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#pragma once
#include "glew.h"
struct VertexData
{
float position[3];
float texcoord[2];
float normal[3];
};
class ObjModel
{
public:
GLuint mVBO, mIBO;
unsigned int mIndexCount;
public:
void Init(const char*modelFilePath);
void Bind(GLint posLoc,GLint texcoordLoc,GLint normalLoc);
void Draw();
};