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13 lines
261 B
13 lines
261 B
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varying vec4 V_WorldPos;
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varying vec3 V_Normal;
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uniform samplerCube U_MainTexture;
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void main()
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{
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vec3 eyeVec = normalize(V_WorldPos.xyz - vec3(0.0));
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vec3 n = normalize(V_Normal);
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vec3 r = reflect(eyeVec, n);
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gl_FragColor=textureCube(U_MainTexture, r);
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}
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