varying vec2 V_Texcoord; uniform sampler2D U_MainTexture; void main() { vec4 color = vec4(0.0); int coreSize = 3; float texelOffset = 1/150.0; float kernel[9]; kernel[6]=1;kernel[7]=2;kernel[8]=1; kernel[3]=1;kernel[4]=4;kernel[5]=1; kernel[0]=1;kernel[1]=2;kernel[2]=1; int index = 0; for(int y=0; y