You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
26 lines
533 B
26 lines
533 B
attribute vec3 pos;
|
|
attribute vec2 texcoord;
|
|
attribute vec3 normal;
|
|
|
|
uniform mat4 M;
|
|
uniform mat4 P;
|
|
uniform mat4 V;
|
|
uniform mat4 NM;//Normal Matrix ʹÓÃÀ´ÐÞÕý·¨ÏßµÄ
|
|
|
|
uniform mat4 U_LightProjection;
|
|
uniform mat4 U_LightViewMatrix;
|
|
|
|
varying vec3 V_Normal;
|
|
varying vec3 V_WorldPos;
|
|
varying vec4 V_LightSpaceFragPos;
|
|
|
|
void main()
|
|
{
|
|
V_Normal = mat3(NM)*normal;
|
|
vec4 worldPos = M * vec4(pos, 1.0);
|
|
V_WorldPos = worldPos.xyz;
|
|
|
|
V_LightSpaceFragPos = U_LightProjection * U_LightViewMatrix * worldPos;
|
|
|
|
gl_Position=P*V*M*vec4(pos,1.0);
|
|
}
|