20 lines
308 B
20 lines
308 B
#pragma once
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#include "glew.h"
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struct VertexData
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{
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float position[3];
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float texcoord[2];
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float normal[3];
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};
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class ObjModel
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{
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public:
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GLuint mVBO, mIBO;
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unsigned int mIndexCount;
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public:
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void Init(const char*modelFilePath);
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void Bind(GLint posLoc,GLint texcoordLoc,GLint normalLoc);
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void Draw();
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};
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