From 691f1650bd4841cb29dba40f1d5640cb6ef20d5a Mon Sep 17 00:00:00 2001 From: blobt Date: Wed, 9 Sep 2020 19:08:19 +0800 Subject: [PATCH] =?UTF-8?q?=E6=BA=90=E7=A0=81=E7=A0=94=E7=A9=B6=E5=BC=80?= =?UTF-8?q?=E5=A7=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/index.js | 38 ++++++++++++-------------------------- 1 file changed, 12 insertions(+), 26 deletions(-) diff --git a/src/index.js b/src/index.js index 06156d3..b7a3b1f 100644 --- a/src/index.js +++ b/src/index.js @@ -1,54 +1,40 @@ import * as THREE from 'three'; +import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer.js'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; //创建场景 var scene = new THREE.Scene(); //创建模型和material -var geometry = new THREE.BufferGeometry(); -var vertices = new Float32Array([ - 0, 0, 0 -]); -var posAttribute = new THREE.BufferAttribute(vertices, 3); - //类型数组创建顶点颜色color数据 - var colors = new Float32Array([ - 1, 1, 0 - ]); -var colorAttribute = new THREE.BufferAttribute(colors, 3); -geometry.attributes.position = posAttribute; -geometry.attributes.color = colorAttribute; -var material = new THREE.PointsMaterial( { - vertexColors: THREE.VertexColors, - size: 10.0 //点对象像素尺寸 -} ); - - -var mesh = new THREE.Points( geometry, material ); +var geometry = new THREE.SphereBufferGeometry(10,10,10); +var material = new THREE.MeshBasicMaterial( {color: 0xffff00} ); + +var mesh = new THREE.Mesh( geometry, material ); scene.add(mesh); //光照 -var ambient = new THREE.AmbientLight(0x444444); //环境光 +var ambient = new THREE.AmbientLight(0x004444); //环境光 var point = new THREE.PointLight(0xffffff); point.position.set(400, 200, 300); //点光源位置 //布置场景 -scene.add(ambient); -scene.add(point); +// scene.add(ambient); +// scene.add(point); // 辅助坐标系 var axisHelper = new THREE.AxesHelper(250); -scene.add(axisHelper); +//scene.add(axisHelper); //创建摄像机 var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); -camera.position.set(200, 300, 200); +camera.position.set(0, 0, 100); camera.lookAt(scene.position); //创建渲染器 -var renderer = new THREE.WebGLRenderer(); +var renderer = new WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); -renderer.setClearColor("rgb(30, 30, 30)", 1); //设置背景颜色 +renderer.setClearColor("rgb(255, 255, 255)", 1); //设置背景颜色 document.body.appendChild(renderer.domElement); const controls = new OrbitControls(camera, renderer.domElement);