Browse Source

忽略nodede_module打包,threejs框架开发基础环境

master
blobt 4 years ago
parent
commit
aeeadef398
  1. 7
      .babelrc
  2. 14
      app/js/index.js
  3. 36
      server/public/js/cp.min.js
  4. 61241
      server/public/js/index.js
  5. 3
      tasks/scripts.js

7
.babelrc

@ -1,6 +1,7 @@
{
"presets": ["es2015"],
// Remove the line below to enable ES2015 support.
// "only": "gulpfile.babel.js",
"retainLines": true
"retainLines": true,
"ignore": [
"node_modules"
]
}

14
app/js/index.js

@ -2,25 +2,15 @@ import * as THREE from 'three';
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
document.body.appendChild( renderer.domElement );
var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 0, 100 );
camera.lookAt( 0, 0, 0 );
var scene = new THREE.Scene();
var material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
var points = [];
points.push( new THREE.Vector3( - 10, 0, 0 ) );
points.push( new THREE.Vector3( 0, 10, 0 ) );
points.push( new THREE.Vector3( 10, 0, 0 ) );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
var line = new THREE.Line( geometry, material );
scene.add( line );
renderer.render( scene, camera );

36
server/public/js/cp.min.js
File diff suppressed because it is too large
View File

61241
server/public/js/index.js
File diff suppressed because it is too large
View File

3
tasks/scripts.js

@ -23,7 +23,8 @@ gulp.task('scripts',()=>{
module:{
loaders:[{
test:/\.js$/,
loader:'babel'
loader:'babel',
query: {compact: false}
}]
}
}),null,(err,stats)=>{

Loading…
Cancel
Save