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9 lines
199 B
9 lines
199 B
varying vec2 V_Texcoord;
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uniform sampler2D U_MainTexture;
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uniform sampler2D U_HDRTexture;
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void main()
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{
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gl_FragColor = texture2D(U_MainTexture, V_Texcoord) + texture2D(U_HDRTexture, V_Texcoord);
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}
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