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#pragma once
#include "glew.h"
class FullScreenQuad
{
public:
GLuint mVBO;
public:
void Init();
void Draw(GLint posLoc, GLint texcoordLoc);
void DrawToLeftTop(GLint posLoc, GLint texcoordLoc);
void DrawToRightTop(GLint posLoc, GLint texcoordLoc);
void DrawToLeftBottom(GLint posLoc, GLint texcoordLoc);
void DrawToRightBottom(GLint posLoc, GLint texcoordLoc);
};