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4 years ago
  1. varying vec2 V_Texcoord;
  2. uniform sampler2D U_MainTexture;
  3. uniform sampler2D U_HDRTexture;
  4. void main()
  5. {
  6. gl_FragColor = texture2D(U_MainTexture, V_Texcoord) + texture2D(U_HDRTexture, V_Texcoord);
  7. }