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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-12-21 // Updated : 2007-02-22 // Licence : This source is under MIT License // File : glm/gtx/color_space.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> rgbColor(const detail::tvec3<T>& hsvColor) { detail::tvec3<T> hsv = hsvColor; detail::tvec3<T> rgbColor;
if(hsv.y == T(0)) // achromatic (grey) rgbColor = detail::tvec3<T>(hsv.z); else { T sector = floor(hsv.x / T(60)); T frac = (hsv.x / T(60)) - sector; // factorial part of h T o = hsv.z * (T(1) - hsv.y); T p = hsv.z * (T(1) - hsv.y * frac); T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
switch(int(sector)) { default: case 0: rgbColor.r = hsv.z; rgbColor.g = q; rgbColor.b = o; break; case 1: rgbColor.r = p; rgbColor.g = hsv.z; rgbColor.b = o; break; case 2: rgbColor.r = o; rgbColor.g = hsv.z; rgbColor.b = q; break; case 3: rgbColor.r = o; rgbColor.g = p; rgbColor.b = hsv.z; break; case 4: rgbColor.r = q; rgbColor.g = o; rgbColor.b = hsv.z; break; case 5: rgbColor.r = hsv.z; rgbColor.g = o; rgbColor.b = p; break; } }
return rgbColor; }
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> hsvColor(const detail::tvec3<T>& rgbColor) { detail::tvec3<T> hsv = rgbColor; float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); float Delta = Max - Min;
hsv.z = Max; if(Max != T(0)) { hsv.y = Delta / hsv.z; T h = T(0);
if(rgbColor.r == Max) // between yellow & magenta h = T(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; else if(rgbColor.g == Max) // between cyan & yellow h = T(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; else // between magenta & cyan h = T(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; if(h < T(0)) hsv.x = h + T(360); else hsv.x = h; } else { // If r = g = b = 0 then s = 0, h is undefined hsv.y = T(0); hsv.x = T(0); }
return hsv; }
template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> saturation(const T s) { detail::tvec3<T> rgbw = detail::tvec3<T>(T(0.2126), T(0.7152), T(0.0722));
T col0 = (T(1) - s) * rgbw.r; T col1 = (T(1) - s) * rgbw.g; T col2 = (T(1) - s) * rgbw.b;
detail::tmat4x4<T> result(T(1)); result[0][0] = col0 + s; result[0][1] = col0; result[0][2] = col0; result[1][0] = col1; result[1][1] = col1 + s; result[1][2] = col1; result[2][0] = col2; result[2][1] = col2; result[2][2] = col2 + s; return result; }
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> saturation(const T s, const detail::tvec3<T>& color) { return detail::tvec3<T>(saturation(s) * detail::tvec4<T>(color, T(0))); }
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> saturation(const T s, const detail::tvec4<T>& color) { return saturation(s) * color; }
template <typename T> GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T>& color) { const detail::tvec3<T> tmp = detail::tvec3<T>(0.33, 0.59, 0.11); return dot(color, tmp); } }//namespace glm
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