#pragma once #include "glew.h" #include "SOIL.h" char* LoadFileContent(const char*path); unsigned char* LoadBMP(const char*path, int &width, int &height); GLuint CreateTextureFromFile(const char*filePath); void CheckGLError(const char* file, int line); #define GL_CALL(x) do{x;CheckGLError(__FILE__, __LINE__);}while(0)