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11 lines
301 B
11 lines
301 B
varying vec2 V_Texcoord;
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uniform sampler2D U_BaseTexture;
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uniform sampler2D U_BlendTexture;
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void main()
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{
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vec4 baseColor = texture2D(U_BaseTexture, V_Texcoord);
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vec4 blendColor = texture2D(U_BlendTexture, V_Texcoord);
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gl_FragColor = vec4(1.0) - ((vec4(1.0)-blendColor) * (vec4(1.0)-baseColor));
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}
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