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#pragma once
#include "glew.h"
#include <stack>
#include <map>
#include <string>
class GPUProgram
{
public:
//member
GLuint mProgram;//gpu resource id
std::stack<GLuint> mAttachedShaders;
std::map<std::string, GLint> mLocations;
public:
GPUProgram();
~GPUProgram();
void DetectAttribute(const char*attributeName);
void DetectUniform(const char*uniformName);
GLint GetLocation(const char*name);
void AttachShader(GLenum shaderType, const char*shaderPath);
void Link();
};