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14 lines
242 B
14 lines
242 B
attribute vec3 pos;
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attribute vec2 texcoord;
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attribute vec3 normal;
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uniform mat4 M;
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uniform mat4 P;
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uniform mat4 V;
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varying vec3 V_Texcoord;
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void main()
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{
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V_Texcoord=pos;//TODO没有明白为啥texcoord就是pos
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gl_Position=P*V*M*vec4(pos,1.0);
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}
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