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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2010-07-07 // Updated : 2010-07-07 // Licence : This source is under MIT License // File : glm/gtx/int_10_10_10_2.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { GLM_FUNC_QUALIFIER dword uint10_10_10_2_cast ( glm::vec4 const & v ) { return dword(uint(v.x * 2047.f) << 0 | uint(v.y * 2047.f) << 10 | uint(v.z * 2047.f) << 20 | uint(v.w * 3.f) << 30); } }//namespace glm
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