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43 lines
1.1 KiB
43 lines
1.1 KiB
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2005-12-21
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// Licence : This source is under MIT License
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// File : glm/gtx/orthonormalize.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> orthonormalize
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(
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const detail::tmat3x3<T>& m
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)
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{
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detail::tmat3x3<T> r = m;
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r[0] = normalize(r[0]);
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float d0 = dot(r[0], r[1]);
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r[1] -= r[0] * d0;
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r[1] = normalize(r[1]);
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float d1 = dot(r[1], r[2]);
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d0 = dot(r[0], r[2]);
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r[2] -= r[0] * d0 + r[1] * d1;
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r[2] = normalize(r[2]);
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return r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T> orthonormalize
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(
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const detail::tvec3<T>& x,
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const detail::tvec3<T>& y
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)
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{
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return normalize(x - y * dot(y, x));
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}
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}//namespace glm
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