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#include "GPUProgram.h"
#include "utils.h"
#include <stdio.h>
GLuint CompileShader(const char*shaderPath, GLenum shaderType)
{
GLuint shader = glCreateShader(shaderType);
const char* code = LoadFileContent(shaderPath);
if (code == nullptr)
{
printf("cannot load shader source from file %s\n", shaderPath);
return 0;
}
glShaderSource(shader, 1, &code, nullptr);//ram -> vram
glCompileShader(shader);
GLint nResult;
glGetShaderiv(shader, GL_COMPILE_STATUS, &nResult);
if (nResult == GL_FALSE)
{
printf("compile shader %s fail\n", shaderPath);
GLint logLength;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
char*log = new char[logLength];
GLsizei writed = 0;
glGetShaderInfoLog(shader, logLength, &writed, log);
printf("%s\n", log);
delete log;
glDeleteShader(shader);
return 0;
}
return shader;
}
GPUProgram::GPUProgram()
{
mProgram = glCreateProgram();
}
GPUProgram::~GPUProgram()
{
}
void GPUProgram::AttachShader(GLenum shaderType, const char*shaderPath)
{
GLuint shader = CompileShader(shaderPath, shaderType);
if (shader!=0)
{
glAttachShader(mProgram, shader);
mAttachedShaders.push(shader);
}
}
void GPUProgram::Link()
{
glLinkProgram(mProgram);
GLint nResult;
glGetProgramiv(mProgram, GL_LINK_STATUS, &nResult);
if (nResult == GL_FALSE)
{
printf("create gpu program fail,link error\n");
GLint logLength;
glGetProgramiv(mProgram, GL_INFO_LOG_LENGTH, &logLength);
char*log = new char[logLength];
GLsizei writed = 0;
glGetProgramInfoLog(mProgram, logLength, &writed, log);
printf("%s\n", log);
delete log;
glDeleteProgram(mProgram);
mProgram = 0;
}
while (!mAttachedShaders.empty())
{
GLuint shader = mAttachedShaders.top();
glDetachShader(mProgram, shader);
glDeleteShader(shader);
mAttachedShaders.pop();
}
}
void GPUProgram::DetectAttribute(const char*attributeName)
{
GLint loc = glGetAttribLocation(mProgram, attributeName);
if (loc!=-1)
{
mLocations.insert(std::pair<std::string,GLint>(attributeName,loc));
}
}
void GPUProgram::DetectUniform(const char*uniformName)
{
GLint loc = glGetUniformLocation(mProgram, uniformName);
if (loc != -1)
{
mLocations.insert(std::pair<std::string, GLint>(uniformName, loc));
}
}
GLint GPUProgram::GetLocation(const char*name)
{
auto iter = mLocations.find(name);
if (iter ==mLocations.end())
{
return -1;
}
return iter->second;
}