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11 lines
184 B
11 lines
184 B
attribute vec3 pos;
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varying vec2 V_Texcoord;
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void main()
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{
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vec4 worldPos=vec4(pos,1.0);
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V_Texcoord=pos.xy+vec2(0.5,0.5);
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worldPos.x*=2.0;
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worldPos.y*=2.0;
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gl_Position=worldPos;
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}
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