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22 lines
768 B
22 lines
768 B
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2011-06-07
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// Licence : This source is under MIT License
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// File : glm/gtx/normal.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T> triangleNormal
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(
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detail::tvec3<T> const & p1,
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detail::tvec3<T> const & p2,
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detail::tvec3<T> const & p3
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)
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{
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return normalize(cross(p1 - p2, p1 - p3));
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}
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}//namespace glm
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