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11 lines
214 B
11 lines
214 B
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uniform vec4 U_AmbientLightColor;
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uniform vec4 U_AmbientMaterial;
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varying vec4 V_DiffuseColor;
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void main()
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{
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vec4 ambientColor=U_AmbientLightColor*U_AmbientMaterial;
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gl_FragColor=ambientColor+V_DiffuseColor;
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}
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