From f4ad3b1981c4554212cb810fd263da3f39a439ad Mon Sep 17 00:00:00 2001 From: blobt Date: Sun, 30 Aug 2020 21:44:29 +0800 Subject: [PATCH] the first scene --- app/js/index.js | 26 + app/views/index.ejs | 21 +- npm-shrinkwrap.json | 6 + package.json | 1 + server/public/js/cp.min.js | 22 +- server/public/js/index.js | 51120 ++++++++++++++++++++++++++++++++++- server/views/index.ejs | 21 +- 7 files changed, 51196 insertions(+), 21 deletions(-) diff --git a/app/js/index.js b/app/js/index.js index e69de29..c4ae2f2 100644 --- a/app/js/index.js +++ b/app/js/index.js @@ -0,0 +1,26 @@ +import * as THREE from 'three'; + +var renderer = new THREE.WebGLRenderer(); +renderer.setSize( window.innerWidth, window.innerHeight ); +document.body.appendChild( renderer.domElement ); + +var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 ); +camera.position.set( 0, 0, 100 ); +camera.lookAt( 0, 0, 0 ); + +var scene = new THREE.Scene(); + +var material = new THREE.LineBasicMaterial( { color: 0x0000ff } ); + +var points = []; +points.push( new THREE.Vector3( - 10, 0, 0 ) ); +points.push( new THREE.Vector3( 0, 10, 0 ) ); +points.push( new THREE.Vector3( 10, 0, 0 ) ); + +var geometry = new THREE.BufferGeometry().setFromPoints( points ); + +var line = new THREE.Line( geometry, material ); + + +scene.add( line ); +renderer.render( scene, camera ); \ No newline at end of file diff --git a/app/views/index.ejs b/app/views/index.ejs index d58e35d..a79a076 100644 --- a/app/views/index.ejs +++ b/app/views/index.ejs @@ -1,11 +1,14 @@ - - - - - Three Js - - -

Three Js

- + + + + My first three.js app + + + + + \ No newline at end of file diff --git a/npm-shrinkwrap.json b/npm-shrinkwrap.json index 79bb0d2..ec62c3b 100644 --- a/npm-shrinkwrap.json +++ b/npm-shrinkwrap.json @@ -6102,6 +6102,12 @@ "through2": "^2.0.1" } }, + "three": { + "version": "0.120.0", + "resolved": "https://registry.npmjs.org/three/-/three-0.120.0.tgz", + "integrity": "sha512-Swffpi3EAHWkmqC1MagKEzR5XgwkDiyeWI3M7vkGbBc0xhq2LcQmJj5DqBruLkrgcZQ+fM/+fSQBU1tDvggO4A==", + "dev": true + }, "through": { "version": "2.3.8", "resolved": "https://registry.npmjs.org/through/-/through-2.3.8.tgz", diff --git a/package.json b/package.json index c2db2ce..97e14f5 100644 --- a/package.json +++ b/package.json @@ -34,6 +34,7 @@ "morgan": "^1.10.0", "require-dir": "^0.3.2", "serve-favicon": "^2.5.0", + "three": "^0.120.0", "vinyl-named": "^1.1.0", "webpack": "^2.7.0", "webpack-stream": "^3.2.0", diff --git a/server/public/js/cp.min.js b/server/public/js/cp.min.js index 33f5acb..f402b34 100644 --- a/server/public/js/cp.min.js +++ b/server/public/js/cp.min.js @@ -1 +1,21 @@ -!function(t){function r(e){if(o[e])return o[e].exports;var n=o[e]={"exports":{},"id":e,"loaded":!1};return t[e].call(n.exports,n,n.exports,r),n.loaded=!0,n.exports}var o={};r.m=t,r.c=o,r.p="",r(0)}([function(t,r,o){t.exports=o(1)},function(t,r){"use strict"}]); \ No newline at end of file +!function(t){function e(r){if(n[r])return n[r].exports;var i=n[r]={"exports":{},"id":r,"loaded":!1};return t[r].call(i.exports,i,i.exports,e),i.loaded=!0,i.exports}var n={};e.m=t,e.c=n,e.p="",e(0)}([function(t,e,n){t.exports=n(1)},function(t,e,n){"use strict";var r=n(2),i=function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(e[n]=t[n]);return e.default=t,e}(r),a=new i.WebGLRenderer;a.setSize(window.innerWidth,window.innerHeight),document.body.appendChild(a.domElement);var o=new i.PerspectiveCamera(45,window.innerWidth/window.innerHeight,1,500);o.position.set(0,0,100),o.lookAt(0,0,0);var s=new i.Scene,c=new i.LineBasicMaterial({"color":255}),l=[];l.push(new i.Vector3(-10,0,0)),l.push(new i.Vector3(0,10,0)),l.push(new i.Vector3(10,0,0));var h=(new i.BufferGeometry).setFromPoints(l),u=new i.Line(h,c);s.add(u),a.render(s,o)},function(t,e,n){var r,i,a,o="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator?function(t){return typeof t}:function(t){return t&&"function"==typeof Symbol&&t.constructor===Symbol&&t!==Symbol.prototype?"symbol":typeof t};!function(n,s){"object"===o(e)&&void 0!==t?s(e):(i=[e],r=s,void 0!==(a="function"==typeof r?r.apply(e,i):r)&&(t.exports=a))}(0,function(t){"use strict";function e(){}function n(t,e,r,i,a,o,s,c,l,h){Object.defineProperty(this,"id",{"value":bl++}),this.uuid=fl.generateUUID(),this.name="",this.image=void 0!==t?t:n.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=void 0!==e?e:n.DEFAULT_MAPPING,this.wrapS=void 0!==r?r:As,this.wrapT=void 0!==i?i:As,this.magFilter=void 0!==a?a:Os,this.minFilter=void 0!==o?o:Ds,this.anisotropy=void 0!==l?l:1,this.format=void 0!==s?s:Zs,this.internalFormat=null,this.type=void 0!==c?c:Ns,this.offset=new ml(0,0),this.repeat=new ml(1,1),this.center=new ml(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new gl,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=void 0!==h?h:Yc,this.version=0,this.onUpdate=null}function r(t,e,r){this.width=t,this.height=e,this.scissor=new _l(0,0,t,e),this.scissorTest=!1,this.viewport=new _l(0,0,t,e),r=r||{},this.texture=new n(void 0,r.mapping,r.wrapS,r.wrapT,r.magFilter,r.minFilter,r.format,r.type,r.anisotropy,r.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==r.generateMipmaps&&r.generateMipmaps,this.texture.minFilter=void 0!==r.minFilter?r.minFilter:Os,this.depthBuffer=void 0===r.depthBuffer||r.depthBuffer,this.stencilBuffer=void 0!==r.stencilBuffer&&r.stencilBuffer,this.depthTexture=void 0!==r.depthTexture?r.depthTexture:null}function i(t,e,n){r.call(this,t,e,n),this.samples=4}function a(t,e,n,r,i){for(var a=0,o=t.length-3;a<=o;a+=3){Hl.fromArray(t,a);var s=i.x*Math.abs(Hl.x)+i.y*Math.abs(Hl.y)+i.z*Math.abs(Hl.z),c=e.dot(Hl),l=n.dot(Hl),h=r.dot(Hl);if(Math.max(-Math.max(c,l,h),Math.min(c,l,h))>s)return!1}return!0}function s(){function t(){i.setFromEuler(r,!1)}function e(){r.setFromQuaternion(i,void 0,!1)}Object.defineProperty(this,"id",{"value":uh++}),this.uuid=fl.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=s.DefaultUp.clone();var n=new Tl,r=new oh,i=new Ml,a=new Tl(1,1,1);r._onChange(t),i._onChange(e),Object.defineProperties(this,{"position":{"configurable":!0,"enumerable":!0,"value":n},"rotation":{"configurable":!0,"enumerable":!0,"value":r},"quaternion":{"configurable":!0,"enumerable":!0,"value":i},"scale":{"configurable":!0,"enumerable":!0,"value":a},"modelViewMatrix":{"value":new Kl},"normalMatrix":{"value":new gl}}),this.matrix=new Kl,this.matrixWorld=new Kl,this.matrixAutoUpdate=s.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new hh,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.userData={}}function c(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function l(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function h(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}function u(){Object.defineProperty(this,"id",{"value":jh++}),this.uuid=fl.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=Bo,this.side=Oo,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=Jo,this.blendDst=Qo,this.blendEquation=Ho,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=os,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=sl,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ol,this.stencilZFail=ol,this.stencilZPass=ol,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function p(t){u.call(this),this.type="MeshBasicMaterial",this.color=new kh(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=us,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}function d(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=cl,this.updateRange={"offset":0,"count":-1},this.version=0}function f(t,e,n){d.call(this,new Int8Array(t),e,n)}function m(t,e,n){d.call(this,new Uint8Array(t),e,n)}function v(t,e,n){d.call(this,new Uint8ClampedArray(t),e,n)}function g(t,e,n){d.call(this,new Int16Array(t),e,n)}function y(t,e,n){d.call(this,new Uint16Array(t),e,n)}function x(t,e,n){d.call(this,new Int32Array(t),e,n)}function b(t,e,n){d.call(this,new Uint32Array(t),e,n)}function _(t,e,n){d.call(this,new Float32Array(t),e,n)}function w(t,e,n){d.call(this,new Float64Array(t),e,n)}function M(t){if(0===t.length)return-1/0;for(var e=t[0],n=1,r=t.length;ne&&(e=t[n]);return e}function S(){Object.defineProperty(this,"id",{"value":Yh+=2}),this.uuid=fl.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={"start":0,"count":1/0},this.userData={}}function T(t,e){s.call(this),this.type="Mesh",this.geometry=void 0!==t?t:new S,this.material=void 0!==e?e:new p,this.updateMorphTargets()}function E(t,e,n,r,i,a,o,s){if(null===(e.side===Io?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,e.side!==Do,s)))return null;gu.copy(s),gu.applyMatrix4(t.matrixWorld);var c=n.ray.origin.distanceTo(gu);return cn.far?null:{"distance":c,"point":gu.clone(),"object":t}}function A(t,e,n,r,i,a,o,s,c,l,h,u){iu.fromBufferAttribute(i,l),au.fromBufferAttribute(i,h),ou.fromBufferAttribute(i,u);var p=t.morphTargetInfluences;if(e.morphTargets&&a&&p){hu.set(0,0,0),uu.set(0,0,0),pu.set(0,0,0);for(var d=0,f=a.length;d0?1:-1,h.push(A.x,A.y,A.z),u.push(P/m),u.push(1-L/v),T+=1}for(var O=0;O=0){var y=c[u];if(void 0!==y){var x=y.normalized,b=y.itemSize,_=n.get(y);if(void 0===_)continue;var w=_.buffer,M=_.type,S=_.bytesPerElement;if(y.isInterleavedBufferAttribute){var T=y.data,E=T.stride,A=y.offset;T&&T.isInstancedInterleavedBuffer?(f(g,T.meshPerAttribute),void 0===s._maxInstanceCount&&(s._maxInstanceCount=T.meshPerAttribute*T.count)):d(g),t.bindBuffer(34962,w),v(g,b,M,x,E*S,A*S)}else y.isInstancedBufferAttribute?(f(g,y.meshPerAttribute),void 0===s._maxInstanceCount&&(s._maxInstanceCount=y.meshPerAttribute*y.count)):d(g),t.bindBuffer(34962,w),v(g,b,M,x,0,0)}else if("instanceMatrix"===u){var L=n.get(i.instanceMatrix);if(void 0===L)continue;var R=L.buffer,P=L.type;f(g+0,1),f(g+1,1),f(g+2,1),f(g+3,1),t.bindBuffer(34962,R),t.vertexAttribPointer(g+0,4,P,!1,64,0),t.vertexAttribPointer(g+1,4,P,!1,64,16),t.vertexAttribPointer(g+2,4,P,!1,64,32),t.vertexAttribPointer(g+3,4,P,!1,64,48)}else if("instanceColor"===u){var C=n.get(i.instanceColor);if(void 0===C)continue;var O=C.buffer,I=C.type;f(g,1),t.bindBuffer(34962,O),t.vertexAttribPointer(g,3,I,!1,12,0)}else if(void 0!==h){var D=h[u];if(void 0!==D)switch(D.length){case 2:t.vertexAttrib2fv(g,D);break;case 3:t.vertexAttrib3fv(g,D);break;case 4:t.vertexAttrib4fv(g,D);break;default:t.vertexAttrib1fv(g,D)}}}}m()}}function y(){_();for(var t in E){var e=E[t];for(var n in e){var r=e[n];for(var i in r)s(r[i].object),delete r[i];delete e[n]}delete E[t]}}function x(t){if(void 0!==E[t.id]){var e=E[t.id];for(var n in e){var r=e[n];for(var i in r)s(r[i].object),delete r[i];delete e[n]}delete E[t.id]}}function b(t){for(var e in E){var n=E[e];if(void 0!==n[t.id]){var r=n[t.id];for(var i in r)s(r[i].object),delete r[i];delete n[t.id]}}}function _(){w(),L!==A&&(L=A,o(L.object))}function w(){A.geometry=null,A.program=null,A.wireframe=!1}var M=t.getParameter(34921),S=r.isWebGL2?null:e.get("OES_vertex_array_object"),T=r.isWebGL2||null!==S,E={},A=l(null),L=A;return{"setup":i,"reset":_,"resetDefaultState":w,"dispose":y,"releaseStatesOfGeometry":x,"releaseStatesOfProgram":b,"initAttributes":p,"enableAttribute":d,"disableUnusedAttributes":m}}function W(t,e,n,r){function i(t){s=t}function a(e,r){t.drawArrays(s,e,r),n.update(r,s,1)}function o(r,i,a){if(0!==a){var o,l;if(c)o=t,l="drawArraysInstanced";else if(o=e.get("ANGLE_instanced_arrays"),l="drawArraysInstancedANGLE",null===o)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");o[l](s,r,i,a),n.update(i,s,a)}}var s,c=r.isWebGL2;this.setMode=i,this.render=a,this.renderInstances=o}function q(t,e,n){function r(){if(void 0!==a)return a;var n=e.get("EXT_texture_filter_anisotropic");return a=null!==n?t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}function i(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}var a,o="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext,s=void 0!==n.precision?n.precision:"highp",c=i(s);c!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",c,"instead."),s=c);var l=!0===n.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),p=t.getParameter(3379),d=t.getParameter(34076),f=t.getParameter(34921),m=t.getParameter(36347),v=t.getParameter(36348),g=t.getParameter(36349),y=u>0,x=o||!!e.get("OES_texture_float");return{"isWebGL2":o,"getMaxAnisotropy":r,"getMaxPrecision":i,"precision":s,"logarithmicDepthBuffer":l,"maxTextures":h,"maxVertexTextures":u,"maxTextureSize":p,"maxCubemapSize":d,"maxAttributes":f,"maxVertexUniforms":m,"maxVaryings":v,"maxFragmentUniforms":g,"vertexTextures":y,"floatFragmentTextures":x,"floatVertexTextures":y&&x,"maxSamples":o?t.getParameter(36183):0}}function X(t){function e(){h.value!==i&&(h.value=i,h.needsUpdate=a>0),r.numPlanes=a,r.numIntersection=0}function n(t,e,n,i){var a=null!==t?t.length:0,o=null;if(0!==a){if(o=h.value,!0!==i||null===o){var s=n+4*a,u=e.matrixWorldInverse;l.getNormalMatrix(u),(null===o||o.length0){var o=t.getRenderList(),s=t.getRenderTarget(),c=t.getRenderState(),l=new z(a.height/2);return l.fromEquirectangularTexture(t,n),i.set(n,l),t.setRenderTarget(s),t.setRenderList(o),t.setRenderState(c),e(l.texture,n.mapping)}return null}}return n}function r(){i=new WeakMap}var i=new WeakMap;return{"get":n,"dispose":r}}function Z(t){var e={};return{"has":function(n){if(void 0!==e[n])return null!==e[n];var r;switch(n){case"WEBGL_depth_texture":r=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=t.getExtension(n)}return e[n]=r,null!==r},"get":function(t){return this.has(t)||console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e[t]}}}function J(t,e,n,r){function i(t){var a=t.target,o=l.get(a);null!==o.index&&e.remove(o.index);for(var s in o.attributes)e.remove(o.attributes[s]);a.removeEventListener("dispose",i),l.delete(a);var c=h.get(o);c&&(e.remove(c),h.delete(o)),r.releaseStatesOfGeometry(a),!0===a.isInstancedBufferGeometry&&delete a._maxInstanceCount,n.memory.geometries--}function a(t,e){var r=l.get(e);return r||(e.addEventListener("dispose",i),e.isBufferGeometry?r=e:e.isGeometry&&(void 0===e._bufferGeometry&&(e._bufferGeometry=(new S).setFromObject(t)),r=e._bufferGeometry),l.set(e,r),n.memory.geometries++,r)}function o(t){var n=t.attributes;for(var r in n)e.update(n[r],34962);var i=t.morphAttributes;for(var a in i)for(var o=i[a],s=0,c=o.length;s65535?b:y)(n,1);_.version=a;var w=h.get(t);w&&e.remove(w),h.set(t,_)}function c(t){var e=h.get(t);if(e){var n=t.index;null!==n&&e.version0)return t;var i=e*n,a=zu[i];if(void 0===a&&(a=new Float32Array(i),zu[i]=a),0!==e){r.toArray(a,0);for(var o=1,s=0;o!==e;++o)s+=n,t[o].toArray(a,s)}return a}function st(t,e){if(t.length!==e.length)return!1;for(var n=0,r=t.length;n");return oe(n)}function ce(t){return t.replace(qu,he).replace(Wu,le)}function le(t,e,n,r){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),he(t,e,n,r)}function he(t,e,n,r){for(var i="",a=parseInt(e);a0?t.gammaFactor:1,m=n.isWebGL2?"":te(n),v=ee(s),g=o.createProgram(),y=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(i=[v].filter(re).join("\n"),i.length>0&&(i+="\n"),a=[m,v].filter(re).join("\n"),a.length>0&&(a+="\n")):(i=[ue(n),"#define SHADER_NAME "+n.shaderName,v,n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+f,"#define MAX_BONES "+n.maxBones,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+p:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.displacementMap&&n.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.useVertexTexture?"#define BONE_TEXTURE":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+h:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(re).join("\n"),a=[m,ue(n),"#define SHADER_NAME "+n.shaderName,v,n.alphaTest?"#define ALPHATEST "+n.alphaTest+(n.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+f,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+u:"",n.envMap?"#define "+p:"",n.envMap?"#define "+d:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.sheen?"#define USE_SHEEN":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+h:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(n.extensionShaderTextureLOD||n.envMap)&&n.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==fs?"#define TONE_MAPPING":"",n.toneMapping!==fs?Pu["tonemapping_pars_fragment"]:"",n.toneMapping!==fs?$t("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",Pu["encodings_pars_fragment"],n.map?Qt("mapTexelToLinear",n.mapEncoding):"",n.matcap?Qt("matcapTexelToLinear",n.matcapEncoding):"",n.envMap?Qt("envMapTexelToLinear",n.envMapEncoding):"",n.emissiveMap?Qt("emissiveMapTexelToLinear",n.emissiveMapEncoding):"",n.lightMap?Qt("lightMapTexelToLinear",n.lightMapEncoding):"",Kt("linearToOutputTexel",n.outputEncoding),n.depthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(re).join("\n")),c=oe(c),c=ie(c,n),c=ae(c,n),l=oe(l),l=ie(l,n),l=ae(l,n),c=ce(c),l=ce(l),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(y="#version 300 es\n",i=["#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+i,a=["#define varying in",n.glslVersion===hl?"":"out highp vec4 pc_fragColor;",n.glslVersion===hl?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+a);var x=y+i+c,b=y+a+l,_=Xt(o,35633,x),w=Xt(o,35632,b);if(o.attachShader(g,_),o.attachShader(g,w),void 0!==n.index0AttributeName?o.bindAttribLocation(g,0,n.index0AttributeName):!0===n.morphTargets&&o.bindAttribLocation(g,0,"position"),o.linkProgram(g),t.debug.checkShaderErrors){var M=o.getProgramInfoLog(g).trim(),S=o.getShaderInfoLog(_).trim(),T=o.getShaderInfoLog(w).trim(),E=!0,A=!0;if(!1===o.getProgramParameter(g,35714)){E=!1;var L=Jt(o,_,"vertex"),R=Jt(o,w,"fragment");console.error("THREE.WebGLProgram: shader error: ",o.getError(),"35715",o.getProgramParameter(g,35715),"gl.getProgramInfoLog",M,L,R)}else""!==M?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",M):""!==S&&""!==T||(A=!1);A&&(this.diagnostics={"runnable":E,"programLog":M,"vertexShader":{"log":S,"prefix":i},"fragmentShader":{"log":T,"prefix":a}})}o.deleteShader(_),o.deleteShader(w);var P;this.getUniforms=function(){return void 0===P&&(P=new qt(o,g)),P};var C;return this.getAttributes=function(){return void 0===C&&(C=ne(o,g)),C},this.destroy=function(){r.releaseStatesOfProgram(this),o.deleteProgram(g),this.program=void 0},this.name=n.shaderName,this.id=Vu++,this.cacheKey=e,this.usedTimes=1,this.program=g,this.vertexShader=_,this.fragmentShader=w,this}function ge(t,e,n,r,i,a){function o(t){var e=t.skeleton,n=e.bones;if(v)return 1024;var r=g,i=Math.floor((r-20)/4),a=Math.min(i,n.length);return a0,"maxBones":w,"useVertexTexture":v,"morphTargets":i.morphTargets,"morphNormals":i.morphNormals,"maxMorphTargets":t.maxMorphTargets,"maxMorphNormals":t.maxMorphNormals,"numDirLights":c.directional.length,"numPointLights":c.point.length,"numSpotLights":c.spot.length,"numRectAreaLights":c.rectArea.length,"numHemiLights":c.hemi.length,"numDirLightShadows":c.directionalShadowMap.length,"numPointLightShadows":c.pointShadowMap.length,"numSpotLightShadows":c.spotShadowMap.length,"numClippingPlanes":a.numPlanes,"numClipIntersection":a.numIntersection,"dithering":i.dithering,"shadowMapEnabled":t.shadowMap.enabled&&l.length>0,"shadowMapType":t.shadowMap.type,"toneMapping":i.toneMapped?t.toneMapping:fs,"physicallyCorrectLights":t.physicallyCorrectLights,"premultipliedAlpha":i.premultipliedAlpha,"alphaTest":i.alphaTest,"doubleSided":i.side===Do,"flipSided":i.side===Io,"depthPacking":void 0!==i.depthPacking&&i.depthPacking,"index0AttributeName":i.index0AttributeName,"extensionDerivatives":i.extensions&&i.extensions.derivatives,"extensionFragDepth":i.extensions&&i.extensions.fragDepth,"extensionDrawBuffers":i.extensions&&i.extensions.drawBuffers,"extensionShaderTextureLOD":i.extensions&&i.extensions.shaderTextureLOD,"rendererExtensionFragDepth":f||n.has("EXT_frag_depth"),"rendererExtensionDrawBuffers":f||n.has("WEBGL_draw_buffers"),"rendererExtensionShaderTextureLod":f||n.has("EXT_shader_texture_lod"),"customProgramCacheKey":i.customProgramCacheKey()}}function l(e){var n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(var r in e.defines)n.push(r),n.push(e.defines[r]);if(!1===e.isRawShaderMaterial){for(var i=0;i<_.length;i++)n.push(e[_[i]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()}function h(t){var e,n=b[t.type];if(n){var r=Ou[n];e=wu.clone(r.uniforms)}else e=t.uniforms;return e}function u(e,n){for(var r,a=0,o=d.length;a1&&l.sort(t||xe),h.length>1&&h.sort(e||be)}function o(){for(var t=c,e=s.length;t0&&(r.rectAreaLTC1=Cu.LTC_1,r.rectAreaLTC2=Cu.LTC_2),r.ambient[0]=l,r.ambient[1]=h,r.ambient[2]=u;var H=r.hash;H.directionalLength===d&&H.pointLength===f&&H.spotLength===m&&H.rectAreaLength===v&&H.hemiLength===g&&H.numDirectionalShadows===y&&H.numPointShadows===x&&H.numSpotShadows===b||(r.directional.length=d,r.spot.length=m,r.rectArea.length=v,r.point.length=f,r.hemi.length=g,r.directionalShadow.length=y,r.directionalShadowMap.length=y,r.pointShadow.length=x,r.pointShadowMap.length=x,r.spotShadow.length=b,r.spotShadowMap.length=b,r.directionalShadowMatrix.length=y,r.pointShadowMatrix.length=x,r.spotShadowMatrix.length=b,H.directionalLength=d,H.pointLength=f,H.spotLength=m,H.rectAreaLength=v,H.hemiLength=g,H.numDirectionalShadows=y,H.numPointShadows=x,H.numSpotShadows=b,r.version=Xu++)}for(var e=new Me,n=Se(),r={"version":0,"hash":{"directionalLength":-1,"pointLength":-1,"spotLength":-1,"rectAreaLength":-1,"hemiLength":-1,"numDirectionalShadows":-1,"numPointShadows":-1,"numSpotShadows":-1},"ambient":[0,0,0],"probe":[],"directional":[],"directionalShadow":[],"directionalShadowMap":[],"directionalShadowMatrix":[],"spot":[],"spotShadow":[],"spotShadowMap":[],"spotShadowMatrix":[],"rectArea":[],"rectAreaLTC1":null,"rectAreaLTC2":null,"point":[],"pointShadow":[],"pointShadowMap":[],"pointShadowMatrix":[],"hemi":[]},i=0;i<9;i++)r.probe.push(new Tl);var a=new Tl,o=new Kl,s=new Kl;return{"setup":t,"state":r}}function Ae(){function t(){a.length=0,o.length=0}function e(t){a.push(t)}function n(t){o.push(t)}function r(t){i.setup(a,o,t)}var i=new Ee,a=[],o=[];return{"init":t,"state":{"lightsArray":a,"shadowsArray":o,"lights":i},"setupLights":r,"pushLight":e,"pushShadow":n}}function Le(){function t(t,e){var r;return!1===n.has(t)?(r=new Ae,n.set(t,new WeakMap),n.get(t).set(e,r)):!1===n.get(t).has(e)?(r=new Ae,n.get(t).set(e,r)):r=n.get(t).get(e),r}function e(){n=new WeakMap}var n=new WeakMap;return{"get":t,"dispose":e}}function Re(t){u.call(this),this.type="MeshDepthMaterial",this.depthPacking=nl,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1, +this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function Pe(t){u.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Tl,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}function Ce(t,e,n){function i(n,r){var i=e.update(_);y.uniforms.shadow_pass.value=n.map.texture,y.uniforms.resolution.value=n.mapSize,y.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(r,null,i,y,_,null),x.uniforms.shadow_pass.value=n.mapPass.texture,x.uniforms.resolution.value=n.mapSize,x.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(r,null,i,x,_,null)}function a(t,e,n){var r=t<<0|e<<1|n<<2,i=f[r];return void 0===i&&(i=new Re({"depthPacking":rl,"morphTargets":t,"skinning":e}),f[r]=i),i}function o(t,e,n){var r=t<<0|e<<1|n<<2,i=m[r];return void 0===i&&(i=new Pe({"morphTargets":t,"skinning":e}),m[r]=i),i}function s(e,n,r,i,s,c,l){var h=null,u=a,p=e.customDepthMaterial;if(!0===i.isPointLight&&(u=o,p=e.customDistanceMaterial),void 0===p){var d=!1;!0===r.morphTargets&&(d=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);var f=!1;!0===e.isSkinnedMesh&&(!0===r.skinning?f=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));h=u(d,f,!0===e.isInstancedMesh)}else h=p;if(t.localClippingEnabled&&!0===r.clipShadows&&0!==r.clippingPlanes.length){var m=h.uuid,y=r.uuid,x=v[m];void 0===x&&(x={},v[m]=x);var b=x[y];void 0===b&&(b=h.clone(),x[y]=b),h=b}return h.visible=r.visible,h.wireframe=r.wireframe,h.side=l===Co?null!==r.shadowSide?r.shadowSide:r.side:null!==r.shadowSide?r.shadowSide:g[r.side],h.clipShadows=r.clipShadows,h.clippingPlanes=r.clippingPlanes,h.clipIntersection=r.clipIntersection,h.wireframeLinewidth=r.wireframeLinewidth,h.linewidth=r.linewidth,!0===i.isPointLight&&!0===h.isMeshDistanceMaterial&&(h.referencePosition.setFromMatrixPosition(i.matrixWorld),h.nearDistance=s,h.farDistance=c),h}function c(n,r,i,a,o){if(!1!==n.visible){if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&o===Co)&&(!n.frustumCulled||l.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,n.matrixWorld);var h=e.update(n),u=n.material;if(Array.isArray(u))for(var p=h.groups,d=0,f=p.length;dn||h.y>n)&&(h.x>n&&(u.x=Math.floor(n/b.x),h.x=u.x*b.x,x.mapSize.x=u.x),h.y>n&&(u.y=Math.floor(n/b.y),h.y=u.y*b.y,x.mapSize.y=u.y)),null===x.map&&!x.isPointLightShadow&&this.type===Co){var _={"minFilter":Os,"magFilter":Os,"format":Zs};x.map=new r(h.x,h.y,_),x.map.texture.name=y.name+".shadowMap",x.mapPass=new r(h.x,h.y,_),x.camera.updateProjectionMatrix()}if(null===x.map){var M={"minFilter":Rs,"magFilter":Rs,"format":Zs};x.map=new r(h.x,h.y,M),x.map.texture.name=y.name+".shadowMap",x.camera.updateProjectionMatrix()}t.setRenderTarget(x.map),t.clear();for(var S=x.getViewportCount(),T=0;T=1):-1!==Z.indexOf("OpenGL ES")&&(Y=parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(Z)[1]),X=Y>=2);var J=null,Q={},K=new _l,$=new _l,tt={};tt[3553]=o(3553,3553,1),tt[34067]=o(34067,34069,6),A.setClear(0,0,0,1),L.setClear(1),R.setClear(0),s(2929),L.setFunc(os),p(!1),d(Ao),s(2884),h(No);var et={};if(et[Ho]=32774,et[ko]=32778,et[Vo]=32779,E)et[jo]=32775,et[Wo]=32776;else{var nt=e.get("EXT_blend_minmax");null!==nt&&(et[jo]=nt.MIN_EXT,et[Wo]=nt.MAX_EXT)}var rt={};return rt[qo]=0,rt[Xo]=1,rt[Yo]=768,rt[Jo]=770,rt[ns]=776,rt[ts]=774,rt[Ko]=772,rt[Zo]=769,rt[Qo]=771,rt[es]=775,rt[$o]=773,{"buffers":{"color":A,"depth":L,"stencil":R},"enable":s,"disable":c,"useProgram":l,"setBlending":h,"setMaterial":u,"setFlipSided":p,"setCullFace":d,"setLineWidth":f,"setPolygonOffset":m,"setScissorTest":v,"activeTexture":g,"bindTexture":y,"unbindTexture":x,"compressedTexImage2D":b,"texImage2D":_,"texImage3D":w,"scissor":M,"viewport":S,"reset":T}}function Ie(t,e,n,r,i,a,o){function s(t,e){return X?new OffscreenCanvas(t,e):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function c(t,e,n,r){var i=1;if((t.width>r||t.height>r)&&(i=r/Math.max(t.width,t.height)),i<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){var a=e?fl.floorPowerOfTwo:Math.floor,o=a(i*t.width),c=a(i*t.height);void 0===U&&(U=s(o,c));var l=n?s(o,c):U;l.width=o,l.height=c;return l.getContext("2d").drawImage(t,0,0,o,c),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+o+"x"+c+")."),l}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function l(t){return fl.isPowerOfTwo(t.width)&&fl.isPowerOfTwo(t.height)}function h(t){return!H&&(t.wrapS!==As||t.wrapT!==As||t.minFilter!==Rs&&t.minFilter!==Os)}function u(t,e){return t.generateMipmaps&&e&&t.minFilter!==Rs&&t.minFilter!==Os}function p(e,n,i,a){t.generateMipmap(e),r.get(n).__maxMipLevel=Math.log(Math.max(i,a))*Math.LOG2E}function d(n,r,i){if(!1===H)return r;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}var a=r;return 6403===r&&(5126===i&&(a=33326),5131===i&&(a=33325),5121===i&&(a=33321)),6407===r&&(5126===i&&(a=34837),5131===i&&(a=34843),5121===i&&(a=32849)),6408===r&&(5126===i&&(a=34836),5131===i&&(a=34842),5121===i&&(a=32856)),33325!==a&&33326!==a&&34842!==a&&34836!==a||e.get("EXT_color_buffer_float"),a}function f(t){return t===Rs||t===Ps||t===Cs?9728:9729}function m(t){var e=t.target;e.removeEventListener("dispose",m),g(e),e.isVideoTexture&&q.delete(e),o.memory.textures--}function v(t){var e=t.target;e.removeEventListener("dispose",v),y(e),o.memory.textures--}function g(e){var n=r.get(e);void 0!==n.__webglInit&&(t.deleteTexture(n.__webglTexture),r.remove(e))}function y(e){var n=r.get(e),i=r.get(e.texture);if(e){if(void 0!==i.__webglTexture&&t.deleteTexture(i.__webglTexture),e.depthTexture&&e.depthTexture.dispose(),e.isWebGLCubeRenderTarget)for(var a=0;a<6;a++)t.deleteFramebuffer(n.__webglFramebuffer[a]),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer[a]);else t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);r.remove(e.texture),r.remove(e)}}function x(){Y=0}function b(){var t=Y;return t>=k&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+k),Y+=1,t}function _(t,e){var i=r.get(t);if(t.isVideoTexture&&z(t),t.version>0&&i.__version!==t.version){var a=t.image;if(void 0===a)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==a.complete)return void L(i,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,i.__webglTexture)}function w(t,e){var i=r.get(t);if(t.version>0&&i.__version!==t.version)return void L(i,t,e);n.activeTexture(33984+e),n.bindTexture(35866,i.__webglTexture)}function M(t,e){var i=r.get(t);if(t.version>0&&i.__version!==t.version)return void L(i,t,e);n.activeTexture(33984+e),n.bindTexture(32879,i.__webglTexture)}function S(e,i){if(6===e.image.length){var o=r.get(e);if(e.version>0&&o.__version!==e.version){A(o,e),n.activeTexture(33984+i),n.bindTexture(34067,o.__webglTexture),t.pixelStorei(37440,e.flipY);for(var s=e&&(e.isCompressedTexture||e.image[0].isCompressedTexture),h=e.image[0]&&e.image[0].isDataTexture,f=[],m=0;m<6;m++)f[m]=s||h?h?e.image[m].image:e.image[m]:c(e.image[m],!1,!0,V);var v=f[0],g=l(v)||H,y=a.convert(e.format),x=a.convert(e.type),b=d(e.internalFormat,y,x);E(34067,e,g);var _;if(s){for(var w=0;w<6;w++){_=f[w].mipmaps;for(var M=0;M<_.length;M++){var S=_[M];e.format!==Zs&&e.format!==Ys?null!==y?n.compressedTexImage2D(34069+w,M,b,S.width,S.height,0,S.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(34069+w,M,b,S.width,S.height,0,y,x,S.data)}}o.__maxMipLevel=_.length-1}else{_=e.mipmaps;for(var T=0;T<6;T++)if(h){n.texImage2D(34069+T,0,b,f[T].width,f[T].height,0,y,x,f[T].data);for(var L=0;L<_.length;L++){var R=_[L],P=R.image[T].image;n.texImage2D(34069+T,L+1,b,P.width,P.height,0,y,x,P.data)}}else{n.texImage2D(34069+T,0,b,y,x,f[T]);for(var C=0;C<_.length;C++){var O=_[C];n.texImage2D(34069+T,C+1,b,y,x,O.image[T])}}o.__maxMipLevel=_.length}u(e,g)&&p(34067,e,v.width,v.height),o.__version=e.version,e.onUpdate&&e.onUpdate(e)}else n.activeTexture(33984+i),n.bindTexture(34067,o.__webglTexture)}}function T(t,e){n.activeTexture(33984+e),n.bindTexture(34067,r.get(t).__webglTexture)}function E(n,a,o){o?(t.texParameteri(n,10242,Z[a.wrapS]),t.texParameteri(n,10243,Z[a.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,Z[a.wrapR]),t.texParameteri(n,10240,J[a.magFilter]),t.texParameteri(n,10241,J[a.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),a.wrapS===As&&a.wrapT===As||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,10240,f(a.magFilter)),t.texParameteri(n,10241,f(a.minFilter)),a.minFilter!==Rs&&a.minFilter!==Os&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));var s=e.get("EXT_texture_filter_anisotropic");if(s){if(a.type===Hs&&null===e.get("OES_texture_float_linear"))return;if(a.type===ks&&null===(H||e.get("OES_texture_half_float_linear")))return;(a.anisotropy>1||r.get(a).__currentAnisotropy)&&(t.texParameterf(n,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,i.getMaxAnisotropy())),r.get(a).__currentAnisotropy=a.anisotropy)}}function A(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",m),e.__webglTexture=t.createTexture(),o.memory.textures++)}function L(e,r,i){var o=3553;r.isDataTexture2DArray&&(o=35866),r.isDataTexture3D&&(o=32879),A(e,r),n.activeTexture(33984+i),n.bindTexture(o,e.__webglTexture),t.pixelStorei(37440,r.flipY),t.pixelStorei(37441,r.premultiplyAlpha),t.pixelStorei(3317,r.unpackAlignment);var s=h(r)&&!1===l(r.image),f=c(r.image,s,!1,j),m=l(f)||H,v=a.convert(r.format),g=a.convert(r.type),y=d(r.internalFormat,v,g);E(o,r,m);var x,b=r.mipmaps;if(r.isDepthTexture)y=6402,H?y=r.type===Hs?36012:r.type===Us?33190:r.type===qs?35056:33189:r.type===Hs&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),r.format===$s&&6402===y&&r.type!==Gs&&r.type!==Us&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),r.type=Gs,g=a.convert(r.type)),r.format===tc&&6402===y&&(y=34041,r.type!==qs&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),r.type=qs,g=a.convert(r.type))),n.texImage2D(3553,0,y,f.width,f.height,0,v,g,null);else if(r.isDataTexture)if(b.length>0&&m){for(var _=0,w=b.length;_0&&m){for(var T=0,L=b.length;T0&&p(a,t,e),o.length>0&&p(o,t,e),!0===t.isScene&&t.onAfterRender(P,t,e),null!==N&&(Et.updateRenderTargetMipmap(N),Et.updateMultisampleRenderTarget(N)),Mt.buffers.depth.setTest(!0),Mt.buffers.depth.setMask(!0),Mt.buffers.color.setMask(!0),Mt.setPolygonOffset(!1),L=null,R=null}},this.setFramebuffer=function(t){O!==t&&null===N&&yt.bindFramebuffer(36160,t),O=t},this.getActiveCubeFace=function(){return I},this.getActiveMipmapLevel=function(){return D},this.getRenderList=function(){return L},this.setRenderList=function(t){L=t},this.getRenderState=function(){return R},this.setRenderState=function(t){R=t},this.getRenderTarget=function(){return N},this.setRenderTarget=function(t,e,n){void 0===e&&(e=0),void 0===n&&(n=0),N=t,I=e,D=n,t&&void 0===Tt.get(t).__webglFramebuffer&&Et.setupRenderTarget(t);var r=O,i=!1;if(t){var a=Tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=a[e],i=!0):r=t.isWebGLMultisampleRenderTarget?Tt.get(t).__webglMultisampledFramebuffer:a,$.copy(t.viewport),tt.copy(t.scissor),rt=t.scissorTest}else $.copy(lt).multiplyScalar(ot).floor(),tt.copy(ht).multiplyScalar(ot).floor(),rt=ut;if(B!==r&&(yt.bindFramebuffer(36160,r),B=r),Mt.viewport($),Mt.scissor(tt),Mt.setScissorTest(rt),i){var o=Tt.get(t.texture);yt.framebufferTexture2D(36160,36064,34069+e,o.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,r,i,a,o){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");var s=Tt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){var c=!1;s!==B&&(yt.bindFramebuffer(36160,s),c=!0);try{var l=t.texture,h=l.format,u=l.type;if(h!==Zs&&Ut.convert(h)!==yt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(u===Ns||Ut.convert(u)===yt.getParameter(35738)||u===Hs&&(wt.isWebGL2||_t.get("OES_texture_float")||_t.get("WEBGL_color_buffer_float"))||u===ks&&(wt.isWebGL2?_t.get("EXT_color_buffer_float"):_t.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===yt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-r&&n>=0&&n<=t.height-i&&yt.readPixels(e,n,r,i,Ut.convert(h),Ut.convert(u),a):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{c&&yt.bindFramebuffer(36160,B)}}},this.copyFramebufferToTexture=function(t,e,n){void 0===n&&(n=0);var r=Math.pow(2,-n),i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=Ut.convert(e.format);Et.setTexture2D(e,0),yt.copyTexImage2D(3553,n,o,t.x,t.y,i,a,0),Mt.unbindTexture()},this.copyTextureToTexture=function(t,e,n,r){void 0===r&&(r=0);var i=e.image.width,a=e.image.height,o=Ut.convert(n.format),s=Ut.convert(n.type);Et.setTexture2D(n,0),yt.pixelStorei(37440,n.flipY),yt.pixelStorei(37441,n.premultiplyAlpha),yt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?yt.texSubImage2D(3553,r,t.x,t.y,i,a,o,s,e.image.data):e.isCompressedTexture?yt.compressedTexSubImage2D(3553,r,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):yt.texSubImage2D(3553,r,t.x,t.y,o,s,e.image),0===r&&n.generateMipmaps&&yt.generateMipmap(3553),Mt.unbindTexture()},this.initTexture=function(t){Et.setTexture2D(t,0),Mt.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{"detail":this}))}function He(t){Ue.call(this,t)}function ke(){s.call(this),Object.defineProperty(this,"isScene",{"value":!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{"detail":this}))}function Ve(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=cl,this.updateRange={"offset":0,"count":-1},this.version=0,this.uuid=fl.generateUUID()}function je(t,e,n,r){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===r}function We(t){u.call(this),this.type="SpriteMaterial",this.color=new kh(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}function qe(t){if(s.call(this),this.type="Sprite",void 0===$u){$u=new S;var e=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Ve(e,5);$u.setIndex([0,1,2,0,2,3]),$u.setAttribute("position",new je(n,3,0,!1)),$u.setAttribute("uv",new je(n,2,3,!1))}this.geometry=$u,this.material=void 0!==t?t:new We,this.center=new ml(.5,.5)}function Xe(t,e,n,r,i,a){rp.subVectors(t,n).addScalar(.5).multiply(r),void 0!==i?(ip.x=a*rp.x-i*rp.y,ip.y=i*rp.x+a*rp.y):ip.copy(rp),t.copy(e),t.x+=ip.x,t.y+=ip.y,t.applyMatrix4(ap)}function Ye(){s.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{"levels":{"enumerable":!0,"value":[]}}),this.autoUpdate=!0}function Ze(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),T.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Kl,this.bindMatrixInverse=new Kl}function Je(t,e){if(t=t||[],this.bones=t.slice(0),this.boneMatrices=new Float32Array(16*this.bones.length),this.frame=-1,void 0===e)this.calculateInverses();else if(this.bones.length===e.length)this.boneInverses=e.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[];for(var n=0,r=this.bones.length;ni.far)return;a.push({"distance":l,"distanceToRay":Math.sqrt(s),"point":c,"index":e,"face":null,"object":o})}}function sn(t,e,r,i,a,o,s,c,l){function h(){u.needsUpdate=!0,t.requestVideoFrameCallback(h)}n.call(this,t,e,r,i,a,o,s,c,l),this.format=void 0!==s?s:Ys,this.minFilter=void 0!==o?o:Os,this.magFilter=void 0!==a?a:Os,this.generateMipmaps=!1;var u=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback(h)}function cn(t,e,r,i,a,o,s,c,l,h,u,p){n.call(this,null,o,s,c,l,h,i,a,u,p),this.image={"width":e,"height":r},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function ln(t,e,r,i,a,o,s,c,l){n.call(this,t,e,r,i,a,o,s,c,l),this.needsUpdate=!0}function hn(t,e,r,i,a,o,s,c,l,h){if((h=void 0!==h?h:$s)!==$s&&h!==tc)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===r&&h===$s&&(r=Gs),void 0===r&&h===tc&&(r=qs),n.call(this,null,i,a,o,s,c,h,r,l),this.image={"width":t,"height":e},this.magFilter=void 0!==s?s:Rs,this.minFilter=void 0!==c?c:Rs,this.flipY=!1,this.generateMipmaps=!1}function un(t){S.call(this),this.type="WireframeGeometry";var e=[],n=[0,0],r={},i=["a","b","c"];if(t&&t.isGeometry){for(var a=t.faces,o=0,s=a.length;o=0?(t(v-1e-5,f,l),h.subVectors(c,l)):(t(v+1e-5,f,l),h.subVectors(l,c)),f-1e-5>=0?(t(v,f-1e-5,l),u.subVectors(c,l)):(t(v,f+1e-5,l),u.subVectors(l,c)),s.crossVectors(h,u).normalize(),a.push(s.x,s.y,s.z),o.push(v,f)}for(var g=0;g.9&&a<.1&&(e<.2&&(d[t+0]+=1),n<.2&&(d[t+2]+=1),r<.2&&(d[t+4]+=1))}}function o(t){p.push(t.x,t.y,t.z)}function s(e,n){var r=3*e;n.x=t[r+0],n.y=t[r+1],n.z=t[r+2]}function c(){for(var t=new Tl,e=new Tl,n=new Tl,r=new Tl,i=new ml,a=new ml,o=new ml,s=0,c=0;s0)for(a=e;a=e;a-=r)o=rr(a,t[a],t[a+1],o);return o&&Zn(o,o.next)&&(ir(o),o=o.next),o}function Cn(t,e){if(!t)return t;e||(e=t);var n,r=t;do{if(n=!1,r.steiner||!Zn(r,r.next)&&0!==Yn(r.prev,r,r.next))r=r.next;else{if(ir(r),(r=e=r.prev)===r.next)break;n=!0}}while(n||r!==e);return e}function On(t,e,n,r,i,a,o){if(t){!o&&a&&kn(t,r,i,a);for(var s,c,l=t;t.prev!==t.next;)if(s=t.prev,c=t.next,a?Dn(t,r,i,a):In(t))e.push(s.i/n),e.push(t.i/n),e.push(c.i/n),ir(t),t=c.next,l=c.next;else if((t=c)===l){o?1===o?(t=Nn(Cn(t),e,n),On(t,e,n,r,i,a,2)):2===o&&Bn(t,e,n,r,i,a):On(Cn(t),e,n,r,i,a,1);break}}}function In(t){var e=t.prev,n=t,r=t.next;if(Yn(e,n,r)>=0)return!1;for(var i=t.next.next;i!==t.prev;){if(qn(e.x,e.y,n.x,n.y,r.x,r.y,i.x,i.y)&&Yn(i.prev,i,i.next)>=0)return!1;i=i.next}return!0}function Dn(t,e,n,r){var i=t.prev,a=t,o=t.next;if(Yn(i,a,o)>=0)return!1;for(var s=i.xa.x?i.x>o.x?i.x:o.x:a.x>o.x?a.x:o.x,h=i.y>a.y?i.y>o.y?i.y:o.y:a.y>o.y?a.y:o.y,u=jn(s,c,e,n,r),p=jn(l,h,e,n,r),d=t.prevZ,f=t.nextZ;d&&d.z>=u&&f&&f.z<=p;){if(d!==t.prev&&d!==t.next&&qn(i.x,i.y,a.x,a.y,o.x,o.y,d.x,d.y)&&Yn(d.prev,d,d.next)>=0)return!1;if(d=d.prevZ,f!==t.prev&&f!==t.next&&qn(i.x,i.y,a.x,a.y,o.x,o.y,f.x,f.y)&&Yn(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;d&&d.z>=u;){if(d!==t.prev&&d!==t.next&&qn(i.x,i.y,a.x,a.y,o.x,o.y,d.x,d.y)&&Yn(d.prev,d,d.next)>=0)return!1;d=d.prevZ}for(;f&&f.z<=p;){if(f!==t.prev&&f!==t.next&&qn(i.x,i.y,a.x,a.y,o.x,o.y,f.x,f.y)&&Yn(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function Nn(t,e,n){var r=t;do{var i=r.prev,a=r.next.next;!Zn(i,a)&&Jn(i,r,r.next,a)&&tr(i,a)&&tr(a,i)&&(e.push(i.i/n),e.push(r.i/n),e.push(a.i/n),ir(r),ir(r.next),r=t=a),r=r.next}while(r!==t);return Cn(r)}function Bn(t,e,n,r,i,a){var o=t;do{for(var s=o.next.next;s!==o.prev;){if(o.i!==s.i&&Xn(o,s)){var c=nr(o,s);return o=Cn(o,o.next),c=Cn(c,c.next),On(o,e,n,r,i,a),void On(c,e,n,r,i,a)}s=s.next}o=o.next}while(o!==t)}function zn(t,e,n,r){var i,a,o,s,c,l=[];for(i=0,a=e.length;i=r.next.y&&r.next.y!==r.y){var s=r.x+(a-r.y)*(r.next.x-r.x)/(r.next.y-r.y);if(s<=i&&s>o){if(o=s,s===i){if(a===r.y)return r;if(a===r.next.y)return r.next}n=r.x=r.x&&r.x>=h&&i!==r.x&&qn(an.x||r.x===n.x&&Hn(n,r)))&&(n=r,p=c)),r=r.next}while(r!==l);return n}function Hn(t,e){return Yn(t.prev,t,e.prev)<0&&Yn(e.next,t,t.next)<0}function kn(t,e,n,r){var i=t;do{null===i.z&&(i.z=jn(i.x,i.y,e,n,r)),i.prevZ=i.prev,i.nextZ=i.next,i=i.next}while(i!==t);i.prevZ.nextZ=null,i.prevZ=null,Vn(i)}function Vn(t){var e,n,r,i,a,o,s,c,l=1;do{for(n=t,t=null,a=null,o=0;n;){for(o++,r=n,s=0,e=0;e0||c>0&&r;)0!==s&&(0===c||!r||n.z<=r.z)?(i=n,n=n.nextZ,s--):(i=r,r=r.nextZ,c--),a?a.nextZ=i:t=i,i.prevZ=a,a=i;n=r}a.nextZ=null,l*=2}while(o>1);return t}function jn(t,e,n,r,i){return t=32767*(t-n)*i,e=32767*(e-r)*i,t=16711935&(t|t<<8),t=252645135&(t|t<<4),t=858993459&(t|t<<2),t=1431655765&(t|t<<1),e=16711935&(e|e<<8),e=252645135&(e|e<<4),e=858993459&(e|e<<2),e=1431655765&(e|e<<1),t|e<<1}function Wn(t){var e=t,n=t;do{(e.x=0&&(t-o)*(r-s)-(n-o)*(e-s)>=0&&(n-o)*(a-s)-(i-o)*(r-s)>=0}function Xn(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!$n(t,e)&&(tr(t,e)&&tr(e,t)&&er(t,e)&&(Yn(t.prev,t,e.prev)||Yn(t,e.prev,e))||Zn(t,e)&&Yn(t.prev,t,t.next)>0&&Yn(e.prev,e,e.next)>0)}function Yn(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Zn(t,e){return t.x===e.x&&t.y===e.y}function Jn(t,e,n,r){var i=Kn(Yn(t,e,n)),a=Kn(Yn(t,e,r)),o=Kn(Yn(n,r,t)),s=Kn(Yn(n,r,e));return i!==a&&o!==s||(!(0!==i||!Qn(t,n,e))||(!(0!==a||!Qn(t,r,e))||(!(0!==o||!Qn(n,t,r))||!(0!==s||!Qn(n,e,r)))))}function Qn(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Kn(t){return t>0?1:t<0?-1:0}function $n(t,e){var n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&Jn(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}function tr(t,e){return Yn(t.prev,t,t.next)<0?Yn(t,e,t.next)>=0&&Yn(t,t.prev,e)>=0:Yn(t,e,t.prev)<0||Yn(t,t.next,e)<0}function er(t,e){var n=t,r=!1,i=(t.x+e.x)/2,a=(t.y+e.y)/2;do{n.y>a!=n.next.y>a&&n.next.y!==n.y&&i<(n.next.x-n.x)*(a-n.y)/(n.next.y-n.y)+n.x&&(r=!r),n=n.next}while(n!==t);return r}function nr(t,e){var n=new ar(t.i,t.x,t.y),r=new ar(e.i,e.x,e.y),i=t.next,a=e.prev;return t.next=e,e.prev=t,n.next=i,i.prev=n,r.next=n,n.prev=r,a.next=r,r.prev=a,r}function rr(t,e,n,r){var i=new ar(t,e,n);return r?(i.next=r.next,i.prev=r,r.next.prev=i,r.next=i):(i.prev=i,i.next=i),i}function ir(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function ar(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}function or(t,e,n,r){for(var i=0,a=e,o=n-r;a2&&t[e-1].equals(t[0])&&t.pop()}function cr(t,e){for(var n=0;nNumber.EPSILON){var p=Math.sqrt(h),d=Math.sqrt(c*c+l*l),f=e.x-s/p,m=e.y+o/p,v=n.x-l/d,g=n.y+c/d,y=((v-f)*l-(g-m)*c)/(o*l-s*c);r=f+o*y-t.x,i=m+s*y-t.y;var x=r*r+i*i;if(x<=2)return new ml(r,i);a=Math.sqrt(x/2)}else{var b=!1;o>Number.EPSILON?c>Number.EPSILON&&(b=!0):o<-Number.EPSILON?c<-Number.EPSILON&&(b=!0):Math.sign(s)===Math.sign(l)&&(b=!0),b?(r=-s,i=o,a=Math.sqrt(h)):(r=o,i=s,a=Math.sqrt(h/2))}return new ml(r/a,i/a)}function s(t,e){for(var n=t.length;--n>=0;){var r=n,i=n-1;i<0&&(i=t.length-1);for(var a=0,o=m+2*_;a=0;Mt--){for(var St=Mt/_,Tt=y*Math.cos(St*Math.PI/2),Et=x*Math.sin(St*Math.PI/2)+b,At=0,Lt=z.length;At0)&&p.push(E,A,R),(M!==n-1||s0&&c(!0),e>0&&c(!1)),this.setIndex(h),this.setAttribute("position",new _(u,3)),this.setAttribute("normal",new _(p,3)),this.setAttribute("uv",new _(d,2))}function Er(t,e,n,r,i,a,o){Sr.call(this,0,t,e,n,r,i,a,o),this.type="ConeGeometry",this.parameters={"radius":t,"height":e,"radialSegments":n,"heightSegments":r,"openEnded":i,"thetaStart":a,"thetaLength":o}}function Ar(t,e,n,r,i,a,o){Tr.call(this,0,t,e,n,r,i,a,o),this.type="ConeBufferGeometry",this.parameters={"radius":t,"height":e,"radialSegments":n,"heightSegments":r,"openEnded":i,"thetaStart":a,"thetaLength":o}}function Lr(t,e,n,r){L.call(this),this.type="CircleGeometry",this.parameters={"radius":t,"segments":e,"thetaStart":n,"thetaLength":r},this.fromBufferGeometry(new Rr(t,e,n,r)),this.mergeVertices()}function Rr(t,e,n,r){S.call(this),this.type="CircleBufferGeometry",this.parameters={"radius":t,"segments":e,"thetaStart":n,"thetaLength":r},t=t||1,e=void 0!==e?Math.max(3,e):8,n=void 0!==n?n:0,r=void 0!==r?r:2*Math.PI;var i=[],a=[],o=[],s=[],c=new Tl,l=new ml;a.push(0,0,0),o.push(0,0,1),s.push(.5,.5);for(var h=0,u=3;h<=e;h++,u+=3){var p=n+h/e*r;c.x=t*Math.cos(p),c.y=t*Math.sin(p),a.push(c.x,c.y,c.z),o.push(0,0,1),l.x=(a[u]/t+1)/2,l.y=(a[u+1]/t+1)/2,s.push(l.x,l.y)}for(var d=1;d<=e;d++)i.push(d,d+1,0);this.setIndex(i),this.setAttribute("position",new _(a,3)),this.setAttribute("normal",new _(o,3)),this.setAttribute("uv",new _(s,2))}function Pr(t){u.call(this),this.type="ShadowMaterial",this.color=new kh(0),this.transparent=!0,this.setValues(t)}function Cr(t){I.call(this,t),this.type="RawShaderMaterial"}function Or(t){u.call(this),this.defines={"STANDARD":""},this.type="MeshStandardMaterial",this.color=new kh(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new kh(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=il,this.normalScale=new ml(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function Ir(t){Or.call(this),this.defines={"STANDARD":"","PHYSICAL":""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new ml(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function Dr(t){u.call(this),this.type="MeshPhongMaterial",this.color=new kh(16777215),this.specular=new kh(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new kh(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=il,this.normalScale=new ml(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=us,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Nr(t){u.call(this),this.defines={"TOON":""},this.type="MeshToonMaterial",this.color=new kh(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new kh(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=il,this.normalScale=new ml(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Br(t){u.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=il,this.normalScale=new ml(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0, +this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function zr(t){u.call(this),this.type="MeshLambertMaterial",this.color=new kh(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new kh(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=us,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Gr(t){u.call(this),this.defines={"MATCAP":""},this.type="MeshMatcapMaterial",this.color=new kh(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=il,this.normalScale=new ml(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Fr(t){$e.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}function Ur(t,e,n,r){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==r?r:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function Hr(t,e,n,r){Ur.call(this,t,e,n,r),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function kr(t,e,n,r){Ur.call(this,t,e,n,r)}function Vr(t,e,n,r){Ur.call(this,t,e,n,r)}function jr(t,e,n,r){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=Bp.convertArray(e,this.TimeBufferType),this.values=Bp.convertArray(n,this.ValueBufferType),this.setInterpolation(r||this.DefaultInterpolation)}function Wr(t,e,n){jr.call(this,t,e,n)}function qr(t,e,n,r){jr.call(this,t,e,n,r)}function Xr(t,e,n,r){jr.call(this,t,e,n,r)}function Yr(t,e,n,r){Ur.call(this,t,e,n,r)}function Zr(t,e,n,r){jr.call(this,t,e,n,r)}function Jr(t,e,n,r){jr.call(this,t,e,n,r)}function Qr(t,e,n,r){jr.call(this,t,e,n,r)}function Kr(t,e,n,r){this.name=t,this.tracks=n,this.duration=void 0!==e?e:-1,this.blendMode=void 0!==r?r:Xc,this.uuid=fl.generateUUID(),this.duration<0&&this.resetDuration()}function $r(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Xr;case"vector":case"vector2":case"vector3":case"vector4":return Qr;case"color":return qr;case"quaternion":return Zr;case"bool":case"boolean":return Wr;case"string":return Jr}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}function ti(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");var e=$r(t.type);if(void 0===t.times){var n=[],r=[];Bp.flattenJSON(t.keys,n,r,"value"),t.times=n,t.values=r}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}function ei(t,e,n){var r=this,i=!1,a=0,o=0,s=void 0,c=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===i&&void 0!==r.onStart&&r.onStart(t,a,o),i=!0},this.itemEnd=function(t){a++,void 0!==r.onProgress&&r.onProgress(t,a,o),a===o&&(i=!1,void 0!==r.onLoad&&r.onLoad())},this.itemError=function(t){void 0!==r.onError&&r.onError(t)},this.resolveURL=function(t){return s?s(t):t},this.setURLModifier=function(t){return s=t,this},this.addHandler=function(t,e){return c.push(t,e),this},this.removeHandler=function(t){var e=c.indexOf(t);return-1!==e&&c.splice(e,2),this},this.getHandler=function(t){for(var e=0,n=c.length;e\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t","blending":No,"depthTest":!1,"depthWrite":!1})}function ka(){return new Cr({"name":"EquirectangularToCubeUV","uniforms":{"envMap":{"value":null},"texelSize":{"value":new ml(1,1)},"inputEncoding":{"value":Qd[Yc]},"outputEncoding":{"value":Qd[Yc]}},"vertexShader":"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t","fragmentShader":"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t","blending":No,"depthTest":!1,"depthWrite":!1})}function Va(){return new Cr({"name":"CubemapToCubeUV","uniforms":{"envMap":{"value":null},"inputEncoding":{"value":Qd[Yc]},"outputEncoding":{"value":Qd[Yc]}}, +"vertexShader":"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t","fragmentShader":"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t","blending":No,"depthTest":!1,"depthWrite":!1})}function ja(t,e,n,r,i,a,o){return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),new Vh(t,e,n,i,a,o)}function Wa(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t}function qa(t){return void 0===t&&(t=[]),console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t}function Xa(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new an(t,e)}function Ya(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new qe(t)}function Za(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new an(t,e)}function Ja(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new rn(t)}function Qa(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new rn(t)}function Ka(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new rn(t)}function $a(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Tl(t,e,n)}function to(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new d(t,e).setUsage(ll)}function eo(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new f(t,e)}function no(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new m(t,e)}function ro(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new v(t,e)}function io(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new g(t,e)}function ao(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new y(t,e)}function oo(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new x(t,e)}function so(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new b(t,e)}function co(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new _(t,e)}function lo(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new w(t,e)}function ho(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),fi.call(this,t),this.type="catmullrom",this.closed=!0}function uo(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),fi.call(this,t),this.type="catmullrom"}function po(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),fi.call(this,t),this.type="catmullrom"}function fo(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new za(t)}function mo(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Ia(t,e)}function vo(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new en(new Mr(t.geometry),new $e({"color":void 0!==e?e:16777215}))}function go(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new en(new un(t.geometry),new $e({"color":void 0!==e?e:16777215}))}function yo(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new ri(t)}function xo(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ci(t)}function bo(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new z(t,n)}function _o(){console.error("THREE.CanvasRenderer has been removed")}function wo(){console.error("THREE.JSONLoader has been removed.")}function Mo(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52)),void 0===Number.isInteger&&(Number.isInteger=function(t){return"number"==typeof t&&isFinite(t)&&Math.floor(t)===t}),void 0===Math.sign&&(Math.sign=function(t){return t<0?-1:t>0?1:+t}),"name"in Function.prototype==!1&&Object.defineProperty(Function.prototype,"name",{"get":function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}}),void 0===Object.assign&&(Object.assign=function(t){if(void 0===t||null===t)throw new TypeError("Cannot convert undefined or null to object");for(var e=Object(t),n=1;n>8&255]+ul[t>>16&255]+ul[t>>24&255]+"-"+ul[255&e]+ul[e>>8&255]+"-"+ul[e>>16&15|64]+ul[e>>24&255]+"-"+ul[63&n|128]+ul[n>>8&255]+"-"+ul[n>>16&255]+ul[n>>24&255]+ul[255&r]+ul[r>>8&255]+ul[r>>16&255]+ul[r>>24&255]).toUpperCase()},"clamp":function(t,e,n){return Math.max(e,Math.min(n,t))},"euclideanModulo":function(t,e){return(t%e+e)%e},"mapLinear":function(t,e,n,r,i){return r+(t-e)*(i-r)/(n-e)},"lerp":function(t,e,n){return(1-n)*t+n*e},"smoothstep":function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},"smootherstep":function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},"randInt":function(t,e){return t+Math.floor(Math.random()*(e-t+1))},"randFloat":function(t,e){return t+Math.random()*(e-t)},"randFloatSpread":function(t){return t*(.5-Math.random())},"seededRandom":function(t){return void 0!==t&&(dl=t%2147483647),((dl=16807*dl%2147483647)-1)/2147483646},"degToRad":function(t){return t*fl.DEG2RAD},"radToDeg":function(t){return t*fl.RAD2DEG},"isPowerOfTwo":function(t){return 0==(t&t-1)&&0!==t},"ceilPowerOfTwo":function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},"floorPowerOfTwo":function(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))},"setQuaternionFromProperEuler":function(t,e,n,r,i){var a=Math.cos,o=Math.sin,s=a(n/2),c=o(n/2),l=a((e+r)/2),h=o((e+r)/2),u=a((e-r)/2),p=o((e-r)/2),d=a((r-e)/2),f=o((r-e)/2);switch(i){case"XYX":t.set(s*h,c*u,c*p,s*l);break;case"YZY":t.set(c*p,s*h,c*u,s*l);break;case"ZXZ":t.set(c*u,c*p,s*h,s*l);break;case"XZX":t.set(s*h,c*f,c*d,s*l);break;case"YXY":t.set(c*d,s*h,c*f,s*l);break;case"ZYZ":t.set(c*f,c*d,s*h,s*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+i)}}},ml=function(t,e){void 0===t&&(t=0),void 0===e&&(e=0),Object.defineProperty(this,"isVector2",{"value":!0}),this.x=t,this.y=e},vl={"width":{"configurable":!0},"height":{"configurable":!0}};vl.width.get=function(){return this.x},vl.width.set=function(t){this.x=t},vl.height.get=function(){return this.y},vl.height.set=function(t){this.y=t},ml.prototype.set=function(t,e){return this.x=t,this.y=e,this},ml.prototype.setScalar=function(t){return this.x=t,this.y=t,this},ml.prototype.setX=function(t){return this.x=t,this},ml.prototype.setY=function(t){return this.y=t,this},ml.prototype.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this},ml.prototype.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}},ml.prototype.clone=function(){return new this.constructor(this.x,this.y)},ml.prototype.copy=function(t){return this.x=t.x,this.y=t.y,this},ml.prototype.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)},ml.prototype.addScalar=function(t){return this.x+=t,this.y+=t,this},ml.prototype.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this},ml.prototype.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this},ml.prototype.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)},ml.prototype.subScalar=function(t){return this.x-=t,this.y-=t,this},ml.prototype.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this},ml.prototype.multiply=function(t){return this.x*=t.x,this.y*=t.y,this},ml.prototype.multiplyScalar=function(t){return this.x*=t,this.y*=t,this},ml.prototype.divide=function(t){return this.x/=t.x,this.y/=t.y,this},ml.prototype.divideScalar=function(t){return this.multiplyScalar(1/t)},ml.prototype.applyMatrix3=function(t){var e=this.x,n=this.y,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6],this.y=r[1]*e+r[4]*n+r[7],this},ml.prototype.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this},ml.prototype.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this},ml.prototype.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this},ml.prototype.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this},ml.prototype.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},ml.prototype.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this},ml.prototype.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this},ml.prototype.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this},ml.prototype.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this},ml.prototype.negate=function(){return this.x=-this.x,this.y=-this.y,this},ml.prototype.dot=function(t){return this.x*t.x+this.y*t.y},ml.prototype.cross=function(t){return this.x*t.y-this.y*t.x},ml.prototype.lengthSq=function(){return this.x*this.x+this.y*this.y},ml.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y)},ml.prototype.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)},ml.prototype.normalize=function(){return this.divideScalar(this.length()||1)},ml.prototype.angle=function(){return Math.atan2(-this.y,-this.x)+Math.PI},ml.prototype.distanceTo=function(t){return Math.sqrt(this.distanceToSquared(t))},ml.prototype.distanceToSquared=function(t){var e=this.x-t.x,n=this.y-t.y;return e*e+n*n},ml.prototype.manhattanDistanceTo=function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)},ml.prototype.setLength=function(t){return this.normalize().multiplyScalar(t)},ml.prototype.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this},ml.prototype.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this},ml.prototype.equals=function(t){return t.x===this.x&&t.y===this.y},ml.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this},ml.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t},ml.prototype.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this},ml.prototype.rotateAround=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=this.x-t.x,a=this.y-t.y;return this.x=i*n-a*r+t.x,this.y=i*r+a*n+t.y,this},ml.prototype.random=function(){return this.x=Math.random(),this.y=Math.random(),this},Object.defineProperties(ml.prototype,vl);var gl=function(){Object.defineProperty(this,"isMatrix3",{"value":!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};gl.prototype.set=function(t,e,n,r,i,a,o,s,c){var l=this.elements;return l[0]=t,l[1]=r,l[2]=o,l[3]=e,l[4]=i,l[5]=s,l[6]=n,l[7]=a,l[8]=c,this},gl.prototype.identity=function(){return this.set(1,0,0,0,1,0,0,0,1),this},gl.prototype.clone=function(){return(new this.constructor).fromArray(this.elements)},gl.prototype.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this},gl.prototype.extractBasis=function(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this},gl.prototype.setFromMatrix4=function(t){var e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},gl.prototype.multiply=function(t){return this.multiplyMatrices(this,t)},gl.prototype.premultiply=function(t){return this.multiplyMatrices(t,this)},gl.prototype.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[3],s=n[6],c=n[1],l=n[4],h=n[7],u=n[2],p=n[5],d=n[8],f=r[0],m=r[3],v=r[6],g=r[1],y=r[4],x=r[7],b=r[2],_=r[5],w=r[8];return i[0]=a*f+o*g+s*b,i[3]=a*m+o*y+s*_,i[6]=a*v+o*x+s*w,i[1]=c*f+l*g+h*b,i[4]=c*m+l*y+h*_,i[7]=c*v+l*x+h*w,i[2]=u*f+p*g+d*b,i[5]=u*m+p*y+d*_,i[8]=u*v+p*x+d*w,this},gl.prototype.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this},gl.prototype.determinant=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8];return e*a*l-e*o*c-n*i*l+n*o*s+r*i*c-r*a*s},gl.prototype.getInverse=function(t,e){void 0!==e&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");var n=t.elements,r=this.elements,i=n[0],a=n[1],o=n[2],s=n[3],c=n[4],l=n[5],h=n[6],u=n[7],p=n[8],d=p*c-l*u,f=l*h-p*s,m=u*s-c*h,v=i*d+a*f+o*m;if(0===v)return this.set(0,0,0,0,0,0,0,0,0);var g=1/v;return r[0]=d*g,r[1]=(o*u-p*a)*g,r[2]=(l*a-o*c)*g,r[3]=f*g,r[4]=(p*i-o*h)*g,r[5]=(o*s-l*i)*g,r[6]=m*g,r[7]=(a*h-u*i)*g,r[8]=(c*i-a*s)*g,this},gl.prototype.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this},gl.prototype.getNormalMatrix=function(t){return this.setFromMatrix4(t).getInverse(this).transpose()},gl.prototype.transposeIntoArray=function(t){var e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this},gl.prototype.setUvTransform=function(t,e,n,r,i,a,o){var s=Math.cos(i),c=Math.sin(i);this.set(n*s,n*c,-n*(s*a+c*o)+a+t,-r*c,r*s,-r*(-c*a+s*o)+o+e,0,0,1)},gl.prototype.scale=function(t,e){var n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this},gl.prototype.rotate=function(t){var e=Math.cos(t),n=Math.sin(t),r=this.elements,i=r[0],a=r[3],o=r[6],s=r[1],c=r[4],l=r[7];return r[0]=e*i+n*s,r[3]=e*a+n*c,r[6]=e*o+n*l,r[1]=-n*i+e*s,r[4]=-n*a+e*c,r[7]=-n*o+e*l,this},gl.prototype.translate=function(t,e){var n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this},gl.prototype.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<9;r++)if(e[r]!==n[r])return!1;return!0},gl.prototype.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<9;n++)this.elements[n]=t[n+e];return this},gl.prototype.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t};var yl,xl={"getDataURL":function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;var e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===yl&&(yl=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),yl.width=t.width,yl.height=t.height;var n=yl.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=yl}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}},bl=0;n.DEFAULT_IMAGE=void 0,n.DEFAULT_MAPPING=300,n.prototype=Object.assign(Object.create(e.prototype),{"constructor":n,"isTexture":!0,"updateMatrix":function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},"toJSON":function(t){var e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];var n={"metadata":{"version":4.5,"type":"Texture","generator":"Texture.toJSON"},"uuid":this.uuid,"name":this.name,"mapping":this.mapping,"repeat":[this.repeat.x,this.repeat.y],"offset":[this.offset.x,this.offset.y],"center":[this.center.x,this.center.y],"rotation":this.rotation,"wrap":[this.wrapS,this.wrapT],"format":this.format,"type":this.type,"encoding":this.encoding,"minFilter":this.minFilter,"magFilter":this.magFilter,"anisotropy":this.anisotropy,"flipY":this.flipY,"premultiplyAlpha":this.premultiplyAlpha,"unpackAlignment":this.unpackAlignment};if(void 0!==this.image){var r=this.image;if(void 0===r.uuid&&(r.uuid=fl.generateUUID()),!e&&void 0===t.images[r.uuid]){var i;if(Array.isArray(r)){i=[];for(var a=0,o=r.length;a1)switch(this.wrapS){case Es:t.x=t.x-Math.floor(t.x);break;case As:t.x=t.x<0?0:1;break;case Ls:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case Es:t.y=t.y-Math.floor(t.y);break;case As:t.y=t.y<0?0:1;break;case Ls:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(n.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}});var _l=function(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isVector4",{"value":!0}),this.x=t,this.y=e,this.z=n,this.w=r},wl={"width":{"configurable":!0},"height":{"configurable":!0}};wl.width.get=function(){return this.z},wl.width.set=function(t){this.z=t},wl.height.get=function(){return this.w},wl.height.set=function(t){this.w=t},_l.prototype.set=function(t,e,n,r){return this.x=t,this.y=e,this.z=n,this.w=r,this},_l.prototype.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},_l.prototype.setX=function(t){return this.x=t,this},_l.prototype.setY=function(t){return this.y=t,this},_l.prototype.setZ=function(t){return this.z=t,this},_l.prototype.setW=function(t){return this.w=t,this},_l.prototype.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},_l.prototype.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},_l.prototype.clone=function(){return new this.constructor(this.x,this.y,this.z,this.w)},_l.prototype.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},_l.prototype.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},_l.prototype.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},_l.prototype.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},_l.prototype.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},_l.prototype.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},_l.prototype.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},_l.prototype.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},_l.prototype.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},_l.prototype.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*e+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*e+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*e+a[7]*n+a[11]*r+a[15]*i,this},_l.prototype.divideScalar=function(t){return this.multiplyScalar(1/t)},_l.prototype.setAxisAngleFromQuaternion=function(t){this.w=2*Math.acos(t.w);var e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},_l.prototype.setAxisAngleFromRotationMatrix=function(t){var e,n,r,i,a=t.elements,o=a[0],s=a[4],c=a[8],l=a[1],h=a[5],u=a[9],p=a[2],d=a[6],f=a[10];if(Math.abs(s-l)<.01&&Math.abs(c-p)<.01&&Math.abs(u-d)<.01){if(Math.abs(s+l)<.1&&Math.abs(c+p)<.1&&Math.abs(u+d)<.1&&Math.abs(o+h+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;var m=(o+1)/2,v=(h+1)/2,g=(f+1)/2,y=(s+l)/4,x=(c+p)/4,b=(u+d)/4;return m>v&&m>g?m<.01?(n=0,r=.707106781,i=.707106781):(n=Math.sqrt(m),r=y/n,i=x/n):v>g?v<.01?(n=.707106781,r=0,i=.707106781):(r=Math.sqrt(v),n=y/r,i=b/r):g<.01?(n=.707106781,r=.707106781,i=0):(i=Math.sqrt(g),n=x/i,r=b/i),this.set(n,r,i,e),this}var _=Math.sqrt((d-u)*(d-u)+(c-p)*(c-p)+(l-s)*(l-s));return Math.abs(_)<.001&&(_=1),this.x=(d-u)/_,this.y=(c-p)/_,this.z=(l-s)/_,this.w=Math.acos((o+h+f-1)/2),this},_l.prototype.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},_l.prototype.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},_l.prototype.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},_l.prototype.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},_l.prototype.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},_l.prototype.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},_l.prototype.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},_l.prototype.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},_l.prototype.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},_l.prototype.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},_l.prototype.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},_l.prototype.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},_l.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},_l.prototype.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},_l.prototype.normalize=function(){return this.divideScalar(this.length()||1)},_l.prototype.setLength=function(t){return this.normalize().multiplyScalar(t)},_l.prototype.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},_l.prototype.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},_l.prototype.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},_l.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},_l.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},_l.prototype.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},_l.prototype.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this},Object.defineProperties(_l.prototype,wl),r.prototype=Object.assign(Object.create(e.prototype),{"constructor":r,"isWebGLRenderTarget":!0,"setSize":function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},"dispose":function(){this.dispatchEvent({"type":"dispose"})}}),i.prototype=Object.assign(Object.create(r.prototype),{"constructor":i,"isWebGLMultisampleRenderTarget":!0,"copy":function(t){return r.prototype.copy.call(this,t),this.samples=t.samples,this}}) +;var Ml=function(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isQuaternion",{"value":!0}),this._x=t,this._y=e,this._z=n,this._w=r},Sl={"x":{"configurable":!0},"y":{"configurable":!0},"z":{"configurable":!0},"w":{"configurable":!0}};Ml.slerp=function(t,e,n,r){return n.copy(t).slerp(e,r)},Ml.slerpFlat=function(t,e,n,r,i,a,o){var s=n[r+0],c=n[r+1],l=n[r+2],h=n[r+3],u=i[a+0],p=i[a+1],d=i[a+2],f=i[a+3];if(h!==f||s!==u||c!==p||l!==d){var m=1-o,v=s*u+c*p+l*d+h*f,g=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),b=Math.atan2(x,v*g);m=Math.sin(m*b)/x,o=Math.sin(o*b)/x}var _=o*g;if(s=s*m+u*_,c=c*m+p*_,l=l*m+d*_,h=h*m+f*_,m===1-o){var w=1/Math.sqrt(s*s+c*c+l*l+h*h);s*=w,c*=w,l*=w,h*=w}}t[e]=s,t[e+1]=c,t[e+2]=l,t[e+3]=h},Ml.multiplyQuaternionsFlat=function(t,e,n,r,i,a){var o=n[r],s=n[r+1],c=n[r+2],l=n[r+3],h=i[a],u=i[a+1],p=i[a+2],d=i[a+3];return t[e]=o*d+l*h+s*p-c*u,t[e+1]=s*d+l*u+c*h-o*p,t[e+2]=c*d+l*p+o*u-s*h,t[e+3]=l*d-o*h-s*u-c*p,t},Sl.x.get=function(){return this._x},Sl.x.set=function(t){this._x=t,this._onChangeCallback()},Sl.y.get=function(){return this._y},Sl.y.set=function(t){this._y=t,this._onChangeCallback()},Sl.z.get=function(){return this._z},Sl.z.set=function(t){this._z=t,this._onChangeCallback()},Sl.w.get=function(){return this._w},Sl.w.set=function(t){this._w=t,this._onChangeCallback()},Ml.prototype.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this._onChangeCallback(),this},Ml.prototype.clone=function(){return new this.constructor(this._x,this._y,this._z,this._w)},Ml.prototype.copy=function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},Ml.prototype.setFromEuler=function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=t._x,r=t._y,i=t._z,a=t._order,o=Math.cos,s=Math.sin,c=o(n/2),l=o(r/2),h=o(i/2),u=s(n/2),p=s(r/2),d=s(i/2);switch(a){case"XYZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"YXZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"ZXY":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"ZYX":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"YZX":this._x=u*l*h+c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h-u*p*d;break;case"XZY":this._x=u*l*h-c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h+u*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this},Ml.prototype.setFromAxisAngle=function(t,e){var n=e/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this._onChangeCallback(),this},Ml.prototype.setFromRotationMatrix=function(t){var e=t.elements,n=e[0],r=e[4],i=e[8],a=e[1],o=e[5],s=e[9],c=e[2],l=e[6],h=e[10],u=n+o+h;if(u>0){var p=.5/Math.sqrt(u+1);this._w=.25/p,this._x=(l-s)*p,this._y=(i-c)*p,this._z=(a-r)*p}else if(n>o&&n>h){var d=2*Math.sqrt(1+n-o-h);this._w=(l-s)/d,this._x=.25*d,this._y=(r+a)/d,this._z=(i+c)/d}else if(o>h){var f=2*Math.sqrt(1+o-n-h);this._w=(i-c)/f,this._x=(r+a)/f,this._y=.25*f,this._z=(s+l)/f}else{var m=2*Math.sqrt(1+h-n-o);this._w=(a-r)/m,this._x=(i+c)/m,this._y=(s+l)/m,this._z=.25*m}return this._onChangeCallback(),this},Ml.prototype.setFromUnitVectors=function(t,e){var n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()},Ml.prototype.angleTo=function(t){return 2*Math.acos(Math.abs(fl.clamp(this.dot(t),-1,1)))},Ml.prototype.rotateTowards=function(t,e){var n=this.angleTo(t);if(0===n)return this;var r=Math.min(1,e/n);return this.slerp(t,r),this},Ml.prototype.identity=function(){return this.set(0,0,0,1)},Ml.prototype.inverse=function(){return this.conjugate()},Ml.prototype.conjugate=function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},Ml.prototype.dot=function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},Ml.prototype.lengthSq=function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},Ml.prototype.length=function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},Ml.prototype.normalize=function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},Ml.prototype.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},Ml.prototype.premultiply=function(t){return this.multiplyQuaternions(t,this)},Ml.prototype.multiplyQuaternions=function(t,e){var n=t._x,r=t._y,i=t._z,a=t._w,o=e._x,s=e._y,c=e._z,l=e._w;return this._x=n*l+a*o+r*c-i*s,this._y=r*l+a*s+i*o-n*c,this._z=i*l+a*c+n*s-r*o,this._w=a*l-n*o-r*s-i*c,this._onChangeCallback(),this},Ml.prototype.slerp=function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,r=this._y,i=this._z,a=this._w,o=a*t._w+n*t._x+r*t._y+i*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;var s=1-o*o;if(s<=Number.EPSILON){var c=1-e;return this._w=c*a+e*this._w,this._x=c*n+e*this._x,this._y=c*r+e*this._y,this._z=c*i+e*this._z,this.normalize(),this._onChangeCallback(),this}var l=Math.sqrt(s),h=Math.atan2(l,o),u=Math.sin((1-e)*h)/l,p=Math.sin(e*h)/l;return this._w=a*u+this._w*p,this._x=n*u+this._x*p,this._y=r*u+this._y*p,this._z=i*u+this._z*p,this._onChangeCallback(),this},Ml.prototype.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},Ml.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},Ml.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},Ml.prototype.fromBufferAttribute=function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},Ml.prototype._onChange=function(t){return this._onChangeCallback=t,this},Ml.prototype._onChangeCallback=function(){},Object.defineProperties(Ml.prototype,Sl);var Tl=function(t,e,n){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),Object.defineProperty(this,"isVector3",{"value":!0}),this.x=t,this.y=e,this.z=n};Tl.prototype.set=function(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this},Tl.prototype.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this},Tl.prototype.setX=function(t){return this.x=t,this},Tl.prototype.setY=function(t){return this.y=t,this},Tl.prototype.setZ=function(t){return this.z=t,this},Tl.prototype.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},Tl.prototype.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},Tl.prototype.clone=function(){return new this.constructor(this.x,this.y,this.z)},Tl.prototype.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},Tl.prototype.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},Tl.prototype.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this},Tl.prototype.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},Tl.prototype.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},Tl.prototype.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},Tl.prototype.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this},Tl.prototype.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},Tl.prototype.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},Tl.prototype.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this},Tl.prototype.multiplyVectors=function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},Tl.prototype.applyEuler=function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Al.setFromEuler(t))},Tl.prototype.applyAxisAngle=function(t,e){return this.applyQuaternion(Al.setFromAxisAngle(t,e))},Tl.prototype.applyMatrix3=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this},Tl.prototype.applyNormalMatrix=function(t){return this.applyMatrix3(t).normalize()},Tl.prototype.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements,a=1/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*a,this},Tl.prototype.applyQuaternion=function(t){var e=this.x,n=this.y,r=this.z,i=t.x,a=t.y,o=t.z,s=t.w,c=s*e+a*r-o*n,l=s*n+o*e-i*r,h=s*r+i*n-a*e,u=-i*e-a*n-o*r;return this.x=c*s+u*-i+l*-o-h*-a,this.y=l*s+u*-a+h*-i-c*-o,this.z=h*s+u*-o+c*-a-l*-i,this},Tl.prototype.project=function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},Tl.prototype.unproject=function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},Tl.prototype.transformDirection=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()},Tl.prototype.divide=function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},Tl.prototype.divideScalar=function(t){return this.multiplyScalar(1/t)},Tl.prototype.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},Tl.prototype.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},Tl.prototype.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},Tl.prototype.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},Tl.prototype.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},Tl.prototype.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},Tl.prototype.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},Tl.prototype.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},Tl.prototype.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},Tl.prototype.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},Tl.prototype.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z},Tl.prototype.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z},Tl.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},Tl.prototype.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},Tl.prototype.normalize=function(){return this.divideScalar(this.length()||1)},Tl.prototype.setLength=function(t){return this.normalize().multiplyScalar(t)},Tl.prototype.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},Tl.prototype.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},Tl.prototype.cross=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},Tl.prototype.crossVectors=function(t,e){var n=t.x,r=t.y,i=t.z,a=e.x,o=e.y,s=e.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this},Tl.prototype.projectOnVector=function(t){var e=t.lengthSq();if(0===e)return this.set(0,0,0);var n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},Tl.prototype.projectOnPlane=function(t){return El.copy(this).projectOnVector(t),this.sub(El)},Tl.prototype.reflect=function(t){return this.sub(El.copy(t).multiplyScalar(2*this.dot(t)))},Tl.prototype.angleTo=function(t){var e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;var n=this.dot(t)/e;return Math.acos(fl.clamp(n,-1,1))},Tl.prototype.distanceTo=function(t){return Math.sqrt(this.distanceToSquared(t))},Tl.prototype.distanceToSquared=function(t){var e=this.x-t.x,n=this.y-t.y,r=this.z-t.z;return e*e+n*n+r*r},Tl.prototype.manhattanDistanceTo=function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},Tl.prototype.setFromSpherical=function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},Tl.prototype.setFromSphericalCoords=function(t,e,n){var r=Math.sin(e)*t;return this.x=r*Math.sin(n),this.y=Math.cos(e)*t,this.z=r*Math.cos(n),this},Tl.prototype.setFromCylindrical=function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},Tl.prototype.setFromCylindricalCoords=function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},Tl.prototype.setFromMatrixPosition=function(t){var e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},Tl.prototype.setFromMatrixScale=function(t){var e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),r=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=r,this},Tl.prototype.setFromMatrixColumn=function(t,e){return this.fromArray(t.elements,4*e)},Tl.prototype.setFromMatrix3Column=function(t,e){return this.fromArray(t.elements,3*e)},Tl.prototype.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},Tl.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},Tl.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},Tl.prototype.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},Tl.prototype.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this};var El=new Tl,Al=new Ml,Ll=function(t,e){Object.defineProperty(this,"isBox3",{"value":!0}),this.min=void 0!==t?t:new Tl(1/0,1/0,1/0),this.max=void 0!==e?e:new Tl(-1/0,-1/0,-1/0)};Ll.prototype.set=function(t,e){return this.min.copy(t),this.max.copy(e),this},Ll.prototype.setFromArray=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.length;si&&(i=l),h>a&&(a=h),u>o&&(o=u)}return this.min.set(e,n,r),this.max.set(i,a,o),this},Ll.prototype.setFromBufferAttribute=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.count;si&&(i=l),h>a&&(a=h),u>o&&(o=u)}return this.min.set(e,n,r),this.max.set(i,a,o),this},Ll.prototype.setFromPoints=function(t){this.makeEmpty();for(var e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},Ll.prototype.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},Ll.prototype.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Tl),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},Ll.prototype.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},Ll.prototype.intersectsSphere=function(t){return this.clampPoint(t.center,Pl),Pl.distanceToSquared(t.center)<=t.radius*t.radius},Ll.prototype.intersectsPlane=function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},Ll.prototype.intersectsTriangle=function(t){if(this.isEmpty())return!1;this.getCenter(Gl),Fl.subVectors(this.max,Gl),Ol.subVectors(t.a,Gl),Il.subVectors(t.b,Gl),Dl.subVectors(t.c,Gl),Nl.subVectors(Il,Ol),Bl.subVectors(Dl,Il),zl.subVectors(Ol,Dl);var e=[0,-Nl.z,Nl.y,0,-Bl.z,Bl.y,0,-zl.z,zl.y,Nl.z,0,-Nl.x,Bl.z,0,-Bl.x,zl.z,0,-zl.x,-Nl.y,Nl.x,0,-Bl.y,Bl.x,0,-zl.y,zl.x,0];return!!a(e,Ol,Il,Dl,Fl)&&(e=[1,0,0,0,1,0,0,0,1],!!a(e,Ol,Il,Dl,Fl)&&(Ul.crossVectors(Nl,Bl),e=[Ul.x,Ul.y,Ul.z],a(e,Ol,Il,Dl,Fl)))},Ll.prototype.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Tl),e.copy(t).clamp(this.min,this.max)},Ll.prototype.distanceToPoint=function(t){return Pl.copy(t).clamp(this.min,this.max).sub(t).length()},Ll.prototype.getBoundingSphere=function(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(Pl).length(),t},Ll.prototype.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},Ll.prototype.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},Ll.prototype.applyMatrix4=function(t){return this.isEmpty()?this:(Rl[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Rl[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Rl[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Rl[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Rl[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Rl[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Rl[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Rl[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Rl),this)},Ll.prototype.translate=function(t){return this.min.add(t),this.max.add(t),this},Ll.prototype.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)};var Rl=[new Tl,new Tl,new Tl,new Tl,new Tl,new Tl,new Tl,new Tl],Pl=new Tl,Cl=new Ll,Ol=new Tl,Il=new Tl,Dl=new Tl,Nl=new Tl,Bl=new Tl,zl=new Tl,Gl=new Tl,Fl=new Tl,Ul=new Tl,Hl=new Tl,kl=new Ll,Vl=function(t,e){this.center=void 0!==t?t:new Tl,this.radius=void 0!==e?e:-1};Vl.prototype.set=function(t,e){return this.center.copy(t),this.radius=e,this},Vl.prototype.setFromPoints=function(t,e){var n=this.center;void 0!==e?n.copy(e):kl.setFromPoints(t).getCenter(n);for(var r=0,i=0,a=t.length;ithis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},Vl.prototype.getBoundingBox=function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Ll),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},Vl.prototype.applyMatrix4=function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},Vl.prototype.translate=function(t){return this.center.add(t),this},Vl.prototype.equals=function(t){return t.center.equals(this.center)&&t.radius===this.radius};var jl=new Tl,Wl=new Tl,ql=new Tl,Xl=new Tl,Yl=new Tl,Zl=new Tl,Jl=new Tl,Ql=function(t,e){this.origin=void 0!==t?t:new Tl,this.direction=void 0!==e?e:new Tl(0,0,-1)};Ql.prototype.set=function(t,e){return this.origin.copy(t),this.direction.copy(e),this},Ql.prototype.clone=function(){return(new this.constructor).copy(this)},Ql.prototype.copy=function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},Ql.prototype.at=function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Tl),e.copy(this.direction).multiplyScalar(t).add(this.origin)},Ql.prototype.lookAt=function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},Ql.prototype.recast=function(t){return this.origin.copy(this.at(t,jl)),this},Ql.prototype.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Tl),e.subVectors(t,this.origin);var n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},Ql.prototype.distanceToPoint=function(t){return Math.sqrt(this.distanceSqToPoint(t))},Ql.prototype.distanceSqToPoint=function(t){var e=jl.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(jl.copy(this.direction).multiplyScalar(e).add(this.origin),jl.distanceToSquared(t))},Ql.prototype.distanceSqToSegment=function(t,e,n,r){Wl.copy(t).add(e).multiplyScalar(.5),ql.copy(e).sub(t).normalize(),Xl.copy(this.origin).sub(Wl);var i,a,o,s,c=.5*t.distanceTo(e),l=-this.direction.dot(ql),h=Xl.dot(this.direction),u=-Xl.dot(ql),p=Xl.lengthSq(),d=Math.abs(1-l*l);if(d>0)if(i=l*u-h,a=l*h-u,s=c*d,i>=0)if(a>=-s)if(a<=s){var f=1/d;i*=f,a*=f,o=i*(i+l*a+2*h)+a*(l*i+a+2*u)+p}else a=c,i=Math.max(0,-(l*a+h)),o=-i*i+a*(a+2*u)+p;else a=-c,i=Math.max(0,-(l*a+h)),o=-i*i+a*(a+2*u)+p;else a<=-s?(i=Math.max(0,-(-l*c+h)),a=i>0?-c:Math.min(Math.max(-c,-u),c),o=-i*i+a*(a+2*u)+p):a<=s?(i=0,a=Math.min(Math.max(-c,-u),c),o=a*(a+2*u)+p):(i=Math.max(0,-(l*c+h)),a=i>0?c:Math.min(Math.max(-c,-u),c),o=-i*i+a*(a+2*u)+p);else a=l>0?-c:c,i=Math.max(0,-(l*a+h)),o=-i*i+a*(a+2*u)+p;return n&&n.copy(this.direction).multiplyScalar(i).add(this.origin),r&&r.copy(ql).multiplyScalar(a).add(Wl),o},Ql.prototype.intersectSphere=function(t,e){jl.subVectors(t.center,this.origin);var n=jl.dot(this.direction),r=jl.dot(jl)-n*n,i=t.radius*t.radius;if(r>i)return null;var a=Math.sqrt(i-r),o=n-a,s=n+a;return o<0&&s<0?null:o<0?this.at(s,e):this.at(o,e)},Ql.prototype.intersectsSphere=function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},Ql.prototype.distanceToPlane=function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},Ql.prototype.intersectPlane=function(t,e){var n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},Ql.prototype.intersectsPlane=function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},Ql.prototype.intersectBox=function(t,e){var n,r,i,a,o,s,c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,r=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,r=(t.min.x-u.x)*c),l>=0?(i=(t.min.y-u.y)*l,a=(t.max.y-u.y)*l):(i=(t.max.y-u.y)*l,a=(t.min.y-u.y)*l),n>a||i>r?null:((i>n||n!==n)&&(n=i),(a=0?(o=(t.min.z-u.z)*h,s=(t.max.z-u.z)*h):(o=(t.max.z-u.z)*h,s=(t.min.z-u.z)*h),n>s||o>r?null:((o>n||n!==n)&&(n=o),(s=0?n:r,e)))},Ql.prototype.intersectsBox=function(t){return null!==this.intersectBox(t,jl)},Ql.prototype.intersectTriangle=function(t,e,n,r,i){Yl.subVectors(e,t),Zl.subVectors(n,t),Jl.crossVectors(Yl,Zl);var a,o=this.direction.dot(Jl);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}Xl.subVectors(this.origin,t);var s=a*this.direction.dot(Zl.crossVectors(Xl,Zl));if(s<0)return null;var c=a*this.direction.dot(Yl.cross(Xl));if(c<0)return null;if(s+c>o)return null;var l=-a*Xl.dot(Jl);return l<0?null:this.at(l/o,i)},Ql.prototype.applyMatrix4=function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},Ql.prototype.equals=function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)};var Kl=function(){Object.defineProperty(this,"isMatrix4",{"value":!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};Kl.prototype.set=function(t,e,n,r,i,a,o,s,c,l,h,u,p,d,f,m){var v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=r,v[1]=i,v[5]=a,v[9]=o,v[13]=s,v[2]=c,v[6]=l,v[10]=h,v[14]=u,v[3]=p,v[7]=d,v[11]=f,v[15]=m,this},Kl.prototype.identity=function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},Kl.prototype.clone=function(){return(new Kl).fromArray(this.elements)},Kl.prototype.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},Kl.prototype.copyPosition=function(t){var e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},Kl.prototype.extractBasis=function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},Kl.prototype.makeBasis=function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},Kl.prototype.extractRotation=function(t){var e=this.elements,n=t.elements,r=1/$l.setFromMatrixColumn(t,0).length(),i=1/$l.setFromMatrixColumn(t,1).length(),a=1/$l.setFromMatrixColumn(t,2).length();return e[0]=n[0]*r,e[1]=n[1]*r,e[2]=n[2]*r,e[3]=0,e[4]=n[4]*i,e[5]=n[5]*i,e[6]=n[6]*i,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},Kl.prototype.makeRotationFromEuler=function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,n=t.x,r=t.y,i=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),h=Math.sin(i);if("XYZ"===t.order){var u=a*l,p=a*h,d=o*l,f=o*h;e[0]=s*l,e[4]=-s*h,e[8]=c,e[1]=p+d*c,e[5]=u-f*c,e[9]=-o*s,e[2]=f-u*c,e[6]=d+p*c,e[10]=a*s}else if("YXZ"===t.order){var m=s*l,v=s*h,g=c*l,y=c*h;e[0]=m+y*o,e[4]=g*o-v,e[8]=a*c,e[1]=a*h,e[5]=a*l,e[9]=-o,e[2]=v*o-g,e[6]=y+m*o,e[10]=a*s}else if("ZXY"===t.order){var x=s*l,b=s*h,_=c*l,w=c*h;e[0]=x-w*o,e[4]=-a*h,e[8]=_+b*o,e[1]=b+_*o,e[5]=a*l,e[9]=w-x*o,e[2]=-a*c,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){var M=a*l,S=a*h,T=o*l,E=o*h;e[0]=s*l,e[4]=T*c-S,e[8]=M*c+E,e[1]=s*h,e[5]=E*c+M,e[9]=S*c-T,e[2]=-c,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){var A=a*s,L=a*c,R=o*s,P=o*c;e[0]=s*l,e[4]=P-A*h,e[8]=R*h+L,e[1]=h,e[5]=a*l,e[9]=-o*l,e[2]=-c*l,e[6]=L*h+R,e[10]=A-P*h}else if("XZY"===t.order){var C=a*s,O=a*c,I=o*s,D=o*c;e[0]=s*l,e[4]=-h,e[8]=c*l,e[1]=C*h+D,e[5]=a*l,e[9]=O*h-I,e[2]=I*h-O,e[6]=o*l,e[10]=D*h+C}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},Kl.prototype.makeRotationFromQuaternion=function(t){return this.compose(eh,t,nh)},Kl.prototype.lookAt=function(t,e,n){var r=this.elements;return ah.subVectors(t,e),0===ah.lengthSq()&&(ah.z=1),ah.normalize(),rh.crossVectors(n,ah),0===rh.lengthSq()&&(1===Math.abs(n.z)?ah.x+=1e-4:ah.z+=1e-4,ah.normalize(),rh.crossVectors(n,ah)),rh.normalize(),ih.crossVectors(ah,rh),r[0]=rh.x,r[4]=ih.x,r[8]=ah.x,r[1]=rh.y,r[5]=ih.y,r[9]=ah.y,r[2]=rh.z,r[6]=ih.z,r[10]=ah.z,this},Kl.prototype.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},Kl.prototype.premultiply=function(t){return this.multiplyMatrices(t,this)},Kl.prototype.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],h=n[5],u=n[9],p=n[13],d=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],b=n[15],_=r[0],w=r[4],M=r[8],S=r[12],T=r[1],E=r[5],A=r[9],L=r[13],R=r[2],P=r[6],C=r[10],O=r[14],I=r[3],D=r[7],N=r[11],B=r[15];return i[0]=a*_+o*T+s*R+c*I,i[4]=a*w+o*E+s*P+c*D,i[8]=a*M+o*A+s*C+c*N,i[12]=a*S+o*L+s*O+c*B,i[1]=l*_+h*T+u*R+p*I,i[5]=l*w+h*E+u*P+p*D,i[9]=l*M+h*A+u*C+p*N,i[13]=l*S+h*L+u*O+p*B,i[2]=d*_+f*T+m*R+v*I,i[6]=d*w+f*E+m*P+v*D,i[10]=d*M+f*A+m*C+v*N,i[14]=d*S+f*L+m*O+v*B,i[3]=g*_+y*T+x*R+b*I,i[7]=g*w+y*E+x*P+b*D,i[11]=g*M+y*A+x*C+b*N,i[15]=g*S+y*L+x*O+b*B,this},Kl.prototype.multiplyScalar=function(t){ +var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},Kl.prototype.determinant=function(){var t=this.elements,e=t[0],n=t[4],r=t[8],i=t[12],a=t[1],o=t[5],s=t[9],c=t[13],l=t[2],h=t[6],u=t[10],p=t[14];return t[3]*(+i*s*h-r*c*h-i*o*u+n*c*u+r*o*p-n*s*p)+t[7]*(+e*s*p-e*c*u+i*a*u-r*a*p+r*c*l-i*s*l)+t[11]*(+e*c*h-e*o*p-i*a*h+n*a*p+i*o*l-n*c*l)+t[15]*(-r*o*l-e*s*h+e*o*u+r*a*h-n*a*u+n*s*l)},Kl.prototype.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this},Kl.prototype.setPosition=function(t,e,n){var r=this.elements;return t.isVector3?(r[12]=t.x,r[13]=t.y,r[14]=t.z):(r[12]=t,r[13]=e,r[14]=n),this},Kl.prototype.getInverse=function(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");var n=this.elements,r=t.elements,i=r[0],a=r[1],o=r[2],s=r[3],c=r[4],l=r[5],h=r[6],u=r[7],p=r[8],d=r[9],f=r[10],m=r[11],v=r[12],g=r[13],y=r[14],x=r[15],b=d*y*u-g*f*u+g*h*m-l*y*m-d*h*x+l*f*x,_=v*f*u-p*y*u-v*h*m+c*y*m+p*h*x-c*f*x,w=p*g*u-v*d*u+v*l*m-c*g*m-p*l*x+c*d*x,M=v*d*h-p*g*h-v*l*f+c*g*f+p*l*y-c*d*y,S=i*b+a*_+o*w+s*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var T=1/S;return n[0]=b*T,n[1]=(g*f*s-d*y*s-g*o*m+a*y*m+d*o*x-a*f*x)*T,n[2]=(l*y*s-g*h*s+g*o*u-a*y*u-l*o*x+a*h*x)*T,n[3]=(d*h*s-l*f*s-d*o*u+a*f*u+l*o*m-a*h*m)*T,n[4]=_*T,n[5]=(p*y*s-v*f*s+v*o*m-i*y*m-p*o*x+i*f*x)*T,n[6]=(v*h*s-c*y*s-v*o*u+i*y*u+c*o*x-i*h*x)*T,n[7]=(c*f*s-p*h*s+p*o*u-i*f*u-c*o*m+i*h*m)*T,n[8]=w*T,n[9]=(v*d*s-p*g*s-v*a*m+i*g*m+p*a*x-i*d*x)*T,n[10]=(c*g*s-v*l*s+v*a*u-i*g*u-c*a*x+i*l*x)*T,n[11]=(p*l*s-c*d*s-p*a*u+i*d*u+c*a*m-i*l*m)*T,n[12]=M*T,n[13]=(p*g*o-v*d*o+v*a*f-i*g*f-p*a*y+i*d*y)*T,n[14]=(v*l*o-c*g*o-v*a*h+i*g*h+c*a*y-i*l*y)*T,n[15]=(c*d*o-p*l*o+p*a*h-i*d*h-c*a*f+i*l*f)*T,this},Kl.prototype.scale=function(t){var e=this.elements,n=t.x,r=t.y,i=t.z;return e[0]*=n,e[4]*=r,e[8]*=i,e[1]*=n,e[5]*=r,e[9]*=i,e[2]*=n,e[6]*=r,e[10]*=i,e[3]*=n,e[7]*=r,e[11]*=i,this},Kl.prototype.getMaxScaleOnAxis=function(){var t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],r=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,r))},Kl.prototype.makeTranslation=function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},Kl.prototype.makeRotationX=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},Kl.prototype.makeRotationY=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},Kl.prototype.makeRotationZ=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},Kl.prototype.makeRotationAxis=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=1-n,a=t.x,o=t.y,s=t.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this},Kl.prototype.makeScale=function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},Kl.prototype.makeShear=function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},Kl.prototype.compose=function(t,e,n){var r=this.elements,i=e._x,a=e._y,o=e._z,s=e._w,c=i+i,l=a+a,h=o+o,u=i*c,p=i*l,d=i*h,f=a*l,m=a*h,v=o*h,g=s*c,y=s*l,x=s*h,b=n.x,_=n.y,w=n.z;return r[0]=(1-(f+v))*b,r[1]=(p+x)*b,r[2]=(d-y)*b,r[3]=0,r[4]=(p-x)*_,r[5]=(1-(u+v))*_,r[6]=(m+g)*_,r[7]=0,r[8]=(d+y)*w,r[9]=(m-g)*w,r[10]=(1-(u+f))*w,r[11]=0,r[12]=t.x,r[13]=t.y,r[14]=t.z,r[15]=1,this},Kl.prototype.decompose=function(t,e,n){var r=this.elements,i=$l.set(r[0],r[1],r[2]).length(),a=$l.set(r[4],r[5],r[6]).length(),o=$l.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),t.x=r[12],t.y=r[13],t.z=r[14],th.copy(this);var s=1/i,c=1/a,l=1/o;return th.elements[0]*=s,th.elements[1]*=s,th.elements[2]*=s,th.elements[4]*=c,th.elements[5]*=c,th.elements[6]*=c,th.elements[8]*=l,th.elements[9]*=l,th.elements[10]*=l,e.setFromRotationMatrix(th),n.x=i,n.y=a,n.z=o,this},Kl.prototype.makePerspective=function(t,e,n,r,i,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var o=this.elements,s=2*i/(e-t),c=2*i/(n-r),l=(e+t)/(e-t),h=(n+r)/(n-r),u=-(a+i)/(a-i),p=-2*a*i/(a-i);return o[0]=s,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},Kl.prototype.makeOrthographic=function(t,e,n,r,i,a){var o=this.elements,s=1/(e-t),c=1/(n-r),l=1/(a-i),h=(e+t)*s,u=(n+r)*c,p=(a+i)*l;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},Kl.prototype.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<16;r++)if(e[r]!==n[r])return!1;return!0},Kl.prototype.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<16;n++)this.elements[n]=t[n+e];return this},Kl.prototype.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t};var $l=new Tl,th=new Kl,eh=new Tl(0,0,0),nh=new Tl(1,1,1),rh=new Tl,ih=new Tl,ah=new Tl,oh=function t(e,n,r,i){void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=0),void 0===i&&(i=t.DefaultOrder),Object.defineProperty(this,"isEuler",{"value":!0}),this._x=e,this._y=n,this._z=r,this._order=i},sh={"x":{"configurable":!0},"y":{"configurable":!0},"z":{"configurable":!0},"order":{"configurable":!0}};sh.x.get=function(){return this._x},sh.x.set=function(t){this._x=t,this._onChangeCallback()},sh.y.get=function(){return this._y},sh.y.set=function(t){this._y=t,this._onChangeCallback()},sh.z.get=function(){return this._z},sh.z.set=function(t){this._z=t,this._onChangeCallback()},sh.order.get=function(){return this._order},sh.order.set=function(t){this._order=t,this._onChangeCallback()},oh.prototype.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._order=r||this._order,this._onChangeCallback(),this},oh.prototype.clone=function(){return new this.constructor(this._x,this._y,this._z,this._order)},oh.prototype.copy=function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},oh.prototype.setFromRotationMatrix=function(t,e,n){var r=fl.clamp,i=t.elements,a=i[0],o=i[4],s=i[8],c=i[1],l=i[5],h=i[9],u=i[2],p=i[6],d=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(r(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(p,l),this._z=0);break;case"YXZ":this._x=Math.asin(-r(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(s,d),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,a),this._z=0);break;case"ZXY":this._x=Math.asin(r(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,a));break;case"ZYX":this._y=Math.asin(-r(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(p,d),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(r(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,a)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-r(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(p,l),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},oh.prototype.setFromQuaternion=function(t,e,n){return ch.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ch,e,n)},oh.prototype.setFromVector3=function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},oh.prototype.reorder=function(t){return lh.setFromEuler(this),this.setFromQuaternion(lh,t)},oh.prototype.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},oh.prototype.fromArray=function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},oh.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},oh.prototype.toVector3=function(t){return t?t.set(this._x,this._y,this._z):new Tl(this._x,this._y,this._z)},oh.prototype._onChange=function(t){return this._onChangeCallback=t,this},oh.prototype._onChangeCallback=function(){},Object.defineProperties(oh.prototype,sh),oh.DefaultOrder="XYZ",oh.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];var ch=new Kl,lh=new Ml,hh=function(){this.mask=1};hh.prototype.set=function(t){this.mask=1<1){for(var e=0;e1){for(var e=0;e0){a.children=[];for(var f=0;f0&&(i.geometries=m),v.length>0&&(i.materials=v),g.length>0&&(i.textures=g),y.length>0&&(i.images=y),x.length>0&&(i.shapes=x)}return i.object=a,i},"clone":function(t){return(new this.constructor).copy(this,t)},"copy":function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;n1))return e.copy(n).multiplyScalar(i).add(t.start)}else if(0===this.distanceToPoint(t.start))return e.copy(t.start)},Ah.prototype.intersectsLine=function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},Ah.prototype.intersectsBox=function(t){return t.intersectsPlane(this)},Ah.prototype.intersectsSphere=function(t){return t.intersectsPlane(this)},Ah.prototype.coplanarPoint=function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Tl),t.copy(this.normal).multiplyScalar(-this.constant)},Ah.prototype.applyMatrix4=function(t,e){var n=e||Eh.getNormalMatrix(t),r=this.coplanarPoint(Sh).applyMatrix4(t),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this},Ah.prototype.translate=function(t){return this.constant-=t.dot(this.normal),this},Ah.prototype.equals=function(t){return t.normal.equals(this.normal)&&t.constant===this.constant};var Lh=new Tl,Rh=new Tl,Ph=new Tl,Ch=new Tl,Oh=new Tl,Ih=new Tl,Dh=new Tl,Nh=new Tl,Bh=new Tl,zh=new Tl,Gh=function(t,e,n){this.a=void 0!==t?t:new Tl,this.b=void 0!==e?e:new Tl,this.c=void 0!==n?n:new Tl};Gh.getNormal=function(t,e,n,r){void 0===r&&(console.warn("THREE.Triangle: .getNormal() target is now required"),r=new Tl),r.subVectors(n,e),Lh.subVectors(t,e),r.cross(Lh);var i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)},Gh.getBarycoord=function(t,e,n,r,i){Lh.subVectors(r,e),Rh.subVectors(n,e),Ph.subVectors(t,e);var a=Lh.dot(Lh),o=Lh.dot(Rh),s=Lh.dot(Ph),c=Rh.dot(Rh),l=Rh.dot(Ph),h=a*c-o*o;if(void 0===i&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),i=new Tl),0===h)return i.set(-2,-1,-1);var u=1/h,p=(c*s-o*l)*u,d=(a*l-o*s)*u;return i.set(1-p-d,d,p)},Gh.containsPoint=function(t,e,n,r){return this.getBarycoord(t,e,n,r,Ch),Ch.x>=0&&Ch.y>=0&&Ch.x+Ch.y<=1},Gh.getUV=function(t,e,n,r,i,a,o,s){return this.getBarycoord(t,e,n,r,Ch),s.set(0,0),s.addScaledVector(i,Ch.x),s.addScaledVector(a,Ch.y),s.addScaledVector(o,Ch.z),s},Gh.isFrontFacing=function(t,e,n,r){return Lh.subVectors(n,e),Rh.subVectors(t,e),Lh.cross(Rh).dot(r)<0},Gh.prototype.set=function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},Gh.prototype.setFromPointsAndIndices=function(t,e,n,r){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[r]),this},Gh.prototype.clone=function(){return(new this.constructor).copy(this)},Gh.prototype.copy=function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},Gh.prototype.getArea=function(){return Lh.subVectors(this.c,this.b),Rh.subVectors(this.a,this.b),.5*Lh.cross(Rh).length()},Gh.prototype.getMidpoint=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Tl),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},Gh.prototype.getNormal=function(t){return Gh.getNormal(this.a,this.b,this.c,t)},Gh.prototype.getPlane=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ah),t.setFromCoplanarPoints(this.a,this.b,this.c)},Gh.prototype.getBarycoord=function(t,e){return Gh.getBarycoord(t,this.a,this.b,this.c,e)},Gh.prototype.getUV=function(t,e,n,r,i){return Gh.getUV(t,this.a,this.b,this.c,e,n,r,i)},Gh.prototype.containsPoint=function(t){return Gh.containsPoint(t,this.a,this.b,this.c)},Gh.prototype.isFrontFacing=function(t){return Gh.isFrontFacing(this.a,this.b,this.c,t)},Gh.prototype.intersectsBox=function(t){return t.intersectsTriangle(this)},Gh.prototype.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Tl);var n,r,i=this.a,a=this.b,o=this.c;Oh.subVectors(a,i),Ih.subVectors(o,i),Nh.subVectors(t,i);var s=Oh.dot(Nh),c=Ih.dot(Nh);if(s<=0&&c<=0)return e.copy(i);Bh.subVectors(t,a);var l=Oh.dot(Bh),h=Ih.dot(Bh);if(l>=0&&h<=l)return e.copy(a);var u=s*h-l*c;if(u<=0&&s>=0&&l<=0)return n=s/(s-l),e.copy(i).addScaledVector(Oh,n);zh.subVectors(t,o);var p=Oh.dot(zh),d=Ih.dot(zh);if(d>=0&&p<=d)return e.copy(o);var f=p*c-s*d;if(f<=0&&c>=0&&d<=0)return r=c/(c-d),e.copy(i).addScaledVector(Ih,r);var m=l*d-p*h;if(m<=0&&h-l>=0&&p-d>=0)return Dh.subVectors(o,a),r=(h-l)/(h-l+(p-d)),e.copy(a).addScaledVector(Dh,r);var v=1/(m+f+u);return n=f*v,r=u*v,e.copy(i).addScaledVector(Oh,n).addScaledVector(Ih,r)},Gh.prototype.equals=function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)};var Fh={"aliceblue":15792383,"antiquewhite":16444375,"aqua":65535,"aquamarine":8388564,"azure":15794175,"beige":16119260,"bisque":16770244,"black":0,"blanchedalmond":16772045,"blue":255,"blueviolet":9055202,"brown":10824234,"burlywood":14596231,"cadetblue":6266528,"chartreuse":8388352,"chocolate":13789470,"coral":16744272,"cornflowerblue":6591981,"cornsilk":16775388,"crimson":14423100,"cyan":65535,"darkblue":139,"darkcyan":35723,"darkgoldenrod":12092939,"darkgray":11119017,"darkgreen":25600,"darkgrey":11119017,"darkkhaki":12433259,"darkmagenta":9109643,"darkolivegreen":5597999,"darkorange":16747520,"darkorchid":10040012,"darkred":9109504,"darksalmon":15308410,"darkseagreen":9419919,"darkslateblue":4734347,"darkslategray":3100495,"darkslategrey":3100495,"darkturquoise":52945,"darkviolet":9699539,"deeppink":16716947,"deepskyblue":49151,"dimgray":6908265,"dimgrey":6908265,"dodgerblue":2003199,"firebrick":11674146,"floralwhite":16775920,"forestgreen":2263842,"fuchsia":16711935,"gainsboro":14474460,"ghostwhite":16316671,"gold":16766720,"goldenrod":14329120,"gray":8421504,"green":32768,"greenyellow":11403055,"grey":8421504,"honeydew":15794160,"hotpink":16738740,"indianred":13458524,"indigo":4915330,"ivory":16777200,"khaki":15787660,"lavender":15132410,"lavenderblush":16773365,"lawngreen":8190976,"lemonchiffon":16775885,"lightblue":11393254,"lightcoral":15761536,"lightcyan":14745599,"lightgoldenrodyellow":16448210,"lightgray":13882323,"lightgreen":9498256,"lightgrey":13882323,"lightpink":16758465,"lightsalmon":16752762,"lightseagreen":2142890,"lightskyblue":8900346,"lightslategray":7833753,"lightslategrey":7833753,"lightsteelblue":11584734,"lightyellow":16777184,"lime":65280,"limegreen":3329330,"linen":16445670,"magenta":16711935,"maroon":8388608,"mediumaquamarine":6737322,"mediumblue":205,"mediumorchid":12211667,"mediumpurple":9662683,"mediumseagreen":3978097,"mediumslateblue":8087790,"mediumspringgreen":64154,"mediumturquoise":4772300,"mediumvioletred":13047173,"midnightblue":1644912,"mintcream":16121850,"mistyrose":16770273,"moccasin":16770229,"navajowhite":16768685,"navy":128,"oldlace":16643558,"olive":8421376,"olivedrab":7048739,"orange":16753920,"orangered":16729344,"orchid":14315734,"palegoldenrod":15657130,"palegreen":10025880,"paleturquoise":11529966,"palevioletred":14381203,"papayawhip":16773077,"peachpuff":16767673,"peru":13468991,"pink":16761035,"plum":14524637,"powderblue":11591910,"purple":8388736,"rebeccapurple":6697881,"red":16711680,"rosybrown":12357519,"royalblue":4286945,"saddlebrown":9127187,"salmon":16416882,"sandybrown":16032864,"seagreen":3050327,"seashell":16774638,"sienna":10506797,"silver":12632256,"skyblue":8900331,"slateblue":6970061,"slategray":7372944,"slategrey":7372944,"snow":16775930,"springgreen":65407,"steelblue":4620980,"tan":13808780,"teal":32896,"thistle":14204888,"tomato":16737095,"turquoise":4251856,"violet":15631086,"wheat":16113331,"white":16777215,"whitesmoke":16119285,"yellow":16776960,"yellowgreen":10145074},Uh={"h":0,"s":0,"l":0},Hh={"h":0,"s":0,"l":0},kh=function(t,e,n){return Object.defineProperty(this,"isColor",{"value":!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)};kh.prototype.set=function(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this},kh.prototype.setScalar=function(t){return this.r=t,this.g=t,this.b=t,this},kh.prototype.setHex=function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},kh.prototype.setRGB=function(t,e,n){return this.r=t,this.g=e,this.b=n,this},kh.prototype.setHSL=function(t,e,n){if(t=fl.euclideanModulo(t,1),e=fl.clamp(e,0,1),n=fl.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{var r=n<=.5?n*(1+e):n+e-n*e,i=2*n-r;this.r=c(i,r,t+1/3),this.g=c(i,r,t),this.b=c(i,r,t-1/3)}return this},kh.prototype.setStyle=function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){var r,i=n[1],a=n[2];switch(i){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,e(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,e(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(r[1])/360,s=parseInt(r[2],10)/100,c=parseInt(r[3],10)/100;return e(r[5]),this.setHSL(o,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){var l=n[1],h=l.length;if(3===h)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)/255,this;if(6===h)return this.r=parseInt(l.charAt(0)+l.charAt(1),16)/255,this.g=parseInt(l.charAt(2)+l.charAt(3),16)/255,this.b=parseInt(l.charAt(4)+l.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},kh.prototype.setColorName=function(t){var e=Fh[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},kh.prototype.clone=function(){return new this.constructor(this.r,this.g,this.b)},kh.prototype.copy=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},kh.prototype.copyGammaToLinear=function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},kh.prototype.copyLinearToGamma=function(t,e){void 0===e&&(e=2);var n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},kh.prototype.convertGammaToLinear=function(t){return this.copyGammaToLinear(this,t),this},kh.prototype.convertLinearToGamma=function(t){return this.copyLinearToGamma(this,t),this},kh.prototype.copySRGBToLinear=function(t){return this.r=l(t.r),this.g=l(t.g),this.b=l(t.b),this},kh.prototype.copyLinearToSRGB=function(t){return this.r=h(t.r),this.g=h(t.g),this.b=h(t.b),this},kh.prototype.convertSRGBToLinear=function(){return this.copySRGBToLinear(this),this},kh.prototype.convertLinearToSRGB=function(){return this.copyLinearToSRGB(this),this},kh.prototype.getHex=function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},kh.prototype.getHexString=function(){return("000000"+this.getHex().toString(16)).slice(-6)},kh.prototype.getHSL=function(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={"h":0,"s":0,"l":0});var e,n,r=this.r,i=this.g,a=this.b,o=Math.max(r,i,a),s=Math.min(r,i,a),c=(s+o)/2;if(s===o)e=0,n=0;else{var l=o-s;switch(n=c<=.5?l/(o+s):l/(2-o-s),o){case r:e=(i-a)/l+(i0&&(r.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(r.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(r.wireframe=this.wireframe),this.wireframeLinewidth>1&&(r.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(r.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(r.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(r.morphTargets=!0),!0===this.morphNormals&&(r.morphNormals=!0),!0===this.skinning&&(r.skinning=!0),!1===this.visible&&(r.visible=!1),!1===this.toneMapped&&(r.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),n){var i=e(t.textures),a=e(t.images);i.length>0&&(r.textures=i),a.length>0&&(r.images=a)}return r},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;var e=t.clippingPlanes,n=null;if(null!==e){var r=e.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},"dispose":function(){this.dispatchEvent({"type":"dispose"})}}),Object.defineProperty(u.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}}),p.prototype=Object.create(u.prototype),p.prototype.constructor=p,p.prototype.isMeshBasicMaterial=!0,p.prototype.copy=function(t){return u.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};var Wh=new Tl,qh=new ml;Object.defineProperty(d.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}}),Object.assign(d.prototype,{"isBufferAttribute":!0,"onUploadCallback":function(){},"setUsage":function(t){return this.usage=t,this},"copy":function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},"copyAt":function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(var r=0,i=this.itemSize;r0,o=i[1]&&i[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var l=0;l0){h=[];for(var d=0;d0&&0===n.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(var y=0;y65535?b:y)(t,1):this.index=t},"getAttribute":function(t){return this.attributes[t]},"setAttribute":function(t,e){return this.attributes[t]=e,this},"deleteAttribute":function(t){return delete this.attributes[t],this},"addGroup":function(t,e,n){this.groups.push({"start":t,"count":e,"materialIndex":void 0!==n?n:0})},"clearGroups":function(){this.groups=[]},"setDrawRange":function(t,e){this.drawRange.start=t,this.drawRange.count=e},"applyMatrix4":function(t){var e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);var n=this.attributes.normal;if(void 0!==n){var r=(new gl).getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}var i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},"rotateX":function(t){return Zh.makeRotationX(t),this.applyMatrix4(Zh),this},"rotateY":function(t){return Zh.makeRotationY(t),this.applyMatrix4(Zh),this},"rotateZ":function(t){return Zh.makeRotationZ(t),this.applyMatrix4(Zh),this},"translate":function(t,e,n){return Zh.makeTranslation(t,e,n),this.applyMatrix4(Zh),this},"scale":function(t,e,n){return Zh.makeScale(t,e,n),this.applyMatrix4(Zh),this},"lookAt":function(t){return Jh.lookAt(t),Jh.updateMatrix(),this.applyMatrix4(Jh.matrix),this},"center":function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Qh).negate(),this.translate(Qh.x,Qh.y,Qh.z),this},"setFromObject":function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new _(3*e.vertices.length,3),r=new _(3*e.colors.length,3);if(this.setAttribute("position",n.copyVector3sArray(e.vertices)),this.setAttribute("color",r.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var i=new _(e.lineDistances.length,1);this.setAttribute("lineDistance",i.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},"setFromPoints":function(t){for(var e=[],n=0,r=t.length;n0){var n=new Float32Array(3*t.normals.length);this.setAttribute("normal",new d(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var r=new Float32Array(3*t.colors.length);this.setAttribute("color",new d(r,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var i=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new d(i,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var a=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new d(a,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(var o in t.morphTargets){for(var s=[],c=t.morphTargets[o],l=0,h=c.length;l0){var f=new _(4*t.skinIndices.length,4);this.setAttribute("skinIndex",f.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var m=new _(4*t.skinWeights.length,4);this.setAttribute("skinWeight",m.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},"computeBoundingBox":function(){null===this.boundingBox&&(this.boundingBox=new Ll);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Tl(-1/0,-1/0,-1/0),new Tl(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(var n=0,r=e.length;n0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={"attributes":{}};var r=this.index;null!==r&&(t.data.index={"type":r.array.constructor.name,"array":Array.prototype.slice.call(r.array)});var i=this.attributes;for(var a in i){var o=i[a],s=o.toJSON(t.data);""!==o.name&&(s.name=o.name),t.data.attributes[a]=s}var c={},l=!1;for(var h in this.morphAttributes){for(var u=this.morphAttributes[h],p=[],d=0,f=u.length;d0&&(c[h]=p,l=!0)}l&&(t.data.morphAttributes=c,t.data.morphTargetsRelative=this.morphTargetsRelative);var g=this.groups;g.length>0&&(t.data.groups=JSON.parse(JSON.stringify(g)));var y=this.boundingSphere;return null!==y&&(t.data.boundingSphere={"center":y.center.toArray(),"radius":y.radius}),t},"clone":function(){return(new S).copy(this)},"copy":function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;var e={};this.name=t.name;var n=t.index;null!==n&&this.setIndex(n.clone(e));var r=t.attributes;for(var i in r){var a=r[i];this.setAttribute(i,a.clone(e))}var o=t.morphAttributes;for(var s in o){for(var c=[],l=o[s],h=0,u=l.length;h0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},"raycast":function(t,e){var n=this.geometry,r=this.material,i=this.matrixWorld;if(void 0!==r&&(null===n.boundingSphere&&n.computeBoundingSphere(),ru.copy(n.boundingSphere),ru.applyMatrix4(i),!1!==t.ray.intersectsSphere(ru)&&(eu.getInverse(i),nu.copy(t.ray).applyMatrix4(eu),null===n.boundingBox||!1!==nu.intersectsBox(n.boundingBox)))){var a;if(n.isBufferGeometry){var o=n.index,s=n.attributes.position,c=n.morphAttributes.position,l=n.morphTargetsRelative,h=n.attributes.uv,u=n.attributes.uv2,p=n.groups,d=n.drawRange;if(null!==o)if(Array.isArray(r))for(var f=0,m=p.length;f0&&(K=nt);for(var rt=0,it=et.length;rt0)for(var p=0;p0&&(this.normalsNeedUpdate=!0)},"computeFlatVertexNormals":function(){this.computeFaceNormals();for(var t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},"computeMorphNormals":function(){for(var t=0,e=this.faces.length;t=0;f--){var m=c[f];this.faces.splice(m,1);for(var v=0,g=this.faceVertexUvs.length;v0,_=y.vertexNormals.length>0,w=1!==y.color.r||1!==y.color.g||1!==y.color.b,M=y.vertexColors.length>0,S=0;if(S=t(S,0,0),S=t(S,1,!0),S=t(S,2,!1),S=t(S,3,x),S=t(S,4,b),S=t(S,5,_),S=t(S,6,w),S=t(S,7,M),h.push(S),h.push(y.a,y.b,y.c),h.push(y.materialIndex),x){var T=this.faceVertexUvs[0][g];h.push(r(T[0]),r(T[1]),r(T[2]))}if(b&&h.push(e(y.normal)),_){var E=y.vertexNormals;h.push(e(E[0]),e(E[1]),e(E[2]))}if(w&&h.push(n(y.color)),M){var A=y.vertexColors;h.push(n(A[0]),n(A[1]),n(A[2]))}}return i.data={},i.data.vertices=s,i.data.normals=u,d.length>0&&(i.data.colors=d),m.length>0&&(i.data.uvs=[m]),i.data.faces=h,i},"clone":function(){return(new L).copy(this)},"copy":function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;for(var e=t.vertices,n=0,r=e.length;n0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;var a={};for(var o in this.extensions)!0===this.extensions[o]&&(a[o]=!0);return Object.keys(a).length>0&&(e.extensions=a),e},D.prototype=Object.assign(Object.create(s.prototype),{"constructor":D,"isCamera":!0,"copy":function(t,e){return s.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},"getWorldDirection":function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Tl),this.updateMatrixWorld(!0);var e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},"updateMatrixWorld":function(t){s.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},"updateWorldMatrix":function(t,e){s.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},"clone":function(){return(new this.constructor).copy(this)}}),N.prototype=Object.assign(Object.create(D.prototype),{"constructor":N,"isPerspectiveCamera":!0,"copy":function(t,e){return D.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},"setFocalLength":function(t){var e=.5*this.getFilmHeight()/t;this.fov=2*fl.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},"getFocalLength":function(){var t=Math.tan(.5*fl.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},"getEffectiveFOV":function(){return 2*fl.RAD2DEG*Math.atan(Math.tan(.5*fl.DEG2RAD*this.fov)/this.zoom)},"getFilmWidth":function(){return this.filmGauge*Math.min(this.aspect,1)},"getFilmHeight":function(){return this.filmGauge/Math.max(this.aspect,1)},"setViewOffset":function(t,e,n,r,i,a){this.aspect=t/e,null===this.view&&(this.view={"enabled":!0,"fullWidth":1,"fullHeight":1,"offsetX":0,"offsetY":0,"width":1,"height":1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},"clearViewOffset":function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},"updateProjectionMatrix":function(){var t=this.near,e=t*Math.tan(.5*fl.DEG2RAD*this.fov)/this.zoom,n=2*e,r=this.aspect*n,i=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r/o,e-=a.offsetY*n/s,r*=a.width/o,n*=a.height/s}var c=this.filmOffset;0!==c&&(i+=t*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},"toJSON":function(t){var e=s.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});var Tu=90,Eu=1;B.prototype=Object.create(s.prototype),B.prototype.constructor=B,z.prototype=Object.create(r.prototype),z.prototype.constructor=z,z.prototype.isWebGLCubeRenderTarget=!0,z.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=Zs,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;var n={"uniforms":{"tEquirect":{"value":null}},"vertexShader":"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t","fragmentShader":"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},r=new P(5,5,5),i=new I({"name":"CubemapFromEquirect","uniforms":C(n.uniforms),"vertexShader":n.vertexShader,"fragmentShader":n.fragmentShader,"side":Io,"blending":No});i.uniforms.tEquirect.value=e;var a=new T(r,i),o=e.minFilter;return e.minFilter===Ds&&(e.minFilter=Os),new B(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this},G.prototype=Object.create(n.prototype),G.prototype.constructor=G,G.prototype.isDataTexture=!0;var Au=new Vl,Lu=new Tl,Ru=function(t,e,n,r,i,a){this.planes=[void 0!==t?t:new Ah,void 0!==e?e:new Ah,void 0!==n?n:new Ah,void 0!==r?r:new Ah,void 0!==i?i:new Ah,void 0!==a?a:new Ah]};Ru.prototype.set=function(t,e,n,r,i,a){var o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this},Ru.prototype.clone=function(){return(new this.constructor).copy(this)},Ru.prototype.copy=function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},Ru.prototype.setFromProjectionMatrix=function(t){var e=this.planes,n=t.elements,r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],h=n[7],u=n[8],p=n[9],d=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(o-r,h-s,f-u,y-m).normalize(),e[1].setComponents(o+r,h+s,f+u,y+m).normalize(),e[2].setComponents(o+i,h+c,f+p,y+v).normalize(),e[3].setComponents(o-i,h-c,f-p,y-v).normalize(),e[4].setComponents(o-a,h-l,f-d,y-g).normalize(),e[5].setComponents(o+a,h+l,f+d,y+g).normalize(),this},Ru.prototype.intersectsObject=function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Au.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Au)},Ru.prototype.intersectsSprite=function(t){return Au.center.set(0,0,0),Au.radius=.7071067811865476,Au.applyMatrix4(t.matrixWorld),this.intersectsSphere(Au)},Ru.prototype.intersectsSphere=function(t){for(var e=this.planes,n=t.center,r=-t.radius,i=0;i<6;i++){if(e[i].distanceToPoint(n)0?t.max.x:t.min.x,Lu.y=r.normal.y>0?t.max.y:t.min.y,Lu.z=r.normal.z>0?t.max.z:t.min.z,r.distanceToPoint(Lu)<0)return!1}return!0},Ru.prototype.containsPoint=function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0},H.prototype=Object.create(L.prototype),H.prototype.constructor=H,k.prototype=Object.create(S.prototype),k.prototype.constructor=k;var Pu={"alphamap_fragment":"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif","alphamap_pars_fragment":"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif","alphatest_fragment":"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif","aomap_fragment":"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif","aomap_pars_fragment":"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif","begin_vertex":"vec3 transformed = vec3( position );","beginnormal_vertex":"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif","bsdfs":"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif","bumpmap_pars_fragment":"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif","clipping_planes_fragment":"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif","clipping_planes_pars_fragment":"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif","clipping_planes_pars_vertex":"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif","clipping_planes_vertex":"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif","color_fragment":"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif","color_pars_fragment":"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif","color_pars_vertex":"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif","color_vertex":"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif", +"common":"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}","cube_uv_reflection_fragment":"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif","defaultnormal_vertex":"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif","displacementmap_pars_vertex":"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif","displacementmap_vertex":"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif","emissivemap_fragment":"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif","emissivemap_pars_fragment":"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif","encodings_fragment":"gl_FragColor = linearToOutputTexel( gl_FragColor );","encodings_pars_fragment":"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}","envmap_fragment":"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif","envmap_common_pars_fragment":"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif","envmap_pars_fragment":"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif","envmap_pars_vertex":"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif","envmap_physical_pars_fragment":"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif","envmap_vertex":"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif","fog_vertex":"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif","fog_pars_vertex":"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif","fog_fragment":"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif","fog_pars_fragment":"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif","gradientmap_pars_fragment":"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}","lightmap_fragment":"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif","lightmap_pars_fragment":"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif","lights_lambert_vertex":"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif","lights_pars_begin":"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif","lights_toon_fragment":"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;","lights_toon_pars_fragment":"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)","lights_phong_fragment":"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;","lights_phong_pars_fragment":"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)","lights_physical_fragment":"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif", +"lights_physical_pars_fragment":"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}","lights_fragment_begin":"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif","lights_fragment_maps":"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif","lights_fragment_end":"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif","logdepthbuf_fragment":"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif","logdepthbuf_pars_fragment":"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif","logdepthbuf_pars_vertex":"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif","logdepthbuf_vertex":"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif","map_fragment":"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif","map_pars_fragment":"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif","map_particle_fragment":"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif","map_particle_pars_fragment":"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif","metalnessmap_fragment":"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif","metalnessmap_pars_fragment":"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif","morphnormal_vertex":"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif","morphtarget_pars_vertex":"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif","morphtarget_vertex":"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif","normal_fragment_begin":"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;","normal_fragment_maps":"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif","normalmap_pars_fragment":"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif","clearcoat_normal_fragment_begin":"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif","clearcoat_normal_fragment_maps":"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif","clearcoat_pars_fragment":"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif","packing":"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}","premultiplied_alpha_fragment":"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif","project_vertex":"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;","dithering_fragment":"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif","dithering_pars_fragment":"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif","roughnessmap_fragment":"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif","roughnessmap_pars_fragment":"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif","shadowmap_pars_fragment":"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif","shadowmap_pars_vertex":"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif", +"shadowmap_vertex":"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif","shadowmask_pars_fragment":"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}","skinbase_vertex":"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif","skinning_pars_vertex":"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif","skinning_vertex":"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif","skinnormal_vertex":"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif","specularmap_fragment":"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif","specularmap_pars_fragment":"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif","tonemapping_fragment":"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif","tonemapping_pars_fragment":"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }","transmissionmap_fragment":"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif","transmissionmap_pars_fragment":"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif","uv_pars_fragment":"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif","uv_pars_vertex":"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif","uv_vertex":"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif","uv2_pars_fragment":"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif","uv2_pars_vertex":"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif","uv2_vertex":"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif","worldpos_vertex":"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif","background_frag":"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}","background_vert":"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}","cube_frag":"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}","cube_vert":"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}","depth_frag":"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}","depth_vert":"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}","distanceRGBA_frag":"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}","distanceRGBA_vert":"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}","equirect_frag":"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}","equirect_vert":"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}","linedashed_frag":"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}","linedashed_vert":"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshbasic_frag":"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshbasic_vert":"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshlambert_frag":"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshlambert_vert":"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshmatcap_frag":"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshmatcap_vert":"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}","meshtoon_frag":"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshtoon_vert":"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}","meshphong_frag":"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshphong_vert":"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}", +"meshphysical_frag":"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshphysical_vert":"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}","normal_frag":"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}","normal_vert":"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}","points_frag":"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}","points_vert":"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}","shadow_frag":"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}","shadow_vert":"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","sprite_frag":"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}","sprite_vert":"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},Cu={"common":{"diffuse":{"value":new kh(15658734)},"opacity":{"value":1},"map":{"value":null},"uvTransform":{"value":new gl},"uv2Transform":{"value":new gl},"alphaMap":{"value":null}},"specularmap":{"specularMap":{"value":null}},"envmap":{"envMap":{"value":null},"flipEnvMap":{"value":-1},"reflectivity":{"value":1},"refractionRatio":{"value":.98},"maxMipLevel":{"value":0}},"aomap":{"aoMap":{"value":null},"aoMapIntensity":{"value":1}},"lightmap":{"lightMap":{"value":null},"lightMapIntensity":{"value":1}},"emissivemap":{"emissiveMap":{"value":null}},"bumpmap":{"bumpMap":{"value":null},"bumpScale":{"value":1}},"normalmap":{"normalMap":{"value":null},"normalScale":{"value":new ml(1,1)}},"displacementmap":{"displacementMap":{"value":null},"displacementScale":{"value":1},"displacementBias":{"value":0}},"roughnessmap":{"roughnessMap":{"value":null}},"metalnessmap":{"metalnessMap":{"value":null}},"gradientmap":{"gradientMap":{"value":null}},"fog":{"fogDensity":{"value":25e-5},"fogNear":{"value":1},"fogFar":{"value":2e3},"fogColor":{"value":new kh(16777215)}},"lights":{"ambientLightColor":{"value":[]},"lightProbe":{"value":[]},"directionalLights":{"value":[],"properties":{"direction":{},"color":{}}},"directionalLightShadows":{"value":[],"properties":{"shadowBias":{},"shadowNormalBias":{},"shadowRadius":{},"shadowMapSize":{}}},"directionalShadowMap":{"value":[]},"directionalShadowMatrix":{"value":[]},"spotLights":{"value":[],"properties":{"color":{},"position":{},"direction":{},"distance":{},"coneCos":{},"penumbraCos":{},"decay":{}}},"spotLightShadows":{"value":[],"properties":{"shadowBias":{},"shadowNormalBias":{},"shadowRadius":{},"shadowMapSize":{}}},"spotShadowMap":{"value":[]},"spotShadowMatrix":{"value":[]},"pointLights":{"value":[],"properties":{"color":{},"position":{},"decay":{},"distance":{}}},"pointLightShadows":{"value":[],"properties":{"shadowBias":{},"shadowNormalBias":{},"shadowRadius":{},"shadowMapSize":{},"shadowCameraNear":{},"shadowCameraFar":{}}},"pointShadowMap":{"value":[]},"pointShadowMatrix":{"value":[]},"hemisphereLights":{"value":[],"properties":{"direction":{},"skyColor":{},"groundColor":{}}},"rectAreaLights":{"value":[],"properties":{"color":{},"position":{},"width":{},"height":{}}},"ltc_1":{"value":null},"ltc_2":{"value":null}},"points":{"diffuse":{"value":new kh(15658734)},"opacity":{"value":1},"size":{"value":1},"scale":{"value":1},"map":{"value":null},"alphaMap":{"value":null},"uvTransform":{"value":new gl}},"sprite":{"diffuse":{"value":new kh(15658734)},"opacity":{"value":1},"center":{"value":new ml(.5,.5)},"rotation":{"value":0},"map":{"value":null},"alphaMap":{"value":null},"uvTransform":{"value":new gl}}},Ou={"basic":{"uniforms":O([Cu.common,Cu.specularmap,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.fog]),"vertexShader":Pu.meshbasic_vert,"fragmentShader":Pu.meshbasic_frag},"lambert":{"uniforms":O([Cu.common,Cu.specularmap,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)}}]),"vertexShader":Pu.meshlambert_vert,"fragmentShader":Pu.meshlambert_frag},"phong":{"uniforms":O([Cu.common,Cu.specularmap,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)},"specular":{"value":new kh(1118481)},"shininess":{"value":30}}]),"vertexShader":Pu.meshphong_vert,"fragmentShader":Pu.meshphong_frag},"standard":{"uniforms":O([Cu.common,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.roughnessmap,Cu.metalnessmap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)},"roughness":{"value":1},"metalness":{"value":0},"envMapIntensity":{"value":1}}]),"vertexShader":Pu.meshphysical_vert,"fragmentShader":Pu.meshphysical_frag},"toon":{"uniforms":O([Cu.common,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.gradientmap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)}}]),"vertexShader":Pu.meshtoon_vert,"fragmentShader":Pu.meshtoon_frag},"matcap":{"uniforms":O([Cu.common,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.fog,{"matcap":{"value":null}}]),"vertexShader":Pu.meshmatcap_vert,"fragmentShader":Pu.meshmatcap_frag},"points":{"uniforms":O([Cu.points,Cu.fog]),"vertexShader":Pu.points_vert,"fragmentShader":Pu.points_frag},"dashed":{"uniforms":O([Cu.common,Cu.fog,{"scale":{"value":1},"dashSize":{"value":1},"totalSize":{"value":2}}]),"vertexShader":Pu.linedashed_vert,"fragmentShader":Pu.linedashed_frag},"depth":{"uniforms":O([Cu.common,Cu.displacementmap]),"vertexShader":Pu.depth_vert,"fragmentShader":Pu.depth_frag},"normal":{"uniforms":O([Cu.common,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,{"opacity":{"value":1}}]),"vertexShader":Pu.normal_vert,"fragmentShader":Pu.normal_frag},"sprite":{"uniforms":O([Cu.sprite,Cu.fog]),"vertexShader":Pu.sprite_vert,"fragmentShader":Pu.sprite_frag},"background":{"uniforms":{"uvTransform":{"value":new gl},"t2D":{"value":null}},"vertexShader":Pu.background_vert,"fragmentShader":Pu.background_frag},"cube":{"uniforms":O([Cu.envmap,{"opacity":{"value":1}}]),"vertexShader":Pu.cube_vert,"fragmentShader":Pu.cube_frag},"equirect":{"uniforms":{"tEquirect":{"value":null}},"vertexShader":Pu.equirect_vert,"fragmentShader":Pu.equirect_frag},"distanceRGBA":{"uniforms":O([Cu.common,Cu.displacementmap,{"referencePosition":{"value":new Tl},"nearDistance":{"value":1},"farDistance":{"value":1e3}}]),"vertexShader":Pu.distanceRGBA_vert,"fragmentShader":Pu.distanceRGBA_frag},"shadow":{"uniforms":O([Cu.lights,Cu.fog,{"color":{"value":new kh(0)},"opacity":{"value":1}}]),"vertexShader":Pu.shadow_vert,"fragmentShader":Pu.shadow_frag}};Ou.physical={"uniforms":O([Ou.standard.uniforms,{"clearcoat":{"value":0},"clearcoatMap":{"value":null},"clearcoatRoughness":{"value":0},"clearcoatRoughnessMap":{"value":null},"clearcoatNormalScale":{"value":new ml(1,1)},"clearcoatNormalMap":{"value":null},"sheen":{"value":new kh(0)},"transmission":{"value":0},"transmissionMap":{"value":null}}]),"vertexShader":Pu.meshphysical_vert,"fragmentShader":Pu.meshphysical_frag},rt.prototype=Object.create(n.prototype),rt.prototype.constructor=rt,rt.prototype.isCubeTexture=!0,Object.defineProperty(rt.prototype,"images",{"get":function(){return this.image},"set":function(t){this.image=t}}),it.prototype=Object.create(n.prototype),it.prototype.constructor=it,it.prototype.isDataTexture2DArray=!0,at.prototype=Object.create(n.prototype),at.prototype.constructor=at,at.prototype.isDataTexture3D=!0;var Iu=new n,Du=new it,Nu=new at,Bu=new rt,zu=[],Gu=[],Fu=new Float32Array(16),Uu=new Float32Array(9),Hu=new Float32Array(4);kt.prototype.updateCache=function(t){var e=this.cache;t instanceof Float32Array&&e.length!==t.length&&(this.cache=new Float32Array(t.length)),ct(e,t)},Vt.prototype.setValue=function(t,e,n){for(var r=this.seq,i=0,a=r.length;i!==a;++i){var o=r[i];o.setValue(t,e[o.id],n)}};var ku=/([\w\d_]+)(\])?(\[|\.)?/g;qt.prototype.setValue=function(t,e,n,r){var i=this.map[e];void 0!==i&&i.setValue(t,n,r)},qt.prototype.setOptional=function(t,e,n){var r=e[n];void 0!==r&&this.setValue(t,n,r)},qt.upload=function(t,e,n,r){for(var i=0,a=e.length;i!==a;++i){var o=e[i],s=n[o.id];!1!==s.needsUpdate&&o.setValue(t,s.value,r)}},qt.seqWithValue=function(t,e){for(var n=[],r=0,i=t.length;r!==i;++r){var a=t[r];a.id in e&&n.push(a)}return n};var Vu=0,ju=/^[ \t]*#include +<([\w\d.\/]+)>/gm,Wu=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,qu=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g,Xu=0;Re.prototype=Object.create(u.prototype),Re.prototype.constructor=Re,Re.prototype.isMeshDepthMaterial=!0,Re.prototype.copy=function(t){return u.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Pe.prototype=Object.create(u.prototype),Pe.prototype.constructor=Pe,Pe.prototype.isMeshDistanceMaterial=!0,Pe.prototype.copy=function(t){return u.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};var Yu="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}",Zu="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";Ne.prototype=Object.assign(Object.create(N.prototype),{"constructor":Ne,"isArrayCamera":!0}),Be.prototype=Object.assign(Object.create(s.prototype),{"constructor":Be,"isGroup":!0}),Object.assign(ze.prototype,{"constructor":ze,"getHandSpace":function(){if(null===this._hand&&(this._hand=new Be,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={"pinching":!1},window.XRHand))for(var t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){var e=new Be;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},"getTargetRaySpace":function(){return null===this._targetRay&&(this._targetRay=new Be,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},"getGripSpace":function(){return null===this._grip&&(this._grip=new Be,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},"dispatchEvent":function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},"disconnect":function(t){return this.dispatchEvent({"type":"disconnected","data":t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},"update":function(t,e,n){var r=null,i=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(t)if(c&&t.hand){a=!0;for(var l=0;l<=window.XRHand.LITTLE_PHALANX_TIP;l++)if(t.hand[l]){var h=e.getJointPose(t.hand[l],n),u=c.joints[l];null!==h&&(u.matrix.fromArray(h.transform.matrix),u.matrix.decompose(u.position,u.rotation,u.scale),u.jointRadius=h.radius),u.visible=null!==h;var p=c.joints[window.XRHand.INDEX_PHALANX_TIP],d=c.joints[window.XRHand.THUMB_PHALANX_TIP],f=p.position.distanceTo(d.position);c.inputState.pinching&&f>.025?(c.inputState.pinching=!1,this.dispatchEvent({"type":"pinchend","handedness":t.handedness,"target":this})):!c.inputState.pinching&&f<=.015&&(c.inputState.pinching=!0,this.dispatchEvent({"type":"pinchstart","handedness":t.handedness,"target":this}))}}else null!==o&&null!==(r=e.getPose(t.targetRaySpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)),null!==s&&t.gripSpace&&null!==(i=e.getPose(t.gripSpace,n))&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale));return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==c&&(c.visible=null!==a),this}}),Object.assign(Ge.prototype,e.prototype),He.prototype=Object.assign(Object.create(Ue.prototype),{"constructor":He,"isWebGL1Renderer":!0});var Ju=function(t,e){Object.defineProperty(this,"isFogExp2",{"value":!0}),this.name="",this.color=new kh(t),this.density=void 0!==e?e:25e-5};Ju.prototype.clone=function(){return new Ju(this.color,this.density)},Ju.prototype.toJSON=function(){return{"type":"FogExp2","color":this.color.getHex(),"density":this.density}};var Qu=function(t,e,n){Object.defineProperty(this,"isFog",{"value":!0}),this.name="",this.color=new kh(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3};Qu.prototype.clone=function(){return new Qu(this.color,this.near,this.far)},Qu.prototype.toJSON=function(){return{"type":"Fog","color":this.color.getHex(),"near":this.near,"far":this.far}},ke.prototype=Object.create(s.prototype),ke.prototype.constructor=ke,ke.prototype.copy=function(t,e){return s.prototype.copy.call(this,t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this},ke.prototype.toJSON=function(t){var e=s.prototype.toJSON.call(this,t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e},Object.defineProperty(Ve.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}}),Object.assign(Ve.prototype,{"isInterleavedBuffer":!0,"onUploadCallback":function(){},"setUsage":function(t){return this.usage=t,this},"copy":function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},"copyAt":function(t,e,n){t*=this.stride,n*=e.stride;for(var r=0,i=this.stride;rt.far||e.push({"distance":s,"point":tp.clone(),"uv":Gh.getUV(tp,op,sp,cp,lp,hp,up,new ml),"face":null,"object":this})}},"copy":function(t){return s.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});var pp=new Tl,dp=new Tl;Ye.prototype=Object.assign(Object.create(s.prototype),{"constructor":Ye,"isLOD":!0,"copy":function(t){s.prototype.copy.call(this,t,!1);for(var e=t.levels,n=0,r=e.length;n0){var n,r;for(n=1,r=e.length;n0){pp.setFromMatrixPosition(this.matrixWorld);var n=t.ray.origin.distanceTo(pp);this.getObjectForDistance(n).raycast(t,e)}},"update":function(t){var e=this.levels;if(e.length>1){pp.setFromMatrixPosition(t.matrixWorld),dp.setFromMatrixPosition(this.matrixWorld);var n=pp.distanceTo(dp)/t.zoom;e[0].object.visible=!0;var r,i;for(r=1,i=e.length;r=e[r].distance;r++)e[r-1].object.visible=!1,e[r].object.visible=!0;for(this._currentLevel=r-1;ro)){h.applyMatrix4(this.matrixWorld);var _=t.ray.origin.distanceTo(h);_t.far||e.push({"distance":_,"point":l.clone().applyMatrix4(this.matrixWorld),"index":v,"face":null,"faceIndex":null,"object":this})}}else for(var w=0,M=f.length/3-1;wo)){h.applyMatrix4(this.matrixWorld);var T=t.ray.origin.distanceTo(h);Tt.far||e.push({"distance":T,"point":l.clone().applyMatrix4(this.matrixWorld),"index":w,"face":null,"faceIndex":null,"object":this})}}}else if(n.isGeometry)for(var E=n.vertices,A=E.length,L=0;Lo)){h.applyMatrix4(this.matrixWorld);var P=t.ray.origin.distanceTo(h);Pt.far||e.push({"distance":P,"point":l.clone().applyMatrix4(this.matrixWorld),"index":L,"face":null,"faceIndex":null,"object":this})}}}},"updateMorphTargets":function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});var Tp=new Tl,Ep=new Tl;en.prototype=Object.assign(Object.create(tn.prototype),{"constructor":en,"isLineSegments":!0,"computeLineDistances":function(){var t=this.geometry;if(t.isBufferGeometry)if(null===t.index){for(var e=t.attributes.position,n=[],r=0,i=e.count;r0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),sn.prototype=Object.assign(Object.create(n.prototype),{"constructor":sn,"isVideoTexture":!0,"update":function(){var t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),cn.prototype=Object.create(n.prototype),cn.prototype.constructor=cn,cn.prototype.isCompressedTexture=!0,ln.prototype=Object.create(n.prototype),ln.prototype.constructor=ln,ln.prototype.isCanvasTexture=!0,hn.prototype=Object.create(n.prototype),hn.prototype.constructor=hn,hn.prototype.isDepthTexture=!0,un.prototype=Object.create(S.prototype),un.prototype.constructor=un,pn.prototype=Object.create(L.prototype),pn.prototype.constructor=pn,dn.prototype=Object.create(S.prototype),dn.prototype.constructor=dn,fn.prototype=Object.create(L.prototype),fn.prototype.constructor=fn,mn.prototype=Object.create(S.prototype),mn.prototype.constructor=mn,vn.prototype=Object.create(L.prototype),vn.prototype.constructor=vn,gn.prototype=Object.create(mn.prototype),gn.prototype.constructor=gn,yn.prototype=Object.create(L.prototype),yn.prototype.constructor=yn,xn.prototype=Object.create(mn.prototype),xn.prototype.constructor=xn,bn.prototype=Object.create(L.prototype),bn.prototype.constructor=bn,_n.prototype=Object.create(mn.prototype),_n.prototype.constructor=_n,wn.prototype=Object.create(L.prototype),wn.prototype.constructor=wn,Mn.prototype=Object.create(mn.prototype),Mn.prototype.constructor=Mn,Sn.prototype=Object.create(L.prototype),Sn.prototype.constructor=Sn,Tn.prototype=Object.create(S.prototype),Tn.prototype.constructor=Tn,Tn.prototype.toJSON=function(){var t=S.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t},En.prototype=Object.create(L.prototype),En.prototype.constructor=En,An.prototype=Object.create(S.prototype),An.prototype.constructor=An,Ln.prototype=Object.create(L.prototype),Ln.prototype.constructor=Ln,Rn.prototype=Object.create(S.prototype),Rn.prototype.constructor=Rn;var Cp={"triangulate":function(t,e,n){n=n||2;var r=e&&e.length,i=r?e[0]*n:t.length,a=Pn(t,0,i,n,!0),o=[];if(!a||a.next===a.prev)return o;var s,c,l,h,u,p,d;if(r&&(a=zn(t,e,a,n)),t.length>80*n){s=l=t[0],c=h=t[1];for(var f=n;fl&&(l=u),p>h&&(h=p);d=Math.max(l-s,h-c),d=0!==d?1/d:0}return On(a,o,n,s,c,d),o}},Op={"area":function(t){for(var e=t.length,n=0,r=e-1,i=0;i=r)){h.push(c.times[p]);for(var f=0;fa.tracks[v].times[0]&&(m=a.tracks[v].times[0]);for(var g=0;g=r.times[u]){var m=u*c+s,v=m+c-s;p=Bp.arraySlice(r.values,m,v)}else{var g=r.createInterpolant(),y=s,x=c-s;g.evaluate(a),p=Bp.arraySlice(g.resultBuffer,y,x)}if("quaternion"===i){(new Ml).fromArray(p).normalize().conjugate().toArray(p)}for(var b=o.times.length,_=0;_=i)break t;var s=e[1];t=i)break e}a=n,n=0}}for(;n>>1;te;)--a;if(++a,0!==i||a!==r){i>=a&&(a=Math.max(a,1),i=a-1);var o=this.getValueSize();this.times=Bp.arraySlice(n,i,a),this.values=Bp.arraySlice(this.values,i*o,a*o)}return this},"validate":function(){var t=!0,e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);var n=this.times,r=this.values,i=n.length;0===i&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);for(var a=null,o=0;o!==i;o++){var s=n[o];if("number"==typeof s&&isNaN(s)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,s),t=!1;break}if(null!==a&&a>s){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,s,a),t=!1;break}a=s}if(void 0!==r&&Bp.isTypedArray(r))for(var c=0,l=r.length;c!==l;++c){var h=r[c];if(isNaN(h)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,c,h),t=!1;break}}return t},"optimize":function(){for(var t=Bp.arraySlice(this.times),e=Bp.arraySlice(this.values),n=this.getValueSize(),r=2302===this.getInterpolation(),i=t.length-1,a=1,o=1;o0){t[a]=t[i];for(var g=i*n,y=a*n,x=0;x!==n;++x)e[y+x]=e[g+x];++a}return a!==t.length?(this.times=Bp.arraySlice(t,0,a),this.values=Bp.arraySlice(e,0,a*n)):(this.times=t,this.values=e),this},"clone":function(){var t=Bp.arraySlice(this.times,0),e=Bp.arraySlice(this.values,0),n=this.constructor,r=new n(this.name,t,e);return r.createInterpolant=this.createInterpolant,r}}),Wr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Wr,"ValueTypeName":"bool","ValueBufferType":Array,"DefaultInterpolation":2300,"InterpolantFactoryMethodLinear":void 0,"InterpolantFactoryMethodSmooth":void 0}), +qr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":qr,"ValueTypeName":"color"}),Xr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Xr,"ValueTypeName":"number"}),Yr.prototype=Object.assign(Object.create(Ur.prototype),{"constructor":Yr,"interpolate_":function(t,e,n,r){for(var i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=(n-e)/(r-e),c=t*o,l=c+o;c!==l;c+=4)Ml.slerpFlat(i,0,a,c-o,a,c,s);return i}}),Zr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Zr,"ValueTypeName":"quaternion","DefaultInterpolation":2301,"InterpolantFactoryMethodLinear":function(t){return new Yr(this.times,this.values,this.getValueSize(),t)},"InterpolantFactoryMethodSmooth":void 0}),Jr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Jr,"ValueTypeName":"string","ValueBufferType":Array,"DefaultInterpolation":2300,"InterpolantFactoryMethodLinear":void 0,"InterpolantFactoryMethodSmooth":void 0}),Qr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Qr,"ValueTypeName":"vector"}),Object.assign(Kr,{"parse":function(t){for(var e=[],n=t.tracks,r=1/(t.fps||1),i=0,a=n.length;i!==a;++i)e.push(ti(n[i]).scale(r));return new Kr(t.name,t.duration,e,t.blendMode)},"toJSON":function(t){for(var e=[],n=t.tracks,r={"name":t.name,"duration":t.duration,"tracks":e,"uuid":t.uuid,"blendMode":t.blendMode},i=0,a=n.length;i!==a;++i)e.push(jr.toJSON(n[i]));return r},"CreateFromMorphTargetSequence":function(t,e,n,r){for(var i=e.length,a=[],o=0;o1){var l=c[1],h=r[l];h||(r[l]=h=[]),h.push(s)}}var u=[];for(var p in r)u.push(Kr.CreateFromMorphTargetSequence(p,r[p],e,n));return u},"parseAnimation":function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var n=function(t,e,n,r,i){if(0!==n.length){var a=[],o=[];Bp.flattenJSON(n,a,o,r),0!==a.length&&i.push(new t(e,a,o))}},r=[],i=t.name||"default",a=t.fps||30,o=t.blendMode,s=t.length||-1,c=t.hierarchy||[],l=0;l0||0===t.search(/^data\:image\/jpeg/);a.format=r?Ys:Zs,a.needsUpdate=!0,void 0!==e&&e(a)},r,i),a}}),Object.assign(hi.prototype,{"getPoint":function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},"getPointAt":function(t,e){var n=this.getUtoTmapping(t);return this.getPoint(n,e)},"getPoints":function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},"getSpacedPoints":function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},"getLength":function(){var t=this.getLengths();return t[t.length-1]},"getLengths":function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e,n=[],r=this.getPoint(0),i=0;n.push(0);for(var a=1;a<=t;a++)e=this.getPoint(a/t),i+=e.distanceTo(r),n.push(i),r=e;return this.cacheArcLengths=n,n},"updateArcLengths":function(){this.needsUpdate=!0,this.getLengths()},"getUtoTmapping":function(t,e){var n,r=this.getLengths(),i=0,a=r.length;n=e||t*r[a-1];for(var o,s=0,c=a-1;s<=c;)if(i=Math.floor(s+(c-s)/2),(o=r[i]-n)<0)s=i+1;else{if(!(o>0)){c=i;break}c=i-1}if(i=c,r[i]===n)return i/(a-1);var l=r[i];return(i+(n-l)/(r[i+1]-l))/(a-1)},"getTangent":function(t,e){var n=t-1e-4,r=t+1e-4;n<0&&(n=0),r>1&&(r=1);var i=this.getPoint(n),a=this.getPoint(r),o=e||(i.isVector2?new ml:new Tl);return o.copy(a).sub(i).normalize(),o},"getTangentAt":function(t,e){var n=this.getUtoTmapping(t);return this.getTangent(n,e)},"computeFrenetFrames":function(t,e){for(var n=new Tl,r=[],i=[],a=[],o=new Tl,s=new Kl,c=0;c<=t;c++){var l=c/t;r[c]=this.getTangentAt(l,new Tl),r[c].normalize()}i[0]=new Tl,a[0]=new Tl;var h=Number.MAX_VALUE,u=Math.abs(r[0].x),p=Math.abs(r[0].y),d=Math.abs(r[0].z);u<=h&&(h=u,n.set(1,0,0)),p<=h&&(h=p,n.set(0,1,0)),d<=h&&n.set(0,0,1),o.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],o),a[0].crossVectors(r[0],i[0]);for(var f=1;f<=t;f++){if(i[f]=i[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(r[f-1],r[f]),o.length()>Number.EPSILON){o.normalize();var m=Math.acos(fl.clamp(r[f-1].dot(r[f]),-1,1));i[f].applyMatrix4(s.makeRotationAxis(o,m))}a[f].crossVectors(r[f],i[f])}if(!0===e){var v=Math.acos(fl.clamp(i[0].dot(i[t]),-1,1));v/=t,r[0].dot(o.crossVectors(i[0],i[t]))>0&&(v=-v);for(var g=1;g<=t;g++)i[g].applyMatrix4(s.makeRotationAxis(r[g],v*g)),a[g].crossVectors(r[g],i[g])}return{"tangents":r,"normals":i,"binormals":a}},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},"toJSON":function(){var t={"metadata":{"version":4.5,"type":"Curve","generator":"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},"fromJSON":function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),ui.prototype=Object.create(hi.prototype),ui.prototype.constructor=ui,ui.prototype.isEllipseCurve=!0,ui.prototype.getPoint=function(t,e){for(var n=e||new ml,r=2*Math.PI,i=this.aEndAngle-this.aStartAngle,a=Math.abs(i)r;)i-=r;i0?0:(Math.floor(Math.abs(o)/i)+1)*i:0===s&&o===i-1&&(o=i-2,s=1);var c,l;this.closed||o>0?c=r[(o-1)%i]:(Up.subVectors(r[0],r[1]).add(r[0]),c=Up);var h=r[o%i],u=r[(o+1)%i];if(this.closed||o+2r.length-2?r.length-1:a+1],h=r[a>r.length-3?r.length-1:a+2];return n.set(mi(o,s.x,c.x,l.x,h.x),mi(o,s.y,c.y,l.y,h.y)),n},Ci.prototype.copy=function(t){hi.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e=e){var i=n[r]-e,a=this.curves[r],o=a.getLength(),s=0===o?0:1-i/o;return a.getPointAt(s)}r++}return null},"getLength":function(){var t=this.getCurveLengths();return t[t.length-1]},"updateArcLengths":function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},"getCurveLengths":function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,r=this.curves.length;n1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},"copy":function(t){hi.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e0){var l=c.getPoint(0);l.equals(this.currentPoint)||this.lineTo(l.x,l.y)}this.curves.push(c);var h=c.getPoint(1);return this.currentPoint.copy(h),this},"copy":function(t){return Oi.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},"toJSON":function(){var t=Oi.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},"fromJSON":function(t){return Oi.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),Di.prototype=Object.assign(Object.create(Ii.prototype),{"constructor":Di,"getPointsHoles":function(t){for(var e=[],n=0,r=this.holes.length;n0:r.vertexColors=t.vertexColors),void 0!==t.uniforms)for(var i in t.uniforms){var a=t.uniforms[i];switch(r.uniforms[i]={},a.type){case"t":r.uniforms[i].value=e(a.value);break;case"c":r.uniforms[i].value=(new kh).setHex(a.value);break;case"v2":r.uniforms[i].value=(new ml).fromArray(a.value);break;case"v3":r.uniforms[i].value=(new Tl).fromArray(a.value);break;case"v4":r.uniforms[i].value=(new _l).fromArray(a.value);break;case"m3":r.uniforms[i].value=(new gl).fromArray(a.value);break;case"m4":r.uniforms[i].value=(new Kl).fromArray(a.value);break;default:r.uniforms[i].value=a.value}}if(void 0!==t.defines&&(r.defines=t.defines),void 0!==t.vertexShader&&(r.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(r.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(var o in t.extensions)r.extensions[o]=t.extensions[o];if(void 0!==t.shading&&(r.flatShading=1===t.shading),void 0!==t.size&&(r.size=t.size),void 0!==t.sizeAttenuation&&(r.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(r.map=e(t.map)),void 0!==t.matcap&&(r.matcap=e(t.matcap)),void 0!==t.alphaMap&&(r.alphaMap=e(t.alphaMap)),void 0!==t.bumpMap&&(r.bumpMap=e(t.bumpMap)),void 0!==t.bumpScale&&(r.bumpScale=t.bumpScale),void 0!==t.normalMap&&(r.normalMap=e(t.normalMap)),void 0!==t.normalMapType&&(r.normalMapType=t.normalMapType),void 0!==t.normalScale){var s=t.normalScale;!1===Array.isArray(s)&&(s=[s,s]),r.normalScale=(new ml).fromArray(s)}return void 0!==t.displacementMap&&(r.displacementMap=e(t.displacementMap)),void 0!==t.displacementScale&&(r.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(r.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(r.roughnessMap=e(t.roughnessMap)),void 0!==t.metalnessMap&&(r.metalnessMap=e(t.metalnessMap)),void 0!==t.emissiveMap&&(r.emissiveMap=e(t.emissiveMap)),void 0!==t.emissiveIntensity&&(r.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(r.specularMap=e(t.specularMap)),void 0!==t.envMap&&(r.envMap=e(t.envMap)),void 0!==t.envMapIntensity&&(r.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(r.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(r.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(r.lightMap=e(t.lightMap)),void 0!==t.lightMapIntensity&&(r.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(r.aoMap=e(t.aoMap)),void 0!==t.aoMapIntensity&&(r.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(r.gradientMap=e(t.gradientMap)),void 0!==t.clearcoatMap&&(r.clearcoatMap=e(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=e(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(r.clearcoatNormalMap=e(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(r.clearcoatNormalScale=(new ml).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(r.transmission=t.transmission),void 0!==t.transmissionMap&&(r.transmissionMap=e(t.transmissionMap)),r},"setTextures":function(t){return this.textures=t,this}});var qp={"decodeText":function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);for(var e="",n=0,r=t.length;n0){var o=new ei(e);r=new oi(o),r.setCrossOrigin(this.crossOrigin);for(var s=0,c=t.length;s1){for(var g=!1,y=[],x=0,b=p.length;xNumber.EPSILON){if(l<0&&(o=e[a],c=-c,s=e[i],l=-l),t.ys.y)continue;if(t.y===o.y){if(t.x===o.x)return!0}else{var h=l*(t.x-o.x)-c*(t.y-o.y);if(0===h)return!0;if(h<0)continue;r=!r}}else{if(t.y!==o.y)continue;if(s.x<=t.x&&t.x<=o.x||o.x<=t.x&&t.x<=s.x)return!0}}return r})(T.p,p[A].p)&&(_!==A&&y.push({"froms":_,"tos":A,"hole":S}),E?(E=!1,u[A].push(T)):g=!0);E&&u[_].push(T)}y.length>0&&(g||(d=u))}for(var L,R=0,P=p.length;R0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,r,this._addIndex*e,1,e);for(var c=e,l=e+e;c!==l;++c)if(n[c]!==n[c+e]){o.setValue(n,r);break}},"saveOriginalState":function(){var t=this.binding,e=this.buffer,n=this.valueSize,r=n*this._origIndex;t.getValue(e,r);for(var i=n,a=r;i!==a;++i)e[i]=e[r+i%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},"restoreOriginalState":function(){var t=3*this.valueSize;this.binding.setValue(this.buffer,t)},"_setAdditiveIdentityNumeric":function(){for(var t=this._addIndex*this.valueSize,e=t+this.valueSize,n=t;n=.5)for(var a=0;a!==i;++a)t[e+a]=t[n+a]},"_slerp":function(t,e,n,r){Ml.slerpFlat(t,e,t,e,t,n,r)},"_slerpAdditive":function(t,e,n,r,i){var a=this._workIndex*i;Ml.multiplyQuaternionsFlat(t,a,t,e,t,n),Ml.slerpFlat(t,e,t,e,t,a,r)},"_lerp":function(t,e,n,r,i){for(var a=1-r,o=0;o!==i;++o){var s=e+o;t[s]=t[s]*a+t[n+o]*r}},"_lerpAdditive":function(t,e,n,r,i){for(var a=0;a!==i;++a){var o=e+a;t[o]=t[o]+t[n+a]*r}}});var ud="\\[\\]\\.:\\/",pd=new RegExp("["+ud+"]","g"),dd="[^"+ud+"]",fd="[^"+ud.replace("\\.","")+"]",md=/((?:WC+[\/:])*)/.source.replace("WC",dd),vd=/(WCOD+)?/.source.replace("WCOD",fd),gd=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",dd),yd=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",dd),xd=new RegExp("^"+md+vd+gd+yd+"$"),bd=["material","materials","bones"];Object.assign(da.prototype,{"getValue":function(t,e){this.bind();var n=this._targetGroup.nCachedObjects_,r=this._bindings[n];void 0!==r&&r.getValue(t,e)},"setValue":function(t,e){for(var n=this._bindings,r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(t,e)},"bind":function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},"unbind":function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(fa,{"Composite":da,"create":function(t,e,n){return t&&t.isAnimationObjectGroup?new fa.Composite(t,e,n):new fa(t,e,n)},"sanitizeNodeName":function(t){return t.replace(/\s/g,"_").replace(pd,"")},"parseTrackName":function(t){var e=xd.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);var n={"nodeName":e[2],"objectName":e[3],"objectIndex":e[4],"propertyName":e[5],"propertyIndex":e[6]},r=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==r&&-1!==r){var i=n.nodeName.substring(r+1);-1!==bd.indexOf(i)&&(n.nodeName=n.nodeName.substring(0,r),n.objectName=i)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},"findNode":function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){var n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){var r=function t(n){for(var r=0;r=i){var h=i++,u=t[h];e[u.uuid]=l,t[l]=u,e[c]=h,t[h]=s;for(var p=0,d=r;p!==d;++p){var f=n[p],m=f[h],v=f[l];f[l]=m,f[h]=v}}}this.nCachedObjects_=i},"uncache":function(){for(var t=this._objects,e=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_,a=t.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],l=c.uuid,h=e[l];if(void 0!==h)if(delete e[l],h0){var c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case 2501:for(var h=0,u=c.length;h!==u;++h)c[h].evaluate(o),l[h].accumulateAdditive(s);break;case Xc:default:for(var p=0,d=c.length;p!==d;++p)c[p].evaluate(o),l[p].accumulate(r,s)}}},_d.prototype._updateWeight=function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var r=n.evaluate(t)[0];e*=r,t>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_d.prototype._updateTimeScale=function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},_d.prototype._updateTime=function(t){var e=this._clip.duration,n=this.loop,r=this.time+t,i=this._loopCount,a=2202===n;if(0===t)return-1===i?r:a&&1==(1&i)?e-r:r;if(2200===n){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(r>=e)r=e;else{if(!(r<0)){this.time=r;break t}r=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({"type":"finished","action":this,"direction":t<0?-1:1})}}else{if(-1===i&&(t>=0?(i=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),r>=e||r<0){var o=Math.floor(r/e);r-=e*o,i+=Math.abs(o);var s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,r=t>0?e:0,this.time=r,this._mixer.dispatchEvent({"type":"finished","action":this,"direction":t>0?1:-1});else{if(1===s){var c=t<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=i,this.time=r,this._mixer.dispatchEvent({"type":"loop","action":this,"loopDelta":o})}}else this.time=r;if(a&&1==(1&i))return e-r}return r},_d.prototype._setEndings=function(t,e,n){var r=this._interpolantSettings;n?(r.endingStart=2401,r.endingEnd=2401):(r.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,r.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)},_d.prototype._scheduleFading=function(t,e,n){var r=this._mixer,i=r.time,a=this._weightInterpolant;null===a&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=i,s[0]=e,o[1]=i+t,s[1]=n,this},va.prototype=Object.assign(Object.create(e.prototype),{"constructor":va,"_bindAction":function(t,e){var n=t._localRoot||this._root,r=t._clip.tracks,i=r.length,a=t._propertyBindings,o=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,l=c[s];void 0===l&&(l={},c[s]=l);for(var h=0;h!==i;++h){var u=r[h],p=u.name,d=l[p];if(void 0!==d)a[h]=d;else{if(void 0!==(d=a[h])){null===d._cacheIndex&&(++d.referenceCount,this._addInactiveBinding(d,s,p));continue}var f=e&&e._propertyBindings[h].binding.parsedPath;d=new pa(fa.create(n,p,f),u.ValueTypeName,u.getValueSize()),++d.referenceCount,this._addInactiveBinding(d,s,p),a[h]=d}o[h].resultBuffer=d.buffer}},"_activateAction":function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,r=this._actionsByClip[n];this._bindAction(t,r&&r.knownActions[0]),this._addInactiveAction(t,n,e)}for(var i=t._propertyBindings,a=0,o=i.length;a!==o;++a){var s=i[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},"_deactivateAction":function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,r=e.length;n!==r;++n){var i=e[n];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}},"_initMemoryManager":function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={"actions":{get"total"(){return t._actions.length},get"inUse"(){return t._nActiveActions}},"bindings":{get"total"(){return t._bindings.length},get"inUse"(){return t._nActiveBindings}},"controlInterpolants":{get"total"(){return t._controlInterpolants.length},get"inUse"(){return t._nActiveControlInterpolants}}}},"_isActiveAction":function(t){var e=t._cacheIndex;return null!==e&&e=0;--n)t[n].stop();return this},"update":function(t){t*=this.timeScale;for(var e=this._actions,n=this._nActiveActions,r=this.time+=t,i=Math.sign(t),a=this._accuIndex^=1,o=0;o!==n;++o){e[o]._update(r,t,i,a)}for(var s=this._bindings,c=this._nActiveBindings,l=0;l!==c;++l)s[l].apply(a);return this},"setTime":function(t){this.time=0;for(var e=0;ethis.max.x||t.ythis.max.y)},Ed.prototype.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},Ed.prototype.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new ml),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},Ed.prototype.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},Ed.prototype.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new ml),e.copy(t).clamp(this.min,this.max)},Ed.prototype.distanceToPoint=function(t){return Td.copy(t).clamp(this.min,this.max).sub(t).length()},Ed.prototype.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this},Ed.prototype.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},Ed.prototype.translate=function(t){return this.min.add(t),this.max.add(t),this},Ed.prototype.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)};var Ad=new Tl,Ld=new Tl,Rd=function(t,e){this.start=void 0!==t?t:new Tl,this.end=void 0!==e?e:new Tl};Rd.prototype.set=function(t,e){return this.start.copy(t),this.end.copy(e),this},Rd.prototype.clone=function(){return(new this.constructor).copy(this)},Rd.prototype.copy=function(t){return this.start.copy(t.start),this.end.copy(t.end),this},Rd.prototype.getCenter=function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Tl),t.addVectors(this.start,this.end).multiplyScalar(.5)},Rd.prototype.delta=function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Tl),t.subVectors(this.end,this.start)},Rd.prototype.distanceSq=function(){return this.start.distanceToSquared(this.end)},Rd.prototype.distance=function(){return this.start.distanceTo(this.end)},Rd.prototype.at=function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Tl),this.delta(e).multiplyScalar(t).add(this.start)},Rd.prototype.closestPointToPointParameter=function(t,e){Ad.subVectors(t,this.start),Ld.subVectors(this.end,this.start);var n=Ld.dot(Ld),r=Ld.dot(Ad),i=r/n;return e&&(i=fl.clamp(i,0,1)),i},Rd.prototype.closestPointToPoint=function(t,e,n){var r=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Tl),this.delta(n).multiplyScalar(r).add(this.start)},Rd.prototype.applyMatrix4=function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},Rd.prototype.equals=function(t){return t.start.equals(this.start)&&t.end.equals(this.end)},wa.prototype=Object.create(s.prototype),wa.prototype.constructor=wa,wa.prototype.isImmediateRenderObject=!0;var Pd=new Tl;Ma.prototype=Object.create(s.prototype),Ma.prototype.constructor=Ma,Ma.prototype.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},Ma.prototype.update=function(){this.light.updateMatrixWorld();var t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Pd.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Pd),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Cd=new Tl,Od=new Kl,Id=new Kl;Sa.prototype=Object.create(en.prototype),Sa.prototype.constructor=Sa,Sa.prototype.updateMatrixWorld=function(t){var e=this.bones,n=this.geometry,r=n.getAttribute("position");Id.getInverse(this.root.matrixWorld);for(var i=0,a=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Wd.set(t.z,0,-t.x).normalize();var e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Wd,e)}},Ba.prototype.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},Ba.prototype.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},Ba.prototype.copy=function(t){return s.prototype.copy.call(this,t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this},za.prototype=Object.create(en.prototype),za.prototype.constructor=za;var qd=4,Xd=8,Yd=Math.pow(2,Xd),Zd=[.125,.215,.35,.446,.526,.582],Jd=Xd-qd+1+Zd.length,Qd={};Qd[Yc]=0,Qd[Zc]=1,Qd[Qc]=2,Qd[$c]=3,Qd[tl]=4,Qd[el]=5,Qd[Jc]=6;var Kd=new ki,$d=function(){for(var t=[],e=[],n=[],r=Xd,i=0;iXd-qd?o=Zd[i-Xd+qd-1]:0==i&&(o=0),n.push(o);for(var s=1/(a-1),c=-s/2,l=1+s/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36),m=0;m<6;m++){var v=m%3*2/3-1,g=m>2?0:-1,y=[v,g,0,v+2/3,g,0,v+2/3,g+1,0,v,g,0,v+2/3,g+1,0,v,g+1,0];u.set(y,18*m),p.set(h,12*m);var x=[m,m,m,m,m,m];f.set(x,6*m)}var b=new S;b.setAttribute("position",new d(u,3)),b.setAttribute("uv",new d(p,2)),b.setAttribute("faceIndex",new d(f,1)),t.push(b),r>qd&&r--}return{"_lodPlanes":t,"_sizeLods":e,"_sigmas":n}}(),tf=$d._lodPlanes,ef=$d._sizeLods,nf=$d._sigmas,rf=null,af=(1+Math.sqrt(5))/2,of=1/af,sf=[new Tl(1,1,1),new Tl(-1,1,1),new Tl(1,1,-1),new Tl(-1,1,-1),new Tl(0,af,of),new Tl(0,af,-of),new Tl(of,0,af),new Tl(-of,0,af),new Tl(af,of,0),new Tl(-af,of,0)],cf=function(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=Ha(20),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)};cf.prototype.fromScene=function(t,e,n,r){void 0===e&&(e=0),void 0===n&&(n=.1),void 0===r&&(r=100),rf=this._renderer.getRenderTarget();var i=this._allocateTargets();return this._sceneToCubeUV(t,n,r,i),e>0&&this._blur(i,0,0,e),this._applyPMREM(i),this._cleanup(i),i},cf.prototype.fromEquirectangular=function(t){return this._fromTexture(t)},cf.prototype.fromCubemap=function(t){return this._fromTexture(t)},cf.prototype.compileCubemapShader=function(){null===this._cubemapShader&&(this._cubemapShader=Va(),this._compileMaterial(this._cubemapShader))},cf.prototype.compileEquirectangularShader=function(){null===this._equirectShader&&(this._equirectShader=ka(),this._compileMaterial(this._equirectShader))},cf.prototype.dispose=function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(var t=0;t2?Yd:0,Yd,Yd),s.setRenderTarget(r),s.render(t,i)}s.toneMapping=l,s.outputEncoding=c,s.setClearColor(h,u)},cf.prototype._textureToCubeUV=function(t,e){var n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Va()):null==this._equirectShader&&(this._equirectShader=ka());var r=t.isCubeTexture?this._cubemapShader:this._equirectShader,i=new T(tf[0],r),a=r.uniforms;a["envMap"].value=t,t.isCubeTexture||a["texelSize"].value.set(1/t.image.width,1/t.image.height),a["inputEncoding"].value=Qd[t.encoding],a["outputEncoding"].value=Qd[e.texture.encoding],Ua(e,0,0,3*Yd,2*Yd),n.setRenderTarget(e),n.render(i,Kd)},cf.prototype._applyPMREM=function(t){var e=this._renderer,n=e.autoClear;e.autoClear=!1;for(var r=1;r20&&console.warn("sigmaRadians, "+i+", is too large and will clip, as it requested "+f+" samples when the maximum is set to 20");for(var m=[],v=0,g=0;g<20;++g){var y=g/d,x=Math.exp(-y*y/2);m.push(x),0==g?v+=x:gXd-qd?r-Xd+qd:0),3*_,2*_),s.setRenderTarget(e),s.render(l,Kd)};hi.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(hi.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Oi.prototype,{"createPointsGeometry":function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getPoints(t);return this.createGeometry(e)},"createSpacedPointsGeometry":function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getSpacedPoints(t);return this.createGeometry(e)},"createGeometry":function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var e=new L,n=0,r=t.length;n0?1:+x; + + }; + + } + + if('name'in Function.prototype===false){ + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name + + Object.defineProperty(Function.prototype,'name',{ + + get:function get(){ + + return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]; + + }}); + + + + } + + if(Object.assign===undefined){ + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign + + Object.assign=function(target){ + + if(target===undefined||target===null){ + + throw new TypeError('Cannot convert undefined or null to object'); + + } + + var output=Object(target); + + for(var index=1;index>8&0xff]+_lut[d0>>16&0xff]+_lut[d0>>24&0xff]+'-'+ + _lut[d1&0xff]+_lut[d1>>8&0xff]+'-'+_lut[d1>>16&0x0f|0x40]+_lut[d1>>24&0xff]+'-'+ + _lut[d2&0x3f|0x80]+_lut[d2>>8&0xff]+'-'+_lut[d2>>16&0xff]+_lut[d2>>24&0xff]+ + _lut[d3&0xff]+_lut[d3>>8&0xff]+_lut[d3>>16&0xff]+_lut[d3>>24&0xff]; + + // .toUpperCase() here flattens concatenated strings to save heap memory space. + return uuid.toUpperCase(); + + }, + + clamp:function clamp(value,min,max){ + + return Math.max(min,Math.min(max,value)); + + }, + + // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + + euclideanModulo:function euclideanModulo(n,m){ + + return(n%m+m)%m; + + }, + + // Linear mapping from range to range + + mapLinear:function mapLinear(x,a1,a2,b1,b2){ + + return b1+(x-a1)*(b2-b1)/(a2-a1); + + }, + + // https://en.wikipedia.org/wiki/Linear_interpolation + + lerp:function lerp(x,y,t){ + + return(1-t)*x+t*y; + + }, + + // http://en.wikipedia.org/wiki/Smoothstep + + smoothstep:function smoothstep(x,min,max){ + + if(x<=min){return 0;} + if(x>=max){return 1;} + + x=(x-min)/(max-min); + + return x*x*(3-2*x); + + }, + + smootherstep:function smootherstep(x,min,max){ + + if(x<=min){return 0;} + if(x>=max){return 1;} + + x=(x-min)/(max-min); + + return x*x*x*(x*(x*6-15)+10); + + }, + + // Random integer from interval + + randInt:function randInt(low,high){ + + return low+Math.floor(Math.random()*(high-low+1)); + + }, + + // Random float from interval + + randFloat:function randFloat(low,high){ + + return low+Math.random()*(high-low); + + }, + + // Random float from <-range/2, range/2> interval + + randFloatSpread:function randFloatSpread(range){ + + return range*(0.5-Math.random()); + + }, + + // Deterministic pseudo-random float in the interval [ 0, 1 ] + + seededRandom:function seededRandom(s){ + + if(s!==undefined){_seed=s%2147483647;} + + // Park-Miller algorithm + + _seed=_seed*16807%2147483647; + + return(_seed-1)/2147483646; + + }, + + degToRad:function degToRad(degrees){ + + return degrees*MathUtils.DEG2RAD; + + }, + + radToDeg:function radToDeg(radians){ + + return radians*MathUtils.RAD2DEG; + + }, + + isPowerOfTwo:function isPowerOfTwo(value){ + + return(value&value-1)===0&&value!==0; + + }, + + ceilPowerOfTwo:function ceilPowerOfTwo(value){ + + return Math.pow(2,Math.ceil(Math.log(value)/Math.LN2)); + + }, + + floorPowerOfTwo:function floorPowerOfTwo(value){ + + return Math.pow(2,Math.floor(Math.log(value)/Math.LN2)); + + }, + + setQuaternionFromProperEuler:function setQuaternionFromProperEuler(q,a,b,c,order){ + + // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles + + // rotations are applied to the axes in the order specified by 'order' + // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' + // angles are in radians + + var cos=Math.cos; + var sin=Math.sin; + + var c2=cos(b/2); + var s2=sin(b/2); + + var c13=cos((a+c)/2); + var s13=sin((a+c)/2); + + var c1_3=cos((a-c)/2); + var s1_3=sin((a-c)/2); + + var c3_1=cos((c-a)/2); + var s3_1=sin((c-a)/2); + + switch(order){ + + case'XYX': + q.set(c2*s13,s2*c1_3,s2*s1_3,c2*c13); + break; + + case'YZY': + q.set(s2*s1_3,c2*s13,s2*c1_3,c2*c13); + break; + + case'ZXZ': + q.set(s2*c1_3,s2*s1_3,c2*s13,c2*c13); + break; + + case'XZX': + q.set(c2*s13,s2*s3_1,s2*c3_1,c2*c13); + break; + + case'YXY': + q.set(s2*c3_1,c2*s13,s2*s3_1,c2*c13); + break; + + case'ZYZ': + q.set(s2*s3_1,s2*c3_1,c2*s13,c2*c13); + break; + + default: + console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: '+order);} + + + + }}; + + + + var Vector2=function Vector2(x,y){ + if(x===void 0)x=0; + if(y===void 0)y=0; + + + Object.defineProperty(this,'isVector2',{value:true}); + + this.x=x; + this.y=y; + + }; + + var prototypeAccessors={width:{configurable:true},height:{configurable:true}}; + + prototypeAccessors.width.get=function(){ + + return this.x; + + }; + + prototypeAccessors.width.set=function(value){ + + this.x=value; + + }; + + prototypeAccessors.height.get=function(){ + + return this.y; + + }; + + prototypeAccessors.height.set=function(value){ + + this.y=value; + + }; + + Vector2.prototype.set=function set(x,y){ + + this.x=x; + this.y=y; + + return this; + + }; + + Vector2.prototype.setScalar=function setScalar(scalar){ + + this.x=scalar; + this.y=scalar; + + return this; + + }; + + Vector2.prototype.setX=function setX(x){ + + this.x=x; + + return this; + + }; + + Vector2.prototype.setY=function setY(y){ + + this.y=y; + + return this; + + }; + + Vector2.prototype.setComponent=function setComponent(index,value){ + + switch(index){ + + case 0:this.x=value;break; + case 1:this.y=value;break; + default:throw new Error('index is out of range: '+index);} + + + + return this; + + }; + + Vector2.prototype.getComponent=function getComponent(index){ + + switch(index){ + + case 0:return this.x; + case 1:return this.y; + default:throw new Error('index is out of range: '+index);} + + + + }; + + Vector2.prototype.clone=function clone(){ + + return new this.constructor(this.x,this.y); + + }; + + Vector2.prototype.copy=function copy(v){ + + this.x=v.x; + this.y=v.y; + + return this; + + }; + + Vector2.prototype.add=function add(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); + return this.addVectors(v,w); + + } + + this.x+=v.x; + this.y+=v.y; + + return this; + + }; + + Vector2.prototype.addScalar=function addScalar(s){ + + this.x+=s; + this.y+=s; + + return this; + + }; + + Vector2.prototype.addVectors=function addVectors(a,b){ + + this.x=a.x+b.x; + this.y=a.y+b.y; + + return this; + + }; + + Vector2.prototype.addScaledVector=function addScaledVector(v,s){ + + this.x+=v.x*s; + this.y+=v.y*s; + + return this; + + }; + + Vector2.prototype.sub=function sub(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); + return this.subVectors(v,w); + + } + + this.x-=v.x; + this.y-=v.y; + + return this; + + }; + + Vector2.prototype.subScalar=function subScalar(s){ + + this.x-=s; + this.y-=s; + + return this; + + }; + + Vector2.prototype.subVectors=function subVectors(a,b){ + + this.x=a.x-b.x; + this.y=a.y-b.y; + + return this; + + }; + + Vector2.prototype.multiply=function multiply(v){ + + this.x*=v.x; + this.y*=v.y; + + return this; + + }; + + Vector2.prototype.multiplyScalar=function multiplyScalar(scalar){ + + this.x*=scalar; + this.y*=scalar; + + return this; + + }; + + Vector2.prototype.divide=function divide(v){ + + this.x/=v.x; + this.y/=v.y; + + return this; + + }; + + Vector2.prototype.divideScalar=function divideScalar(scalar){ + + return this.multiplyScalar(1/scalar); + + }; + + Vector2.prototype.applyMatrix3=function applyMatrix3(m){ + + var x=this.x,y=this.y; + var e=m.elements; + + this.x=e[0]*x+e[3]*y+e[6]; + this.y=e[1]*x+e[4]*y+e[7]; + + return this; + + }; + + Vector2.prototype.min=function min(v){ + + this.x=Math.min(this.x,v.x); + this.y=Math.min(this.y,v.y); + + return this; + + }; + + Vector2.prototype.max=function max(v){ + + this.x=Math.max(this.x,v.x); + this.y=Math.max(this.y,v.y); + + return this; + + }; + + Vector2.prototype.clamp=function clamp(min,max){ + + // assumes min < max, componentwise + + this.x=Math.max(min.x,Math.min(max.x,this.x)); + this.y=Math.max(min.y,Math.min(max.y,this.y)); + + return this; + + }; + + Vector2.prototype.clampScalar=function clampScalar(minVal,maxVal){ + + this.x=Math.max(minVal,Math.min(maxVal,this.x)); + this.y=Math.max(minVal,Math.min(maxVal,this.y)); + + return this; + + }; + + Vector2.prototype.clampLength=function clampLength(min,max){ + + var length=this.length(); + + return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length))); + + }; + + Vector2.prototype.floor=function floor(){ + + this.x=Math.floor(this.x); + this.y=Math.floor(this.y); + + return this; + + }; + + Vector2.prototype.ceil=function ceil(){ + + this.x=Math.ceil(this.x); + this.y=Math.ceil(this.y); + + return this; + + }; + + Vector2.prototype.round=function round(){ + + this.x=Math.round(this.x); + this.y=Math.round(this.y); + + return this; + + }; + + Vector2.prototype.roundToZero=function roundToZero(){ + + this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x); + this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y); + + return this; + + }; + + Vector2.prototype.negate=function negate(){ + + this.x=-this.x; + this.y=-this.y; + + return this; + + }; + + Vector2.prototype.dot=function dot(v){ + + return this.x*v.x+this.y*v.y; + + }; + + Vector2.prototype.cross=function cross(v){ + + return this.x*v.y-this.y*v.x; + + }; + + Vector2.prototype.lengthSq=function lengthSq(){ + + return this.x*this.x+this.y*this.y; + + }; + + Vector2.prototype.length=function length(){ + + return Math.sqrt(this.x*this.x+this.y*this.y); + + }; + + Vector2.prototype.manhattanLength=function manhattanLength(){ + + return Math.abs(this.x)+Math.abs(this.y); + + }; + + Vector2.prototype.normalize=function normalize(){ + + return this.divideScalar(this.length()||1); + + }; + + Vector2.prototype.angle=function angle(){ + + // computes the angle in radians with respect to the positive x-axis + + var angle=Math.atan2(-this.y,-this.x)+Math.PI; + + return angle; + + }; + + Vector2.prototype.distanceTo=function distanceTo(v){ + + return Math.sqrt(this.distanceToSquared(v)); + + }; + + Vector2.prototype.distanceToSquared=function distanceToSquared(v){ + + var dx=this.x-v.x,dy=this.y-v.y; + return dx*dx+dy*dy; + + }; + + Vector2.prototype.manhattanDistanceTo=function manhattanDistanceTo(v){ + + return Math.abs(this.x-v.x)+Math.abs(this.y-v.y); + + }; + + Vector2.prototype.setLength=function setLength(length){ + + return this.normalize().multiplyScalar(length); + + }; + + Vector2.prototype.lerp=function lerp(v,alpha){ + + this.x+=(v.x-this.x)*alpha; + this.y+=(v.y-this.y)*alpha; + + return this; + + }; + + Vector2.prototype.lerpVectors=function lerpVectors(v1,v2,alpha){ + + this.x=v1.x+(v2.x-v1.x)*alpha; + this.y=v1.y+(v2.y-v1.y)*alpha; + + return this; + + }; + + Vector2.prototype.equals=function equals(v){ + + return v.x===this.x&&v.y===this.y; + + }; + + Vector2.prototype.fromArray=function fromArray(array,offset){ + + if(offset===undefined){offset=0;} + + this.x=array[offset]; + this.y=array[offset+1]; + + return this; + + }; + + Vector2.prototype.toArray=function toArray(array,offset){ + + if(array===undefined){array=[];} + if(offset===undefined){offset=0;} + + array[offset]=this.x; + array[offset+1]=this.y; + + return array; + + }; + + Vector2.prototype.fromBufferAttribute=function fromBufferAttribute(attribute,index,offset){ + + if(offset!==undefined){ + + console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().'); + + } + + this.x=attribute.getX(index); + this.y=attribute.getY(index); + + return this; + + }; + + Vector2.prototype.rotateAround=function rotateAround(center,angle){ + + var c=Math.cos(angle),s=Math.sin(angle); + + var x=this.x-center.x; + var y=this.y-center.y; + + this.x=x*c-y*s+center.x; + this.y=x*s+y*c+center.y; + + return this; + + }; + + Vector2.prototype.random=function random(){ + + this.x=Math.random(); + this.y=Math.random(); + + return this; + + }; + + Object.defineProperties(Vector2.prototype,prototypeAccessors); + + var Matrix3=function Matrix3(){ + + Object.defineProperty(this,'isMatrix3',{value:true}); + + this.elements=[ + + 1,0,0, + 0,1,0, + 0,0,1]; + + + + if(arguments.length>0){ + + console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.'); + + } + + }; + + Matrix3.prototype.set=function set(n11,n12,n13,n21,n22,n23,n31,n32,n33){ + + var te=this.elements; + + te[0]=n11;te[1]=n21;te[2]=n31; + te[3]=n12;te[4]=n22;te[5]=n32; + te[6]=n13;te[7]=n23;te[8]=n33; + + return this; + + }; + + Matrix3.prototype.identity=function identity(){ + + this.set( + + 1,0,0, + 0,1,0, + 0,0,1); + + + + return this; + + }; + + Matrix3.prototype.clone=function clone(){ + + return new this.constructor().fromArray(this.elements); + + }; + + Matrix3.prototype.copy=function copy(m){ + + var te=this.elements; + var me=m.elements; + + te[0]=me[0];te[1]=me[1];te[2]=me[2]; + te[3]=me[3];te[4]=me[4];te[5]=me[5]; + te[6]=me[6];te[7]=me[7];te[8]=me[8]; + + return this; + + }; + + Matrix3.prototype.extractBasis=function extractBasis(xAxis,yAxis,zAxis){ + + xAxis.setFromMatrix3Column(this,0); + yAxis.setFromMatrix3Column(this,1); + zAxis.setFromMatrix3Column(this,2); + + return this; + + }; + + Matrix3.prototype.setFromMatrix4=function setFromMatrix4(m){ + + var me=m.elements; + + this.set( + + me[0],me[4],me[8], + me[1],me[5],me[9], + me[2],me[6],me[10]); + + + + return this; + + }; + + Matrix3.prototype.multiply=function multiply(m){ + + return this.multiplyMatrices(this,m); + + }; + + Matrix3.prototype.premultiply=function premultiply(m){ + + return this.multiplyMatrices(m,this); + + }; + + Matrix3.prototype.multiplyMatrices=function multiplyMatrices(a,b){ + + var ae=a.elements; + var be=b.elements; + var te=this.elements; + + var a11=ae[0],a12=ae[3],a13=ae[6]; + var a21=ae[1],a22=ae[4],a23=ae[7]; + var a31=ae[2],a32=ae[5],a33=ae[8]; + + var b11=be[0],b12=be[3],b13=be[6]; + var b21=be[1],b22=be[4],b23=be[7]; + var b31=be[2],b32=be[5],b33=be[8]; + + te[0]=a11*b11+a12*b21+a13*b31; + te[3]=a11*b12+a12*b22+a13*b32; + te[6]=a11*b13+a12*b23+a13*b33; + + te[1]=a21*b11+a22*b21+a23*b31; + te[4]=a21*b12+a22*b22+a23*b32; + te[7]=a21*b13+a22*b23+a23*b33; + + te[2]=a31*b11+a32*b21+a33*b31; + te[5]=a31*b12+a32*b22+a33*b32; + te[8]=a31*b13+a32*b23+a33*b33; + + return this; + + }; + + Matrix3.prototype.multiplyScalar=function multiplyScalar(s){ + + var te=this.elements; + + te[0]*=s;te[3]*=s;te[6]*=s; + te[1]*=s;te[4]*=s;te[7]*=s; + te[2]*=s;te[5]*=s;te[8]*=s; + + return this; + + }; + + Matrix3.prototype.determinant=function determinant(){ + + var te=this.elements; + + var a=te[0],b=te[1],c=te[2], + d=te[3],e=te[4],f=te[5], + g=te[6],h=te[7],i=te[8]; + + return a*e*i-a*f*h-b*d*i+b*f*g+c*d*h-c*e*g; + + }; + + Matrix3.prototype.getInverse=function getInverse(matrix,throwOnDegenerate){ + + if(throwOnDegenerate!==undefined){ + + console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate."); + + } + + var me=matrix.elements, + te=this.elements, + + n11=me[0],n21=me[1],n31=me[2], + n12=me[3],n22=me[4],n32=me[5], + n13=me[6],n23=me[7],n33=me[8], + + t11=n33*n22-n32*n23, + t12=n32*n13-n33*n12, + t13=n23*n12-n22*n13, + + det=n11*t11+n21*t12+n31*t13; + + if(det===0){return this.set(0,0,0,0,0,0,0,0,0);} + + var detInv=1/det; + + te[0]=t11*detInv; + te[1]=(n31*n23-n33*n21)*detInv; + te[2]=(n32*n21-n31*n22)*detInv; + + te[3]=t12*detInv; + te[4]=(n33*n11-n31*n13)*detInv; + te[5]=(n31*n12-n32*n11)*detInv; + + te[6]=t13*detInv; + te[7]=(n21*n13-n23*n11)*detInv; + te[8]=(n22*n11-n21*n12)*detInv; + + return this; + + }; + + Matrix3.prototype.transpose=function transpose(){ + + var tmp; + var m=this.elements; + + tmp=m[1];m[1]=m[3];m[3]=tmp; + tmp=m[2];m[2]=m[6];m[6]=tmp; + tmp=m[5];m[5]=m[7];m[7]=tmp; + + return this; + + }; + + Matrix3.prototype.getNormalMatrix=function getNormalMatrix(matrix4){ + + return this.setFromMatrix4(matrix4).getInverse(this).transpose(); + + }; + + Matrix3.prototype.transposeIntoArray=function transposeIntoArray(r){ + + var m=this.elements; + + r[0]=m[0]; + r[1]=m[3]; + r[2]=m[6]; + r[3]=m[1]; + r[4]=m[4]; + r[5]=m[7]; + r[6]=m[2]; + r[7]=m[5]; + r[8]=m[8]; + + return this; + + }; + + Matrix3.prototype.setUvTransform=function setUvTransform(tx,ty,sx,sy,rotation,cx,cy){ + + var c=Math.cos(rotation); + var s=Math.sin(rotation); + + this.set( + sx*c,sx*s,-sx*(c*cx+s*cy)+cx+tx, + -sy*s,sy*c,-sy*(-s*cx+c*cy)+cy+ty, + 0,0,1); + + + }; + + Matrix3.prototype.scale=function scale(sx,sy){ + + var te=this.elements; + + te[0]*=sx;te[3]*=sx;te[6]*=sx; + te[1]*=sy;te[4]*=sy;te[7]*=sy; + + return this; + + }; + + Matrix3.prototype.rotate=function rotate(theta){ + + var c=Math.cos(theta); + var s=Math.sin(theta); + + var te=this.elements; + + var a11=te[0],a12=te[3],a13=te[6]; + var a21=te[1],a22=te[4],a23=te[7]; + + te[0]=c*a11+s*a21; + te[3]=c*a12+s*a22; + te[6]=c*a13+s*a23; + + te[1]=-s*a11+c*a21; + te[4]=-s*a12+c*a22; + te[7]=-s*a13+c*a23; + + return this; + + }; + + Matrix3.prototype.translate=function translate(tx,ty){ + + var te=this.elements; + + te[0]+=tx*te[2];te[3]+=tx*te[5];te[6]+=tx*te[8]; + te[1]+=ty*te[2];te[4]+=ty*te[5];te[7]+=ty*te[8]; + + return this; + + }; + + Matrix3.prototype.equals=function equals(matrix){ + + var te=this.elements; + var me=matrix.elements; + + for(var i=0;i<9;i++){ + + if(te[i]!==me[i]){return false;} + + } + + return true; + + }; + + Matrix3.prototype.fromArray=function fromArray(array,offset){ + + if(offset===undefined){offset=0;} + + for(var i=0;i<9;i++){ + + this.elements[i]=array[i+offset]; + + } + + return this; + + }; + + Matrix3.prototype.toArray=function toArray(array,offset){ + + if(array===undefined){array=[];} + if(offset===undefined){offset=0;} + + var te=this.elements; + + array[offset]=te[0]; + array[offset+1]=te[1]; + array[offset+2]=te[2]; + + array[offset+3]=te[3]; + array[offset+4]=te[4]; + array[offset+5]=te[5]; + + array[offset+6]=te[6]; + array[offset+7]=te[7]; + array[offset+8]=te[8]; + + return array; + + }; + + var _canvas; + + var ImageUtils={ + + getDataURL:function getDataURL(image){ + + if(/^data:/i.test(image.src)){ + + return image.src; + + } + + if(typeof HTMLCanvasElement=='undefined'){ + + return image.src; + + } + + var canvas; + + if(image instanceof HTMLCanvasElement){ + + canvas=image; + + }else{ + + if(_canvas===undefined){_canvas=document.createElementNS('http://www.w3.org/1999/xhtml','canvas');} + + _canvas.width=image.width; + _canvas.height=image.height; + + var context=_canvas.getContext('2d'); + + if(image instanceof ImageData){ + + context.putImageData(image,0,0); + + }else{ + + context.drawImage(image,0,0,image.width,image.height); + + } + + canvas=_canvas; + + } + + if(canvas.width>2048||canvas.height>2048){ + + return canvas.toDataURL('image/jpeg',0.6); + + }else{ + + return canvas.toDataURL('image/png'); + + } + + }}; + + + + var textureId=0; + + function Texture(image,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding){ + + Object.defineProperty(this,'id',{value:textureId++}); + + this.uuid=MathUtils.generateUUID(); + + this.name=''; + + this.image=image!==undefined?image:Texture.DEFAULT_IMAGE; + this.mipmaps=[]; + + this.mapping=mapping!==undefined?mapping:Texture.DEFAULT_MAPPING; + + this.wrapS=wrapS!==undefined?wrapS:ClampToEdgeWrapping; + this.wrapT=wrapT!==undefined?wrapT:ClampToEdgeWrapping; + + this.magFilter=magFilter!==undefined?magFilter:LinearFilter; + this.minFilter=minFilter!==undefined?minFilter:LinearMipmapLinearFilter; + + this.anisotropy=anisotropy!==undefined?anisotropy:1; + + this.format=format!==undefined?format:RGBAFormat; + this.internalFormat=null; + this.type=type!==undefined?type:UnsignedByteType; + + this.offset=new Vector2(0,0); + this.repeat=new Vector2(1,1); + this.center=new Vector2(0,0); + this.rotation=0; + + this.matrixAutoUpdate=true; + this.matrix=new Matrix3(); + + this.generateMipmaps=true; + this.premultiplyAlpha=false; + this.flipY=true; + this.unpackAlignment=4;// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + this.encoding=encoding!==undefined?encoding:LinearEncoding; + + this.version=0; + this.onUpdate=null; + + } + + Texture.DEFAULT_IMAGE=undefined; + Texture.DEFAULT_MAPPING=UVMapping; + + Texture.prototype=Object.assign(Object.create(EventDispatcher.prototype),{ + + constructor:Texture, + + isTexture:true, + + updateMatrix:function updateMatrix(){ + + this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y); + + }, + + clone:function clone(){ + + return new this.constructor().copy(this); + + }, + + copy:function copy(source){ + + this.name=source.name; + + this.image=source.image; + this.mipmaps=source.mipmaps.slice(0); + + this.mapping=source.mapping; + + this.wrapS=source.wrapS; + this.wrapT=source.wrapT; + + this.magFilter=source.magFilter; + this.minFilter=source.minFilter; + + this.anisotropy=source.anisotropy; + + this.format=source.format; + this.internalFormat=source.internalFormat; + this.type=source.type; + + this.offset.copy(source.offset); + this.repeat.copy(source.repeat); + this.center.copy(source.center); + this.rotation=source.rotation; + + this.matrixAutoUpdate=source.matrixAutoUpdate; + this.matrix.copy(source.matrix); + + this.generateMipmaps=source.generateMipmaps; + this.premultiplyAlpha=source.premultiplyAlpha; + this.flipY=source.flipY; + this.unpackAlignment=source.unpackAlignment; + this.encoding=source.encoding; + + return this; + + }, + + toJSON:function toJSON(meta){ + + var isRootObject=meta===undefined||typeof meta==='string'; + + if(!isRootObject&&meta.textures[this.uuid]!==undefined){ + + return meta.textures[this.uuid]; + + } + + var output={ + + metadata:{ + version:4.5, + type:'Texture', + generator:'Texture.toJSON'}, + + + uuid:this.uuid, + name:this.name, + + mapping:this.mapping, + + repeat:[this.repeat.x,this.repeat.y], + offset:[this.offset.x,this.offset.y], + center:[this.center.x,this.center.y], + rotation:this.rotation, + + wrap:[this.wrapS,this.wrapT], + + format:this.format, + type:this.type, + encoding:this.encoding, + + minFilter:this.minFilter, + magFilter:this.magFilter, + anisotropy:this.anisotropy, + + flipY:this.flipY, + + premultiplyAlpha:this.premultiplyAlpha, + unpackAlignment:this.unpackAlignment}; + + + + if(this.image!==undefined){ + + // TODO: Move to THREE.Image + + var image=this.image; + + if(image.uuid===undefined){ + + image.uuid=MathUtils.generateUUID();// UGH + + } + + if(!isRootObject&&meta.images[image.uuid]===undefined){ + + var url; + + if(Array.isArray(image)){ + + // process array of images e.g. CubeTexture + + url=[]; + + for(var i=0,l=image.length;i1){ + + switch(this.wrapS){ + + case RepeatWrapping: + + uv.x=uv.x-Math.floor(uv.x); + break; + + case ClampToEdgeWrapping: + + uv.x=uv.x<0?0:1; + break; + + case MirroredRepeatWrapping: + + if(Math.abs(Math.floor(uv.x)%2)===1){ + + uv.x=Math.ceil(uv.x)-uv.x; + + }else{ + + uv.x=uv.x-Math.floor(uv.x); + + } + + break;} + + + + } + + if(uv.y<0||uv.y>1){ + + switch(this.wrapT){ + + case RepeatWrapping: + + uv.y=uv.y-Math.floor(uv.y); + break; + + case ClampToEdgeWrapping: + + uv.y=uv.y<0?0:1; + break; + + case MirroredRepeatWrapping: + + if(Math.abs(Math.floor(uv.y)%2)===1){ + + uv.y=Math.ceil(uv.y)-uv.y; + + }else{ + + uv.y=uv.y-Math.floor(uv.y); + + } + + break;} + + + + } + + if(this.flipY){ + + uv.y=1-uv.y; + + } + + return uv; + + }}); + + + + Object.defineProperty(Texture.prototype,"needsUpdate",{ + + set:function set(value){ + + if(value===true){this.version++;} + + }}); + + + + var Vector4=function Vector4(x,y,z,w){ + if(x===void 0)x=0; + if(y===void 0)y=0; + if(z===void 0)z=0; + if(w===void 0)w=1; + + + Object.defineProperty(this,'isVector4',{value:true}); + + this.x=x; + this.y=y; + this.z=z; + this.w=w; + + }; + + var prototypeAccessors$1={width:{configurable:true},height:{configurable:true}}; + + prototypeAccessors$1.width.get=function(){ + + return this.z; + + }; + + prototypeAccessors$1.width.set=function(value){ + + this.z=value; + + }; + + prototypeAccessors$1.height.get=function(){ + + return this.w; + + }; + + prototypeAccessors$1.height.set=function(value){ + + this.w=value; + + }; + + Vector4.prototype.set=function set(x,y,z,w){ + + this.x=x; + this.y=y; + this.z=z; + this.w=w; + + return this; + + }; + + Vector4.prototype.setScalar=function setScalar(scalar){ + + this.x=scalar; + this.y=scalar; + this.z=scalar; + this.w=scalar; + + return this; + + }; + + Vector4.prototype.setX=function setX(x){ + + this.x=x; + + return this; + + }; + + Vector4.prototype.setY=function setY(y){ + + this.y=y; + + return this; + + }; + + Vector4.prototype.setZ=function setZ(z){ + + this.z=z; + + return this; + + }; + + Vector4.prototype.setW=function setW(w){ + + this.w=w; + + return this; + + }; + + Vector4.prototype.setComponent=function setComponent(index,value){ + + switch(index){ + + case 0:this.x=value;break; + case 1:this.y=value;break; + case 2:this.z=value;break; + case 3:this.w=value;break; + default:throw new Error('index is out of range: '+index);} + + + + return this; + + }; + + Vector4.prototype.getComponent=function getComponent(index){ + + switch(index){ + + case 0:return this.x; + case 1:return this.y; + case 2:return this.z; + case 3:return this.w; + default:throw new Error('index is out of range: '+index);} + + + + }; + + Vector4.prototype.clone=function clone(){ + + return new this.constructor(this.x,this.y,this.z,this.w); + + }; + + Vector4.prototype.copy=function copy(v){ + + this.x=v.x; + this.y=v.y; + this.z=v.z; + this.w=v.w!==undefined?v.w:1; + + return this; + + }; + + Vector4.prototype.add=function add(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); + return this.addVectors(v,w); + + } + + this.x+=v.x; + this.y+=v.y; + this.z+=v.z; + this.w+=v.w; + + return this; + + }; + + Vector4.prototype.addScalar=function addScalar(s){ + + this.x+=s; + this.y+=s; + this.z+=s; + this.w+=s; + + return this; + + }; + + Vector4.prototype.addVectors=function addVectors(a,b){ + + this.x=a.x+b.x; + this.y=a.y+b.y; + this.z=a.z+b.z; + this.w=a.w+b.w; + + return this; + + }; + + Vector4.prototype.addScaledVector=function addScaledVector(v,s){ + + this.x+=v.x*s; + this.y+=v.y*s; + this.z+=v.z*s; + this.w+=v.w*s; + + return this; + + }; + + Vector4.prototype.sub=function sub(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); + return this.subVectors(v,w); + + } + + this.x-=v.x; + this.y-=v.y; + this.z-=v.z; + this.w-=v.w; + + return this; + + }; + + Vector4.prototype.subScalar=function subScalar(s){ + + this.x-=s; + this.y-=s; + this.z-=s; + this.w-=s; + + return this; + + }; + + Vector4.prototype.subVectors=function subVectors(a,b){ + + this.x=a.x-b.x; + this.y=a.y-b.y; + this.z=a.z-b.z; + this.w=a.w-b.w; + + return this; + + }; + + Vector4.prototype.multiplyScalar=function multiplyScalar(scalar){ + + this.x*=scalar; + this.y*=scalar; + this.z*=scalar; + this.w*=scalar; + + return this; + + }; + + Vector4.prototype.applyMatrix4=function applyMatrix4(m){ + + var x=this.x,y=this.y,z=this.z,w=this.w; + var e=m.elements; + + this.x=e[0]*x+e[4]*y+e[8]*z+e[12]*w; + this.y=e[1]*x+e[5]*y+e[9]*z+e[13]*w; + this.z=e[2]*x+e[6]*y+e[10]*z+e[14]*w; + this.w=e[3]*x+e[7]*y+e[11]*z+e[15]*w; + + return this; + + }; + + Vector4.prototype.divideScalar=function divideScalar(scalar){ + + return this.multiplyScalar(1/scalar); + + }; + + Vector4.prototype.setAxisAngleFromQuaternion=function setAxisAngleFromQuaternion(q){ + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w=2*Math.acos(q.w); + + var s=Math.sqrt(1-q.w*q.w); + + if(s<0.0001){ + + this.x=1; + this.y=0; + this.z=0; + + }else{ + + this.x=q.x/s; + this.y=q.y/s; + this.z=q.z/s; + + } + + return this; + + }; + + Vector4.prototype.setAxisAngleFromRotationMatrix=function setAxisAngleFromRotationMatrix(m){ + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var angle,x,y,z;// variables for result + var epsilon=0.01,// margin to allow for rounding errors + epsilon2=0.1,// margin to distinguish between 0 and 180 degrees + + te=m.elements, + + m11=te[0],m12=te[4],m13=te[8], + m21=te[1],m22=te[5],m23=te[9], + m31=te[2],m32=te[6],m33=te[10]; + + if(Math.abs(m12-m21)yy&&xx>zz){ + + // m11 is the largest diagonal term + + if(xxzz){ + + // m22 is the largest diagonal term + + if(yy=0?1:-1, + sqrSin=1-cos*cos; + + // Skip the Slerp for tiny steps to avoid numeric problems: + if(sqrSin>Number.EPSILON){ + + var sin=Math.sqrt(sqrSin), + len=Math.atan2(sin,cos*dir); + + s=Math.sin(s*len)/sin; + t=Math.sin(t*len)/sin; + + } + + var tDir=t*dir; + + x0=x0*s+x1*tDir; + y0=y0*s+y1*tDir; + z0=z0*s+z1*tDir; + w0=w0*s+w1*tDir; + + // Normalize in case we just did a lerp: + if(s===1-t){ + + var f=1/Math.sqrt(x0*x0+y0*y0+z0*z0+w0*w0); + + x0*=f; + y0*=f; + z0*=f; + w0*=f; + + } + + } + + dst[dstOffset]=x0; + dst[dstOffset+1]=y0; + dst[dstOffset+2]=z0; + dst[dstOffset+3]=w0; + + }; + + Quaternion.multiplyQuaternionsFlat=function multiplyQuaternionsFlat(dst,dstOffset,src0,srcOffset0,src1,srcOffset1){ + + var x0=src0[srcOffset0]; + var y0=src0[srcOffset0+1]; + var z0=src0[srcOffset0+2]; + var w0=src0[srcOffset0+3]; + + var x1=src1[srcOffset1]; + var y1=src1[srcOffset1+1]; + var z1=src1[srcOffset1+2]; + var w1=src1[srcOffset1+3]; + + dst[dstOffset]=x0*w1+w0*x1+y0*z1-z0*y1; + dst[dstOffset+1]=y0*w1+w0*y1+z0*x1-x0*z1; + dst[dstOffset+2]=z0*w1+w0*z1+x0*y1-y0*x1; + dst[dstOffset+3]=w0*w1-x0*x1-y0*y1-z0*z1; + + return dst; + + }; + + prototypeAccessors$2.x.get=function(){ + + return this._x; + + }; + + prototypeAccessors$2.x.set=function(value){ + + this._x=value; + this._onChangeCallback(); + + }; + + prototypeAccessors$2.y.get=function(){ + + return this._y; + + }; + + prototypeAccessors$2.y.set=function(value){ + + this._y=value; + this._onChangeCallback(); + + }; + + prototypeAccessors$2.z.get=function(){ + + return this._z; + + }; + + prototypeAccessors$2.z.set=function(value){ + + this._z=value; + this._onChangeCallback(); + + }; + + prototypeAccessors$2.w.get=function(){ + + return this._w; + + }; + + prototypeAccessors$2.w.set=function(value){ + + this._w=value; + this._onChangeCallback(); + + }; + + Quaternion.prototype.set=function set(x,y,z,w){ + + this._x=x; + this._y=y; + this._z=z; + this._w=w; + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.clone=function clone(){ + + return new this.constructor(this._x,this._y,this._z,this._w); + + }; + + Quaternion.prototype.copy=function copy(quaternion){ + + this._x=quaternion.x; + this._y=quaternion.y; + this._z=quaternion.z; + this._w=quaternion.w; + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.setFromEuler=function setFromEuler(euler,update){ + + if(!(euler&&euler.isEuler)){ + + throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.'); + + } + + var x=euler._x,y=euler._y,z=euler._z,order=euler._order; + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + //content/SpinCalc.m + + var cos=Math.cos; + var sin=Math.sin; + + var c1=cos(x/2); + var c2=cos(y/2); + var c3=cos(z/2); + + var s1=sin(x/2); + var s2=sin(y/2); + var s3=sin(z/2); + + switch(order){ + + case'XYZ': + this._x=s1*c2*c3+c1*s2*s3; + this._y=c1*s2*c3-s1*c2*s3; + this._z=c1*c2*s3+s1*s2*c3; + this._w=c1*c2*c3-s1*s2*s3; + break; + + case'YXZ': + this._x=s1*c2*c3+c1*s2*s3; + this._y=c1*s2*c3-s1*c2*s3; + this._z=c1*c2*s3-s1*s2*c3; + this._w=c1*c2*c3+s1*s2*s3; + break; + + case'ZXY': + this._x=s1*c2*c3-c1*s2*s3; + this._y=c1*s2*c3+s1*c2*s3; + this._z=c1*c2*s3+s1*s2*c3; + this._w=c1*c2*c3-s1*s2*s3; + break; + + case'ZYX': + this._x=s1*c2*c3-c1*s2*s3; + this._y=c1*s2*c3+s1*c2*s3; + this._z=c1*c2*s3-s1*s2*c3; + this._w=c1*c2*c3+s1*s2*s3; + break; + + case'YZX': + this._x=s1*c2*c3+c1*s2*s3; + this._y=c1*s2*c3+s1*c2*s3; + this._z=c1*c2*s3-s1*s2*c3; + this._w=c1*c2*c3-s1*s2*s3; + break; + + case'XZY': + this._x=s1*c2*c3-c1*s2*s3; + this._y=c1*s2*c3-s1*c2*s3; + this._z=c1*c2*s3+s1*s2*c3; + this._w=c1*c2*c3+s1*s2*s3; + break; + + default: + console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: '+order);} + + + + if(update!==false){this._onChangeCallback();} + + return this; + + }; + + Quaternion.prototype.setFromAxisAngle=function setFromAxisAngle(axis,angle){ + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + var halfAngle=angle/2,s=Math.sin(halfAngle); + + this._x=axis.x*s; + this._y=axis.y*s; + this._z=axis.z*s; + this._w=Math.cos(halfAngle); + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.setFromRotationMatrix=function setFromRotationMatrix(m){ + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te=m.elements, + + m11=te[0],m12=te[4],m13=te[8], + m21=te[1],m22=te[5],m23=te[9], + m31=te[2],m32=te[6],m33=te[10], + + trace=m11+m22+m33; + + if(trace>0){ + + var s=0.5/Math.sqrt(trace+1.0); + + this._w=0.25/s; + this._x=(m32-m23)*s; + this._y=(m13-m31)*s; + this._z=(m21-m12)*s; + + }else if(m11>m22&&m11>m33){ + + var s$1=2.0*Math.sqrt(1.0+m11-m22-m33); + + this._w=(m32-m23)/s$1; + this._x=0.25*s$1; + this._y=(m12+m21)/s$1; + this._z=(m13+m31)/s$1; + + }else if(m22>m33){ + + var s$2=2.0*Math.sqrt(1.0+m22-m11-m33); + + this._w=(m13-m31)/s$2; + this._x=(m12+m21)/s$2; + this._y=0.25*s$2; + this._z=(m23+m32)/s$2; + + }else{ + + var s$3=2.0*Math.sqrt(1.0+m33-m11-m22); + + this._w=(m21-m12)/s$3; + this._x=(m13+m31)/s$3; + this._y=(m23+m32)/s$3; + this._z=0.25*s$3; + + } + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.setFromUnitVectors=function setFromUnitVectors(vFrom,vTo){ + + // assumes direction vectors vFrom and vTo are normalized + + var EPS=0.000001; + + var r=vFrom.dot(vTo)+1; + + if(rMath.abs(vFrom.z)){ + + this._x=-vFrom.y; + this._y=vFrom.x; + this._z=0; + this._w=r; + + }else{ + + this._x=0; + this._y=-vFrom.z; + this._z=vFrom.y; + this._w=r; + + } + + }else{ + + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + + this._x=vFrom.y*vTo.z-vFrom.z*vTo.y; + this._y=vFrom.z*vTo.x-vFrom.x*vTo.z; + this._z=vFrom.x*vTo.y-vFrom.y*vTo.x; + this._w=r; + + } + + return this.normalize(); + + }; + + Quaternion.prototype.angleTo=function angleTo(q){ + + return 2*Math.acos(Math.abs(MathUtils.clamp(this.dot(q),-1,1))); + + }; + + Quaternion.prototype.rotateTowards=function rotateTowards(q,step){ + + var angle=this.angleTo(q); + + if(angle===0){return this;} + + var t=Math.min(1,step/angle); + + this.slerp(q,t); + + return this; + + }; + + Quaternion.prototype.identity=function identity(){ + + return this.set(0,0,0,1); + + }; + + Quaternion.prototype.inverse=function inverse(){ + + // quaternion is assumed to have unit length + + return this.conjugate(); + + }; + + Quaternion.prototype.conjugate=function conjugate(){ + + this._x*=-1; + this._y*=-1; + this._z*=-1; + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.dot=function dot(v){ + + return this._x*v._x+this._y*v._y+this._z*v._z+this._w*v._w; + + }; + + Quaternion.prototype.lengthSq=function lengthSq(){ + + return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w; + + }; + + Quaternion.prototype.length=function length(){ + + return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w); + + }; + + Quaternion.prototype.normalize=function normalize(){ + + var l=this.length(); + + if(l===0){ + + this._x=0; + this._y=0; + this._z=0; + this._w=1; + + }else{ + + l=1/l; + + this._x=this._x*l; + this._y=this._y*l; + this._z=this._z*l; + this._w=this._w*l; + + } + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.multiply=function multiply(q,p){ + + if(p!==undefined){ + + console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.'); + return this.multiplyQuaternions(q,p); + + } + + return this.multiplyQuaternions(this,q); + + }; + + Quaternion.prototype.premultiply=function premultiply(q){ + + return this.multiplyQuaternions(q,this); + + }; + + Quaternion.prototype.multiplyQuaternions=function multiplyQuaternions(a,b){ + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + var qax=a._x,qay=a._y,qaz=a._z,qaw=a._w; + var qbx=b._x,qby=b._y,qbz=b._z,qbw=b._w; + + this._x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby; + this._y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz; + this._z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx; + this._w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz; + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.slerp=function slerp(qb,t){ + + if(t===0){return this;} + if(t===1){return this.copy(qb);} + + var x=this._x,y=this._y,z=this._z,w=this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta=w*qb._w+x*qb._x+y*qb._y+z*qb._z; + + if(cosHalfTheta<0){ + + this._w=-qb._w; + this._x=-qb._x; + this._y=-qb._y; + this._z=-qb._z; + + cosHalfTheta=-cosHalfTheta; + + }else{ + + this.copy(qb); + + } + + if(cosHalfTheta>=1.0){ + + this._w=w; + this._x=x; + this._y=y; + this._z=z; + + return this; + + } + + var sqrSinHalfTheta=1.0-cosHalfTheta*cosHalfTheta; + + if(sqrSinHalfTheta<=Number.EPSILON){ + + var s=1-t; + this._w=s*w+t*this._w; + this._x=s*x+t*this._x; + this._y=s*y+t*this._y; + this._z=s*z+t*this._z; + + this.normalize(); + this._onChangeCallback(); + + return this; + + } + + var sinHalfTheta=Math.sqrt(sqrSinHalfTheta); + var halfTheta=Math.atan2(sinHalfTheta,cosHalfTheta); + var ratioA=Math.sin((1-t)*halfTheta)/sinHalfTheta, + ratioB=Math.sin(t*halfTheta)/sinHalfTheta; + + this._w=w*ratioA+this._w*ratioB; + this._x=x*ratioA+this._x*ratioB; + this._y=y*ratioA+this._y*ratioB; + this._z=z*ratioA+this._z*ratioB; + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.equals=function equals(quaternion){ + + return quaternion._x===this._x&&quaternion._y===this._y&&quaternion._z===this._z&&quaternion._w===this._w; + + }; + + Quaternion.prototype.fromArray=function fromArray(array,offset){ + + if(offset===undefined){offset=0;} + + this._x=array[offset]; + this._y=array[offset+1]; + this._z=array[offset+2]; + this._w=array[offset+3]; + + this._onChangeCallback(); + + return this; + + }; + + Quaternion.prototype.toArray=function toArray(array,offset){ + + if(array===undefined){array=[];} + if(offset===undefined){offset=0;} + + array[offset]=this._x; + array[offset+1]=this._y; + array[offset+2]=this._z; + array[offset+3]=this._w; + + return array; + + }; + + Quaternion.prototype.fromBufferAttribute=function fromBufferAttribute(attribute,index){ + + this._x=attribute.getX(index); + this._y=attribute.getY(index); + this._z=attribute.getZ(index); + this._w=attribute.getW(index); + + return this; + + }; + + Quaternion.prototype._onChange=function _onChange(callback){ + + this._onChangeCallback=callback; + + return this; + + }; + + Quaternion.prototype._onChangeCallback=function _onChangeCallback(){}; + + Object.defineProperties(Quaternion.prototype,prototypeAccessors$2); + + var Vector3=function Vector3(x,y,z){ + if(x===void 0)x=0; + if(y===void 0)y=0; + if(z===void 0)z=0; + + + Object.defineProperty(this,'isVector3',{value:true}); + + this.x=x; + this.y=y; + this.z=z; + + }; + + Vector3.prototype.set=function set(x,y,z){ + + if(z===undefined){z=this.z;}// sprite.scale.set(x,y) + + this.x=x; + this.y=y; + this.z=z; + + return this; + + }; + + Vector3.prototype.setScalar=function setScalar(scalar){ + + this.x=scalar; + this.y=scalar; + this.z=scalar; + + return this; + + }; + + Vector3.prototype.setX=function setX(x){ + + this.x=x; + + return this; + + }; + + Vector3.prototype.setY=function setY(y){ + + this.y=y; + + return this; + + }; + + Vector3.prototype.setZ=function setZ(z){ + + this.z=z; + + return this; + + }; + + Vector3.prototype.setComponent=function setComponent(index,value){ + + switch(index){ + + case 0:this.x=value;break; + case 1:this.y=value;break; + case 2:this.z=value;break; + default:throw new Error('index is out of range: '+index);} + + + + return this; + + }; + + Vector3.prototype.getComponent=function getComponent(index){ + + switch(index){ + + case 0:return this.x; + case 1:return this.y; + case 2:return this.z; + default:throw new Error('index is out of range: '+index);} + + + + }; + + Vector3.prototype.clone=function clone(){ + + return new this.constructor(this.x,this.y,this.z); + + }; + + Vector3.prototype.copy=function copy(v){ + + this.x=v.x; + this.y=v.y; + this.z=v.z; + + return this; + + }; + + Vector3.prototype.add=function add(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); + return this.addVectors(v,w); + + } + + this.x+=v.x; + this.y+=v.y; + this.z+=v.z; + + return this; + + }; + + Vector3.prototype.addScalar=function addScalar(s){ + + this.x+=s; + this.y+=s; + this.z+=s; + + return this; + + }; + + Vector3.prototype.addVectors=function addVectors(a,b){ + + this.x=a.x+b.x; + this.y=a.y+b.y; + this.z=a.z+b.z; + + return this; + + }; + + Vector3.prototype.addScaledVector=function addScaledVector(v,s){ + + this.x+=v.x*s; + this.y+=v.y*s; + this.z+=v.z*s; + + return this; + + }; + + Vector3.prototype.sub=function sub(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); + return this.subVectors(v,w); + + } + + this.x-=v.x; + this.y-=v.y; + this.z-=v.z; + + return this; + + }; + + Vector3.prototype.subScalar=function subScalar(s){ + + this.x-=s; + this.y-=s; + this.z-=s; + + return this; + + }; + + Vector3.prototype.subVectors=function subVectors(a,b){ + + this.x=a.x-b.x; + this.y=a.y-b.y; + this.z=a.z-b.z; + + return this; + + }; + + Vector3.prototype.multiply=function multiply(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.'); + return this.multiplyVectors(v,w); + + } + + this.x*=v.x; + this.y*=v.y; + this.z*=v.z; + + return this; + + }; + + Vector3.prototype.multiplyScalar=function multiplyScalar(scalar){ + + this.x*=scalar; + this.y*=scalar; + this.z*=scalar; + + return this; + + }; + + Vector3.prototype.multiplyVectors=function multiplyVectors(a,b){ + + this.x=a.x*b.x; + this.y=a.y*b.y; + this.z=a.z*b.z; + + return this; + + }; + + Vector3.prototype.applyEuler=function applyEuler(euler){ + + if(!(euler&&euler.isEuler)){ + + console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.'); + + } + + return this.applyQuaternion(_quaternion.setFromEuler(euler)); + + }; + + Vector3.prototype.applyAxisAngle=function applyAxisAngle(axis,angle){ + + return this.applyQuaternion(_quaternion.setFromAxisAngle(axis,angle)); + + }; + + Vector3.prototype.applyMatrix3=function applyMatrix3(m){ + + var x=this.x,y=this.y,z=this.z; + var e=m.elements; + + this.x=e[0]*x+e[3]*y+e[6]*z; + this.y=e[1]*x+e[4]*y+e[7]*z; + this.z=e[2]*x+e[5]*y+e[8]*z; + + return this; + + }; + + Vector3.prototype.applyNormalMatrix=function applyNormalMatrix(m){ + + return this.applyMatrix3(m).normalize(); + + }; + + Vector3.prototype.applyMatrix4=function applyMatrix4(m){ + + var x=this.x,y=this.y,z=this.z; + var e=m.elements; + + var w=1/(e[3]*x+e[7]*y+e[11]*z+e[15]); + + this.x=(e[0]*x+e[4]*y+e[8]*z+e[12])*w; + this.y=(e[1]*x+e[5]*y+e[9]*z+e[13])*w; + this.z=(e[2]*x+e[6]*y+e[10]*z+e[14])*w; + + return this; + + }; + + Vector3.prototype.applyQuaternion=function applyQuaternion(q){ + + var x=this.x,y=this.y,z=this.z; + var qx=q.x,qy=q.y,qz=q.z,qw=q.w; + + // calculate quat * vector + + var ix=qw*x+qy*z-qz*y; + var iy=qw*y+qz*x-qx*z; + var iz=qw*z+qx*y-qy*x; + var iw=-qx*x-qy*y-qz*z; + + // calculate result * inverse quat + + this.x=ix*qw+iw*-qx+iy*-qz-iz*-qy; + this.y=iy*qw+iw*-qy+iz*-qx-ix*-qz; + this.z=iz*qw+iw*-qz+ix*-qy-iy*-qx; + + return this; + + }; + + Vector3.prototype.project=function project(camera){ + + return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); + + }; + + Vector3.prototype.unproject=function unproject(camera){ + + return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); + + }; + + Vector3.prototype.transformDirection=function transformDirection(m){ + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + var x=this.x,y=this.y,z=this.z; + var e=m.elements; + + this.x=e[0]*x+e[4]*y+e[8]*z; + this.y=e[1]*x+e[5]*y+e[9]*z; + this.z=e[2]*x+e[6]*y+e[10]*z; + + return this.normalize(); + + }; + + Vector3.prototype.divide=function divide(v){ + + this.x/=v.x; + this.y/=v.y; + this.z/=v.z; + + return this; + + }; + + Vector3.prototype.divideScalar=function divideScalar(scalar){ + + return this.multiplyScalar(1/scalar); + + }; + + Vector3.prototype.min=function min(v){ + + this.x=Math.min(this.x,v.x); + this.y=Math.min(this.y,v.y); + this.z=Math.min(this.z,v.z); + + return this; + + }; + + Vector3.prototype.max=function max(v){ + + this.x=Math.max(this.x,v.x); + this.y=Math.max(this.y,v.y); + this.z=Math.max(this.z,v.z); + + return this; + + }; + + Vector3.prototype.clamp=function clamp(min,max){ + + // assumes min < max, componentwise + + this.x=Math.max(min.x,Math.min(max.x,this.x)); + this.y=Math.max(min.y,Math.min(max.y,this.y)); + this.z=Math.max(min.z,Math.min(max.z,this.z)); + + return this; + + }; + + Vector3.prototype.clampScalar=function clampScalar(minVal,maxVal){ + + this.x=Math.max(minVal,Math.min(maxVal,this.x)); + this.y=Math.max(minVal,Math.min(maxVal,this.y)); + this.z=Math.max(minVal,Math.min(maxVal,this.z)); + + return this; + + }; + + Vector3.prototype.clampLength=function clampLength(min,max){ + + var length=this.length(); + + return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length))); + + }; + + Vector3.prototype.floor=function floor(){ + + this.x=Math.floor(this.x); + this.y=Math.floor(this.y); + this.z=Math.floor(this.z); + + return this; + + }; + + Vector3.prototype.ceil=function ceil(){ + + this.x=Math.ceil(this.x); + this.y=Math.ceil(this.y); + this.z=Math.ceil(this.z); + + return this; + + }; + + Vector3.prototype.round=function round(){ + + this.x=Math.round(this.x); + this.y=Math.round(this.y); + this.z=Math.round(this.z); + + return this; + + }; + + Vector3.prototype.roundToZero=function roundToZero(){ + + this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x); + this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y); + this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z); + + return this; + + }; + + Vector3.prototype.negate=function negate(){ + + this.x=-this.x; + this.y=-this.y; + this.z=-this.z; + + return this; + + }; + + Vector3.prototype.dot=function dot(v){ + + return this.x*v.x+this.y*v.y+this.z*v.z; + + }; + + // TODO lengthSquared? + + Vector3.prototype.lengthSq=function lengthSq(){ + + return this.x*this.x+this.y*this.y+this.z*this.z; + + }; + + Vector3.prototype.length=function length(){ + + return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z); + + }; + + Vector3.prototype.manhattanLength=function manhattanLength(){ + + return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z); + + }; + + Vector3.prototype.normalize=function normalize(){ + + return this.divideScalar(this.length()||1); + + }; + + Vector3.prototype.setLength=function setLength(length){ + + return this.normalize().multiplyScalar(length); + + }; + + Vector3.prototype.lerp=function lerp(v,alpha){ + + this.x+=(v.x-this.x)*alpha; + this.y+=(v.y-this.y)*alpha; + this.z+=(v.z-this.z)*alpha; + + return this; + + }; + + Vector3.prototype.lerpVectors=function lerpVectors(v1,v2,alpha){ + + this.x=v1.x+(v2.x-v1.x)*alpha; + this.y=v1.y+(v2.y-v1.y)*alpha; + this.z=v1.z+(v2.z-v1.z)*alpha; + + return this; + + }; + + Vector3.prototype.cross=function cross(v,w){ + + if(w!==undefined){ + + console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.'); + return this.crossVectors(v,w); + + } + + return this.crossVectors(this,v); + + }; + + Vector3.prototype.crossVectors=function crossVectors(a,b){ + + var ax=a.x,ay=a.y,az=a.z; + var bx=b.x,by=b.y,bz=b.z; + + this.x=ay*bz-az*by; + this.y=az*bx-ax*bz; + this.z=ax*by-ay*bx; + + return this; + + }; + + Vector3.prototype.projectOnVector=function projectOnVector(v){ + + var denominator=v.lengthSq(); + + if(denominator===0){return this.set(0,0,0);} + + var scalar=v.dot(this)/denominator; + + return this.copy(v).multiplyScalar(scalar); + + }; + + Vector3.prototype.projectOnPlane=function projectOnPlane(planeNormal){ + + _vector.copy(this).projectOnVector(planeNormal); + + return this.sub(_vector); + + }; + + Vector3.prototype.reflect=function reflect(normal){ + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + return this.sub(_vector.copy(normal).multiplyScalar(2*this.dot(normal))); + + }; + + Vector3.prototype.angleTo=function angleTo(v){ + + var denominator=Math.sqrt(this.lengthSq()*v.lengthSq()); + + if(denominator===0){return Math.PI/2;} + + var theta=this.dot(v)/denominator; + + // clamp, to handle numerical problems + + return Math.acos(MathUtils.clamp(theta,-1,1)); + + }; + + Vector3.prototype.distanceTo=function distanceTo(v){ + + return Math.sqrt(this.distanceToSquared(v)); + + }; + + Vector3.prototype.distanceToSquared=function distanceToSquared(v){ + + var dx=this.x-v.x,dy=this.y-v.y,dz=this.z-v.z; + + return dx*dx+dy*dy+dz*dz; + + }; + + Vector3.prototype.manhattanDistanceTo=function manhattanDistanceTo(v){ + + return Math.abs(this.x-v.x)+Math.abs(this.y-v.y)+Math.abs(this.z-v.z); + + }; + + Vector3.prototype.setFromSpherical=function setFromSpherical(s){ + + return this.setFromSphericalCoords(s.radius,s.phi,s.theta); + + }; + + Vector3.prototype.setFromSphericalCoords=function setFromSphericalCoords(radius,phi,theta){ + + var sinPhiRadius=Math.sin(phi)*radius; + + this.x=sinPhiRadius*Math.sin(theta); + this.y=Math.cos(phi)*radius; + this.z=sinPhiRadius*Math.cos(theta); + + return this; + + }; + + Vector3.prototype.setFromCylindrical=function setFromCylindrical(c){ + + return this.setFromCylindricalCoords(c.radius,c.theta,c.y); + + }; + + Vector3.prototype.setFromCylindricalCoords=function setFromCylindricalCoords(radius,theta,y){ + + this.x=radius*Math.sin(theta); + this.y=y; + this.z=radius*Math.cos(theta); + + return this; + + }; + + Vector3.prototype.setFromMatrixPosition=function setFromMatrixPosition(m){ + + var e=m.elements; + + this.x=e[12]; + this.y=e[13]; + this.z=e[14]; + + return this; + + }; + + Vector3.prototype.setFromMatrixScale=function setFromMatrixScale(m){ + + var sx=this.setFromMatrixColumn(m,0).length(); + var sy=this.setFromMatrixColumn(m,1).length(); + var sz=this.setFromMatrixColumn(m,2).length(); + + this.x=sx; + this.y=sy; + this.z=sz; + + return this; + + }; + + Vector3.prototype.setFromMatrixColumn=function setFromMatrixColumn(m,index){ + + return this.fromArray(m.elements,index*4); + + }; + + Vector3.prototype.setFromMatrix3Column=function setFromMatrix3Column(m,index){ + + return this.fromArray(m.elements,index*3); + + }; + + Vector3.prototype.equals=function equals(v){ + + return v.x===this.x&&v.y===this.y&&v.z===this.z; + + }; + + Vector3.prototype.fromArray=function fromArray(array,offset){ + + if(offset===undefined){offset=0;} + + this.x=array[offset]; + this.y=array[offset+1]; + this.z=array[offset+2]; + + return this; + + }; + + Vector3.prototype.toArray=function toArray(array,offset){ + + if(array===undefined){array=[];} + if(offset===undefined){offset=0;} + + array[offset]=this.x; + array[offset+1]=this.y; + array[offset+2]=this.z; + + return array; + + }; + + Vector3.prototype.fromBufferAttribute=function fromBufferAttribute(attribute,index,offset){ + + if(offset!==undefined){ + + console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().'); + + } + + this.x=attribute.getX(index); + this.y=attribute.getY(index); + this.z=attribute.getZ(index); + + return this; + + }; + + Vector3.prototype.random=function random(){ + + this.x=Math.random(); + this.y=Math.random(); + this.z=Math.random(); + + return this; + + }; + + var _vector=new Vector3(); + var _quaternion=new Quaternion(); + + var Box3=function Box3(min,max){ + + Object.defineProperty(this,'isBox3',{value:true}); + + this.min=min!==undefined?min:new Vector3(+Infinity,+Infinity,+Infinity); + this.max=max!==undefined?max:new Vector3(-Infinity,-Infinity,-Infinity); + + }; + + Box3.prototype.set=function set(min,max){ + + this.min.copy(min); + this.max.copy(max); + + return this; + + }; + + Box3.prototype.setFromArray=function setFromArray(array){ + + var minX=+Infinity; + var minY=+Infinity; + var minZ=+Infinity; + + var maxX=-Infinity; + var maxY=-Infinity; + var maxZ=-Infinity; + + for(var i=0,l=array.length;imaxX){maxX=x;} + if(y>maxY){maxY=y;} + if(z>maxZ){maxZ=z;} + + } + + this.min.set(minX,minY,minZ); + this.max.set(maxX,maxY,maxZ); + + return this; + + }; + + Box3.prototype.setFromBufferAttribute=function setFromBufferAttribute(attribute){ + + var minX=+Infinity; + var minY=+Infinity; + var minZ=+Infinity; + + var maxX=-Infinity; + var maxY=-Infinity; + var maxZ=-Infinity; + + for(var i=0,l=attribute.count;imaxX){maxX=x;} + if(y>maxY){maxY=y;} + if(z>maxZ){maxZ=z;} + + } + + this.min.set(minX,minY,minZ); + this.max.set(maxX,maxY,maxZ); + + return this; + + }; + + Box3.prototype.setFromPoints=function setFromPoints(points){ + + this.makeEmpty(); + + for(var i=0,il=points.length;ithis.max.x|| + point.ythis.max.y|| + point.zthis.max.z?false:true; + + }; + + Box3.prototype.containsBox=function containsBox(box){ + + return this.min.x<=box.min.x&&box.max.x<=this.max.x&& + this.min.y<=box.min.y&&box.max.y<=this.max.y&& + this.min.z<=box.min.z&&box.max.z<=this.max.z; + + }; + + Box3.prototype.getParameter=function getParameter(point,target){ + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if(target===undefined){ + + console.warn('THREE.Box3: .getParameter() target is now required'); + target=new Vector3(); + + } + + return target.set( + (point.x-this.min.x)/(this.max.x-this.min.x), + (point.y-this.min.y)/(this.max.y-this.min.y), + (point.z-this.min.z)/(this.max.z-this.min.z)); + + + }; + + Box3.prototype.intersectsBox=function intersectsBox(box){ + + // using 6 splitting planes to rule out intersections. + return box.max.xthis.max.x|| + box.max.ythis.max.y|| + box.max.zthis.max.z?false:true; + + }; + + Box3.prototype.intersectsSphere=function intersectsSphere(sphere){ + + // Find the point on the AABB closest to the sphere center. + this.clampPoint(sphere.center,_vector$1); + + // If that point is inside the sphere, the AABB and sphere intersect. + return _vector$1.distanceToSquared(sphere.center)<=sphere.radius*sphere.radius; + + }; + + Box3.prototype.intersectsPlane=function intersectsPlane(plane){ + + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + + var min,max; + + if(plane.normal.x>0){ + + min=plane.normal.x*this.min.x; + max=plane.normal.x*this.max.x; + + }else{ + + min=plane.normal.x*this.max.x; + max=plane.normal.x*this.min.x; + + } + + if(plane.normal.y>0){ + + min+=plane.normal.y*this.min.y; + max+=plane.normal.y*this.max.y; + + }else{ + + min+=plane.normal.y*this.max.y; + max+=plane.normal.y*this.min.y; + + } + + if(plane.normal.z>0){ + + min+=plane.normal.z*this.min.z; + max+=plane.normal.z*this.max.z; + + }else{ + + min+=plane.normal.z*this.max.z; + max+=plane.normal.z*this.min.z; + + } + + return min<=-plane.constant&&max>=-plane.constant; + + }; + + Box3.prototype.intersectsTriangle=function intersectsTriangle(triangle){ + + if(this.isEmpty()){ + + return false; + + } + + // compute box center and extents + this.getCenter(_center); + _extents.subVectors(this.max,_center); + + // translate triangle to aabb origin + _v0.subVectors(triangle.a,_center); + _v1.subVectors(triangle.b,_center); + _v2.subVectors(triangle.c,_center); + + // compute edge vectors for triangle + _f0.subVectors(_v1,_v0); + _f1.subVectors(_v2,_v1); + _f2.subVectors(_v0,_v2); + + // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + var axes=[ + 0,-_f0.z,_f0.y,0,-_f1.z,_f1.y,0,-_f2.z,_f2.y, + _f0.z,0,-_f0.x,_f1.z,0,-_f1.x,_f2.z,0,-_f2.x, + -_f0.y,_f0.x,0,-_f1.y,_f1.x,0,-_f2.y,_f2.x,0]; + + if(!satForAxes(axes,_v0,_v1,_v2,_extents)){ + + return false; + + } + + // test 3 face normals from the aabb + axes=[1,0,0,0,1,0,0,0,1]; + if(!satForAxes(axes,_v0,_v1,_v2,_extents)){ + + return false; + + } + + // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + _triangleNormal.crossVectors(_f0,_f1); + axes=[_triangleNormal.x,_triangleNormal.y,_triangleNormal.z]; + + return satForAxes(axes,_v0,_v1,_v2,_extents); + + }; + + Box3.prototype.clampPoint=function clampPoint(point,target){ + + if(target===undefined){ + + console.warn('THREE.Box3: .clampPoint() target is now required'); + target=new Vector3(); + + } + + return target.copy(point).clamp(this.min,this.max); + + }; + + Box3.prototype.distanceToPoint=function distanceToPoint(point){ + + var clampedPoint=_vector$1.copy(point).clamp(this.min,this.max); + + return clampedPoint.sub(point).length(); + + }; + + Box3.prototype.getBoundingSphere=function getBoundingSphere(target){ + + if(target===undefined){ + + console.error('THREE.Box3: .getBoundingSphere() target is now required'); + //target = new Sphere(); // removed to avoid cyclic dependency + + } + + this.getCenter(target.center); + + target.radius=this.getSize(_vector$1).length()*0.5; + + return target; + + }; + + Box3.prototype.intersect=function intersect(box){ + + this.min.max(box.min); + this.max.min(box.max); + + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if(this.isEmpty()){this.makeEmpty();} + + return this; + + }; + + Box3.prototype.union=function union(box){ + + this.min.min(box.min); + this.max.max(box.max); + + return this; + + }; + + Box3.prototype.applyMatrix4=function applyMatrix4(matrix){ + + // transform of empty box is an empty box. + if(this.isEmpty()){return this;} + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + _points[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(matrix);// 000 + _points[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(matrix);// 001 + _points[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(matrix);// 010 + _points[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(matrix);// 011 + _points[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(matrix);// 100 + _points[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(matrix);// 101 + _points[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(matrix);// 110 + _points[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(matrix);// 111 + + this.setFromPoints(_points); + + return this; + + }; + + Box3.prototype.translate=function translate(offset){ + + this.min.add(offset); + this.max.add(offset); + + return this; + + }; + + Box3.prototype.equals=function equals(box){ + + return box.min.equals(this.min)&&box.max.equals(this.max); + + }; + + function satForAxes(axes,v0,v1,v2,extents){ + + for(var i=0,j=axes.length-3;i<=j;i+=3){ + + _testAxis.fromArray(axes,i); + // project the aabb onto the seperating axis + var r=extents.x*Math.abs(_testAxis.x)+extents.y*Math.abs(_testAxis.y)+extents.z*Math.abs(_testAxis.z); + // project all 3 vertices of the triangle onto the seperating axis + var p0=v0.dot(_testAxis); + var p1=v1.dot(_testAxis); + var p2=v2.dot(_testAxis); + // actual test, basically see if either of the most extreme of the triangle points intersects r + if(Math.max(-Math.max(p0,p1,p2),Math.min(p0,p1,p2))>r){ + + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is seperating and we can exit + return false; + + } + + } + + return true; + + } + + var _points=[ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3()]; + + + var _vector$1=new Vector3(); + + var _box=new Box3(); + + // triangle centered vertices + + var _v0=new Vector3(); + var _v1=new Vector3(); + var _v2=new Vector3(); + + // triangle edge vectors + + var _f0=new Vector3(); + var _f1=new Vector3(); + var _f2=new Vector3(); + + var _center=new Vector3(); + var _extents=new Vector3(); + var _triangleNormal=new Vector3(); + var _testAxis=new Vector3(); + + var _box$1=new Box3(); + + var Sphere=function Sphere(center,radius){ + + this.center=center!==undefined?center:new Vector3(); + this.radius=radius!==undefined?radius:-1; + + }; + + Sphere.prototype.set=function set(center,radius){ + + this.center.copy(center); + this.radius=radius; + + return this; + + }; + + Sphere.prototype.setFromPoints=function setFromPoints(points,optionalCenter){ + + var center=this.center; + + if(optionalCenter!==undefined){ + + center.copy(optionalCenter); + + }else{ + + _box$1.setFromPoints(points).getCenter(center); + + } + + var maxRadiusSq=0; + + for(var i=0,il=points.length;ithis.radius*this.radius){ + + target.sub(this.center).normalize(); + target.multiplyScalar(this.radius).add(this.center); + + } + + return target; + + }; + + Sphere.prototype.getBoundingBox=function getBoundingBox(target){ + + if(target===undefined){ + + console.warn('THREE.Sphere: .getBoundingBox() target is now required'); + target=new Box3(); + + } + + if(this.isEmpty()){ + + // Empty sphere produces empty bounding box + target.makeEmpty(); + return target; + + } + + target.set(this.center,this.center); + target.expandByScalar(this.radius); + + return target; + + }; + + Sphere.prototype.applyMatrix4=function applyMatrix4(matrix){ + + this.center.applyMatrix4(matrix); + this.radius=this.radius*matrix.getMaxScaleOnAxis(); + + return this; + + }; + + Sphere.prototype.translate=function translate(offset){ + + this.center.add(offset); + + return this; + + }; + + Sphere.prototype.equals=function equals(sphere){ + + return sphere.center.equals(this.center)&&sphere.radius===this.radius; + + }; + + var _vector$2=new Vector3(); + var _segCenter=new Vector3(); + var _segDir=new Vector3(); + var _diff=new Vector3(); + + var _edge1=new Vector3(); + var _edge2=new Vector3(); + var _normal=new Vector3(); + + var Ray=function Ray(origin,direction){ + + this.origin=origin!==undefined?origin:new Vector3(); + this.direction=direction!==undefined?direction:new Vector3(0,0,-1); + + }; + + Ray.prototype.set=function set(origin,direction){ + + this.origin.copy(origin); + this.direction.copy(direction); + + return this; + + }; + + Ray.prototype.clone=function clone(){ + + return new this.constructor().copy(this); + + }; + + Ray.prototype.copy=function copy(ray){ + + this.origin.copy(ray.origin); + this.direction.copy(ray.direction); + + return this; + + }; + + Ray.prototype.at=function at(t,target){ + + if(target===undefined){ + + console.warn('THREE.Ray: .at() target is now required'); + target=new Vector3(); + + } + + return target.copy(this.direction).multiplyScalar(t).add(this.origin); + + }; + + Ray.prototype.lookAt=function lookAt(v){ + + this.direction.copy(v).sub(this.origin).normalize(); + + return this; + + }; + + Ray.prototype.recast=function recast(t){ + + this.origin.copy(this.at(t,_vector$2)); + + return this; + + }; + + Ray.prototype.closestPointToPoint=function closestPointToPoint(point,target){ + + if(target===undefined){ + + console.warn('THREE.Ray: .closestPointToPoint() target is now required'); + target=new Vector3(); + + } + + target.subVectors(point,this.origin); + + var directionDistance=target.dot(this.direction); + + if(directionDistance<0){ + + return target.copy(this.origin); + + } + + return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); + + }; + + Ray.prototype.distanceToPoint=function distanceToPoint(point){ + + return Math.sqrt(this.distanceSqToPoint(point)); + + }; + + Ray.prototype.distanceSqToPoint=function distanceSqToPoint(point){ + + var directionDistance=_vector$2.subVectors(point,this.origin).dot(this.direction); + + // point behind the ray + + if(directionDistance<0){ + + return this.origin.distanceToSquared(point); + + } + + _vector$2.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); + + return _vector$2.distanceToSquared(point); + + }; + + Ray.prototype.distanceSqToSegment=function distanceSqToSegment(v0,v1,optionalPointOnRay,optionalPointOnSegment){ + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + + _segCenter.copy(v0).add(v1).multiplyScalar(0.5); + _segDir.copy(v1).sub(v0).normalize(); + _diff.copy(this.origin).sub(_segCenter); + + var segExtent=v0.distanceTo(v1)*0.5; + var a01=-this.direction.dot(_segDir); + var b0=_diff.dot(this.direction); + var b1=-_diff.dot(_segDir); + var c=_diff.lengthSq(); + var det=Math.abs(1-a01*a01); + var s0,s1,sqrDist,extDet; + + if(det>0){ + + // The ray and segment are not parallel. + + s0=a01*b1-b0; + s1=a01*b0-b1; + extDet=segExtent*det; + + if(s0>=0){ + + if(s1>=-extDet){ + + if(s1<=extDet){ + + // region 0 + // Minimum at interior points of ray and segment. + + var invDet=1/det; + s0*=invDet; + s1*=invDet; + sqrDist=s0*(s0+a01*s1+2*b0)+s1*(a01*s0+s1+2*b1)+c; + + }else{ + + // region 1 + + s1=segExtent; + s0=Math.max(0,-(a01*s1+b0)); + sqrDist=-s0*s0+s1*(s1+2*b1)+c; + + } + + }else{ + + // region 5 + + s1=-segExtent; + s0=Math.max(0,-(a01*s1+b0)); + sqrDist=-s0*s0+s1*(s1+2*b1)+c; + + } + + }else{ + + if(s1<=-extDet){ + + // region 4 + + s0=Math.max(0,-(-a01*segExtent+b0)); + s1=s0>0?-segExtent:Math.min(Math.max(-segExtent,-b1),segExtent); + sqrDist=-s0*s0+s1*(s1+2*b1)+c; + + }else if(s1<=extDet){ + + // region 3 + + s0=0; + s1=Math.min(Math.max(-segExtent,-b1),segExtent); + sqrDist=s1*(s1+2*b1)+c; + + }else{ + + // region 2 + + s0=Math.max(0,-(a01*segExtent+b0)); + s1=s0>0?segExtent:Math.min(Math.max(-segExtent,-b1),segExtent); + sqrDist=-s0*s0+s1*(s1+2*b1)+c; + + } + + } + + }else{ + + // Ray and segment are parallel. + + s1=a01>0?-segExtent:segExtent; + s0=Math.max(0,-(a01*s1+b0)); + sqrDist=-s0*s0+s1*(s1+2*b1)+c; + + } + + if(optionalPointOnRay){ + + optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin); + + } + + if(optionalPointOnSegment){ + + optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter); + + } + + return sqrDist; + + }; + + Ray.prototype.intersectSphere=function intersectSphere(sphere,target){ + + _vector$2.subVectors(sphere.center,this.origin); + var tca=_vector$2.dot(this.direction); + var d2=_vector$2.dot(_vector$2)-tca*tca; + var radius2=sphere.radius*sphere.radius; + + if(d2>radius2){return null;} + + var thc=Math.sqrt(radius2-d2); + + // t0 = first intersect point - entrance on front of sphere + var t0=tca-thc; + + // t1 = second intersect point - exit point on back of sphere + var t1=tca+thc; + + // test to see if both t0 and t1 are behind the ray - if so, return null + if(t0<0&&t1<0){return null;} + + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if(t0<0){return this.at(t1,target);} + + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at(t0,target); + + }; + + Ray.prototype.intersectsSphere=function intersectsSphere(sphere){ + + return this.distanceSqToPoint(sphere.center)<=sphere.radius*sphere.radius; + + }; + + Ray.prototype.distanceToPlane=function distanceToPlane(plane){ + + var denominator=plane.normal.dot(this.direction); + + if(denominator===0){ + + // line is coplanar, return origin + if(plane.distanceToPoint(this.origin)===0){ + + return 0; + + } + + // Null is preferable to undefined since undefined means.... it is undefined + + return null; + + } + + var t=-(this.origin.dot(plane.normal)+plane.constant)/denominator; + + // Return if the ray never intersects the plane + + return t>=0?t:null; + + }; + + Ray.prototype.intersectPlane=function intersectPlane(plane,target){ + + var t=this.distanceToPlane(plane); + + if(t===null){ + + return null; + + } + + return this.at(t,target); + + }; + + Ray.prototype.intersectsPlane=function intersectsPlane(plane){ + + // check if the ray lies on the plane first + + var distToPoint=plane.distanceToPoint(this.origin); + + if(distToPoint===0){ + + return true; + + } + + var denominator=plane.normal.dot(this.direction); + + if(denominator*distToPoint<0){ + + return true; + + } + + // ray origin is behind the plane (and is pointing behind it) + + return false; + + }; + + Ray.prototype.intersectBox=function intersectBox(box,target){ + + var tmin,tmax,tymin,tymax,tzmin,tzmax; + + var invdirx=1/this.direction.x, + invdiry=1/this.direction.y, + invdirz=1/this.direction.z; + + var origin=this.origin; + + if(invdirx>=0){ + + tmin=(box.min.x-origin.x)*invdirx; + tmax=(box.max.x-origin.x)*invdirx; + + }else{ + + tmin=(box.max.x-origin.x)*invdirx; + tmax=(box.min.x-origin.x)*invdirx; + + } + + if(invdiry>=0){ + + tymin=(box.min.y-origin.y)*invdiry; + tymax=(box.max.y-origin.y)*invdiry; + + }else{ + + tymin=(box.max.y-origin.y)*invdiry; + tymax=(box.min.y-origin.y)*invdiry; + + } + + if(tmin>tymax||tymin>tmax){return null;} + + // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN + + if(tymin>tmin||tmin!==tmin){tmin=tymin;} + + if(tymax=0){ + + tzmin=(box.min.z-origin.z)*invdirz; + tzmax=(box.max.z-origin.z)*invdirz; + + }else{ + + tzmin=(box.max.z-origin.z)*invdirz; + tzmax=(box.min.z-origin.z)*invdirz; + + } + + if(tmin>tzmax||tzmin>tmax){return null;} + + if(tzmin>tmin||tmin!==tmin){tmin=tzmin;} + + if(tzmax=0?tmin:tmax,target); + + }; + + Ray.prototype.intersectsBox=function intersectsBox(box){ + + return this.intersectBox(box,_vector$2)!==null; + + }; + + Ray.prototype.intersectTriangle=function intersectTriangle(a,b,c,backfaceCulling,target){ + + // Compute the offset origin, edges, and normal. + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + + _edge1.subVectors(b,a); + _edge2.subVectors(c,a); + _normal.crossVectors(_edge1,_edge2); + + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + var DdN=this.direction.dot(_normal); + var sign; + + if(DdN>0){ + + if(backfaceCulling){return null;} + sign=1; + + }else if(DdN<0){ + + sign=-1; + DdN=-DdN; + + }else{ + + return null; + + } + + _diff.subVectors(this.origin,a); + var DdQxE2=sign*this.direction.dot(_edge2.crossVectors(_diff,_edge2)); + + // b1 < 0, no intersection + if(DdQxE2<0){ + + return null; + + } + + var DdE1xQ=sign*this.direction.dot(_edge1.cross(_diff)); + + // b2 < 0, no intersection + if(DdE1xQ<0){ + + return null; + + } + + // b1+b2 > 1, no intersection + if(DdQxE2+DdE1xQ>DdN){ + + return null; + + } + + // Line intersects triangle, check if ray does. + var QdN=-sign*_diff.dot(_normal); + + // t < 0, no intersection + if(QdN<0){ + + return null; + + } + + // Ray intersects triangle. + return this.at(QdN/DdN,target); + + }; + + Ray.prototype.applyMatrix4=function applyMatrix4(matrix4){ + + this.origin.applyMatrix4(matrix4); + this.direction.transformDirection(matrix4); + + return this; + + }; + + Ray.prototype.equals=function equals(ray){ + + return ray.origin.equals(this.origin)&&ray.direction.equals(this.direction); + + }; + + var Matrix4=function Matrix4(){ + + Object.defineProperty(this,'isMatrix4',{value:true}); + + this.elements=[ + + 1,0,0,0, + 0,1,0,0, + 0,0,1,0, + 0,0,0,1]; + + + + if(arguments.length>0){ + + console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.'); + + } + + }; + + Matrix4.prototype.set=function set(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44){ + + var te=this.elements; + + te[0]=n11;te[4]=n12;te[8]=n13;te[12]=n14; + te[1]=n21;te[5]=n22;te[9]=n23;te[13]=n24; + te[2]=n31;te[6]=n32;te[10]=n33;te[14]=n34; + te[3]=n41;te[7]=n42;te[11]=n43;te[15]=n44; + + return this; + + }; + + Matrix4.prototype.identity=function identity(){ + + this.set( + + 1,0,0,0, + 0,1,0,0, + 0,0,1,0, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.clone=function clone(){ + + return new Matrix4().fromArray(this.elements); + + }; + + Matrix4.prototype.copy=function copy(m){ + + var te=this.elements; + var me=m.elements; + + te[0]=me[0];te[1]=me[1];te[2]=me[2];te[3]=me[3]; + te[4]=me[4];te[5]=me[5];te[6]=me[6];te[7]=me[7]; + te[8]=me[8];te[9]=me[9];te[10]=me[10];te[11]=me[11]; + te[12]=me[12];te[13]=me[13];te[14]=me[14];te[15]=me[15]; + + return this; + + }; + + Matrix4.prototype.copyPosition=function copyPosition(m){ + + var te=this.elements,me=m.elements; + + te[12]=me[12]; + te[13]=me[13]; + te[14]=me[14]; + + return this; + + }; + + Matrix4.prototype.extractBasis=function extractBasis(xAxis,yAxis,zAxis){ + + xAxis.setFromMatrixColumn(this,0); + yAxis.setFromMatrixColumn(this,1); + zAxis.setFromMatrixColumn(this,2); + + return this; + + }; + + Matrix4.prototype.makeBasis=function makeBasis(xAxis,yAxis,zAxis){ + + this.set( + xAxis.x,yAxis.x,zAxis.x,0, + xAxis.y,yAxis.y,zAxis.y,0, + xAxis.z,yAxis.z,zAxis.z,0, + 0,0,0,1); + + + return this; + + }; + + Matrix4.prototype.extractRotation=function extractRotation(m){ + + // this method does not support reflection matrices + + var te=this.elements; + var me=m.elements; + + var scaleX=1/_v1$1.setFromMatrixColumn(m,0).length(); + var scaleY=1/_v1$1.setFromMatrixColumn(m,1).length(); + var scaleZ=1/_v1$1.setFromMatrixColumn(m,2).length(); + + te[0]=me[0]*scaleX; + te[1]=me[1]*scaleX; + te[2]=me[2]*scaleX; + te[3]=0; + + te[4]=me[4]*scaleY; + te[5]=me[5]*scaleY; + te[6]=me[6]*scaleY; + te[7]=0; + + te[8]=me[8]*scaleZ; + te[9]=me[9]*scaleZ; + te[10]=me[10]*scaleZ; + te[11]=0; + + te[12]=0; + te[13]=0; + te[14]=0; + te[15]=1; + + return this; + + }; + + Matrix4.prototype.makeRotationFromEuler=function makeRotationFromEuler(euler){ + + if(!(euler&&euler.isEuler)){ + + console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.'); + + } + + var te=this.elements; + + var x=euler.x,y=euler.y,z=euler.z; + var a=Math.cos(x),b=Math.sin(x); + var c=Math.cos(y),d=Math.sin(y); + var e=Math.cos(z),f=Math.sin(z); + + if(euler.order==='XYZ'){ + + var ae=a*e,af=a*f,be=b*e,bf=b*f; + + te[0]=c*e; + te[4]=-c*f; + te[8]=d; + + te[1]=af+be*d; + te[5]=ae-bf*d; + te[9]=-b*c; + + te[2]=bf-ae*d; + te[6]=be+af*d; + te[10]=a*c; + + }else if(euler.order==='YXZ'){ + + var ce=c*e,cf=c*f,de=d*e,df=d*f; + + te[0]=ce+df*b; + te[4]=de*b-cf; + te[8]=a*d; + + te[1]=a*f; + te[5]=a*e; + te[9]=-b; + + te[2]=cf*b-de; + te[6]=df+ce*b; + te[10]=a*c; + + }else if(euler.order==='ZXY'){ + + var ce$1=c*e,cf$1=c*f,de$1=d*e,df$1=d*f; + + te[0]=ce$1-df$1*b; + te[4]=-a*f; + te[8]=de$1+cf$1*b; + + te[1]=cf$1+de$1*b; + te[5]=a*e; + te[9]=df$1-ce$1*b; + + te[2]=-a*d; + te[6]=b; + te[10]=a*c; + + }else if(euler.order==='ZYX'){ + + var ae$1=a*e,af$1=a*f,be$1=b*e,bf$1=b*f; + + te[0]=c*e; + te[4]=be$1*d-af$1; + te[8]=ae$1*d+bf$1; + + te[1]=c*f; + te[5]=bf$1*d+ae$1; + te[9]=af$1*d-be$1; + + te[2]=-d; + te[6]=b*c; + te[10]=a*c; + + }else if(euler.order==='YZX'){ + + var ac=a*c,ad=a*d,bc=b*c,bd=b*d; + + te[0]=c*e; + te[4]=bd-ac*f; + te[8]=bc*f+ad; + + te[1]=f; + te[5]=a*e; + te[9]=-b*e; + + te[2]=-d*e; + te[6]=ad*f+bc; + te[10]=ac-bd*f; + + }else if(euler.order==='XZY'){ + + var ac$1=a*c,ad$1=a*d,bc$1=b*c,bd$1=b*d; + + te[0]=c*e; + te[4]=-f; + te[8]=d*e; + + te[1]=ac$1*f+bd$1; + te[5]=a*e; + te[9]=ad$1*f-bc$1; + + te[2]=bc$1*f-ad$1; + te[6]=b*e; + te[10]=bd$1*f+ac$1; + + } + + // bottom row + te[3]=0; + te[7]=0; + te[11]=0; + + // last column + te[12]=0; + te[13]=0; + te[14]=0; + te[15]=1; + + return this; + + }; + + Matrix4.prototype.makeRotationFromQuaternion=function makeRotationFromQuaternion(q){ + + return this.compose(_zero,q,_one); + + }; + + Matrix4.prototype.lookAt=function lookAt(eye,target,up){ + + var te=this.elements; + + _z.subVectors(eye,target); + + if(_z.lengthSq()===0){ + + // eye and target are in the same position + + _z.z=1; + + } + + _z.normalize(); + _x.crossVectors(up,_z); + + if(_x.lengthSq()===0){ + + // up and z are parallel + + if(Math.abs(up.z)===1){ + + _z.x+=0.0001; + + }else{ + + _z.z+=0.0001; + + } + + _z.normalize(); + _x.crossVectors(up,_z); + + } + + _x.normalize(); + _y.crossVectors(_z,_x); + + te[0]=_x.x;te[4]=_y.x;te[8]=_z.x; + te[1]=_x.y;te[5]=_y.y;te[9]=_z.y; + te[2]=_x.z;te[6]=_y.z;te[10]=_z.z; + + return this; + + }; + + Matrix4.prototype.multiply=function multiply(m,n){ + + if(n!==undefined){ + + console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.'); + return this.multiplyMatrices(m,n); + + } + + return this.multiplyMatrices(this,m); + + }; + + Matrix4.prototype.premultiply=function premultiply(m){ + + return this.multiplyMatrices(m,this); + + }; + + Matrix4.prototype.multiplyMatrices=function multiplyMatrices(a,b){ + + var ae=a.elements; + var be=b.elements; + var te=this.elements; + + var a11=ae[0],a12=ae[4],a13=ae[8],a14=ae[12]; + var a21=ae[1],a22=ae[5],a23=ae[9],a24=ae[13]; + var a31=ae[2],a32=ae[6],a33=ae[10],a34=ae[14]; + var a41=ae[3],a42=ae[7],a43=ae[11],a44=ae[15]; + + var b11=be[0],b12=be[4],b13=be[8],b14=be[12]; + var b21=be[1],b22=be[5],b23=be[9],b24=be[13]; + var b31=be[2],b32=be[6],b33=be[10],b34=be[14]; + var b41=be[3],b42=be[7],b43=be[11],b44=be[15]; + + te[0]=a11*b11+a12*b21+a13*b31+a14*b41; + te[4]=a11*b12+a12*b22+a13*b32+a14*b42; + te[8]=a11*b13+a12*b23+a13*b33+a14*b43; + te[12]=a11*b14+a12*b24+a13*b34+a14*b44; + + te[1]=a21*b11+a22*b21+a23*b31+a24*b41; + te[5]=a21*b12+a22*b22+a23*b32+a24*b42; + te[9]=a21*b13+a22*b23+a23*b33+a24*b43; + te[13]=a21*b14+a22*b24+a23*b34+a24*b44; + + te[2]=a31*b11+a32*b21+a33*b31+a34*b41; + te[6]=a31*b12+a32*b22+a33*b32+a34*b42; + te[10]=a31*b13+a32*b23+a33*b33+a34*b43; + te[14]=a31*b14+a32*b24+a33*b34+a34*b44; + + te[3]=a41*b11+a42*b21+a43*b31+a44*b41; + te[7]=a41*b12+a42*b22+a43*b32+a44*b42; + te[11]=a41*b13+a42*b23+a43*b33+a44*b43; + te[15]=a41*b14+a42*b24+a43*b34+a44*b44; + + return this; + + }; + + Matrix4.prototype.multiplyScalar=function multiplyScalar(s){ + + var te=this.elements; + + te[0]*=s;te[4]*=s;te[8]*=s;te[12]*=s; + te[1]*=s;te[5]*=s;te[9]*=s;te[13]*=s; + te[2]*=s;te[6]*=s;te[10]*=s;te[14]*=s; + te[3]*=s;te[7]*=s;te[11]*=s;te[15]*=s; + + return this; + + }; + + Matrix4.prototype.determinant=function determinant(){ + + var te=this.elements; + + var n11=te[0],n12=te[4],n13=te[8],n14=te[12]; + var n21=te[1],n22=te[5],n23=te[9],n24=te[13]; + var n31=te[2],n32=te[6],n33=te[10],n34=te[14]; + var n41=te[3],n42=te[7],n43=te[11],n44=te[15]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return( + n41*( + +n14*n23*n32- + n13*n24*n32- + n14*n22*n33+ + n12*n24*n33+ + n13*n22*n34- + n12*n23*n34)+ + + n42*( + +n11*n23*n34- + n11*n24*n33+ + n14*n21*n33- + n13*n21*n34+ + n13*n24*n31- + n14*n23*n31)+ + + n43*( + +n11*n24*n32- + n11*n22*n34- + n14*n21*n32+ + n12*n21*n34+ + n14*n22*n31- + n12*n24*n31)+ + + n44*( + -n13*n22*n31- + n11*n23*n32+ + n11*n22*n33+ + n13*n21*n32- + n12*n21*n33+ + n12*n23*n31)); + + + + + }; + + Matrix4.prototype.transpose=function transpose(){ + + var te=this.elements; + var tmp; + + tmp=te[1];te[1]=te[4];te[4]=tmp; + tmp=te[2];te[2]=te[8];te[8]=tmp; + tmp=te[6];te[6]=te[9];te[9]=tmp; + + tmp=te[3];te[3]=te[12];te[12]=tmp; + tmp=te[7];te[7]=te[13];te[13]=tmp; + tmp=te[11];te[11]=te[14];te[14]=tmp; + + return this; + + }; + + Matrix4.prototype.setPosition=function setPosition(x,y,z){ + + var te=this.elements; + + if(x.isVector3){ + + te[12]=x.x; + te[13]=x.y; + te[14]=x.z; + + }else{ + + te[12]=x; + te[13]=y; + te[14]=z; + + } + + return this; + + }; + + Matrix4.prototype.getInverse=function getInverse(m,throwOnDegenerate){ + + if(throwOnDegenerate!==undefined){ + + console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate."); + + } + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te=this.elements, + me=m.elements, + + n11=me[0],n21=me[1],n31=me[2],n41=me[3], + n12=me[4],n22=me[5],n32=me[6],n42=me[7], + n13=me[8],n23=me[9],n33=me[10],n43=me[11], + n14=me[12],n24=me[13],n34=me[14],n44=me[15], + + t11=n23*n34*n42-n24*n33*n42+n24*n32*n43-n22*n34*n43-n23*n32*n44+n22*n33*n44, + t12=n14*n33*n42-n13*n34*n42-n14*n32*n43+n12*n34*n43+n13*n32*n44-n12*n33*n44, + t13=n13*n24*n42-n14*n23*n42+n14*n22*n43-n12*n24*n43-n13*n22*n44+n12*n23*n44, + t14=n14*n23*n32-n13*n24*n32-n14*n22*n33+n12*n24*n33+n13*n22*n34-n12*n23*n34; + + var det=n11*t11+n21*t12+n31*t13+n41*t14; + + if(det===0){return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);} + + var detInv=1/det; + + te[0]=t11*detInv; + te[1]=(n24*n33*n41-n23*n34*n41-n24*n31*n43+n21*n34*n43+n23*n31*n44-n21*n33*n44)*detInv; + te[2]=(n22*n34*n41-n24*n32*n41+n24*n31*n42-n21*n34*n42-n22*n31*n44+n21*n32*n44)*detInv; + te[3]=(n23*n32*n41-n22*n33*n41-n23*n31*n42+n21*n33*n42+n22*n31*n43-n21*n32*n43)*detInv; + + te[4]=t12*detInv; + te[5]=(n13*n34*n41-n14*n33*n41+n14*n31*n43-n11*n34*n43-n13*n31*n44+n11*n33*n44)*detInv; + te[6]=(n14*n32*n41-n12*n34*n41-n14*n31*n42+n11*n34*n42+n12*n31*n44-n11*n32*n44)*detInv; + te[7]=(n12*n33*n41-n13*n32*n41+n13*n31*n42-n11*n33*n42-n12*n31*n43+n11*n32*n43)*detInv; + + te[8]=t13*detInv; + te[9]=(n14*n23*n41-n13*n24*n41-n14*n21*n43+n11*n24*n43+n13*n21*n44-n11*n23*n44)*detInv; + te[10]=(n12*n24*n41-n14*n22*n41+n14*n21*n42-n11*n24*n42-n12*n21*n44+n11*n22*n44)*detInv; + te[11]=(n13*n22*n41-n12*n23*n41-n13*n21*n42+n11*n23*n42+n12*n21*n43-n11*n22*n43)*detInv; + + te[12]=t14*detInv; + te[13]=(n13*n24*n31-n14*n23*n31+n14*n21*n33-n11*n24*n33-n13*n21*n34+n11*n23*n34)*detInv; + te[14]=(n14*n22*n31-n12*n24*n31-n14*n21*n32+n11*n24*n32+n12*n21*n34-n11*n22*n34)*detInv; + te[15]=(n12*n23*n31-n13*n22*n31+n13*n21*n32-n11*n23*n32-n12*n21*n33+n11*n22*n33)*detInv; + + return this; + + }; + + Matrix4.prototype.scale=function scale(v){ + + var te=this.elements; + var x=v.x,y=v.y,z=v.z; + + te[0]*=x;te[4]*=y;te[8]*=z; + te[1]*=x;te[5]*=y;te[9]*=z; + te[2]*=x;te[6]*=y;te[10]*=z; + te[3]*=x;te[7]*=y;te[11]*=z; + + return this; + + }; + + Matrix4.prototype.getMaxScaleOnAxis=function getMaxScaleOnAxis(){ + + var te=this.elements; + + var scaleXSq=te[0]*te[0]+te[1]*te[1]+te[2]*te[2]; + var scaleYSq=te[4]*te[4]+te[5]*te[5]+te[6]*te[6]; + var scaleZSq=te[8]*te[8]+te[9]*te[9]+te[10]*te[10]; + + return Math.sqrt(Math.max(scaleXSq,scaleYSq,scaleZSq)); + + }; + + Matrix4.prototype.makeTranslation=function makeTranslation(x,y,z){ + + this.set( + + 1,0,0,x, + 0,1,0,y, + 0,0,1,z, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.makeRotationX=function makeRotationX(theta){ + + var c=Math.cos(theta),s=Math.sin(theta); + + this.set( + + 1,0,0,0, + 0,c,-s,0, + 0,s,c,0, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.makeRotationY=function makeRotationY(theta){ + + var c=Math.cos(theta),s=Math.sin(theta); + + this.set( + + c,0,s,0, + 0,1,0,0, + -s,0,c,0, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.makeRotationZ=function makeRotationZ(theta){ + + var c=Math.cos(theta),s=Math.sin(theta); + + this.set( + + c,-s,0,0, + s,c,0,0, + 0,0,1,0, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.makeRotationAxis=function makeRotationAxis(axis,angle){ + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + var c=Math.cos(angle); + var s=Math.sin(angle); + var t=1-c; + var x=axis.x,y=axis.y,z=axis.z; + var tx=t*x,ty=t*y; + + this.set( + + tx*x+c,tx*y-s*z,tx*z+s*y,0, + tx*y+s*z,ty*y+c,ty*z-s*x,0, + tx*z-s*y,ty*z+s*x,t*z*z+c,0, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.makeScale=function makeScale(x,y,z){ + + this.set( + + x,0,0,0, + 0,y,0,0, + 0,0,z,0, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.makeShear=function makeShear(x,y,z){ + + this.set( + + 1,y,z,0, + x,1,z,0, + x,y,1,0, + 0,0,0,1); + + + + return this; + + }; + + Matrix4.prototype.compose=function compose(position,quaternion,scale){ + + var te=this.elements; + + var x=quaternion._x,y=quaternion._y,z=quaternion._z,w=quaternion._w; + var x2=x+x,y2=y+y,z2=z+z; + var xx=x*x2,xy=x*y2,xz=x*z2; + var yy=y*y2,yz=y*z2,zz=z*z2; + var wx=w*x2,wy=w*y2,wz=w*z2; + + var sx=scale.x,sy=scale.y,sz=scale.z; + + te[0]=(1-(yy+zz))*sx; + te[1]=(xy+wz)*sx; + te[2]=(xz-wy)*sx; + te[3]=0; + + te[4]=(xy-wz)*sy; + te[5]=(1-(xx+zz))*sy; + te[6]=(yz+wx)*sy; + te[7]=0; + + te[8]=(xz+wy)*sz; + te[9]=(yz-wx)*sz; + te[10]=(1-(xx+yy))*sz; + te[11]=0; + + te[12]=position.x; + te[13]=position.y; + te[14]=position.z; + te[15]=1; + + return this; + + }; + + Matrix4.prototype.decompose=function decompose(position,quaternion,scale){ + + var te=this.elements; + + var sx=_v1$1.set(te[0],te[1],te[2]).length(); + var sy=_v1$1.set(te[4],te[5],te[6]).length(); + var sz=_v1$1.set(te[8],te[9],te[10]).length(); + + // if determine is negative, we need to invert one scale + var det=this.determinant(); + if(det<0){sx=-sx;} + + position.x=te[12]; + position.y=te[13]; + position.z=te[14]; + + // scale the rotation part + _m1.copy(this); + + var invSX=1/sx; + var invSY=1/sy; + var invSZ=1/sz; + + _m1.elements[0]*=invSX; + _m1.elements[1]*=invSX; + _m1.elements[2]*=invSX; + + _m1.elements[4]*=invSY; + _m1.elements[5]*=invSY; + _m1.elements[6]*=invSY; + + _m1.elements[8]*=invSZ; + _m1.elements[9]*=invSZ; + _m1.elements[10]*=invSZ; + + quaternion.setFromRotationMatrix(_m1); + + scale.x=sx; + scale.y=sy; + scale.z=sz; + + return this; + + }; + + Matrix4.prototype.makePerspective=function makePerspective(left,right,top,bottom,near,far){ + + if(far===undefined){ + + console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.'); + + } + + var te=this.elements; + var x=2*near/(right-left); + var y=2*near/(top-bottom); + + var a=(right+left)/(right-left); + var b=(top+bottom)/(top-bottom); + var c=-(far+near)/(far-near); + var d=-2*far*near/(far-near); + + te[0]=x;te[4]=0;te[8]=a;te[12]=0; + te[1]=0;te[5]=y;te[9]=b;te[13]=0; + te[2]=0;te[6]=0;te[10]=c;te[14]=d; + te[3]=0;te[7]=0;te[11]=-1;te[15]=0; + + return this; + + }; + + Matrix4.prototype.makeOrthographic=function makeOrthographic(left,right,top,bottom,near,far){ + + var te=this.elements; + var w=1.0/(right-left); + var h=1.0/(top-bottom); + var p=1.0/(far-near); + + var x=(right+left)*w; + var y=(top+bottom)*h; + var z=(far+near)*p; + + te[0]=2*w;te[4]=0;te[8]=0;te[12]=-x; + te[1]=0;te[5]=2*h;te[9]=0;te[13]=-y; + te[2]=0;te[6]=0;te[10]=-2*p;te[14]=-z; + te[3]=0;te[7]=0;te[11]=0;te[15]=1; + + return this; + + }; + + Matrix4.prototype.equals=function equals(matrix){ + + var te=this.elements; + var me=matrix.elements; + + for(var i=0;i<16;i++){ + + if(te[i]!==me[i]){return false;} + + } + + return true; + + }; + + Matrix4.prototype.fromArray=function fromArray(array,offset){ + + if(offset===undefined){offset=0;} + + for(var i=0;i<16;i++){ + + this.elements[i]=array[i+offset]; + + } + + return this; + + }; + + Matrix4.prototype.toArray=function toArray(array,offset){ + + if(array===undefined){array=[];} + if(offset===undefined){offset=0;} + + var te=this.elements; + + array[offset]=te[0]; + array[offset+1]=te[1]; + array[offset+2]=te[2]; + array[offset+3]=te[3]; + + array[offset+4]=te[4]; + array[offset+5]=te[5]; + array[offset+6]=te[6]; + array[offset+7]=te[7]; + + array[offset+8]=te[8]; + array[offset+9]=te[9]; + array[offset+10]=te[10]; + array[offset+11]=te[11]; + + array[offset+12]=te[12]; + array[offset+13]=te[13]; + array[offset+14]=te[14]; + array[offset+15]=te[15]; + + return array; + + }; + + var _v1$1=new Vector3(); + var _m1=new Matrix4(); + var _zero=new Vector3(0,0,0); + var _one=new Vector3(1,1,1); + var _x=new Vector3(); + var _y=new Vector3(); + var _z=new Vector3(); + + var Euler=function Euler(x,y,z,order){ + if(x===void 0)x=0; + if(y===void 0)y=0; + if(z===void 0)z=0; + if(order===void 0)order=Euler.DefaultOrder; + + + Object.defineProperty(this,'isEuler',{value:true}); + + this._x=x; + this._y=y; + this._z=z; + this._order=order; + + }; + + var prototypeAccessors$3={x:{configurable:true},y:{configurable:true},z:{configurable:true},order:{configurable:true}}; + + prototypeAccessors$3.x.get=function(){ + + return this._x; + + }; + + prototypeAccessors$3.x.set=function(value){ + + this._x=value; + this._onChangeCallback(); + + }; + + prototypeAccessors$3.y.get=function(){ + + return this._y; + + }; + + prototypeAccessors$3.y.set=function(value){ + + this._y=value; + this._onChangeCallback(); + + }; + + prototypeAccessors$3.z.get=function(){ + + return this._z; + + }; + + prototypeAccessors$3.z.set=function(value){ + + this._z=value; + this._onChangeCallback(); + + }; + + prototypeAccessors$3.order.get=function(){ + + return this._order; + + }; + + prototypeAccessors$3.order.set=function(value){ + + this._order=value; + this._onChangeCallback(); + + }; + + Euler.prototype.set=function set(x,y,z,order){ + + this._x=x; + this._y=y; + this._z=z; + this._order=order||this._order; + + this._onChangeCallback(); + + return this; + + }; + + Euler.prototype.clone=function clone(){ + + return new this.constructor(this._x,this._y,this._z,this._order); + + }; + + Euler.prototype.copy=function copy(euler){ + + this._x=euler._x; + this._y=euler._y; + this._z=euler._z; + this._order=euler._order; + + this._onChangeCallback(); + + return this; + + }; + + Euler.prototype.setFromRotationMatrix=function setFromRotationMatrix(m,order,update){ + + var clamp=MathUtils.clamp; + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te=m.elements; + var m11=te[0],m12=te[4],m13=te[8]; + var m21=te[1],m22=te[5],m23=te[9]; + var m31=te[2],m32=te[6],m33=te[10]; + + order=order||this._order; + + switch(order){ + + case'XYZ': + + this._y=Math.asin(clamp(m13,-1,1)); + + if(Math.abs(m13)<0.9999999){ + + this._x=Math.atan2(-m23,m33); + this._z=Math.atan2(-m12,m11); + + }else{ + + this._x=Math.atan2(m32,m22); + this._z=0; + + } + + break; + + case'YXZ': + + this._x=Math.asin(-clamp(m23,-1,1)); + + if(Math.abs(m23)<0.9999999){ + + this._y=Math.atan2(m13,m33); + this._z=Math.atan2(m21,m22); + + }else{ + + this._y=Math.atan2(-m31,m11); + this._z=0; + + } + + break; + + case'ZXY': + + this._x=Math.asin(clamp(m32,-1,1)); + + if(Math.abs(m32)<0.9999999){ + + this._y=Math.atan2(-m31,m33); + this._z=Math.atan2(-m12,m22); + + }else{ + + this._y=0; + this._z=Math.atan2(m21,m11); + + } + + break; + + case'ZYX': + + this._y=Math.asin(-clamp(m31,-1,1)); + + if(Math.abs(m31)<0.9999999){ + + this._x=Math.atan2(m32,m33); + this._z=Math.atan2(m21,m11); + + }else{ + + this._x=0; + this._z=Math.atan2(-m12,m22); + + } + + break; + + case'YZX': + + this._z=Math.asin(clamp(m21,-1,1)); + + if(Math.abs(m21)<0.9999999){ + + this._x=Math.atan2(-m23,m22); + this._y=Math.atan2(-m31,m11); + + }else{ + + this._x=0; + this._y=Math.atan2(m13,m33); + + } + + break; + + case'XZY': + + this._z=Math.asin(-clamp(m12,-1,1)); + + if(Math.abs(m12)<0.9999999){ + + this._x=Math.atan2(m32,m22); + this._y=Math.atan2(m13,m11); + + }else{ + + this._x=Math.atan2(-m23,m33); + this._y=0; + + } + + break; + + default: + + console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: '+order);} + + + + this._order=order; + + if(update!==false){this._onChangeCallback();} + + return this; + + }; + + Euler.prototype.setFromQuaternion=function setFromQuaternion(q,order,update){ + + _matrix.makeRotationFromQuaternion(q); + + return this.setFromRotationMatrix(_matrix,order,update); + + }; + + Euler.prototype.setFromVector3=function setFromVector3(v,order){ + + return this.set(v.x,v.y,v.z,order||this._order); + + }; + + Euler.prototype.reorder=function reorder(newOrder){ + + // WARNING: this discards revolution information -bhouston + + _quaternion$1.setFromEuler(this); + + return this.setFromQuaternion(_quaternion$1,newOrder); + + }; + + Euler.prototype.equals=function equals(euler){ + + return euler._x===this._x&&euler._y===this._y&&euler._z===this._z&&euler._order===this._order; + + }; + + Euler.prototype.fromArray=function fromArray(array){ + + this._x=array[0]; + this._y=array[1]; + this._z=array[2]; + if(array[3]!==undefined){this._order=array[3];} + + this._onChangeCallback(); + + return this; + + }; + + Euler.prototype.toArray=function toArray(array,offset){ + + if(array===undefined){array=[];} + if(offset===undefined){offset=0;} + + array[offset]=this._x; + array[offset+1]=this._y; + array[offset+2]=this._z; + array[offset+3]=this._order; + + return array; + + }; + + Euler.prototype.toVector3=function toVector3(optionalResult){ + + if(optionalResult){ + + return optionalResult.set(this._x,this._y,this._z); + + }else{ + + return new Vector3(this._x,this._y,this._z); + + } + + }; + + Euler.prototype._onChange=function _onChange(callback){ + + this._onChangeCallback=callback; + + return this; + + }; + + Euler.prototype._onChangeCallback=function _onChangeCallback(){}; + + Object.defineProperties(Euler.prototype,prototypeAccessors$3); + + Euler.DefaultOrder='XYZ'; + Euler.RotationOrders=['XYZ','YZX','ZXY','XZY','YXZ','ZYX']; + + var _matrix=new Matrix4(); + var _quaternion$1=new Quaternion(); + + var Layers=function Layers(){ + + this.mask=1|0; + + }; + + Layers.prototype.set=function set(channel){ + + this.mask=1<1){ + + for(var i=0;i1){ + + for(var i=0;i0){ + + object.children=[]; + + for(var i$2=0;i$20){output.geometries=geometries;} + if(materials.length>0){output.materials=materials;} + if(textures.length>0){output.textures=textures;} + if(images.length>0){output.images=images;} + if(shapes$1.length>0){output.shapes=shapes$1;} + + } + + output.object=object; + + return output; + + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache(cache){ + + var values=[]; + for(var key in cache){ + + var data=cache[key]; + delete data.metadata; + values.push(data); + + } + + return values; + + } + + }, + + clone:function clone(recursive){ + + return new this.constructor().copy(this,recursive); + + }, + + copy:function copy(source,recursive){ + + if(recursive===undefined){recursive=true;} + + this.name=source.name; + + this.up.copy(source.up); + + this.position.copy(source.position); + this.rotation.order=source.rotation.order; + this.quaternion.copy(source.quaternion); + this.scale.copy(source.scale); + + this.matrix.copy(source.matrix); + this.matrixWorld.copy(source.matrixWorld); + + this.matrixAutoUpdate=source.matrixAutoUpdate; + this.matrixWorldNeedsUpdate=source.matrixWorldNeedsUpdate; + + this.layers.mask=source.layers.mask; + this.visible=source.visible; + + this.castShadow=source.castShadow; + this.receiveShadow=source.receiveShadow; + + this.frustumCulled=source.frustumCulled; + this.renderOrder=source.renderOrder; + + this.userData=JSON.parse(JSON.stringify(source.userData)); + + if(recursive===true){ + + for(var i=0;i1){ + + return undefined; + + } + + return target.copy(direction).multiplyScalar(t).add(line.start); + + }; + + Plane.prototype.intersectsLine=function intersectsLine(line){ + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + var startSign=this.distanceToPoint(line.start); + var endSign=this.distanceToPoint(line.end); + + return startSign<0&&endSign>0||endSign<0&&startSign>0; + + }; + + Plane.prototype.intersectsBox=function intersectsBox(box){ + + return box.intersectsPlane(this); + + }; + + Plane.prototype.intersectsSphere=function intersectsSphere(sphere){ + + return sphere.intersectsPlane(this); + + }; + + Plane.prototype.coplanarPoint=function coplanarPoint(target){ + + if(target===undefined){ + + console.warn('THREE.Plane: .coplanarPoint() target is now required'); + target=new Vector3(); + + } + + return target.copy(this.normal).multiplyScalar(-this.constant); + + }; + + Plane.prototype.applyMatrix4=function applyMatrix4(matrix,optionalNormalMatrix){ + + var normalMatrix=optionalNormalMatrix||_normalMatrix.getNormalMatrix(matrix); + + var referencePoint=this.coplanarPoint(_vector1).applyMatrix4(matrix); + + var normal=this.normal.applyMatrix3(normalMatrix).normalize(); + + this.constant=-referencePoint.dot(normal); + + return this; + + }; + + Plane.prototype.translate=function translate(offset){ + + this.constant-=offset.dot(this.normal); + + return this; + + }; + + Plane.prototype.equals=function equals(plane){ + + return plane.normal.equals(this.normal)&&plane.constant===this.constant; + + }; + + var _v0$1=new Vector3(); + var _v1$3=new Vector3(); + var _v2$1=new Vector3(); + var _v3=new Vector3(); + + var _vab=new Vector3(); + var _vac=new Vector3(); + var _vbc=new Vector3(); + var _vap=new Vector3(); + var _vbp=new Vector3(); + var _vcp=new Vector3(); + + var Triangle=function Triangle(a,b,c){ + + this.a=a!==undefined?a:new Vector3(); + this.b=b!==undefined?b:new Vector3(); + this.c=c!==undefined?c:new Vector3(); + + }; + + Triangle.getNormal=function getNormal(a,b,c,target){ + + if(target===undefined){ + + console.warn('THREE.Triangle: .getNormal() target is now required'); + target=new Vector3(); + + } + + target.subVectors(c,b); + _v0$1.subVectors(a,b); + target.cross(_v0$1); + + var targetLengthSq=target.lengthSq(); + if(targetLengthSq>0){ + + return target.multiplyScalar(1/Math.sqrt(targetLengthSq)); + + } + + return target.set(0,0,0); + + }; + + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + Triangle.getBarycoord=function getBarycoord(point,a,b,c,target){ + + _v0$1.subVectors(c,a); + _v1$3.subVectors(b,a); + _v2$1.subVectors(point,a); + + var dot00=_v0$1.dot(_v0$1); + var dot01=_v0$1.dot(_v1$3); + var dot02=_v0$1.dot(_v2$1); + var dot11=_v1$3.dot(_v1$3); + var dot12=_v1$3.dot(_v2$1); + + var denom=dot00*dot11-dot01*dot01; + + if(target===undefined){ + + console.warn('THREE.Triangle: .getBarycoord() target is now required'); + target=new Vector3(); + + } + + // collinear or singular triangle + if(denom===0){ + + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return target.set(-2,-1,-1); + + } + + var invDenom=1/denom; + var u=(dot11*dot02-dot01*dot12)*invDenom; + var v=(dot00*dot12-dot01*dot02)*invDenom; + + // barycentric coordinates must always sum to 1 + return target.set(1-u-v,v,u); + + }; + + Triangle.containsPoint=function containsPoint(point,a,b,c){ + + this.getBarycoord(point,a,b,c,_v3); + + return _v3.x>=0&&_v3.y>=0&&_v3.x+_v3.y<=1; + + }; + + Triangle.getUV=function getUV(point,p1,p2,p3,uv1,uv2,uv3,target){ + + this.getBarycoord(point,p1,p2,p3,_v3); + + target.set(0,0); + target.addScaledVector(uv1,_v3.x); + target.addScaledVector(uv2,_v3.y); + target.addScaledVector(uv3,_v3.z); + + return target; + + }; + + Triangle.isFrontFacing=function isFrontFacing(a,b,c,direction){ + + _v0$1.subVectors(c,b); + _v1$3.subVectors(a,b); + + // strictly front facing + return _v0$1.cross(_v1$3).dot(direction)<0?true:false; + + }; + + Triangle.prototype.set=function set(a,b,c){ + + this.a.copy(a); + this.b.copy(b); + this.c.copy(c); + + return this; + + }; + + Triangle.prototype.setFromPointsAndIndices=function setFromPointsAndIndices(points,i0,i1,i2){ + + this.a.copy(points[i0]); + this.b.copy(points[i1]); + this.c.copy(points[i2]); + + return this; + + }; + + Triangle.prototype.clone=function clone(){ + + return new this.constructor().copy(this); + + }; + + Triangle.prototype.copy=function copy(triangle){ + + this.a.copy(triangle.a); + this.b.copy(triangle.b); + this.c.copy(triangle.c); + + return this; + + }; + + Triangle.prototype.getArea=function getArea(){ + + _v0$1.subVectors(this.c,this.b); + _v1$3.subVectors(this.a,this.b); + + return _v0$1.cross(_v1$3).length()*0.5; + + }; + + Triangle.prototype.getMidpoint=function getMidpoint(target){ + + if(target===undefined){ + + console.warn('THREE.Triangle: .getMidpoint() target is now required'); + target=new Vector3(); + + } + + return target.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3); + + }; + + Triangle.prototype.getNormal=function getNormal(target){ + + return Triangle.getNormal(this.a,this.b,this.c,target); + + }; + + Triangle.prototype.getPlane=function getPlane(target){ + + if(target===undefined){ + + console.warn('THREE.Triangle: .getPlane() target is now required'); + target=new Plane(); + + } + + return target.setFromCoplanarPoints(this.a,this.b,this.c); + + }; + + Triangle.prototype.getBarycoord=function getBarycoord(point,target){ + + return Triangle.getBarycoord(point,this.a,this.b,this.c,target); + + }; + + Triangle.prototype.getUV=function getUV(point,uv1,uv2,uv3,target){ + + return Triangle.getUV(point,this.a,this.b,this.c,uv1,uv2,uv3,target); + + }; + + Triangle.prototype.containsPoint=function containsPoint(point){ + + return Triangle.containsPoint(point,this.a,this.b,this.c); + + }; + + Triangle.prototype.isFrontFacing=function isFrontFacing(direction){ + + return Triangle.isFrontFacing(this.a,this.b,this.c,direction); + + }; + + Triangle.prototype.intersectsBox=function intersectsBox(box){ + + return box.intersectsTriangle(this); + + }; + + Triangle.prototype.closestPointToPoint=function closestPointToPoint(p,target){ + + if(target===undefined){ + + console.warn('THREE.Triangle: .closestPointToPoint() target is now required'); + target=new Vector3(); + + } + + var a=this.a,b=this.b,c=this.c; + var v,w; + + // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. + + _vab.subVectors(b,a); + _vac.subVectors(c,a); + _vap.subVectors(p,a); + var d1=_vab.dot(_vap); + var d2=_vac.dot(_vap); + if(d1<=0&&d2<=0){ + + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy(a); + + } + + _vbp.subVectors(p,b); + var d3=_vab.dot(_vbp); + var d4=_vac.dot(_vbp); + if(d3>=0&&d4<=d3){ + + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy(b); + + } + + var vc=d1*d4-d3*d2; + if(vc<=0&&d1>=0&&d3<=0){ + + v=d1/(d1-d3); + // edge region of AB; barycentric coords (1-v, v, 0) + return target.copy(a).addScaledVector(_vab,v); + + } + + _vcp.subVectors(p,c); + var d5=_vab.dot(_vcp); + var d6=_vac.dot(_vcp); + if(d6>=0&&d5<=d6){ + + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy(c); + + } + + var vb=d5*d2-d1*d6; + if(vb<=0&&d2>=0&&d6<=0){ + + w=d2/(d2-d6); + // edge region of AC; barycentric coords (1-w, 0, w) + return target.copy(a).addScaledVector(_vac,w); + + } + + var va=d3*d6-d5*d4; + if(va<=0&&d4-d3>=0&&d5-d6>=0){ + + _vbc.subVectors(c,b); + w=(d4-d3)/(d4-d3+(d5-d6)); + // edge region of BC; barycentric coords (0, 1-w, w) + return target.copy(b).addScaledVector(_vbc,w);// edge region of BC + + } + + // face region + var denom=1/(va+vb+vc); + // u = va * denom + v=vb*denom; + w=vc*denom; + + return target.copy(a).addScaledVector(_vab,v).addScaledVector(_vac,w); + + }; + + Triangle.prototype.equals=function equals(triangle){ + + return triangle.a.equals(this.a)&&triangle.b.equals(this.b)&&triangle.c.equals(this.c); + + }; + + var _colorKeywords={'aliceblue':0xF0F8FF,'antiquewhite':0xFAEBD7,'aqua':0x00FFFF,'aquamarine':0x7FFFD4,'azure':0xF0FFFF, + 'beige':0xF5F5DC,'bisque':0xFFE4C4,'black':0x000000,'blanchedalmond':0xFFEBCD,'blue':0x0000FF,'blueviolet':0x8A2BE2, + 'brown':0xA52A2A,'burlywood':0xDEB887,'cadetblue':0x5F9EA0,'chartreuse':0x7FFF00,'chocolate':0xD2691E,'coral':0xFF7F50, + 'cornflowerblue':0x6495ED,'cornsilk':0xFFF8DC,'crimson':0xDC143C,'cyan':0x00FFFF,'darkblue':0x00008B,'darkcyan':0x008B8B, + 'darkgoldenrod':0xB8860B,'darkgray':0xA9A9A9,'darkgreen':0x006400,'darkgrey':0xA9A9A9,'darkkhaki':0xBDB76B,'darkmagenta':0x8B008B, + 'darkolivegreen':0x556B2F,'darkorange':0xFF8C00,'darkorchid':0x9932CC,'darkred':0x8B0000,'darksalmon':0xE9967A,'darkseagreen':0x8FBC8F, + 'darkslateblue':0x483D8B,'darkslategray':0x2F4F4F,'darkslategrey':0x2F4F4F,'darkturquoise':0x00CED1,'darkviolet':0x9400D3, + 'deeppink':0xFF1493,'deepskyblue':0x00BFFF,'dimgray':0x696969,'dimgrey':0x696969,'dodgerblue':0x1E90FF,'firebrick':0xB22222, + 'floralwhite':0xFFFAF0,'forestgreen':0x228B22,'fuchsia':0xFF00FF,'gainsboro':0xDCDCDC,'ghostwhite':0xF8F8FF,'gold':0xFFD700, + 'goldenrod':0xDAA520,'gray':0x808080,'green':0x008000,'greenyellow':0xADFF2F,'grey':0x808080,'honeydew':0xF0FFF0,'hotpink':0xFF69B4, + 'indianred':0xCD5C5C,'indigo':0x4B0082,'ivory':0xFFFFF0,'khaki':0xF0E68C,'lavender':0xE6E6FA,'lavenderblush':0xFFF0F5,'lawngreen':0x7CFC00, + 'lemonchiffon':0xFFFACD,'lightblue':0xADD8E6,'lightcoral':0xF08080,'lightcyan':0xE0FFFF,'lightgoldenrodyellow':0xFAFAD2,'lightgray':0xD3D3D3, + 'lightgreen':0x90EE90,'lightgrey':0xD3D3D3,'lightpink':0xFFB6C1,'lightsalmon':0xFFA07A,'lightseagreen':0x20B2AA,'lightskyblue':0x87CEFA, + 'lightslategray':0x778899,'lightslategrey':0x778899,'lightsteelblue':0xB0C4DE,'lightyellow':0xFFFFE0,'lime':0x00FF00,'limegreen':0x32CD32, + 'linen':0xFAF0E6,'magenta':0xFF00FF,'maroon':0x800000,'mediumaquamarine':0x66CDAA,'mediumblue':0x0000CD,'mediumorchid':0xBA55D3, + 'mediumpurple':0x9370DB,'mediumseagreen':0x3CB371,'mediumslateblue':0x7B68EE,'mediumspringgreen':0x00FA9A,'mediumturquoise':0x48D1CC, + 'mediumvioletred':0xC71585,'midnightblue':0x191970,'mintcream':0xF5FFFA,'mistyrose':0xFFE4E1,'moccasin':0xFFE4B5,'navajowhite':0xFFDEAD, + 'navy':0x000080,'oldlace':0xFDF5E6,'olive':0x808000,'olivedrab':0x6B8E23,'orange':0xFFA500,'orangered':0xFF4500,'orchid':0xDA70D6, + 'palegoldenrod':0xEEE8AA,'palegreen':0x98FB98,'paleturquoise':0xAFEEEE,'palevioletred':0xDB7093,'papayawhip':0xFFEFD5,'peachpuff':0xFFDAB9, + 'peru':0xCD853F,'pink':0xFFC0CB,'plum':0xDDA0DD,'powderblue':0xB0E0E6,'purple':0x800080,'rebeccapurple':0x663399,'red':0xFF0000,'rosybrown':0xBC8F8F, + 'royalblue':0x4169E1,'saddlebrown':0x8B4513,'salmon':0xFA8072,'sandybrown':0xF4A460,'seagreen':0x2E8B57,'seashell':0xFFF5EE, + 'sienna':0xA0522D,'silver':0xC0C0C0,'skyblue':0x87CEEB,'slateblue':0x6A5ACD,'slategray':0x708090,'slategrey':0x708090,'snow':0xFFFAFA, + 'springgreen':0x00FF7F,'steelblue':0x4682B4,'tan':0xD2B48C,'teal':0x008080,'thistle':0xD8BFD8,'tomato':0xFF6347,'turquoise':0x40E0D0, + 'violet':0xEE82EE,'wheat':0xF5DEB3,'white':0xFFFFFF,'whitesmoke':0xF5F5F5,'yellow':0xFFFF00,'yellowgreen':0x9ACD32}; + + var _hslA={h:0,s:0,l:0}; + var _hslB={h:0,s:0,l:0}; + + function hue2rgb(p,q,t){ + + if(t<0){t+=1;} + if(t>1){t-=1;} + if(t<1/6){return p+(q-p)*6*t;} + if(t<1/2){return q;} + if(t<2/3){return p+(q-p)*6*(2/3-t);} + return p; + + } + + function SRGBToLinear(c){ + + return c<0.04045?c*0.0773993808:Math.pow(c*0.9478672986+0.0521327014,2.4); + + } + + function LinearToSRGB(c){ + + return c<0.0031308?c*12.92:1.055*Math.pow(c,0.41666)-0.055; + + } + + var Color=function Color(r,g,b){ + + Object.defineProperty(this,'isColor',{value:true}); + + if(g===undefined&&b===undefined){ + + // r is THREE.Color, hex or string + return this.set(r); + + } + + return this.setRGB(r,g,b); + + }; + + Color.prototype.set=function set(value){ + + if(value&&value.isColor){ + + this.copy(value); + + }else if(typeof value==='number'){ + + this.setHex(value); + + }else if(typeof value==='string'){ + + this.setStyle(value); + + } + + return this; + + }; + + Color.prototype.setScalar=function setScalar(scalar){ + + this.r=scalar; + this.g=scalar; + this.b=scalar; + + return this; + + }; + + Color.prototype.setHex=function setHex(hex){ + + hex=Math.floor(hex); + + this.r=(hex>>16&255)/255; + this.g=(hex>>8&255)/255; + this.b=(hex&255)/255; + + return this; + + }; + + Color.prototype.setRGB=function setRGB(r,g,b){ + + this.r=r; + this.g=g; + this.b=b; + + return this; + + }; + + Color.prototype.setHSL=function setHSL(h,s,l){ + + // h,s,l ranges are in 0.0 - 1.0 + h=MathUtils.euclideanModulo(h,1); + s=MathUtils.clamp(s,0,1); + l=MathUtils.clamp(l,0,1); + + if(s===0){ + + this.r=this.g=this.b=l; + + }else{ + + var p=l<=0.5?l*(1+s):l+s-l*s; + var q=2*l-p; + + this.r=hue2rgb(q,p,h+1/3); + this.g=hue2rgb(q,p,h); + this.b=hue2rgb(q,p,h-1/3); + + } + + return this; + + }; + + Color.prototype.setStyle=function setStyle(style){ + + function handleAlpha(string){ + + if(string===undefined){return;} + + if(parseFloat(string)<1){ + + console.warn('THREE.Color: Alpha component of '+style+' will be ignored.'); + + } + + } + + + var m; + + if(m=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)){ + + // rgb / hsl + + var color; + var name=m[1]; + var components=m[2]; + + switch(name){ + + case'rgb': + case'rgba': + + if(color=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){ + + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r=Math.min(255,parseInt(color[1],10))/255; + this.g=Math.min(255,parseInt(color[2],10))/255; + this.b=Math.min(255,parseInt(color[3],10))/255; + + handleAlpha(color[5]); + + return this; + + } + + if(color=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){ + + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r=Math.min(100,parseInt(color[1],10))/100; + this.g=Math.min(100,parseInt(color[2],10))/100; + this.b=Math.min(100,parseInt(color[3],10))/100; + + handleAlpha(color[5]); + + return this; + + } + + break; + + case'hsl': + case'hsla': + + if(color=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){ + + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + var h=parseFloat(color[1])/360; + var s=parseInt(color[2],10)/100; + var l=parseInt(color[3],10)/100; + + handleAlpha(color[5]); + + return this.setHSL(h,s,l); + + } + + break;} + + + + }else if(m=/^\#([A-Fa-f0-9]+)$/.exec(style)){ + + // hex color + + var hex=m[1]; + var size=hex.length; + + if(size===3){ + + // #ff0 + this.r=parseInt(hex.charAt(0)+hex.charAt(0),16)/255; + this.g=parseInt(hex.charAt(1)+hex.charAt(1),16)/255; + this.b=parseInt(hex.charAt(2)+hex.charAt(2),16)/255; + + return this; + + }else if(size===6){ + + // #ff0000 + this.r=parseInt(hex.charAt(0)+hex.charAt(1),16)/255; + this.g=parseInt(hex.charAt(2)+hex.charAt(3),16)/255; + this.b=parseInt(hex.charAt(4)+hex.charAt(5),16)/255; + + return this; + + } + + } + + if(style&&style.length>0){ + + return this.setColorName(style); + + } + + return this; + + }; + + Color.prototype.setColorName=function setColorName(style){ + + // color keywords + var hex=_colorKeywords[style]; + + if(hex!==undefined){ + + // red + this.setHex(hex); + + }else{ + + // unknown color + console.warn('THREE.Color: Unknown color '+style); + + } + + return this; + + }; + + Color.prototype.clone=function clone(){ + + return new this.constructor(this.r,this.g,this.b); + + }; + + Color.prototype.copy=function copy(color){ + + this.r=color.r; + this.g=color.g; + this.b=color.b; + + return this; + + }; + + Color.prototype.copyGammaToLinear=function copyGammaToLinear(color,gammaFactor){ + + if(gammaFactor===undefined){gammaFactor=2.0;} + + this.r=Math.pow(color.r,gammaFactor); + this.g=Math.pow(color.g,gammaFactor); + this.b=Math.pow(color.b,gammaFactor); + + return this; + + }; + + Color.prototype.copyLinearToGamma=function copyLinearToGamma(color,gammaFactor){ + + if(gammaFactor===undefined){gammaFactor=2.0;} + + var safeInverse=gammaFactor>0?1.0/gammaFactor:1.0; + + this.r=Math.pow(color.r,safeInverse); + this.g=Math.pow(color.g,safeInverse); + this.b=Math.pow(color.b,safeInverse); + + return this; + + }; + + Color.prototype.convertGammaToLinear=function convertGammaToLinear(gammaFactor){ + + this.copyGammaToLinear(this,gammaFactor); + + return this; + + }; + + Color.prototype.convertLinearToGamma=function convertLinearToGamma(gammaFactor){ + + this.copyLinearToGamma(this,gammaFactor); + + return this; + + }; + + Color.prototype.copySRGBToLinear=function copySRGBToLinear(color){ + + this.r=SRGBToLinear(color.r); + this.g=SRGBToLinear(color.g); + this.b=SRGBToLinear(color.b); + + return this; + + }; + + Color.prototype.copyLinearToSRGB=function copyLinearToSRGB(color){ + + this.r=LinearToSRGB(color.r); + this.g=LinearToSRGB(color.g); + this.b=LinearToSRGB(color.b); + + return this; + + }; + + Color.prototype.convertSRGBToLinear=function convertSRGBToLinear(){ + + this.copySRGBToLinear(this); + + return this; + + }; + + Color.prototype.convertLinearToSRGB=function convertLinearToSRGB(){ + + this.copyLinearToSRGB(this); + + return this; + + }; + + Color.prototype.getHex=function getHex(){ + + return this.r*255<<16^this.g*255<<8^this.b*255<<0; + + }; + + Color.prototype.getHexString=function getHexString(){ + + return('000000'+this.getHex().toString(16)).slice(-6); + + }; + + Color.prototype.getHSL=function getHSL(target){ + + // h,s,l ranges are in 0.0 - 1.0 + + if(target===undefined){ + + console.warn('THREE.Color: .getHSL() target is now required'); + target={h:0,s:0,l:0}; + + } + + var r=this.r,g=this.g,b=this.b; + + var max=Math.max(r,g,b); + var min=Math.min(r,g,b); + + var hue,saturation; + var lightness=(min+max)/2.0; + + if(min===max){ + + hue=0; + saturation=0; + + }else{ + + var delta=max-min; + + saturation=lightness<=0.5?delta/(max+min):delta/(2-max-min); + + switch(max){ + + case r:hue=(g-b)/delta+(g0){data.alphaTest=this.alphaTest;} + if(this.premultipliedAlpha===true){data.premultipliedAlpha=this.premultipliedAlpha;} + + if(this.wireframe===true){data.wireframe=this.wireframe;} + if(this.wireframeLinewidth>1){data.wireframeLinewidth=this.wireframeLinewidth;} + if(this.wireframeLinecap!=='round'){data.wireframeLinecap=this.wireframeLinecap;} + if(this.wireframeLinejoin!=='round'){data.wireframeLinejoin=this.wireframeLinejoin;} + + if(this.morphTargets===true){data.morphTargets=true;} + if(this.morphNormals===true){data.morphNormals=true;} + if(this.skinning===true){data.skinning=true;} + + if(this.visible===false){data.visible=false;} + + if(this.toneMapped===false){data.toneMapped=false;} + + if(JSON.stringify(this.userData)!=='{}'){data.userData=this.userData;} + + // TODO: Copied from Object3D.toJSON + + function extractFromCache(cache){ + + var values=[]; + + for(var key in cache){ + + var data=cache[key]; + delete data.metadata; + values.push(data); + + } + + return values; + + } + + if(isRoot){ + + var textures=extractFromCache(meta.textures); + var images=extractFromCache(meta.images); + + if(textures.length>0){data.textures=textures;} + if(images.length>0){data.images=images;} + + } + + return data; + + }, + + clone:function clone(){ + + return new this.constructor().copy(this); + + }, + + copy:function copy(source){ + + this.name=source.name; + + this.fog=source.fog; + + this.blending=source.blending; + this.side=source.side; + this.flatShading=source.flatShading; + this.vertexColors=source.vertexColors; + + this.opacity=source.opacity; + this.transparent=source.transparent; + + this.blendSrc=source.blendSrc; + this.blendDst=source.blendDst; + this.blendEquation=source.blendEquation; + this.blendSrcAlpha=source.blendSrcAlpha; + this.blendDstAlpha=source.blendDstAlpha; + this.blendEquationAlpha=source.blendEquationAlpha; + + this.depthFunc=source.depthFunc; + this.depthTest=source.depthTest; + this.depthWrite=source.depthWrite; + + this.stencilWriteMask=source.stencilWriteMask; + this.stencilFunc=source.stencilFunc; + this.stencilRef=source.stencilRef; + this.stencilFuncMask=source.stencilFuncMask; + this.stencilFail=source.stencilFail; + this.stencilZFail=source.stencilZFail; + this.stencilZPass=source.stencilZPass; + this.stencilWrite=source.stencilWrite; + + var srcPlanes=source.clippingPlanes; + var dstPlanes=null; + + if(srcPlanes!==null){ + + var n=srcPlanes.length; + dstPlanes=new Array(n); + + for(var i=0;i!==n;++i){ + + dstPlanes[i]=srcPlanes[i].clone(); + + } + + } + + this.clippingPlanes=dstPlanes; + this.clipIntersection=source.clipIntersection; + this.clipShadows=source.clipShadows; + + this.shadowSide=source.shadowSide; + + this.colorWrite=source.colorWrite; + + this.precision=source.precision; + + this.polygonOffset=source.polygonOffset; + this.polygonOffsetFactor=source.polygonOffsetFactor; + this.polygonOffsetUnits=source.polygonOffsetUnits; + + this.dithering=source.dithering; + + this.alphaTest=source.alphaTest; + this.premultipliedAlpha=source.premultipliedAlpha; + + this.visible=source.visible; + + this.toneMapped=source.toneMapped; + + this.userData=JSON.parse(JSON.stringify(source.userData)); + + return this; + + }, + + dispose:function dispose(){ + + this.dispatchEvent({type:'dispose'}); + + }}); + + + + Object.defineProperty(Material.prototype,'needsUpdate',{ + + set:function set(value){ + + if(value===true){this.version++;} + + }}); + + + + /** + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * depthTest: , + * depthWrite: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: + * } + */ + + function MeshBasicMaterial(parameters){ + + Material.call(this); + + this.type='MeshBasicMaterial'; + + this.color=new Color(0xffffff);// emissive + + this.map=null; + + this.lightMap=null; + this.lightMapIntensity=1.0; + + this.aoMap=null; + this.aoMapIntensity=1.0; + + this.specularMap=null; + + this.alphaMap=null; + + this.envMap=null; + this.combine=MultiplyOperation; + this.reflectivity=1; + this.refractionRatio=0.98; + + this.wireframe=false; + this.wireframeLinewidth=1; + this.wireframeLinecap='round'; + this.wireframeLinejoin='round'; + + this.skinning=false; + this.morphTargets=false; + + this.setValues(parameters); + + } + + MeshBasicMaterial.prototype=Object.create(Material.prototype); + MeshBasicMaterial.prototype.constructor=MeshBasicMaterial; + + MeshBasicMaterial.prototype.isMeshBasicMaterial=true; + + MeshBasicMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + + this.map=source.map; + + this.lightMap=source.lightMap; + this.lightMapIntensity=source.lightMapIntensity; + + this.aoMap=source.aoMap; + this.aoMapIntensity=source.aoMapIntensity; + + this.specularMap=source.specularMap; + + this.alphaMap=source.alphaMap; + + this.envMap=source.envMap; + this.combine=source.combine; + this.reflectivity=source.reflectivity; + this.refractionRatio=source.refractionRatio; + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + this.wireframeLinecap=source.wireframeLinecap; + this.wireframeLinejoin=source.wireframeLinejoin; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + + return this; + + }; + + var _vector$3=new Vector3(); + var _vector2$1=new Vector2(); + + function BufferAttribute(array,itemSize,normalized){ + + if(Array.isArray(array)){ + + throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.'); + + } + + this.name=''; + + this.array=array; + this.itemSize=itemSize; + this.count=array!==undefined?array.length/itemSize:0; + this.normalized=normalized===true; + + this.usage=StaticDrawUsage; + this.updateRange={offset:0,count:-1}; + + this.version=0; + + } + + Object.defineProperty(BufferAttribute.prototype,'needsUpdate',{ + + set:function set(value){ + + if(value===true){this.version++;} + + }}); + + + + Object.assign(BufferAttribute.prototype,{ + + isBufferAttribute:true, + + onUploadCallback:function onUploadCallback(){}, + + setUsage:function setUsage(value){ + + this.usage=value; + + return this; + + }, + + copy:function copy(source){ + + this.name=source.name; + this.array=new source.array.constructor(source.array); + this.itemSize=source.itemSize; + this.count=source.count; + this.normalized=source.normalized; + + this.usage=source.usage; + + return this; + + }, + + copyAt:function copyAt(index1,attribute,index2){ + + index1*=this.itemSize; + index2*=attribute.itemSize; + + for(var i=0,l=this.itemSize;i0; + var hasFaceVertexUv2=faceVertexUvs[1]&&faceVertexUvs[1].length>0; + + // morphs + + var morphTargets=geometry.morphTargets; + var morphTargetsLength=morphTargets.length; + + var morphTargetsPosition; + + if(morphTargetsLength>0){ + + morphTargetsPosition=[]; + + for(var i=0;i0){ + + morphTargetsNormal=[]; + + for(var i$1=0;i$10&&faces.length===0){ + + console.error('THREE.DirectGeometry: Faceless geometries are not supported.'); + + } + + for(var i$2=0;i$2max){max=array[i];} + + } + + return max; + + } + + var _bufferGeometryId=1;// BufferGeometry uses odd numbers as Id + + var _m1$2=new Matrix4(); + var _obj=new Object3D(); + var _offset=new Vector3(); + var _box$2=new Box3(); + var _boxMorphTargets=new Box3(); + var _vector$4=new Vector3(); + + function BufferGeometry(){ + + Object.defineProperty(this,'id',{value:_bufferGeometryId+=2}); + + this.uuid=MathUtils.generateUUID(); + + this.name=''; + this.type='BufferGeometry'; + + this.index=null; + this.attributes={}; + + this.morphAttributes={}; + this.morphTargetsRelative=false; + + this.groups=[]; + + this.boundingBox=null; + this.boundingSphere=null; + + this.drawRange={start:0,count:Infinity}; + + this.userData={}; + + } + + BufferGeometry.prototype=Object.assign(Object.create(EventDispatcher.prototype),{ + + constructor:BufferGeometry, + + isBufferGeometry:true, + + getIndex:function getIndex(){ + + return this.index; + + }, + + setIndex:function setIndex(index){ + + if(Array.isArray(index)){ + + this.index=new(arrayMax(index)>65535?Uint32BufferAttribute:Uint16BufferAttribute)(index,1); + + }else{ + + this.index=index; + + } + + }, + + getAttribute:function getAttribute(name){ + + return this.attributes[name]; + + }, + + setAttribute:function setAttribute(name,attribute){ + + this.attributes[name]=attribute; + + return this; + + }, + + deleteAttribute:function deleteAttribute(name){ + + delete this.attributes[name]; + + return this; + + }, + + addGroup:function addGroup(start,count,materialIndex){ + + this.groups.push({ + + start:start, + count:count, + materialIndex:materialIndex!==undefined?materialIndex:0}); + + + + }, + + clearGroups:function clearGroups(){ + + this.groups=[]; + + }, + + setDrawRange:function setDrawRange(start,count){ + + this.drawRange.start=start; + this.drawRange.count=count; + + }, + + applyMatrix4:function applyMatrix4(matrix){ + + var position=this.attributes.position; + + if(position!==undefined){ + + position.applyMatrix4(matrix); + + position.needsUpdate=true; + + } + + var normal=this.attributes.normal; + + if(normal!==undefined){ + + var normalMatrix=new Matrix3().getNormalMatrix(matrix); + + normal.applyNormalMatrix(normalMatrix); + + normal.needsUpdate=true; + + } + + var tangent=this.attributes.tangent; + + if(tangent!==undefined){ + + tangent.transformDirection(matrix); + + tangent.needsUpdate=true; + + } + + if(this.boundingBox!==null){ + + this.computeBoundingBox(); + + } + + if(this.boundingSphere!==null){ + + this.computeBoundingSphere(); + + } + + return this; + + }, + + rotateX:function rotateX(angle){ + + // rotate geometry around world x-axis + + _m1$2.makeRotationX(angle); + + this.applyMatrix4(_m1$2); + + return this; + + }, + + rotateY:function rotateY(angle){ + + // rotate geometry around world y-axis + + _m1$2.makeRotationY(angle); + + this.applyMatrix4(_m1$2); + + return this; + + }, + + rotateZ:function rotateZ(angle){ + + // rotate geometry around world z-axis + + _m1$2.makeRotationZ(angle); + + this.applyMatrix4(_m1$2); + + return this; + + }, + + translate:function translate(x,y,z){ + + // translate geometry + + _m1$2.makeTranslation(x,y,z); + + this.applyMatrix4(_m1$2); + + return this; + + }, + + scale:function scale(x,y,z){ + + // scale geometry + + _m1$2.makeScale(x,y,z); + + this.applyMatrix4(_m1$2); + + return this; + + }, + + lookAt:function lookAt(vector){ + + _obj.lookAt(vector); + + _obj.updateMatrix(); + + this.applyMatrix4(_obj.matrix); + + return this; + + }, + + center:function center(){ + + this.computeBoundingBox(); + + this.boundingBox.getCenter(_offset).negate(); + + this.translate(_offset.x,_offset.y,_offset.z); + + return this; + + }, + + setFromObject:function setFromObject(object){ + + // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); + + var geometry=object.geometry; + + if(object.isPoints||object.isLine){ + + var positions=new Float32BufferAttribute(geometry.vertices.length*3,3); + var colors=new Float32BufferAttribute(geometry.colors.length*3,3); + + this.setAttribute('position',positions.copyVector3sArray(geometry.vertices)); + this.setAttribute('color',colors.copyColorsArray(geometry.colors)); + + if(geometry.lineDistances&&geometry.lineDistances.length===geometry.vertices.length){ + + var lineDistances=new Float32BufferAttribute(geometry.lineDistances.length,1); + + this.setAttribute('lineDistance',lineDistances.copyArray(geometry.lineDistances)); + + } + + if(geometry.boundingSphere!==null){ + + this.boundingSphere=geometry.boundingSphere.clone(); + + } + + if(geometry.boundingBox!==null){ + + this.boundingBox=geometry.boundingBox.clone(); + + } + + }else if(object.isMesh){ + + if(geometry&&geometry.isGeometry){ + + this.fromGeometry(geometry); + + } + + } + + return this; + + }, + + setFromPoints:function setFromPoints(points){ + + var position=[]; + + for(var i=0,l=points.length;i0){ + + var normals=new Float32Array(geometry.normals.length*3); + this.setAttribute('normal',new BufferAttribute(normals,3).copyVector3sArray(geometry.normals)); + + } + + if(geometry.colors.length>0){ + + var colors=new Float32Array(geometry.colors.length*3); + this.setAttribute('color',new BufferAttribute(colors,3).copyColorsArray(geometry.colors)); + + } + + if(geometry.uvs.length>0){ + + var uvs=new Float32Array(geometry.uvs.length*2); + this.setAttribute('uv',new BufferAttribute(uvs,2).copyVector2sArray(geometry.uvs)); + + } + + if(geometry.uvs2.length>0){ + + var uvs2=new Float32Array(geometry.uvs2.length*2); + this.setAttribute('uv2',new BufferAttribute(uvs2,2).copyVector2sArray(geometry.uvs2)); + + } + + // groups + + this.groups=geometry.groups; + + // morphs + + for(var name in geometry.morphTargets){ + + var array=[]; + var morphTargets=geometry.morphTargets[name]; + + for(var i=0,l=morphTargets.length;i0){ + + var skinIndices=new Float32BufferAttribute(geometry.skinIndices.length*4,4); + this.setAttribute('skinIndex',skinIndices.copyVector4sArray(geometry.skinIndices)); + + } + + if(geometry.skinWeights.length>0){ + + var skinWeights=new Float32BufferAttribute(geometry.skinWeights.length*4,4); + this.setAttribute('skinWeight',skinWeights.copyVector4sArray(geometry.skinWeights)); + + } + + // + + if(geometry.boundingSphere!==null){ + + this.boundingSphere=geometry.boundingSphere.clone(); + + } + + if(geometry.boundingBox!==null){ + + this.boundingBox=geometry.boundingBox.clone(); + + } + + return this; + + }, + + computeBoundingBox:function computeBoundingBox(){ + + if(this.boundingBox===null){ + + this.boundingBox=new Box3(); + + } + + var position=this.attributes.position; + var morphAttributesPosition=this.morphAttributes.position; + + if(position&&position.isGLBufferAttribute){ + + console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this); + + this.boundingBox.set( + new Vector3(-Infinity,-Infinity,-Infinity), + new Vector3(+Infinity,+Infinity,+Infinity)); + + + return; + + } + + if(position!==undefined){ + + this.boundingBox.setFromBufferAttribute(position); + + // process morph attributes if present + + if(morphAttributesPosition){ + + for(var i=0,il=morphAttributesPosition.length;i0){data.userData=this.userData;} + + if(this.parameters!==undefined){ + + var parameters=this.parameters; + + for(var key in parameters){ + + if(parameters[key]!==undefined){data[key]=parameters[key];} + + } + + return data; + + } + + data.data={attributes:{}}; + + var index=this.index; + + if(index!==null){ + + data.data.index={ + type:index.array.constructor.name, + array:Array.prototype.slice.call(index.array)}; + + + } + + var attributes=this.attributes; + + for(var key$1 in attributes){ + + var attribute=attributes[key$1]; + + var attributeData=attribute.toJSON(data.data); + + if(attribute.name!==''){attributeData.name=attribute.name;} + + data.data.attributes[key$1]=attributeData; + + } + + var morphAttributes={}; + var hasMorphAttributes=false; + + for(var key$2 in this.morphAttributes){ + + var attributeArray=this.morphAttributes[key$2]; + + var array=[]; + + for(var i=0,il=attributeArray.length;i0){ + + morphAttributes[key$2]=array; + + hasMorphAttributes=true; + + } + + } + + if(hasMorphAttributes){ + + data.data.morphAttributes=morphAttributes; + data.data.morphTargetsRelative=this.morphTargetsRelative; + + } + + var groups=this.groups; + + if(groups.length>0){ + + data.data.groups=JSON.parse(JSON.stringify(groups)); + + } + + var boundingSphere=this.boundingSphere; + + if(boundingSphere!==null){ + + data.data.boundingSphere={ + center:boundingSphere.center.toArray(), + radius:boundingSphere.radius}; + + + } + + return data; + + }, + + clone:function clone(){ + + /* + // Handle primitives + + const parameters = this.parameters; + + if ( parameters !== undefined ) { + + const values = []; + + for ( const key in parameters ) { + + values.push( parameters[ key ] ); + + } + + const geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new BufferGeometry().copy(this); + + }, + + copy:function copy(source){ + + // reset + + this.index=null; + this.attributes={}; + this.morphAttributes={}; + this.groups=[]; + this.boundingBox=null; + this.boundingSphere=null; + + // used for storing cloned, shared data + + var data={}; + + // name + + this.name=source.name; + + // index + + var index=source.index; + + if(index!==null){ + + this.setIndex(index.clone(data)); + + } + + // attributes + + var attributes=source.attributes; + + for(var name in attributes){ + + var attribute=attributes[name]; + this.setAttribute(name,attribute.clone(data)); + + } + + // morph attributes + + var morphAttributes=source.morphAttributes; + + for(var name$1 in morphAttributes){ + + var array=[]; + var morphAttribute=morphAttributes[name$1];// morphAttribute: array of Float32BufferAttributes + + for(var i=0,l=morphAttribute.length;i0){ + + var morphAttribute=morphAttributes[keys[0]]; + + if(morphAttribute!==undefined){ + + this.morphTargetInfluences=[]; + this.morphTargetDictionary={}; + + for(var m=0,ml=morphAttribute.length;m0){ + + console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + + } + + } + + }, + + raycast:function raycast(raycaster,intersects){ + + var geometry=this.geometry; + var material=this.material; + var matrixWorld=this.matrixWorld; + + if(material===undefined){return;} + + // Checking boundingSphere distance to ray + + if(geometry.boundingSphere===null){geometry.computeBoundingSphere();} + + _sphere.copy(geometry.boundingSphere); + _sphere.applyMatrix4(matrixWorld); + + if(raycaster.ray.intersectsSphere(_sphere)===false){return;} + + // + + _inverseMatrix.getInverse(matrixWorld); + _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); + + // Check boundingBox before continuing + + if(geometry.boundingBox!==null){ + + if(_ray.intersectsBox(geometry.boundingBox)===false){return;} + + } + + var intersection; + + if(geometry.isBufferGeometry){ + + var index=geometry.index; + var position=geometry.attributes.position; + var morphPosition=geometry.morphAttributes.position; + var morphTargetsRelative=geometry.morphTargetsRelative; + var uv=geometry.attributes.uv; + var uv2=geometry.attributes.uv2; + var groups=geometry.groups; + var drawRange=geometry.drawRange; + + if(index!==null){ + + // indexed buffer geometry + + if(Array.isArray(material)){ + + for(var i=0,il=groups.length;i0){uvs=faceVertexUvs;} + + for(var f=0,fl=faces.length;fraycaster.far){return null;} + + return{ + distance:distance, + point:_intersectionPointWorld.clone(), + object:object}; + + + } + + function checkBufferGeometryIntersection(object,material,raycaster,ray,position,morphPosition,morphTargetsRelative,uv,uv2,a,b,c){ + + _vA.fromBufferAttribute(position,a); + _vB.fromBufferAttribute(position,b); + _vC.fromBufferAttribute(position,c); + + var morphInfluences=object.morphTargetInfluences; + + if(material.morphTargets&&morphPosition&&morphInfluences){ + + _morphA.set(0,0,0); + _morphB.set(0,0,0); + _morphC.set(0,0,0); + + for(var i=0,il=morphPosition.length;i0){ + + for(var i$1=0;i$10){ + + this.normalsNeedUpdate=true; + + } + + }, + + computeFlatVertexNormals:function computeFlatVertexNormals(){ + + this.computeFaceNormals(); + + for(var f=0,fl=this.faces.length;f0){ + + this.normalsNeedUpdate=true; + + } + + }, + + computeMorphNormals:function computeMorphNormals(){ + + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) + + for(var f=0,fl=this.faces.length;f=0;i$2--){ + + var idx=faceIndicesToRemove[i$2]; + + this.faces.splice(idx,1); + + for(var j=0,jl=this.faceVertexUvs.length;j0; + var hasFaceVertexNormal=face.vertexNormals.length>0; + var hasFaceColor=face.color.r!==1||face.color.g!==1||face.color.b!==1; + var hasFaceVertexColor=face.vertexColors.length>0; + + var faceType=0; + + faceType=setBit(faceType,0,0);// isQuad + faceType=setBit(faceType,1,hasMaterial); + faceType=setBit(faceType,2,hasFaceUv); + faceType=setBit(faceType,3,hasFaceVertexUv); + faceType=setBit(faceType,4,hasFaceNormal); + faceType=setBit(faceType,5,hasFaceVertexNormal); + faceType=setBit(faceType,6,hasFaceColor); + faceType=setBit(faceType,7,hasFaceVertexColor); + + faces.push(faceType); + faces.push(face.a,face.b,face.c); + faces.push(face.materialIndex); + + if(hasFaceVertexUv){ + + var faceVertexUvs=this.faceVertexUvs[0][i$1]; + + faces.push( + getUvIndex(faceVertexUvs[0]), + getUvIndex(faceVertexUvs[1]), + getUvIndex(faceVertexUvs[2])); + + + } + + if(hasFaceNormal){ + + faces.push(getNormalIndex(face.normal)); + + } + + if(hasFaceVertexNormal){ + + var vertexNormals=face.vertexNormals; + + faces.push( + getNormalIndex(vertexNormals[0]), + getNormalIndex(vertexNormals[1]), + getNormalIndex(vertexNormals[2])); + + + } + + if(hasFaceColor){ + + faces.push(getColorIndex(face.color)); + + } + + if(hasFaceVertexColor){ + + var vertexColors=face.vertexColors; + + faces.push( + getColorIndex(vertexColors[0]), + getColorIndex(vertexColors[1]), + getColorIndex(vertexColors[2])); + + + } + + } + + function setBit(value,position,enabled){ + + return enabled?value|1<0){data.data.colors=colors;} + if(uvs.length>0){data.data.uvs=[uvs];}// temporal backward compatibility + data.data.faces=faces; + + return data; + + }, + + clone:function clone(){ + + /* + // Handle primitives + + const parameters = this.parameters; + + if ( parameters !== undefined ) { + + const values = []; + + for ( const key in parameters ) { + + values.push( parameters[ key ] ); + + } + + const geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new Geometry().copy(this); + + }, + + copy:function copy(source){ + + // reset + + this.vertices=[]; + this.colors=[]; + this.faces=[]; + this.faceVertexUvs=[[]]; + this.morphTargets=[]; + this.morphNormals=[]; + this.skinWeights=[]; + this.skinIndices=[]; + this.lineDistances=[]; + this.boundingBox=null; + this.boundingSphere=null; + + // name + + this.name=source.name; + + // vertices + + var vertices=source.vertices; + + for(var i=0,il=vertices.length;i0?1:-1; + + // now apply vector to normal buffer + + normals.push(vector.x,vector.y,vector.z); + + // uvs + + uvs.push(ix/gridX); + uvs.push(1-iy/gridY); + + // counters + + vertexCounter+=1; + + } + + } + + // indices + + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for(var iy$1=0;iy$1, + * vertexShader: , + * + * wireframe: , + * wireframeLinewidth: , + * + * lights: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function ShaderMaterial(parameters){ + + Material.call(this); + + this.type='ShaderMaterial'; + + this.defines={}; + this.uniforms={}; + + this.vertexShader=default_vertex; + this.fragmentShader=default_fragment; + + this.linewidth=1; + + this.wireframe=false; + this.wireframeLinewidth=1; + + this.fog=false;// set to use scene fog + this.lights=false;// set to use scene lights + this.clipping=false;// set to use user-defined clipping planes + + this.skinning=false;// set to use skinning attribute streams + this.morphTargets=false;// set to use morph targets + this.morphNormals=false;// set to use morph normals + + this.extensions={ + derivatives:false,// set to use derivatives + fragDepth:false,// set to use fragment depth values + drawBuffers:false,// set to use draw buffers + shaderTextureLOD:false// set to use shader texture LOD + }; + + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues={ + 'color':[1,1,1], + 'uv':[0,0], + 'uv2':[0,0]}; + + + this.index0AttributeName=undefined; + this.uniformsNeedUpdate=false; + + this.glslVersion=null; + + if(parameters!==undefined){ + + if(parameters.attributes!==undefined){ + + console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.'); + + } + + this.setValues(parameters); + + } + + } + + ShaderMaterial.prototype=Object.create(Material.prototype); + ShaderMaterial.prototype.constructor=ShaderMaterial; + + ShaderMaterial.prototype.isShaderMaterial=true; + + ShaderMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.fragmentShader=source.fragmentShader; + this.vertexShader=source.vertexShader; + + this.uniforms=cloneUniforms(source.uniforms); + + this.defines=Object.assign({},source.defines); + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + + this.lights=source.lights; + this.clipping=source.clipping; + + this.skinning=source.skinning; + + this.morphTargets=source.morphTargets; + this.morphNormals=source.morphNormals; + + this.extensions=Object.assign({},source.extensions); + + this.glslVersion=source.glslVersion; + + return this; + + }; + + ShaderMaterial.prototype.toJSON=function(meta){ + + var data=Material.prototype.toJSON.call(this,meta); + + data.glslVersion=this.glslVersion; + data.uniforms={}; + + for(var name in this.uniforms){ + + var uniform=this.uniforms[name]; + var value=uniform.value; + + if(value&&value.isTexture){ + + data.uniforms[name]={ + type:'t', + value:value.toJSON(meta).uuid}; + + + }else if(value&&value.isColor){ + + data.uniforms[name]={ + type:'c', + value:value.getHex()}; + + + }else if(value&&value.isVector2){ + + data.uniforms[name]={ + type:'v2', + value:value.toArray()}; + + + }else if(value&&value.isVector3){ + + data.uniforms[name]={ + type:'v3', + value:value.toArray()}; + + + }else if(value&&value.isVector4){ + + data.uniforms[name]={ + type:'v4', + value:value.toArray()}; + + + }else if(value&&value.isMatrix3){ + + data.uniforms[name]={ + type:'m3', + value:value.toArray()}; + + + }else if(value&&value.isMatrix4){ + + data.uniforms[name]={ + type:'m4', + value:value.toArray()}; + + + }else{ + + data.uniforms[name]={ + value:value}; + + + // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + + } + + } + + if(Object.keys(this.defines).length>0){data.defines=this.defines;} + + data.vertexShader=this.vertexShader; + data.fragmentShader=this.fragmentShader; + + var extensions={}; + + for(var key in this.extensions){ + + if(this.extensions[key]===true){extensions[key]=true;} + + } + + if(Object.keys(extensions).length>0){data.extensions=extensions;} + + return data; + + }; + + function Camera(){ + + Object3D.call(this); + + this.type='Camera'; + + this.matrixWorldInverse=new Matrix4(); + + this.projectionMatrix=new Matrix4(); + this.projectionMatrixInverse=new Matrix4(); + + } + + Camera.prototype=Object.assign(Object.create(Object3D.prototype),{ + + constructor:Camera, + + isCamera:true, + + copy:function copy(source,recursive){ + + Object3D.prototype.copy.call(this,source,recursive); + + this.matrixWorldInverse.copy(source.matrixWorldInverse); + + this.projectionMatrix.copy(source.projectionMatrix); + this.projectionMatrixInverse.copy(source.projectionMatrixInverse); + + return this; + + }, + + getWorldDirection:function getWorldDirection(target){ + + if(target===undefined){ + + console.warn('THREE.Camera: .getWorldDirection() target is now required'); + target=new Vector3(); + + } + + this.updateMatrixWorld(true); + + var e=this.matrixWorld.elements; + + return target.set(-e[8],-e[9],-e[10]).normalize(); + + }, + + updateMatrixWorld:function updateMatrixWorld(force){ + + Object3D.prototype.updateMatrixWorld.call(this,force); + + this.matrixWorldInverse.getInverse(this.matrixWorld); + + }, + + updateWorldMatrix:function updateWorldMatrix(updateParents,updateChildren){ + + Object3D.prototype.updateWorldMatrix.call(this,updateParents,updateChildren); + + this.matrixWorldInverse.getInverse(this.matrixWorld); + + }, + + clone:function clone(){ + + return new this.constructor().copy(this); + + }}); + + + + function PerspectiveCamera(fov,aspect,near,far){ + + Camera.call(this); + + this.type='PerspectiveCamera'; + + this.fov=fov!==undefined?fov:50; + this.zoom=1; + + this.near=near!==undefined?near:0.1; + this.far=far!==undefined?far:2000; + this.focus=10; + + this.aspect=aspect!==undefined?aspect:1; + this.view=null; + + this.filmGauge=35;// width of the film (default in millimeters) + this.filmOffset=0;// horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + + } + + PerspectiveCamera.prototype=Object.assign(Object.create(Camera.prototype),{ + + constructor:PerspectiveCamera, + + isPerspectiveCamera:true, + + copy:function copy(source,recursive){ + + Camera.prototype.copy.call(this,source,recursive); + + this.fov=source.fov; + this.zoom=source.zoom; + + this.near=source.near; + this.far=source.far; + this.focus=source.focus; + + this.aspect=source.aspect; + this.view=source.view===null?null:Object.assign({},source.view); + + this.filmGauge=source.filmGauge; + this.filmOffset=source.filmOffset; + + return this; + + }, + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength:function setFocalLength(focalLength){ + + // see http://www.bobatkins.com/photography/technical/field_of_view.html + var vExtentSlope=0.5*this.getFilmHeight()/focalLength; + + this.fov=MathUtils.RAD2DEG*2*Math.atan(vExtentSlope); + this.updateProjectionMatrix(); + + }, + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength:function getFocalLength(){ + + var vExtentSlope=Math.tan(MathUtils.DEG2RAD*0.5*this.fov); + + return 0.5*this.getFilmHeight()/vExtentSlope; + + }, + + getEffectiveFOV:function getEffectiveFOV(){ + + return MathUtils.RAD2DEG*2*Math.atan( + Math.tan(MathUtils.DEG2RAD*0.5*this.fov)/this.zoom); + + }, + + getFilmWidth:function getFilmWidth(){ + + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge*Math.min(this.aspect,1); + + }, + + getFilmHeight:function getFilmHeight(){ + + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge/Math.max(this.aspect,1); + + }, + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * const w = 1920; + * const h = 1080; + * const fullWidth = w * 3; + * const fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset:function setViewOffset(fullWidth,fullHeight,x,y,width,height){ + + this.aspect=fullWidth/fullHeight; + + if(this.view===null){ + + this.view={ + enabled:true, + fullWidth:1, + fullHeight:1, + offsetX:0, + offsetY:0, + width:1, + height:1}; + + + } + + this.view.enabled=true; + this.view.fullWidth=fullWidth; + this.view.fullHeight=fullHeight; + this.view.offsetX=x; + this.view.offsetY=y; + this.view.width=width; + this.view.height=height; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset:function clearViewOffset(){ + + if(this.view!==null){ + + this.view.enabled=false; + + } + + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix:function updateProjectionMatrix(){ + + var near=this.near; + var top=near*Math.tan(MathUtils.DEG2RAD*0.5*this.fov)/this.zoom; + var height=2*top; + var width=this.aspect*height; + var left=-0.5*width; + var view=this.view; + + if(this.view!==null&&this.view.enabled){ + + var fullWidth=view.fullWidth, + fullHeight=view.fullHeight; + + left+=view.offsetX*width/fullWidth; + top-=view.offsetY*height/fullHeight; + width*=view.width/fullWidth; + height*=view.height/fullHeight; + + } + + var skew=this.filmOffset; + if(skew!==0){left+=near*skew/this.getFilmWidth();} + + this.projectionMatrix.makePerspective(left,left+width,top,top-height,near,this.far); + + this.projectionMatrixInverse.getInverse(this.projectionMatrix); + + }, + + toJSON:function toJSON(meta){ + + var data=Object3D.prototype.toJSON.call(this,meta); + + data.object.fov=this.fov; + data.object.zoom=this.zoom; + + data.object.near=this.near; + data.object.far=this.far; + data.object.focus=this.focus; + + data.object.aspect=this.aspect; + + if(this.view!==null){data.object.view=Object.assign({},this.view);} + + data.object.filmGauge=this.filmGauge; + data.object.filmOffset=this.filmOffset; + + return data; + + }}); + + + + var fov=90,aspect=1; + + function CubeCamera(near,far,renderTarget){ + + Object3D.call(this); + + this.type='CubeCamera'; + + if(renderTarget.isWebGLCubeRenderTarget!==true){ + + console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.'); + return; + + } + + this.renderTarget=renderTarget; + + var cameraPX=new PerspectiveCamera(fov,aspect,near,far); + cameraPX.layers=this.layers; + cameraPX.up.set(0,-1,0); + cameraPX.lookAt(new Vector3(1,0,0)); + this.add(cameraPX); + + var cameraNX=new PerspectiveCamera(fov,aspect,near,far); + cameraNX.layers=this.layers; + cameraNX.up.set(0,-1,0); + cameraNX.lookAt(new Vector3(-1,0,0)); + this.add(cameraNX); + + var cameraPY=new PerspectiveCamera(fov,aspect,near,far); + cameraPY.layers=this.layers; + cameraPY.up.set(0,0,1); + cameraPY.lookAt(new Vector3(0,1,0)); + this.add(cameraPY); + + var cameraNY=new PerspectiveCamera(fov,aspect,near,far); + cameraNY.layers=this.layers; + cameraNY.up.set(0,0,-1); + cameraNY.lookAt(new Vector3(0,-1,0)); + this.add(cameraNY); + + var cameraPZ=new PerspectiveCamera(fov,aspect,near,far); + cameraPZ.layers=this.layers; + cameraPZ.up.set(0,-1,0); + cameraPZ.lookAt(new Vector3(0,0,1)); + this.add(cameraPZ); + + var cameraNZ=new PerspectiveCamera(fov,aspect,near,far); + cameraNZ.layers=this.layers; + cameraNZ.up.set(0,-1,0); + cameraNZ.lookAt(new Vector3(0,0,-1)); + this.add(cameraNZ); + + this.update=function(renderer,scene){ + + if(this.parent===null){this.updateMatrixWorld();} + + var currentXrEnabled=renderer.xr.enabled; + var currentRenderTarget=renderer.getRenderTarget(); + + renderer.xr.enabled=false; + + var generateMipmaps=renderTarget.texture.generateMipmaps; + + renderTarget.texture.generateMipmaps=false; + + renderer.setRenderTarget(renderTarget,0); + renderer.render(scene,cameraPX); + + renderer.setRenderTarget(renderTarget,1); + renderer.render(scene,cameraNX); + + renderer.setRenderTarget(renderTarget,2); + renderer.render(scene,cameraPY); + + renderer.setRenderTarget(renderTarget,3); + renderer.render(scene,cameraNY); + + renderer.setRenderTarget(renderTarget,4); + renderer.render(scene,cameraPZ); + + renderTarget.texture.generateMipmaps=generateMipmaps; + + renderer.setRenderTarget(renderTarget,5); + renderer.render(scene,cameraNZ); + + renderer.setRenderTarget(currentRenderTarget); + + renderer.xr.enabled=currentXrEnabled; + + }; + + this.clear=function(renderer,color,depth,stencil){ + + var currentRenderTarget=renderer.getRenderTarget(); + + for(var i=0;i<6;i++){ + + renderer.setRenderTarget(renderTarget,i); + + renderer.clear(color,depth,stencil); + + } + + renderer.setRenderTarget(currentRenderTarget); + + }; + + } + + CubeCamera.prototype=Object.create(Object3D.prototype); + CubeCamera.prototype.constructor=CubeCamera; + + function WebGLCubeRenderTarget(size,options,dummy){ + + if(Number.isInteger(options)){ + + console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )'); + + options=dummy; + + } + + WebGLRenderTarget.call(this,size,size,options); + + this.texture.isWebGLCubeRenderTargetTexture=true;// HACK Why is texture not a CubeTexture? + + } + + WebGLCubeRenderTarget.prototype=Object.create(WebGLRenderTarget.prototype); + WebGLCubeRenderTarget.prototype.constructor=WebGLCubeRenderTarget; + + WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget=true; + + WebGLCubeRenderTarget.prototype.fromEquirectangularTexture=function(renderer,texture){ + + this.texture.type=texture.type; + this.texture.format=RGBAFormat;// see #18859 + this.texture.encoding=texture.encoding; + + this.texture.generateMipmaps=texture.generateMipmaps; + this.texture.minFilter=texture.minFilter; + this.texture.magFilter=texture.magFilter; + + var shader={ + + uniforms:{ + tEquirect:{value:null}}, + + + vertexShader:/* glsl */"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t", + + fragmentShader:/* glsl */"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"}; + + + var geometry=new BoxBufferGeometry(5,5,5); + + var material=new ShaderMaterial({ + + name:'CubemapFromEquirect', + + uniforms:cloneUniforms(shader.uniforms), + vertexShader:shader.vertexShader, + fragmentShader:shader.fragmentShader, + side:BackSide, + blending:NoBlending}); + + + + material.uniforms.tEquirect.value=texture; + + var mesh=new Mesh(geometry,material); + + var currentMinFilter=texture.minFilter; + + // Avoid blurred poles + if(texture.minFilter===LinearMipmapLinearFilter){texture.minFilter=LinearFilter;} + + var camera=new CubeCamera(1,10,this); + camera.update(renderer,mesh); + + texture.minFilter=currentMinFilter; + + mesh.geometry.dispose(); + mesh.material.dispose(); + + return this; + + }; + + function DataTexture(data,width,height,format,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,encoding){ + + Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding); + + this.image={data:data||null,width:width||1,height:height||1}; + + this.magFilter=magFilter!==undefined?magFilter:NearestFilter; + this.minFilter=minFilter!==undefined?minFilter:NearestFilter; + + this.generateMipmaps=false; + this.flipY=false; + this.unpackAlignment=1; + + this.needsUpdate=true; + + } + + DataTexture.prototype=Object.create(Texture.prototype); + DataTexture.prototype.constructor=DataTexture; + + DataTexture.prototype.isDataTexture=true; + + var _sphere$1=new Sphere(); + var _vector$5=new Vector3(); + + var Frustum=function Frustum(p0,p1,p2,p3,p4,p5){ + + this.planes=[ + + p0!==undefined?p0:new Plane(), + p1!==undefined?p1:new Plane(), + p2!==undefined?p2:new Plane(), + p3!==undefined?p3:new Plane(), + p4!==undefined?p4:new Plane(), + p5!==undefined?p5:new Plane()]; + + + + }; + + Frustum.prototype.set=function set(p0,p1,p2,p3,p4,p5){ + + var planes=this.planes; + + planes[0].copy(p0); + planes[1].copy(p1); + planes[2].copy(p2); + planes[3].copy(p3); + planes[4].copy(p4); + planes[5].copy(p5); + + return this; + + }; + + Frustum.prototype.clone=function clone(){ + + return new this.constructor().copy(this); + + }; + + Frustum.prototype.copy=function copy(frustum){ + + var planes=this.planes; + + for(var i=0;i<6;i++){ + + planes[i].copy(frustum.planes[i]); + + } + + return this; + + }; + + Frustum.prototype.setFromProjectionMatrix=function setFromProjectionMatrix(m){ + + var planes=this.planes; + var me=m.elements; + var me0=me[0],me1=me[1],me2=me[2],me3=me[3]; + var me4=me[4],me5=me[5],me6=me[6],me7=me[7]; + var me8=me[8],me9=me[9],me10=me[10],me11=me[11]; + var me12=me[12],me13=me[13],me14=me[14],me15=me[15]; + + planes[0].setComponents(me3-me0,me7-me4,me11-me8,me15-me12).normalize(); + planes[1].setComponents(me3+me0,me7+me4,me11+me8,me15+me12).normalize(); + planes[2].setComponents(me3+me1,me7+me5,me11+me9,me15+me13).normalize(); + planes[3].setComponents(me3-me1,me7-me5,me11-me9,me15-me13).normalize(); + planes[4].setComponents(me3-me2,me7-me6,me11-me10,me15-me14).normalize(); + planes[5].setComponents(me3+me2,me7+me6,me11+me10,me15+me14).normalize(); + + return this; + + }; + + Frustum.prototype.intersectsObject=function intersectsObject(object){ + + var geometry=object.geometry; + + if(geometry.boundingSphere===null){geometry.computeBoundingSphere();} + + _sphere$1.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); + + return this.intersectsSphere(_sphere$1); + + }; + + Frustum.prototype.intersectsSprite=function intersectsSprite(sprite){ + + _sphere$1.center.set(0,0,0); + _sphere$1.radius=0.7071067811865476; + _sphere$1.applyMatrix4(sprite.matrixWorld); + + return this.intersectsSphere(_sphere$1); + + }; + + Frustum.prototype.intersectsSphere=function intersectsSphere(sphere){ + + var planes=this.planes; + var center=sphere.center; + var negRadius=-sphere.radius; + + for(var i=0;i<6;i++){ + + var distance=planes[i].distanceToPoint(center); + + if(distance0?box.max.x:box.min.x; + _vector$5.y=plane.normal.y>0?box.max.y:box.min.y; + _vector$5.z=plane.normal.z>0?box.max.z:box.min.z; + + if(plane.distanceToPoint(_vector$5)<0){ + + return false; + + } + + } + + return true; + + }; + + Frustum.prototype.containsPoint=function containsPoint(point){ + + var planes=this.planes; + + for(var i=0;i<6;i++){ + + if(planes[i].distanceToPoint(point)<0){ + + return false; + + } + + } + + return true; + + }; + + function WebGLAnimation(){ + + var context=null; + var isAnimating=false; + var animationLoop=null; + var requestId=null; + + function onAnimationFrame(time,frame){ + + animationLoop(time,frame); + + requestId=context.requestAnimationFrame(onAnimationFrame); + + } + + return{ + + start:function start(){ + + if(isAnimating===true){return;} + if(animationLoop===null){return;} + + requestId=context.requestAnimationFrame(onAnimationFrame); + + isAnimating=true; + + }, + + stop:function stop(){ + + context.cancelAnimationFrame(requestId); + + isAnimating=false; + + }, + + setAnimationLoop:function setAnimationLoop(callback){ + + animationLoop=callback; + + }, + + setContext:function setContext(value){ + + context=value; + + }}; + + + + } + + function WebGLAttributes(gl,capabilities){ + + var isWebGL2=capabilities.isWebGL2; + + var buffers=new WeakMap(); + + function createBuffer(attribute,bufferType){ + + var array=attribute.array; + var usage=attribute.usage; + + var buffer=gl.createBuffer(); + + gl.bindBuffer(bufferType,buffer); + gl.bufferData(bufferType,array,usage); + + attribute.onUploadCallback(); + + var type=5126; + + if(array instanceof Float32Array){ + + type=5126; + + }else if(array instanceof Float64Array){ + + console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.'); + + }else if(array instanceof Uint16Array){ + + type=5123; + + }else if(array instanceof Int16Array){ + + type=5122; + + }else if(array instanceof Uint32Array){ + + type=5125; + + }else if(array instanceof Int32Array){ + + type=5124; + + }else if(array instanceof Int8Array){ + + type=5120; + + }else if(array instanceof Uint8Array){ + + type=5121; + + } + + return{ + buffer:buffer, + type:type, + bytesPerElement:array.BYTES_PER_ELEMENT, + version:attribute.version}; + + + } + + function updateBuffer(buffer,attribute,bufferType){ + + var array=attribute.array; + var updateRange=attribute.updateRange; + + gl.bindBuffer(bufferType,buffer); + + if(updateRange.count===-1){ + + // Not using update ranges + + gl.bufferSubData(bufferType,0,array); + + }else{ + + if(isWebGL2){ + + gl.bufferSubData(bufferType,updateRange.offset*array.BYTES_PER_ELEMENT, + array,updateRange.offset,updateRange.count); + + }else{ + + gl.bufferSubData(bufferType,updateRange.offset*array.BYTES_PER_ELEMENT, + array.subarray(updateRange.offset,updateRange.offset+updateRange.count)); + + } + + updateRange.count=-1;// reset range + + } + + } + + // + + function get(attribute){ + + if(attribute.isInterleavedBufferAttribute){attribute=attribute.data;} + + return buffers.get(attribute); + + } + + function remove(attribute){ + + if(attribute.isInterleavedBufferAttribute){attribute=attribute.data;} + + var data=buffers.get(attribute); + + if(data){ + + gl.deleteBuffer(data.buffer); + + buffers.delete(attribute); + + } + + } + + function update(attribute,bufferType){ + + if(attribute.isGLBufferAttribute){ + + var cached=buffers.get(attribute); + + if(!cached||cached.version=0){ + + var geometryAttribute=geometryAttributes[name]; + + if(geometryAttribute!==undefined){ + + var normalized=geometryAttribute.normalized; + var size=geometryAttribute.itemSize; + + var attribute=attributes.get(geometryAttribute); + + // TODO Attribute may not be available on context restore + + if(attribute===undefined){continue;} + + var buffer=attribute.buffer; + var type=attribute.type; + var bytesPerElement=attribute.bytesPerElement; + + if(geometryAttribute.isInterleavedBufferAttribute){ + + var data=geometryAttribute.data; + var stride=data.stride; + var offset=geometryAttribute.offset; + + if(data&&data.isInstancedInterleavedBuffer){ + + enableAttributeAndDivisor(programAttribute,data.meshPerAttribute); + + if(geometry._maxInstanceCount===undefined){ + + geometry._maxInstanceCount=data.meshPerAttribute*data.count; + + } + + }else{ + + enableAttribute(programAttribute); + + } + + gl.bindBuffer(34962,buffer); + vertexAttribPointer(programAttribute,size,type,normalized,stride*bytesPerElement,offset*bytesPerElement); + + }else{ + + if(geometryAttribute.isInstancedBufferAttribute){ + + enableAttributeAndDivisor(programAttribute,geometryAttribute.meshPerAttribute); + + if(geometry._maxInstanceCount===undefined){ + + geometry._maxInstanceCount=geometryAttribute.meshPerAttribute*geometryAttribute.count; + + } + + }else{ + + enableAttribute(programAttribute); + + } + + gl.bindBuffer(34962,buffer); + vertexAttribPointer(programAttribute,size,type,normalized,0,0); + + } + + }else if(name==='instanceMatrix'){ + + var attribute$1=attributes.get(object.instanceMatrix); + + // TODO Attribute may not be available on context restore + + if(attribute$1===undefined){continue;} + + var buffer$1=attribute$1.buffer; + var type$1=attribute$1.type; + + enableAttributeAndDivisor(programAttribute+0,1); + enableAttributeAndDivisor(programAttribute+1,1); + enableAttributeAndDivisor(programAttribute+2,1); + enableAttributeAndDivisor(programAttribute+3,1); + + gl.bindBuffer(34962,buffer$1); + + gl.vertexAttribPointer(programAttribute+0,4,type$1,false,64,0); + gl.vertexAttribPointer(programAttribute+1,4,type$1,false,64,16); + gl.vertexAttribPointer(programAttribute+2,4,type$1,false,64,32); + gl.vertexAttribPointer(programAttribute+3,4,type$1,false,64,48); + + }else if(name==='instanceColor'){ + + var attribute$2=attributes.get(object.instanceColor); + + // TODO Attribute may not be available on context restore + + if(attribute$2===undefined){continue;} + + var buffer$2=attribute$2.buffer; + var type$2=attribute$2.type; + + enableAttributeAndDivisor(programAttribute,1); + + gl.bindBuffer(34962,buffer$2); + + gl.vertexAttribPointer(programAttribute,3,type$2,false,12,0); + + }else if(materialDefaultAttributeValues!==undefined){ + + var value=materialDefaultAttributeValues[name]; + + if(value!==undefined){ + + switch(value.length){ + + case 2: + gl.vertexAttrib2fv(programAttribute,value); + break; + + case 3: + gl.vertexAttrib3fv(programAttribute,value); + break; + + case 4: + gl.vertexAttrib4fv(programAttribute,value); + break; + + default: + gl.vertexAttrib1fv(programAttribute,value);} + + + + } + + } + + } + + } + + disableUnusedAttributes(); + + } + + function dispose(){ + + reset(); + + for(var geometryId in bindingStates){ + + var programMap=bindingStates[geometryId]; + + for(var programId in programMap){ + + var stateMap=programMap[programId]; + + for(var wireframe in stateMap){ + + deleteVertexArrayObject(stateMap[wireframe].object); + + delete stateMap[wireframe]; + + } + + delete programMap[programId]; + + } + + delete bindingStates[geometryId]; + + } + + } + + function releaseStatesOfGeometry(geometry){ + + if(bindingStates[geometry.id]===undefined){return;} + + var programMap=bindingStates[geometry.id]; + + for(var programId in programMap){ + + var stateMap=programMap[programId]; + + for(var wireframe in stateMap){ + + deleteVertexArrayObject(stateMap[wireframe].object); + + delete stateMap[wireframe]; + + } + + delete programMap[programId]; + + } + + delete bindingStates[geometry.id]; + + } + + function releaseStatesOfProgram(program){ + + for(var geometryId in bindingStates){ + + var programMap=bindingStates[geometryId]; + + if(programMap[program.id]===undefined){continue;} + + var stateMap=programMap[program.id]; + + for(var wireframe in stateMap){ + + deleteVertexArrayObject(stateMap[wireframe].object); + + delete stateMap[wireframe]; + + } + + delete programMap[program.id]; + + } + + } + + function reset(){ + + resetDefaultState(); + + if(currentState===defaultState){return;} + + currentState=defaultState; + bindVertexArrayObject(currentState.object); + + } + + // for backward-compatilibity + + function resetDefaultState(){ + + defaultState.geometry=null; + defaultState.program=null; + defaultState.wireframe=false; + + } + + return{ + + setup:setup, + reset:reset, + resetDefaultState:resetDefaultState, + dispose:dispose, + releaseStatesOfGeometry:releaseStatesOfGeometry, + releaseStatesOfProgram:releaseStatesOfProgram, + + initAttributes:initAttributes, + enableAttribute:enableAttribute, + disableUnusedAttributes:disableUnusedAttributes}; + + + + } + + function WebGLBufferRenderer(gl,extensions,info,capabilities){ + + var isWebGL2=capabilities.isWebGL2; + + var mode; + + function setMode(value){ + + mode=value; + + } + + function render(start,count){ + + gl.drawArrays(mode,start,count); + + info.update(count,mode,1); + + } + + function renderInstances(start,count,primcount){ + + if(primcount===0){return;} + + var extension,methodName; + + if(isWebGL2){ + + extension=gl; + methodName='drawArraysInstanced'; + + }else{ + + extension=extensions.get('ANGLE_instanced_arrays'); + methodName='drawArraysInstancedANGLE'; + + if(extension===null){ + + console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); + return; + + } + + } + + extension[methodName](mode,start,count,primcount); + + info.update(count,mode,primcount); + + } + + // + + this.setMode=setMode; + this.render=render; + this.renderInstances=renderInstances; + + } + + function WebGLCapabilities(gl,extensions,parameters){ + + var maxAnisotropy; + + function getMaxAnisotropy(){ + + if(maxAnisotropy!==undefined){return maxAnisotropy;} + + var extension=extensions.get('EXT_texture_filter_anisotropic'); + + if(extension!==null){ + + maxAnisotropy=gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); + + }else{ + + maxAnisotropy=0; + + } + + return maxAnisotropy; + + } + + function getMaxPrecision(precision){ + + if(precision==='highp'){ + + if(gl.getShaderPrecisionFormat(35633,36338).precision>0&& + gl.getShaderPrecisionFormat(35632,36338).precision>0){ + + return'highp'; + + } + + precision='mediump'; + + } + + if(precision==='mediump'){ + + if(gl.getShaderPrecisionFormat(35633,36337).precision>0&& + gl.getShaderPrecisionFormat(35632,36337).precision>0){ + + return'mediump'; + + } + + } + + return'lowp'; + + } + + /* eslint-disable no-undef */ + var isWebGL2=typeof WebGL2RenderingContext!=='undefined'&&gl instanceof WebGL2RenderingContext|| + typeof WebGL2ComputeRenderingContext!=='undefined'&&gl instanceof WebGL2ComputeRenderingContext; + /* eslint-enable no-undef */ + + var precision=parameters.precision!==undefined?parameters.precision:'highp'; + var maxPrecision=getMaxPrecision(precision); + + if(maxPrecision!==precision){ + + console.warn('THREE.WebGLRenderer:',precision,'not supported, using',maxPrecision,'instead.'); + precision=maxPrecision; + + } + + var logarithmicDepthBuffer=parameters.logarithmicDepthBuffer===true; + + var maxTextures=gl.getParameter(34930); + var maxVertexTextures=gl.getParameter(35660); + var maxTextureSize=gl.getParameter(3379); + var maxCubemapSize=gl.getParameter(34076); + + var maxAttributes=gl.getParameter(34921); + var maxVertexUniforms=gl.getParameter(36347); + var maxVaryings=gl.getParameter(36348); + var maxFragmentUniforms=gl.getParameter(36349); + + var vertexTextures=maxVertexTextures>0; + var floatFragmentTextures=isWebGL2||!!extensions.get('OES_texture_float'); + var floatVertexTextures=vertexTextures&&floatFragmentTextures; + + var maxSamples=isWebGL2?gl.getParameter(36183):0; + + return{ + + isWebGL2:isWebGL2, + + getMaxAnisotropy:getMaxAnisotropy, + getMaxPrecision:getMaxPrecision, + + precision:precision, + logarithmicDepthBuffer:logarithmicDepthBuffer, + + maxTextures:maxTextures, + maxVertexTextures:maxVertexTextures, + maxTextureSize:maxTextureSize, + maxCubemapSize:maxCubemapSize, + + maxAttributes:maxAttributes, + maxVertexUniforms:maxVertexUniforms, + maxVaryings:maxVaryings, + maxFragmentUniforms:maxFragmentUniforms, + + vertexTextures:vertexTextures, + floatFragmentTextures:floatFragmentTextures, + floatVertexTextures:floatVertexTextures, + + maxSamples:maxSamples}; + + + + } + + function WebGLClipping(properties){ + + var scope=this; + + var globalState=null, + numGlobalPlanes=0, + localClippingEnabled=false, + renderingShadows=false; + + var plane=new Plane(), + viewNormalMatrix=new Matrix3(), + + uniform={value:null,needsUpdate:false}; + + this.uniform=uniform; + this.numPlanes=0; + this.numIntersection=0; + + this.init=function(planes,enableLocalClipping,camera){ + + var enabled= + planes.length!==0|| + enableLocalClipping|| + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes!==0|| + localClippingEnabled; + + localClippingEnabled=enableLocalClipping; + + globalState=projectPlanes(planes,camera,0); + numGlobalPlanes=planes.length; + + return enabled; + + }; + + this.beginShadows=function(){ + + renderingShadows=true; + projectPlanes(null); + + }; + + this.endShadows=function(){ + + renderingShadows=false; + resetGlobalState(); + + }; + + this.setState=function(material,camera,useCache){ + + var planes=material.clippingPlanes, + clipIntersection=material.clipIntersection, + clipShadows=material.clipShadows; + + var materialProperties=properties.get(material); + + if(!localClippingEnabled||planes===null||planes.length===0||renderingShadows&&!clipShadows){ + + // there's no local clipping + + if(renderingShadows){ + + // there's no global clipping + + projectPlanes(null); + + }else{ + + resetGlobalState(); + + } + + }else{ + + var nGlobal=renderingShadows?0:numGlobalPlanes, + lGlobal=nGlobal*4; + + var dstArray=materialProperties.clippingState||null; + + uniform.value=dstArray;// ensure unique state + + dstArray=projectPlanes(planes,camera,lGlobal,useCache); + + for(var i=0;i!==lGlobal;++i){ + + dstArray[i]=globalState[i]; + + } + + materialProperties.clippingState=dstArray; + this.numIntersection=clipIntersection?this.numPlanes:0; + this.numPlanes+=nGlobal; + + } + + + }; + + function resetGlobalState(){ + + if(uniform.value!==globalState){ + + uniform.value=globalState; + uniform.needsUpdate=numGlobalPlanes>0; + + } + + scope.numPlanes=numGlobalPlanes; + scope.numIntersection=0; + + } + + function projectPlanes(planes,camera,dstOffset,skipTransform){ + + var nPlanes=planes!==null?planes.length:0; + var dstArray=null; + + if(nPlanes!==0){ + + dstArray=uniform.value; + + if(skipTransform!==true||dstArray===null){ + + var flatSize=dstOffset+nPlanes*4, + viewMatrix=camera.matrixWorldInverse; + + viewNormalMatrix.getNormalMatrix(viewMatrix); + + if(dstArray===null||dstArray.length0){ + + var currentRenderList=renderer.getRenderList(); + var currentRenderTarget=renderer.getRenderTarget(); + var currentRenderState=renderer.getRenderState(); + + var renderTarget=new WebGLCubeRenderTarget(image.height/2); + renderTarget.fromEquirectangularTexture(renderer,texture); + cubemaps.set(texture,renderTarget); + + renderer.setRenderTarget(currentRenderTarget); + renderer.setRenderList(currentRenderList); + renderer.setRenderState(currentRenderState); + + return mapTextureMapping(renderTarget.texture,texture.mapping); + + }else{ + + // image not yet ready. try the conversion next frame + + return null; + + } + + } + + } + + } + + return texture; + + } + + function dispose(){ + + cubemaps=new WeakMap(); + + } + + return{ + get:get, + dispose:dispose}; + + + } + + function WebGLExtensions(gl){ + + var extensions={}; + + return{ + + has:function has(name){ + + if(extensions[name]!==undefined){ + + return extensions[name]!==null; + + } + + var extension; + + switch(name){ + + case'WEBGL_depth_texture': + extension=gl.getExtension('WEBGL_depth_texture')||gl.getExtension('MOZ_WEBGL_depth_texture')||gl.getExtension('WEBKIT_WEBGL_depth_texture'); + break; + + case'EXT_texture_filter_anisotropic': + extension=gl.getExtension('EXT_texture_filter_anisotropic')||gl.getExtension('MOZ_EXT_texture_filter_anisotropic')||gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic'); + break; + + case'WEBGL_compressed_texture_s3tc': + extension=gl.getExtension('WEBGL_compressed_texture_s3tc')||gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc')||gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc'); + break; + + case'WEBGL_compressed_texture_pvrtc': + extension=gl.getExtension('WEBGL_compressed_texture_pvrtc')||gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'); + break; + + default: + extension=gl.getExtension(name);} + + + + extensions[name]=extension; + + return extension!==null; + + }, + + get:function get(name){ + + if(!this.has(name)){ + + console.warn('THREE.WebGLRenderer: '+name+' extension not supported.'); + + } + + return extensions[name]; + + }}; + + + + } + + function WebGLGeometries(gl,attributes,info,bindingStates){ + + var geometries=new WeakMap(); + var wireframeAttributes=new WeakMap(); + + function onGeometryDispose(event){ + + var geometry=event.target; + var buffergeometry=geometries.get(geometry); + + if(buffergeometry.index!==null){ + + attributes.remove(buffergeometry.index); + + } + + for(var name in buffergeometry.attributes){ + + attributes.remove(buffergeometry.attributes[name]); + + } + + geometry.removeEventListener('dispose',onGeometryDispose); + + geometries.delete(geometry); + + var attribute=wireframeAttributes.get(buffergeometry); + + if(attribute){ + + attributes.remove(attribute); + wireframeAttributes.delete(buffergeometry); + + } + + bindingStates.releaseStatesOfGeometry(geometry); + + if(geometry.isInstancedBufferGeometry===true){ + + delete geometry._maxInstanceCount; + + } + + // + + info.memory.geometries--; + + } + + function get(object,geometry){ + + var buffergeometry=geometries.get(geometry); + + if(buffergeometry){return buffergeometry;} + + geometry.addEventListener('dispose',onGeometryDispose); + + if(geometry.isBufferGeometry){ + + buffergeometry=geometry; + + }else if(geometry.isGeometry){ + + if(geometry._bufferGeometry===undefined){ + + geometry._bufferGeometry=new BufferGeometry().setFromObject(object); + + } + + buffergeometry=geometry._bufferGeometry; + + } + + geometries.set(geometry,buffergeometry); + + info.memory.geometries++; + + return buffergeometry; + + } + + function update(geometry){ + + var geometryAttributes=geometry.attributes; + + // Updating index buffer in VAO now. See WebGLBindingStates. + + for(var name in geometryAttributes){ + + attributes.update(geometryAttributes[name],34962); + + } + + // morph targets + + var morphAttributes=geometry.morphAttributes; + + for(var name$1 in morphAttributes){ + + var array=morphAttributes[name$1]; + + for(var i=0,l=array.length;i65535?Uint32BufferAttribute:Uint16BufferAttribute)(indices,1); + attribute.version=version; + + // Updating index buffer in VAO now. See WebGLBindingStates + + // + + var previousAttribute=wireframeAttributes.get(geometry); + + if(previousAttribute){attributes.remove(previousAttribute);} + + // + + wireframeAttributes.set(geometry,attribute); + + } + + function getWireframeAttribute(geometry){ + + var currentAttribute=wireframeAttributes.get(geometry); + + if(currentAttribute){ + + var geometryIndex=geometry.index; + + if(geometryIndex!==null){ + + // if the attribute is obsolete, create a new one + + if(currentAttribute.version0){return array;} + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + var n=nBlocks*blockSize; + var r=arrayCacheF32[n]; + + if(r===undefined){ + + r=new Float32Array(n); + arrayCacheF32[n]=r; + + } + + if(nBlocks!==0){ + + firstElem.toArray(r,0); + + for(var i=1,offset=0;i!==nBlocks;++i){ + + offset+=blockSize; + array[i].toArray(r,offset); + + } + + } + + return r; + + } + + function arraysEqual(a,b){ + + if(a.length!==b.length){return false;} + + for(var i=0,l=a.length;i/gm; + + function resolveIncludes(string){ + + return string.replace(includePattern,includeReplacer); + + } + + function includeReplacer(match,include){ + + var string=ShaderChunk[include]; + + if(string===undefined){ + + throw new Error('Can not resolve #include <'+include+'>'); + + } + + return resolveIncludes(string); + + } + + // Unroll Loops + + var deprecatedUnrollLoopPattern=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; + var unrollLoopPattern=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; + + function unrollLoops(string){ + + return string. + replace(unrollLoopPattern,loopReplacer). + replace(deprecatedUnrollLoopPattern,deprecatedLoopReplacer); + + } + + function deprecatedLoopReplacer(match,start,end,snippet){ + + console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.'); + return loopReplacer(match,start,end,snippet); + + } + + function loopReplacer(match,start,end,snippet){ + + var string=''; + + for(var i=parseInt(start);i0?renderer.gammaFactor:1.0; + + var customExtensions=parameters.isWebGL2?'':generateExtensions(parameters); + + var customDefines=generateDefines(defines); + + var program=gl.createProgram(); + + var prefixVertex,prefixFragment; + var versionString=parameters.glslVersion?'#version '+parameters.glslVersion+"\n":''; + + if(parameters.isRawShaderMaterial){ + + prefixVertex=[ + + customDefines]. + + filter(filterEmptyLine).join('\n'); + + if(prefixVertex.length>0){ + + prefixVertex+='\n'; + + } + + prefixFragment=[ + + customExtensions, + customDefines]. + + filter(filterEmptyLine).join('\n'); + + if(prefixFragment.length>0){ + + prefixFragment+='\n'; + + } + + }else{ + + prefixVertex=[ + + generatePrecision(parameters), + + '#define SHADER_NAME '+parameters.shaderName, + + customDefines, + + parameters.instancing?'#define USE_INSTANCING':'', + parameters.instancingColor?'#define USE_INSTANCING_COLOR':'', + + parameters.supportsVertexTextures?'#define VERTEX_TEXTURES':'', + + '#define GAMMA_FACTOR '+gammaFactorDefine, + + '#define MAX_BONES '+parameters.maxBones, + parameters.useFog&¶meters.fog?'#define USE_FOG':'', + parameters.useFog&¶meters.fogExp2?'#define FOG_EXP2':'', + + parameters.map?'#define USE_MAP':'', + parameters.envMap?'#define USE_ENVMAP':'', + parameters.envMap?'#define '+envMapModeDefine:'', + parameters.lightMap?'#define USE_LIGHTMAP':'', + parameters.aoMap?'#define USE_AOMAP':'', + parameters.emissiveMap?'#define USE_EMISSIVEMAP':'', + parameters.bumpMap?'#define USE_BUMPMAP':'', + parameters.normalMap?'#define USE_NORMALMAP':'', + parameters.normalMap&¶meters.objectSpaceNormalMap?'#define OBJECTSPACE_NORMALMAP':'', + parameters.normalMap&¶meters.tangentSpaceNormalMap?'#define TANGENTSPACE_NORMALMAP':'', + + parameters.clearcoatMap?'#define USE_CLEARCOATMAP':'', + parameters.clearcoatRoughnessMap?'#define USE_CLEARCOAT_ROUGHNESSMAP':'', + parameters.clearcoatNormalMap?'#define USE_CLEARCOAT_NORMALMAP':'', + parameters.displacementMap&¶meters.supportsVertexTextures?'#define USE_DISPLACEMENTMAP':'', + parameters.specularMap?'#define USE_SPECULARMAP':'', + parameters.roughnessMap?'#define USE_ROUGHNESSMAP':'', + parameters.metalnessMap?'#define USE_METALNESSMAP':'', + parameters.alphaMap?'#define USE_ALPHAMAP':'', + parameters.transmissionMap?'#define USE_TRANSMISSIONMAP':'', + + parameters.vertexTangents?'#define USE_TANGENT':'', + parameters.vertexColors?'#define USE_COLOR':'', + parameters.vertexUvs?'#define USE_UV':'', + parameters.uvsVertexOnly?'#define UVS_VERTEX_ONLY':'', + + parameters.flatShading?'#define FLAT_SHADED':'', + + parameters.skinning?'#define USE_SKINNING':'', + parameters.useVertexTexture?'#define BONE_TEXTURE':'', + + parameters.morphTargets?'#define USE_MORPHTARGETS':'', + parameters.morphNormals&¶meters.flatShading===false?'#define USE_MORPHNORMALS':'', + parameters.doubleSided?'#define DOUBLE_SIDED':'', + parameters.flipSided?'#define FLIP_SIDED':'', + + parameters.shadowMapEnabled?'#define USE_SHADOWMAP':'', + parameters.shadowMapEnabled?'#define '+shadowMapTypeDefine:'', + + parameters.sizeAttenuation?'#define USE_SIZEATTENUATION':'', + + parameters.logarithmicDepthBuffer?'#define USE_LOGDEPTHBUF':'', + parameters.logarithmicDepthBuffer&¶meters.rendererExtensionFragDepth?'#define USE_LOGDEPTHBUF_EXT':'', + + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + '#ifdef USE_INSTANCING', + + ' attribute mat4 instanceMatrix;', + + '#endif', + + '#ifdef USE_INSTANCING_COLOR', + + ' attribute vec3 instanceColor;', + + '#endif', + + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', + + '#ifdef USE_TANGENT', + + ' attribute vec4 tangent;', + + '#endif', + + '#ifdef USE_COLOR', + + ' attribute vec3 color;', + + '#endif', + + '#ifdef USE_MORPHTARGETS', + + ' attribute vec3 morphTarget0;', + ' attribute vec3 morphTarget1;', + ' attribute vec3 morphTarget2;', + ' attribute vec3 morphTarget3;', + + ' #ifdef USE_MORPHNORMALS', + + ' attribute vec3 morphNormal0;', + ' attribute vec3 morphNormal1;', + ' attribute vec3 morphNormal2;', + ' attribute vec3 morphNormal3;', + + ' #else', + + ' attribute vec3 morphTarget4;', + ' attribute vec3 morphTarget5;', + ' attribute vec3 morphTarget6;', + ' attribute vec3 morphTarget7;', + + ' #endif', + + '#endif', + + '#ifdef USE_SKINNING', + + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', + + '#endif', + + '\n']. + + filter(filterEmptyLine).join('\n'); + + prefixFragment=[ + + customExtensions, + + generatePrecision(parameters), + + '#define SHADER_NAME '+parameters.shaderName, + + customDefines, + + parameters.alphaTest?'#define ALPHATEST '+parameters.alphaTest+(parameters.alphaTest%1?'':'.0'):'',// add '.0' if integer + + '#define GAMMA_FACTOR '+gammaFactorDefine, + + parameters.useFog&¶meters.fog?'#define USE_FOG':'', + parameters.useFog&¶meters.fogExp2?'#define FOG_EXP2':'', + + parameters.map?'#define USE_MAP':'', + parameters.matcap?'#define USE_MATCAP':'', + parameters.envMap?'#define USE_ENVMAP':'', + parameters.envMap?'#define '+envMapTypeDefine:'', + parameters.envMap?'#define '+envMapModeDefine:'', + parameters.envMap?'#define '+envMapBlendingDefine:'', + parameters.lightMap?'#define USE_LIGHTMAP':'', + parameters.aoMap?'#define USE_AOMAP':'', + parameters.emissiveMap?'#define USE_EMISSIVEMAP':'', + parameters.bumpMap?'#define USE_BUMPMAP':'', + parameters.normalMap?'#define USE_NORMALMAP':'', + parameters.normalMap&¶meters.objectSpaceNormalMap?'#define OBJECTSPACE_NORMALMAP':'', + parameters.normalMap&¶meters.tangentSpaceNormalMap?'#define TANGENTSPACE_NORMALMAP':'', + parameters.clearcoatMap?'#define USE_CLEARCOATMAP':'', + parameters.clearcoatRoughnessMap?'#define USE_CLEARCOAT_ROUGHNESSMAP':'', + parameters.clearcoatNormalMap?'#define USE_CLEARCOAT_NORMALMAP':'', + parameters.specularMap?'#define USE_SPECULARMAP':'', + parameters.roughnessMap?'#define USE_ROUGHNESSMAP':'', + parameters.metalnessMap?'#define USE_METALNESSMAP':'', + parameters.alphaMap?'#define USE_ALPHAMAP':'', + + parameters.sheen?'#define USE_SHEEN':'', + parameters.transmissionMap?'#define USE_TRANSMISSIONMAP':'', + + parameters.vertexTangents?'#define USE_TANGENT':'', + parameters.vertexColors||parameters.instancingColor?'#define USE_COLOR':'', + parameters.vertexUvs?'#define USE_UV':'', + parameters.uvsVertexOnly?'#define UVS_VERTEX_ONLY':'', + + parameters.gradientMap?'#define USE_GRADIENTMAP':'', + + parameters.flatShading?'#define FLAT_SHADED':'', + + parameters.doubleSided?'#define DOUBLE_SIDED':'', + parameters.flipSided?'#define FLIP_SIDED':'', + + parameters.shadowMapEnabled?'#define USE_SHADOWMAP':'', + parameters.shadowMapEnabled?'#define '+shadowMapTypeDefine:'', + + parameters.premultipliedAlpha?'#define PREMULTIPLIED_ALPHA':'', + + parameters.physicallyCorrectLights?'#define PHYSICALLY_CORRECT_LIGHTS':'', + + parameters.logarithmicDepthBuffer?'#define USE_LOGDEPTHBUF':'', + parameters.logarithmicDepthBuffer&¶meters.rendererExtensionFragDepth?'#define USE_LOGDEPTHBUF_EXT':'', + + (parameters.extensionShaderTextureLOD||parameters.envMap)&¶meters.rendererExtensionShaderTextureLod?'#define TEXTURE_LOD_EXT':'', + + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + parameters.toneMapping!==NoToneMapping?'#define TONE_MAPPING':'', + parameters.toneMapping!==NoToneMapping?ShaderChunk['tonemapping_pars_fragment']:'',// this code is required here because it is used by the toneMapping() function defined below + parameters.toneMapping!==NoToneMapping?getToneMappingFunction('toneMapping',parameters.toneMapping):'', + + parameters.dithering?'#define DITHERING':'', + + ShaderChunk['encodings_pars_fragment'],// this code is required here because it is used by the various encoding/decoding function defined below + parameters.map?getTexelDecodingFunction('mapTexelToLinear',parameters.mapEncoding):'', + parameters.matcap?getTexelDecodingFunction('matcapTexelToLinear',parameters.matcapEncoding):'', + parameters.envMap?getTexelDecodingFunction('envMapTexelToLinear',parameters.envMapEncoding):'', + parameters.emissiveMap?getTexelDecodingFunction('emissiveMapTexelToLinear',parameters.emissiveMapEncoding):'', + parameters.lightMap?getTexelDecodingFunction('lightMapTexelToLinear',parameters.lightMapEncoding):'', + getTexelEncodingFunction('linearToOutputTexel',parameters.outputEncoding), + + parameters.depthPacking?'#define DEPTH_PACKING '+parameters.depthPacking:'', + + '\n']. + + filter(filterEmptyLine).join('\n'); + + } + + vertexShader=resolveIncludes(vertexShader); + vertexShader=replaceLightNums(vertexShader,parameters); + vertexShader=replaceClippingPlaneNums(vertexShader,parameters); + + fragmentShader=resolveIncludes(fragmentShader); + fragmentShader=replaceLightNums(fragmentShader,parameters); + fragmentShader=replaceClippingPlaneNums(fragmentShader,parameters); + + vertexShader=unrollLoops(vertexShader); + fragmentShader=unrollLoops(fragmentShader); + + if(parameters.isWebGL2&¶meters.isRawShaderMaterial!==true){ + + // GLSL 3.0 conversion for built-in materials and ShaderMaterial + + versionString='#version 300 es\n'; + + prefixVertex=[ + '#define attribute in', + '#define varying out', + '#define texture2D texture']. + join('\n')+'\n'+prefixVertex; + + prefixFragment=[ + '#define varying in', + parameters.glslVersion===GLSL3?'':'out highp vec4 pc_fragColor;', + parameters.glslVersion===GLSL3?'':'#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad']. + join('\n')+'\n'+prefixFragment; + + } + + var vertexGlsl=versionString+prefixVertex+vertexShader; + var fragmentGlsl=versionString+prefixFragment+fragmentShader; + + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + var glVertexShader=WebGLShader(gl,35633,vertexGlsl); + var glFragmentShader=WebGLShader(gl,35632,fragmentGlsl); + + gl.attachShader(program,glVertexShader); + gl.attachShader(program,glFragmentShader); + + // Force a particular attribute to index 0. + + if(parameters.index0AttributeName!==undefined){ + + gl.bindAttribLocation(program,0,parameters.index0AttributeName); + + }else if(parameters.morphTargets===true){ + + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation(program,0,'position'); + + } + + gl.linkProgram(program); + + // check for link errors + if(renderer.debug.checkShaderErrors){ + + var programLog=gl.getProgramInfoLog(program).trim(); + var vertexLog=gl.getShaderInfoLog(glVertexShader).trim(); + var fragmentLog=gl.getShaderInfoLog(glFragmentShader).trim(); + + var runnable=true; + var haveDiagnostics=true; + + if(gl.getProgramParameter(program,35714)===false){ + + runnable=false; + + var vertexErrors=getShaderErrors(gl,glVertexShader,'vertex'); + var fragmentErrors=getShaderErrors(gl,glFragmentShader,'fragment'); + + console.error('THREE.WebGLProgram: shader error: ',gl.getError(),'35715',gl.getProgramParameter(program,35715),'gl.getProgramInfoLog',programLog,vertexErrors,fragmentErrors); + + }else if(programLog!==''){ + + console.warn('THREE.WebGLProgram: gl.getProgramInfoLog()',programLog); + + }else if(vertexLog===''||fragmentLog===''){ + + haveDiagnostics=false; + + } + + if(haveDiagnostics){ + + this.diagnostics={ + + runnable:runnable, + + programLog:programLog, + + vertexShader:{ + + log:vertexLog, + prefix:prefixVertex}, + + + + fragmentShader:{ + + log:fragmentLog, + prefix:prefixFragment}}; + + + + + + } + + } + + // Clean up + + // Crashes in iOS9 and iOS10. #18402 + // gl.detachShader( program, glVertexShader ); + // gl.detachShader( program, glFragmentShader ); + + gl.deleteShader(glVertexShader); + gl.deleteShader(glFragmentShader); + + // set up caching for uniform locations + + var cachedUniforms; + + this.getUniforms=function(){ + + if(cachedUniforms===undefined){ + + cachedUniforms=new WebGLUniforms(gl,program); + + } + + return cachedUniforms; + + }; + + // set up caching for attribute locations + + var cachedAttributes; + + this.getAttributes=function(){ + + if(cachedAttributes===undefined){ + + cachedAttributes=fetchAttributeLocations(gl,program); + + } + + return cachedAttributes; + + }; + + // free resource + + this.destroy=function(){ + + bindingStates.releaseStatesOfProgram(this); + + gl.deleteProgram(program); + this.program=undefined; + + }; + + // + + this.name=parameters.shaderName; + this.id=programIdCount++; + this.cacheKey=cacheKey; + this.usedTimes=1; + this.program=program; + this.vertexShader=glVertexShader; + this.fragmentShader=glFragmentShader; + + return this; + + } + + function WebGLPrograms(renderer,cubemaps,extensions,capabilities,bindingStates,clipping){ + + var programs=[]; + + var isWebGL2=capabilities.isWebGL2; + var logarithmicDepthBuffer=capabilities.logarithmicDepthBuffer; + var floatVertexTextures=capabilities.floatVertexTextures; + var maxVertexUniforms=capabilities.maxVertexUniforms; + var vertexTextures=capabilities.vertexTextures; + + var precision=capabilities.precision; + + var shaderIDs={ + MeshDepthMaterial:'depth', + MeshDistanceMaterial:'distanceRGBA', + MeshNormalMaterial:'normal', + MeshBasicMaterial:'basic', + MeshLambertMaterial:'lambert', + MeshPhongMaterial:'phong', + MeshToonMaterial:'toon', + MeshStandardMaterial:'physical', + MeshPhysicalMaterial:'physical', + MeshMatcapMaterial:'matcap', + LineBasicMaterial:'basic', + LineDashedMaterial:'dashed', + PointsMaterial:'points', + ShadowMaterial:'shadow', + SpriteMaterial:'sprite'}; + + + var parameterNames=[ + "precision","isWebGL2","supportsVertexTextures","outputEncoding","instancing","instancingColor", + "map","mapEncoding","matcap","matcapEncoding","envMap","envMapMode","envMapEncoding","envMapCubeUV", + "lightMap","lightMapEncoding","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","objectSpaceNormalMap","tangentSpaceNormalMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","displacementMap","specularMap", + "roughnessMap","metalnessMap","gradientMap", + "alphaMap","combine","vertexColors","vertexTangents","vertexUvs","uvsVertexOnly","fog","useFog","fogExp2", + "flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning", + "maxBones","useVertexTexture","morphTargets","morphNormals", + "maxMorphTargets","maxMorphNormals","premultipliedAlpha", + "numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights", + "numDirLightShadows","numPointLightShadows","numSpotLightShadows", + "shadowMapEnabled","shadowMapType","toneMapping",'physicallyCorrectLights', + "alphaTest","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking","dithering", + "sheen","transmissionMap"]; + + + function getMaxBones(object){ + + var skeleton=object.skeleton; + var bones=skeleton.bones; + + if(floatVertexTextures){ + + return 1024; + + }else{ + + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) + + var nVertexUniforms=maxVertexUniforms; + var nVertexMatrices=Math.floor((nVertexUniforms-20)/4); + + var maxBones=Math.min(nVertexMatrices,bones.length); + + if(maxBones0, + maxBones:maxBones, + useVertexTexture:floatVertexTextures, + + morphTargets:material.morphTargets, + morphNormals:material.morphNormals, + maxMorphTargets:renderer.maxMorphTargets, + maxMorphNormals:renderer.maxMorphNormals, + + numDirLights:lights.directional.length, + numPointLights:lights.point.length, + numSpotLights:lights.spot.length, + numRectAreaLights:lights.rectArea.length, + numHemiLights:lights.hemi.length, + + numDirLightShadows:lights.directionalShadowMap.length, + numPointLightShadows:lights.pointShadowMap.length, + numSpotLightShadows:lights.spotShadowMap.length, + + numClippingPlanes:clipping.numPlanes, + numClipIntersection:clipping.numIntersection, + + dithering:material.dithering, + + shadowMapEnabled:renderer.shadowMap.enabled&&shadows.length>0, + shadowMapType:renderer.shadowMap.type, + + toneMapping:material.toneMapped?renderer.toneMapping:NoToneMapping, + physicallyCorrectLights:renderer.physicallyCorrectLights, + + premultipliedAlpha:material.premultipliedAlpha, + + alphaTest:material.alphaTest, + doubleSided:material.side===DoubleSide, + flipSided:material.side===BackSide, + + depthPacking:material.depthPacking!==undefined?material.depthPacking:false, + + index0AttributeName:material.index0AttributeName, + + extensionDerivatives:material.extensions&&material.extensions.derivatives, + extensionFragDepth:material.extensions&&material.extensions.fragDepth, + extensionDrawBuffers:material.extensions&&material.extensions.drawBuffers, + extensionShaderTextureLOD:material.extensions&&material.extensions.shaderTextureLOD, + + rendererExtensionFragDepth:isWebGL2||extensions.has('EXT_frag_depth'), + rendererExtensionDrawBuffers:isWebGL2||extensions.has('WEBGL_draw_buffers'), + rendererExtensionShaderTextureLod:isWebGL2||extensions.has('EXT_shader_texture_lod'), + + customProgramCacheKey:material.customProgramCacheKey()}; + + + + return parameters; + + } + + function getProgramCacheKey(parameters){ + + var array=[]; + + if(parameters.shaderID){ + + array.push(parameters.shaderID); + + }else{ + + array.push(parameters.fragmentShader); + array.push(parameters.vertexShader); + + } + + if(parameters.defines!==undefined){ + + for(var name in parameters.defines){ + + array.push(name); + array.push(parameters.defines[name]); + + } + + } + + if(parameters.isRawShaderMaterial===false){ + + for(var i=0;i1){opaque.sort(customOpaqueSort||painterSortStable);} + if(transparent.length>1){transparent.sort(customTransparentSort||reversePainterSortStable);} + + } + + function finish(){ + + // Clear references from inactive renderItems in the list + + for(var i=renderItemsIndex,il=renderItems.length;i0){ + + state.rectAreaLTC1=UniformsLib.LTC_1; + state.rectAreaLTC2=UniformsLib.LTC_2; + + } + + state.ambient[0]=r; + state.ambient[1]=g; + state.ambient[2]=b; + + var hash=state.hash; + + if(hash.directionalLength!==directionalLength|| + hash.pointLength!==pointLength|| + hash.spotLength!==spotLength|| + hash.rectAreaLength!==rectAreaLength|| + hash.hemiLength!==hemiLength|| + hash.numDirectionalShadows!==numDirectionalShadows|| + hash.numPointShadows!==numPointShadows|| + hash.numSpotShadows!==numSpotShadows){ + + state.directional.length=directionalLength; + state.spot.length=spotLength; + state.rectArea.length=rectAreaLength; + state.point.length=pointLength; + state.hemi.length=hemiLength; + + state.directionalShadow.length=numDirectionalShadows; + state.directionalShadowMap.length=numDirectionalShadows; + state.pointShadow.length=numPointShadows; + state.pointShadowMap.length=numPointShadows; + state.spotShadow.length=numSpotShadows; + state.spotShadowMap.length=numSpotShadows; + state.directionalShadowMatrix.length=numDirectionalShadows; + state.pointShadowMatrix.length=numPointShadows; + state.spotShadowMatrix.length=numSpotShadows; + + hash.directionalLength=directionalLength; + hash.pointLength=pointLength; + hash.spotLength=spotLength; + hash.rectAreaLength=rectAreaLength; + hash.hemiLength=hemiLength; + + hash.numDirectionalShadows=numDirectionalShadows; + hash.numPointShadows=numPointShadows; + hash.numSpotShadows=numSpotShadows; + + state.version=nextVersion++; + + } + + } + + return{ + setup:setup, + state:state}; + + + } + + function WebGLRenderState(){ + + var lights=new WebGLLights(); + + var lightsArray=[]; + var shadowsArray=[]; + + function init(){ + + lightsArray.length=0; + shadowsArray.length=0; + + } + + function pushLight(light){ + + lightsArray.push(light); + + } + + function pushShadow(shadowLight){ + + shadowsArray.push(shadowLight); + + } + + function setupLights(camera){ + + lights.setup(lightsArray,shadowsArray,camera); + + } + + var state={ + lightsArray:lightsArray, + shadowsArray:shadowsArray, + + lights:lights}; + + + return{ + init:init, + state:state, + setupLights:setupLights, + + pushLight:pushLight, + pushShadow:pushShadow}; + + + } + + function WebGLRenderStates(){ + + var renderStates=new WeakMap(); + + function get(scene,camera){ + + var renderState; + + if(renderStates.has(scene)===false){ + + renderState=new WebGLRenderState(); + renderStates.set(scene,new WeakMap()); + renderStates.get(scene).set(camera,renderState); + + }else{ + + if(renderStates.get(scene).has(camera)===false){ + + renderState=new WebGLRenderState(); + renderStates.get(scene).set(camera,renderState); + + }else{ + + renderState=renderStates.get(scene).get(camera); + + } + + } + + return renderState; + + } + + function dispose(){ + + renderStates=new WeakMap(); + + } + + return{ + get:get, + dispose:dispose}; + + + } + + /** + * parameters = { + * + * opacity: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * } + */ + + function MeshDepthMaterial(parameters){ + + Material.call(this); + + this.type='MeshDepthMaterial'; + + this.depthPacking=BasicDepthPacking; + + this.skinning=false; + this.morphTargets=false; + + this.map=null; + + this.alphaMap=null; + + this.displacementMap=null; + this.displacementScale=1; + this.displacementBias=0; + + this.wireframe=false; + this.wireframeLinewidth=1; + + this.fog=false; + + this.setValues(parameters); + + } + + MeshDepthMaterial.prototype=Object.create(Material.prototype); + MeshDepthMaterial.prototype.constructor=MeshDepthMaterial; + + MeshDepthMaterial.prototype.isMeshDepthMaterial=true; + + MeshDepthMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.depthPacking=source.depthPacking; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + + this.map=source.map; + + this.alphaMap=source.alphaMap; + + this.displacementMap=source.displacementMap; + this.displacementScale=source.displacementScale; + this.displacementBias=source.displacementBias; + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + + return this; + + }; + + /** + * parameters = { + * + * referencePosition: , + * nearDistance: , + * farDistance: , + * + * skinning: , + * morphTargets: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: + * + * } + */ + + function MeshDistanceMaterial(parameters){ + + Material.call(this); + + this.type='MeshDistanceMaterial'; + + this.referencePosition=new Vector3(); + this.nearDistance=1; + this.farDistance=1000; + + this.skinning=false; + this.morphTargets=false; + + this.map=null; + + this.alphaMap=null; + + this.displacementMap=null; + this.displacementScale=1; + this.displacementBias=0; + + this.fog=false; + + this.setValues(parameters); + + } + + MeshDistanceMaterial.prototype=Object.create(Material.prototype); + MeshDistanceMaterial.prototype.constructor=MeshDistanceMaterial; + + MeshDistanceMaterial.prototype.isMeshDistanceMaterial=true; + + MeshDistanceMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.referencePosition.copy(source.referencePosition); + this.nearDistance=source.nearDistance; + this.farDistance=source.farDistance; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + + this.map=source.map; + + this.alphaMap=source.alphaMap; + + this.displacementMap=source.displacementMap; + this.displacementScale=source.displacementScale; + this.displacementBias=source.displacementBias; + + return this; + + }; + + var vsm_frag="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + + var vsm_vert="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + + function WebGLShadowMap(_renderer,_objects,maxTextureSize){ + + var _frustum=new Frustum(); + + var _shadowMapSize=new Vector2(), + _viewportSize=new Vector2(), + + _viewport=new Vector4(), + + _depthMaterials=[], + _distanceMaterials=[], + + _materialCache={}; + + var shadowSide={0:BackSide,1:FrontSide,2:DoubleSide}; + + var shadowMaterialVertical=new ShaderMaterial({ + + defines:{ + SAMPLE_RATE:2.0/8.0, + HALF_SAMPLE_RATE:1.0/8.0}, + + + uniforms:{ + shadow_pass:{value:null}, + resolution:{value:new Vector2()}, + radius:{value:4.0}}, + + + vertexShader:vsm_vert, + + fragmentShader:vsm_frag}); + + + + var shadowMaterialHorizonal=shadowMaterialVertical.clone(); + shadowMaterialHorizonal.defines.HORIZONAL_PASS=1; + + var fullScreenTri=new BufferGeometry(); + fullScreenTri.setAttribute( + "position", + new BufferAttribute( + new Float32Array([-1,-1,0.5,3,-1,0.5,-1,3,0.5]), + 3)); + + + + var fullScreenMesh=new Mesh(fullScreenTri,shadowMaterialVertical); + + var scope=this; + + this.enabled=false; + + this.autoUpdate=true; + this.needsUpdate=false; + + this.type=PCFShadowMap; + + this.render=function(lights,scene,camera){ + + if(scope.enabled===false){return;} + if(scope.autoUpdate===false&&scope.needsUpdate===false){return;} + + if(lights.length===0){return;} + + var currentRenderTarget=_renderer.getRenderTarget(); + var activeCubeFace=_renderer.getActiveCubeFace(); + var activeMipmapLevel=_renderer.getActiveMipmapLevel(); + + var _state=_renderer.state; + + // Set GL state for depth map. + _state.setBlending(NoBlending); + _state.buffers.color.setClear(1,1,1,1); + _state.buffers.depth.setTest(true); + _state.setScissorTest(false); + + // render depth map + + for(var i=0,il=lights.length;imaxTextureSize||_shadowMapSize.y>maxTextureSize){ + + if(_shadowMapSize.x>maxTextureSize){ + + _viewportSize.x=Math.floor(maxTextureSize/shadowFrameExtents.x); + _shadowMapSize.x=_viewportSize.x*shadowFrameExtents.x; + shadow.mapSize.x=_viewportSize.x; + + } + + if(_shadowMapSize.y>maxTextureSize){ + + _viewportSize.y=Math.floor(maxTextureSize/shadowFrameExtents.y); + _shadowMapSize.y=_viewportSize.y*shadowFrameExtents.y; + shadow.mapSize.y=_viewportSize.y; + + } + + } + + if(shadow.map===null&&!shadow.isPointLightShadow&&this.type===VSMShadowMap){ + + var pars={minFilter:LinearFilter,magFilter:LinearFilter,format:RGBAFormat}; + + shadow.map=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars); + shadow.map.texture.name=light.name+".shadowMap"; + + shadow.mapPass=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars); + + shadow.camera.updateProjectionMatrix(); + + } + + if(shadow.map===null){ + + var pars$1={minFilter:NearestFilter,magFilter:NearestFilter,format:RGBAFormat}; + + shadow.map=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars$1); + shadow.map.texture.name=light.name+".shadowMap"; + + shadow.camera.updateProjectionMatrix(); + + } + + _renderer.setRenderTarget(shadow.map); + _renderer.clear(); + + var viewportCount=shadow.getViewportCount(); + + for(var vp=0;vp0; + + } + + var useSkinning=false; + + if(object.isSkinnedMesh===true){ + + if(material.skinning===true){ + + useSkinning=true; + + }else{ + + console.warn('THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:',object); + + } + + } + + var useInstancing=object.isInstancedMesh===true; + + result=getMaterialVariant(useMorphing,useSkinning,useInstancing); + + }else{ + + result=customMaterial; + + } + + if(_renderer.localClippingEnabled&& + material.clipShadows===true&& + material.clippingPlanes.length!==0){ + + // in this case we need a unique material instance reflecting the + // appropriate state + + var keyA=result.uuid,keyB=material.uuid; + + var materialsForVariant=_materialCache[keyA]; + + if(materialsForVariant===undefined){ + + materialsForVariant={}; + _materialCache[keyA]=materialsForVariant; + + } + + var cachedMaterial=materialsForVariant[keyB]; + + if(cachedMaterial===undefined){ + + cachedMaterial=result.clone(); + materialsForVariant[keyB]=cachedMaterial; + + } + + result=cachedMaterial; + + } + + result.visible=material.visible; + result.wireframe=material.wireframe; + + if(type===VSMShadowMap){ + + result.side=material.shadowSide!==null?material.shadowSide:material.side; + + }else{ + + result.side=material.shadowSide!==null?material.shadowSide:shadowSide[material.side]; + + } + + result.clipShadows=material.clipShadows; + result.clippingPlanes=material.clippingPlanes; + result.clipIntersection=material.clipIntersection; + + result.wireframeLinewidth=material.wireframeLinewidth; + result.linewidth=material.linewidth; + + if(light.isPointLight===true&&result.isMeshDistanceMaterial===true){ + + result.referencePosition.setFromMatrixPosition(light.matrixWorld); + result.nearDistance=shadowCameraNear; + result.farDistance=shadowCameraFar; + + } + + return result; + + } + + function renderObject(object,camera,shadowCamera,light,type){ + + if(object.visible===false){return;} + + var visible=object.layers.test(camera.layers); + + if(visible&&(object.isMesh||object.isLine||object.isPoints)){ + + if((object.castShadow||object.receiveShadow&&type===VSMShadowMap)&&(!object.frustumCulled||_frustum.intersectsObject(object))){ + + object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse,object.matrixWorld); + + var geometry=_objects.update(object); + var material=object.material; + + if(Array.isArray(material)){ + + var groups=geometry.groups; + + for(var k=0,kl=groups.length;k=1.0; + + }else if(glVersion.indexOf('OpenGL ES')!==-1){ + + version=parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(glVersion)[1]); + lineWidthAvailable=version>=2.0; + + } + + var currentTextureSlot=null; + var currentBoundTextures={}; + + var currentScissor=new Vector4(); + var currentViewport=new Vector4(); + + function createTexture(type,target,count){ + + var data=new Uint8Array(4);// 4 is required to match default unpack alignment of 4. + var texture=gl.createTexture(); + + gl.bindTexture(type,texture); + gl.texParameteri(type,10241,9728); + gl.texParameteri(type,10240,9728); + + for(var i=0;imaxSize||image.height>maxSize){ + + scale=maxSize/Math.max(image.width,image.height); + + } + + // only perform resize if necessary + + if(scale<1||needsPowerOfTwo===true){ + + // only perform resize for certain image types + + if(typeof HTMLImageElement!=='undefined'&&image instanceof HTMLImageElement|| + typeof HTMLCanvasElement!=='undefined'&&image instanceof HTMLCanvasElement|| + typeof ImageBitmap!=='undefined'&&image instanceof ImageBitmap){ + + var floor=needsPowerOfTwo?MathUtils.floorPowerOfTwo:Math.floor; + + var width=floor(scale*image.width); + var height=floor(scale*image.height); + + if(_canvas===undefined){_canvas=createCanvas(width,height);} + + // cube textures can't reuse the same canvas + + var canvas=needsNewCanvas?createCanvas(width,height):_canvas; + + canvas.width=width; + canvas.height=height; + + var context=canvas.getContext('2d'); + context.drawImage(image,0,0,width,height); + + console.warn('THREE.WebGLRenderer: Texture has been resized from ('+image.width+'x'+image.height+') to ('+width+'x'+height+').'); + + return canvas; + + }else{ + + if('data'in image){ + + console.warn('THREE.WebGLRenderer: Image in DataTexture is too big ('+image.width+'x'+image.height+').'); + + } + + return image; + + } + + } + + return image; + + } + + function isPowerOfTwo(image){ + + return MathUtils.isPowerOfTwo(image.width)&&MathUtils.isPowerOfTwo(image.height); + + } + + function textureNeedsPowerOfTwo(texture){ + + if(isWebGL2){return false;} + + return texture.wrapS!==ClampToEdgeWrapping||texture.wrapT!==ClampToEdgeWrapping|| + texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter; + + } + + function textureNeedsGenerateMipmaps(texture,supportsMips){ + + return texture.generateMipmaps&&supportsMips&& + texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter; + + } + + function generateMipmap(target,texture,width,height){ + + _gl.generateMipmap(target); + + var textureProperties=properties.get(texture); + + // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 + textureProperties.__maxMipLevel=Math.log(Math.max(width,height))*Math.LOG2E; + + } + + function getInternalFormat(internalFormatName,glFormat,glType){ + + if(isWebGL2===false){return glFormat;} + + if(internalFormatName!==null){ + + if(_gl[internalFormatName]!==undefined){return _gl[internalFormatName];} + + console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \''+internalFormatName+'\''); + + } + + var internalFormat=glFormat; + + if(glFormat===6403){ + + if(glType===5126){internalFormat=33326;} + if(glType===5131){internalFormat=33325;} + if(glType===5121){internalFormat=33321;} + + } + + if(glFormat===6407){ + + if(glType===5126){internalFormat=34837;} + if(glType===5131){internalFormat=34843;} + if(glType===5121){internalFormat=32849;} + + } + + if(glFormat===6408){ + + if(glType===5126){internalFormat=34836;} + if(glType===5131){internalFormat=34842;} + if(glType===5121){internalFormat=32856;} + + } + + if(internalFormat===33325||internalFormat===33326|| + internalFormat===34842||internalFormat===34836){ + + extensions.get('EXT_color_buffer_float'); + + } + + return internalFormat; + + } + + // Fallback filters for non-power-of-2 textures + + function filterFallback(f){ + + if(f===NearestFilter||f===NearestMipmapNearestFilter||f===NearestMipmapLinearFilter){ + + return 9728; + + } + + return 9729; + + } + + // + + function onTextureDispose(event){ + + var texture=event.target; + + texture.removeEventListener('dispose',onTextureDispose); + + deallocateTexture(texture); + + if(texture.isVideoTexture){ + + _videoTextures.delete(texture); + + } + + info.memory.textures--; + + } + + function onRenderTargetDispose(event){ + + var renderTarget=event.target; + + renderTarget.removeEventListener('dispose',onRenderTargetDispose); + + deallocateRenderTarget(renderTarget); + + info.memory.textures--; + + } + + // + + function deallocateTexture(texture){ + + var textureProperties=properties.get(texture); + + if(textureProperties.__webglInit===undefined){return;} + + _gl.deleteTexture(textureProperties.__webglTexture); + + properties.remove(texture); + + } + + function deallocateRenderTarget(renderTarget){ + + var renderTargetProperties=properties.get(renderTarget); + var textureProperties=properties.get(renderTarget.texture); + + if(!renderTarget){return;} + + if(textureProperties.__webglTexture!==undefined){ + + _gl.deleteTexture(textureProperties.__webglTexture); + + } + + if(renderTarget.depthTexture){ + + renderTarget.depthTexture.dispose(); + + } + + if(renderTarget.isWebGLCubeRenderTarget){ + + for(var i=0;i<6;i++){ + + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); + if(renderTargetProperties.__webglDepthbuffer){_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]);} + + } + + }else{ + + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); + if(renderTargetProperties.__webglDepthbuffer){_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer);} + if(renderTargetProperties.__webglMultisampledFramebuffer){_gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer);} + if(renderTargetProperties.__webglColorRenderbuffer){_gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer);} + if(renderTargetProperties.__webglDepthRenderbuffer){_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer);} + + } + + properties.remove(renderTarget.texture); + properties.remove(renderTarget); + + } + + // + + var textureUnits=0; + + function resetTextureUnits(){ + + textureUnits=0; + + } + + function allocateTextureUnit(){ + + var textureUnit=textureUnits; + + if(textureUnit>=maxTextures){ + + console.warn('THREE.WebGLTextures: Trying to use '+textureUnit+' texture units while this GPU supports only '+maxTextures); + + } + + textureUnits+=1; + + return textureUnit; + + } + + // + + function setTexture2D(texture,slot){ + + var textureProperties=properties.get(texture); + + if(texture.isVideoTexture){updateVideoTexture(texture);} + + if(texture.version>0&&textureProperties.__version!==texture.version){ + + var image=texture.image; + + if(image===undefined){ + + console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined'); + + }else if(image.complete===false){ + + console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete'); + + }else{ + + uploadTexture(textureProperties,texture,slot); + return; + + } + + } + + state.activeTexture(33984+slot); + state.bindTexture(3553,textureProperties.__webglTexture); + + } + + function setTexture2DArray(texture,slot){ + + var textureProperties=properties.get(texture); + + if(texture.version>0&&textureProperties.__version!==texture.version){ + + uploadTexture(textureProperties,texture,slot); + return; + + } + + state.activeTexture(33984+slot); + state.bindTexture(35866,textureProperties.__webglTexture); + + } + + function setTexture3D(texture,slot){ + + var textureProperties=properties.get(texture); + + if(texture.version>0&&textureProperties.__version!==texture.version){ + + uploadTexture(textureProperties,texture,slot); + return; + + } + + state.activeTexture(33984+slot); + state.bindTexture(32879,textureProperties.__webglTexture); + + } + + function setTextureCube(texture,slot){ + + if(texture.image.length!==6){return;} + + var textureProperties=properties.get(texture); + + if(texture.version>0&&textureProperties.__version!==texture.version){ + + initTexture(textureProperties,texture); + + state.activeTexture(33984+slot); + state.bindTexture(34067,textureProperties.__webglTexture); + + _gl.pixelStorei(37440,texture.flipY); + + var isCompressed=texture&&(texture.isCompressedTexture||texture.image[0].isCompressedTexture); + var isDataTexture=texture.image[0]&&texture.image[0].isDataTexture; + + var cubeImage=[]; + + for(var i=0;i<6;i++){ + + if(!isCompressed&&!isDataTexture){ + + cubeImage[i]=resizeImage(texture.image[i],false,true,maxCubemapSize); + + }else{ + + cubeImage[i]=isDataTexture?texture.image[i].image:texture.image[i]; + + } + + } + + var image=cubeImage[0], + supportsMips=isPowerOfTwo(image)||isWebGL2, + glFormat=utils.convert(texture.format), + glType=utils.convert(texture.type), + glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType); + + setTextureParameters(34067,texture,supportsMips); + + var mipmaps; + + if(isCompressed){ + + for(var i$1=0;i$1<6;i$1++){ + + mipmaps=cubeImage[i$1].mipmaps; + + for(var j=0;j1||properties.get(texture).__currentAnisotropy){ + + _gl.texParameterf(textureType,extension.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(texture.anisotropy,capabilities.getMaxAnisotropy())); + properties.get(texture).__currentAnisotropy=texture.anisotropy; + + } + + } + + } + + function initTexture(textureProperties,texture){ + + if(textureProperties.__webglInit===undefined){ + + textureProperties.__webglInit=true; + + texture.addEventListener('dispose',onTextureDispose); + + textureProperties.__webglTexture=_gl.createTexture(); + + info.memory.textures++; + + } + + } + + function uploadTexture(textureProperties,texture,slot){ + + var textureType=3553; + + if(texture.isDataTexture2DArray){textureType=35866;} + if(texture.isDataTexture3D){textureType=32879;} + + initTexture(textureProperties,texture); + + state.activeTexture(33984+slot); + state.bindTexture(textureType,textureProperties.__webglTexture); + + _gl.pixelStorei(37440,texture.flipY); + _gl.pixelStorei(37441,texture.premultiplyAlpha); + _gl.pixelStorei(3317,texture.unpackAlignment); + + var needsPowerOfTwo=textureNeedsPowerOfTwo(texture)&&isPowerOfTwo(texture.image)===false; + var image=resizeImage(texture.image,needsPowerOfTwo,false,maxTextureSize); + + var supportsMips=isPowerOfTwo(image)||isWebGL2, + glFormat=utils.convert(texture.format); + + var glType=utils.convert(texture.type), + glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType); + + setTextureParameters(textureType,texture,supportsMips); + + var mipmap; + var mipmaps=texture.mipmaps; + + if(texture.isDepthTexture){ + + // populate depth texture with dummy data + + glInternalFormat=6402; + + if(isWebGL2){ + + if(texture.type===FloatType){ + + glInternalFormat=36012; + + }else if(texture.type===UnsignedIntType){ + + glInternalFormat=33190; + + }else if(texture.type===UnsignedInt248Type){ + + glInternalFormat=35056; + + }else{ + + glInternalFormat=33189;// WebGL2 requires sized internalformat for glTexImage2D + + } + + }else{ + + if(texture.type===FloatType){ + + console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'); + + } + + } + + // validation checks for WebGL 1 + + if(texture.format===DepthFormat&&glInternalFormat===6402){ + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if(texture.type!==UnsignedShortType&&texture.type!==UnsignedIntType){ + + console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); + + texture.type=UnsignedShortType; + glType=utils.convert(texture.type); + + } + + } + + if(texture.format===DepthStencilFormat&&glInternalFormat===6402){ + + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + glInternalFormat=34041; + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if(texture.type!==UnsignedInt248Type){ + + console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'); + + texture.type=UnsignedInt248Type; + glType=utils.convert(texture.type); + + } + + } + + // + + state.texImage2D(3553,0,glInternalFormat,image.width,image.height,0,glFormat,glType,null); + + }else if(texture.isDataTexture){ + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if(mipmaps.length>0&&supportsMips){ + + for(var i=0,il=mipmaps.length;i0&&supportsMips){ + + for(var i$2=0,il$2=mipmaps.length;i$2distanceToPinch+threshold){ + + hand.inputState.pinching=false; + this.dispatchEvent({ + type:"pinchend", + handedness:inputSource.handedness, + target:this}); + + + }else if(!hand.inputState.pinching&&distance<=distanceToPinch-threshold){ + + hand.inputState.pinching=true; + this.dispatchEvent({ + type:"pinchstart", + handedness:inputSource.handedness, + target:this}); + + + } + + } + + } + + }else{ + + if(targetRay!==null){ + + inputPose=frame.getPose(inputSource.targetRaySpace,referenceSpace); + + if(inputPose!==null){ + + targetRay.matrix.fromArray(inputPose.transform.matrix); + targetRay.matrix.decompose(targetRay.position,targetRay.rotation,targetRay.scale); + + } + + } + + if(grip!==null&&inputSource.gripSpace){ + + gripPose=frame.getPose(inputSource.gripSpace,referenceSpace); + + if(gripPose!==null){ + + grip.matrix.fromArray(gripPose.transform.matrix); + grip.matrix.decompose(grip.position,grip.rotation,grip.scale); + + } + + } + + } + + } + + if(targetRay!==null){ + + targetRay.visible=inputPose!==null; + + } + + if(grip!==null){ + + grip.visible=gripPose!==null; + + } + + if(hand!==null){ + + hand.visible=handPose!==null; + + } + + return this; + + }}); + + + + function WebXRManager(renderer,gl){ + + var scope=this; + + var session=null; + + var framebufferScaleFactor=1.0; + + var referenceSpace=null; + var referenceSpaceType='local-floor'; + + var pose=null; + + var controllers=[]; + var inputSourcesMap=new Map(); + + // + + var cameraL=new PerspectiveCamera(); + cameraL.layers.enable(1); + cameraL.viewport=new Vector4(); + + var cameraR=new PerspectiveCamera(); + cameraR.layers.enable(2); + cameraR.viewport=new Vector4(); + + var cameras=[cameraL,cameraR]; + + var cameraVR=new ArrayCamera(); + cameraVR.layers.enable(1); + cameraVR.layers.enable(2); + + var _currentDepthNear=null; + var _currentDepthFar=null; + + // + + this.enabled=false; + + this.isPresenting=false; + + this.getController=function(index){ + + var controller=controllers[index]; + + if(controller===undefined){ + + controller=new WebXRController(); + controllers[index]=controller; + + } + + return controller.getTargetRaySpace(); + + }; + + this.getControllerGrip=function(index){ + + var controller=controllers[index]; + + if(controller===undefined){ + + controller=new WebXRController(); + controllers[index]=controller; + + } + + return controller.getGripSpace(); + + }; + + this.getHand=function(index){ + + var controller=controllers[index]; + + if(controller===undefined){ + + controller=new WebXRController(); + controllers[index]=controller; + + } + + return controller.getHandSpace(); + + }; + + // + + function onSessionEvent(event){ + + var controller=inputSourcesMap.get(event.inputSource); + + if(controller){ + + controller.dispatchEvent({type:event.type}); + + } + + } + + function onSessionEnd(){ + + inputSourcesMap.forEach(function(controller,inputSource){ + + controller.disconnect(inputSource); + + }); + + inputSourcesMap.clear(); + + // + + renderer.setFramebuffer(null); + renderer.setRenderTarget(renderer.getRenderTarget());// Hack #15830 + animation.stop(); + + scope.isPresenting=false; + + scope.dispatchEvent({type:'sessionend'}); + + } + + function onRequestReferenceSpace(value){ + + referenceSpace=value; + + animation.setContext(session); + animation.start(); + + scope.isPresenting=true; + + scope.dispatchEvent({type:'sessionstart'}); + + } + + this.setFramebufferScaleFactor=function(value){ + + framebufferScaleFactor=value; + + if(scope.isPresenting===true){ + + console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.'); + + } + + }; + + this.setReferenceSpaceType=function(value){ + + referenceSpaceType=value; + + if(scope.isPresenting===true){ + + console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.'); + + } + + }; + + this.getReferenceSpace=function(){ + + return referenceSpace; + + }; + + this.getSession=function(){ + + return session; + + }; + + this.setSession=function(value){ + + session=value; + + if(session!==null){ + + session.addEventListener('select',onSessionEvent); + session.addEventListener('selectstart',onSessionEvent); + session.addEventListener('selectend',onSessionEvent); + session.addEventListener('squeeze',onSessionEvent); + session.addEventListener('squeezestart',onSessionEvent); + session.addEventListener('squeezeend',onSessionEvent); + session.addEventListener('end',onSessionEnd); + + var attributes=gl.getContextAttributes(); + + if(attributes.xrCompatible!==true){ + + gl.makeXRCompatible(); + + } + + var layerInit={ + antialias:attributes.antialias, + alpha:attributes.alpha, + depth:attributes.depth, + stencil:attributes.stencil, + framebufferScaleFactor:framebufferScaleFactor}; + + + // eslint-disable-next-line no-undef + var baseLayer=new XRWebGLLayer(session,gl,layerInit); + + session.updateRenderState({baseLayer:baseLayer}); + + session.requestReferenceSpace(referenceSpaceType).then(onRequestReferenceSpace); + + // + + session.addEventListener('inputsourceschange',updateInputSources); + + } + + }; + + function updateInputSources(event){ + + var inputSources=session.inputSources; + + // Assign inputSources to available controllers + + for(var i=0;i0){renderObjects(opaqueObjects,scene,camera);} + if(transparentObjects.length>0){renderObjects(transparentObjects,scene,camera);} + + // + + if(scene.isScene===true){scene.onAfterRender(_this,scene,camera);} + + // + + if(_currentRenderTarget!==null){ + + // Generate mipmap if we're using any kind of mipmap filtering + + textures.updateRenderTargetMipmap(_currentRenderTarget); + + // resolve multisample renderbuffers to a single-sample texture if necessary + + textures.updateMultisampleRenderTarget(_currentRenderTarget); + + } + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest(true); + state.buffers.depth.setMask(true); + state.buffers.color.setMask(true); + + state.setPolygonOffset(false); + + // _gl.finish(); + + currentRenderList=null; + currentRenderState=null; + + }; + + function projectObject(object,camera,groupOrder,sortObjects){ + + if(object.visible===false){return;} + + var visible=object.layers.test(camera.layers); + + if(visible){ + + if(object.isGroup){ + + groupOrder=object.renderOrder; + + }else if(object.isLOD){ + + if(object.autoUpdate===true){object.update(camera);} + + }else if(object.isLight){ + + currentRenderState.pushLight(object); + + if(object.castShadow){ + + currentRenderState.pushShadow(object); + + } + + }else if(object.isSprite){ + + if(!object.frustumCulled||_frustum.intersectsSprite(object)){ + + if(sortObjects){ + + _vector3.setFromMatrixPosition(object.matrixWorld). + applyMatrix4(_projScreenMatrix); + + } + + var geometry=objects.update(object); + var material=object.material; + + if(material.visible){ + + currentRenderList.push(object,geometry,material,groupOrder,_vector3.z,null); + + } + + } + + }else if(object.isImmediateRenderObject){ + + if(sortObjects){ + + _vector3.setFromMatrixPosition(object.matrixWorld). + applyMatrix4(_projScreenMatrix); + + } + + currentRenderList.push(object,null,object.material,groupOrder,_vector3.z,null); + + }else if(object.isMesh||object.isLine||object.isPoints){ + + if(object.isSkinnedMesh){ + + // update skeleton only once in a frame + + if(object.skeleton.frame!==info.render.frame){ + + object.skeleton.update(); + object.skeleton.frame=info.render.frame; + + } + + } + + if(!object.frustumCulled||_frustum.intersectsObject(object)){ + + if(sortObjects){ + + _vector3.setFromMatrixPosition(object.matrixWorld). + applyMatrix4(_projScreenMatrix); + + } + + var geometry$1=objects.update(object); + var material$1=object.material; + + if(Array.isArray(material$1)){ + + var groups=geometry$1.groups; + + for(var i=0,l=groups.length;i column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + + + var size=Math.sqrt(bones.length*4);// 4 pixels needed for 1 matrix + size=MathUtils.ceilPowerOfTwo(size); + size=Math.max(size,4); + + var boneMatrices=new Float32Array(size*size*4);// 4 floats per RGBA pixel + boneMatrices.set(skeleton.boneMatrices);// copy current values + + var boneTexture=new DataTexture(boneMatrices,size,size,RGBAFormat,FloatType); + + skeleton.boneMatrices=boneMatrices; + skeleton.boneTexture=boneTexture; + skeleton.boneTextureSize=size; + + } + + p_uniforms.setValue(_gl,'boneTexture',skeleton.boneTexture,textures); + p_uniforms.setValue(_gl,'boneTextureSize',skeleton.boneTextureSize); + + }else{ + + p_uniforms.setOptional(_gl,skeleton,'boneMatrices'); + + } + + } + + } + + if(refreshMaterial||materialProperties.receiveShadow!==object.receiveShadow){ + + materialProperties.receiveShadow=object.receiveShadow; + p_uniforms.setValue(_gl,'receiveShadow',object.receiveShadow); + + } + + if(refreshMaterial){ + + p_uniforms.setValue(_gl,'toneMappingExposure',_this.toneMappingExposure); + + if(materialProperties.needsLights){ + + // the current material requires lighting info + + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + + markUniformsLightsNeedsUpdate(m_uniforms,refreshLights); + + } + + // refresh uniforms common to several materials + + if(fog&&material.fog){ + + materials.refreshFogUniforms(m_uniforms,fog); + + } + + materials.refreshMaterialUniforms(m_uniforms,material,_pixelRatio,_height); + + WebGLUniforms.upload(_gl,materialProperties.uniformsList,m_uniforms,textures); + + } + + if(material.isShaderMaterial&&material.uniformsNeedUpdate===true){ + + WebGLUniforms.upload(_gl,materialProperties.uniformsList,m_uniforms,textures); + material.uniformsNeedUpdate=false; + + } + + if(material.isSpriteMaterial){ + + p_uniforms.setValue(_gl,'center',object.center); + + } + + // common matrices + + p_uniforms.setValue(_gl,'modelViewMatrix',object.modelViewMatrix); + p_uniforms.setValue(_gl,'normalMatrix',object.normalMatrix); + p_uniforms.setValue(_gl,'modelMatrix',object.matrixWorld); + + return program; + + } + + // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate(uniforms,value){ + + uniforms.ambientLightColor.needsUpdate=value; + uniforms.lightProbe.needsUpdate=value; + + uniforms.directionalLights.needsUpdate=value; + uniforms.directionalLightShadows.needsUpdate=value; + uniforms.pointLights.needsUpdate=value; + uniforms.pointLightShadows.needsUpdate=value; + uniforms.spotLights.needsUpdate=value; + uniforms.spotLightShadows.needsUpdate=value; + uniforms.rectAreaLights.needsUpdate=value; + uniforms.hemisphereLights.needsUpdate=value; + + } + + function materialNeedsLights(material){ + + return material.isMeshLambertMaterial||material.isMeshToonMaterial||material.isMeshPhongMaterial|| + material.isMeshStandardMaterial||material.isShadowMaterial|| + material.isShaderMaterial&&material.lights===true; + + } + + // + this.setFramebuffer=function(value){ + + if(_framebuffer!==value&&_currentRenderTarget===null){_gl.bindFramebuffer(36160,value);} + + _framebuffer=value; + + }; + + this.getActiveCubeFace=function(){ + + return _currentActiveCubeFace; + + }; + + this.getActiveMipmapLevel=function(){ + + return _currentActiveMipmapLevel; + + }; + + this.getRenderList=function(){ + + return currentRenderList; + + }; + + this.setRenderList=function(renderList){ + + currentRenderList=renderList; + + }; + + this.getRenderState=function(){ + + return currentRenderState; + + }; + + this.setRenderState=function(renderState){ + + currentRenderState=renderState; + + }; + + this.getRenderTarget=function(){ + + return _currentRenderTarget; + + }; + + this.setRenderTarget=function(renderTarget,activeCubeFace,activeMipmapLevel){ + if(activeCubeFace===void 0)activeCubeFace=0; + if(activeMipmapLevel===void 0)activeMipmapLevel=0; + + + _currentRenderTarget=renderTarget; + _currentActiveCubeFace=activeCubeFace; + _currentActiveMipmapLevel=activeMipmapLevel; + + if(renderTarget&&properties.get(renderTarget).__webglFramebuffer===undefined){ + + textures.setupRenderTarget(renderTarget); + + } + + var framebuffer=_framebuffer; + var isCube=false; + + if(renderTarget){ + + var _webglFramebuffer=properties.get(renderTarget).__webglFramebuffer; + + if(renderTarget.isWebGLCubeRenderTarget){ + + framebuffer=_webglFramebuffer[activeCubeFace]; + isCube=true; + + }else if(renderTarget.isWebGLMultisampleRenderTarget){ + + framebuffer=properties.get(renderTarget).__webglMultisampledFramebuffer; + + }else{ + + framebuffer=_webglFramebuffer; + + } + + _currentViewport.copy(renderTarget.viewport); + _currentScissor.copy(renderTarget.scissor); + _currentScissorTest=renderTarget.scissorTest; + + }else{ + + _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); + _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); + _currentScissorTest=_scissorTest; + + } + + if(_currentFramebuffer!==framebuffer){ + + _gl.bindFramebuffer(36160,framebuffer); + _currentFramebuffer=framebuffer; + + } + + state.viewport(_currentViewport); + state.scissor(_currentScissor); + state.setScissorTest(_currentScissorTest); + + if(isCube){ + + var textureProperties=properties.get(renderTarget.texture); + _gl.framebufferTexture2D(36160,36064,34069+activeCubeFace,textureProperties.__webglTexture,activeMipmapLevel); + + } + + }; + + this.readRenderTargetPixels=function(renderTarget,x,y,width,height,buffer,activeCubeFaceIndex){ + + if(!(renderTarget&&renderTarget.isWebGLRenderTarget)){ + + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.'); + return; + + } + + var framebuffer=properties.get(renderTarget).__webglFramebuffer; + + if(renderTarget.isWebGLCubeRenderTarget&&activeCubeFaceIndex!==undefined){ + + framebuffer=framebuffer[activeCubeFaceIndex]; + + } + + if(framebuffer){ + + var restore=false; + + if(framebuffer!==_currentFramebuffer){ + + _gl.bindFramebuffer(36160,framebuffer); + + restore=true; + + } + + try{ + + var texture=renderTarget.texture; + var textureFormat=texture.format; + var textureType=texture.type; + + if(textureFormat!==RGBAFormat&&utils.convert(textureFormat)!==_gl.getParameter(35739)){ + + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.'); + return; + + } + + if(textureType!==UnsignedByteType&&utils.convert(textureType)!==_gl.getParameter(35738)&&// IE11, Edge and Chrome Mac < 52 (#9513) + !(textureType===FloatType&&(capabilities.isWebGL2||extensions.get('OES_texture_float')||extensions.get('WEBGL_color_buffer_float')))&&// Chrome Mac >= 52 and Firefox + !(textureType===HalfFloatType&&(capabilities.isWebGL2?extensions.get('EXT_color_buffer_float'):extensions.get('EXT_color_buffer_half_float')))){ + + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.'); + return; + + } + + if(_gl.checkFramebufferStatus(36160)===36053){ + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + + if(x>=0&&x<=renderTarget.width-width&&y>=0&&y<=renderTarget.height-height){ + + _gl.readPixels(x,y,width,height,utils.convert(textureFormat),utils.convert(textureType),buffer); + + } + + }else{ + + console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.'); + + } + + }finally{ + + if(restore){ + + _gl.bindFramebuffer(36160,_currentFramebuffer); + + } + + } + + } + + }; + + this.copyFramebufferToTexture=function(position,texture,level){ + + if(level===undefined){level=0;} + + var levelScale=Math.pow(2,-level); + var width=Math.floor(texture.image.width*levelScale); + var height=Math.floor(texture.image.height*levelScale); + var glFormat=utils.convert(texture.format); + + textures.setTexture2D(texture,0); + + _gl.copyTexImage2D(3553,level,glFormat,position.x,position.y,width,height,0); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture=function(position,srcTexture,dstTexture,level){ + + if(level===undefined){level=0;} + + var width=srcTexture.image.width; + var height=srcTexture.image.height; + var glFormat=utils.convert(dstTexture.format); + var glType=utils.convert(dstTexture.type); + + textures.setTexture2D(dstTexture,0); + + // As another texture upload may have changed pixelStorei + // parameters, make sure they are correct for the dstTexture + _gl.pixelStorei(37440,dstTexture.flipY); + _gl.pixelStorei(37441,dstTexture.premultiplyAlpha); + _gl.pixelStorei(3317,dstTexture.unpackAlignment); + + if(srcTexture.isDataTexture){ + + _gl.texSubImage2D(3553,level,position.x,position.y,width,height,glFormat,glType,srcTexture.image.data); + + }else{ + + if(srcTexture.isCompressedTexture){ + + _gl.compressedTexSubImage2D(3553,level,position.x,position.y,srcTexture.mipmaps[0].width,srcTexture.mipmaps[0].height,glFormat,srcTexture.mipmaps[0].data); + + }else{ + + _gl.texSubImage2D(3553,level,position.x,position.y,glFormat,glType,srcTexture.image); + + } + + } + + // Generate mipmaps only when copying level 0 + if(level===0&&dstTexture.generateMipmaps){_gl.generateMipmap(3553);} + + state.unbindTexture(); + + }; + + this.initTexture=function(texture){ + + textures.setTexture2D(texture,0); + + state.unbindTexture(); + + }; + + if(typeof __THREE_DEVTOOLS__!=='undefined'){ + + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe',{detail:this}));// eslint-disable-line no-undef + + } + + } + + function WebGL1Renderer(parameters){ + + WebGLRenderer.call(this,parameters); + + } + + WebGL1Renderer.prototype=Object.assign(Object.create(WebGLRenderer.prototype),{ + + constructor:WebGL1Renderer, + + isWebGL1Renderer:true}); + + + + var FogExp2=function FogExp2(color,density){ + + Object.defineProperty(this,'isFogExp2',{value:true}); + + this.name=''; + + this.color=new Color(color); + this.density=density!==undefined?density:0.00025; + + }; + + FogExp2.prototype.clone=function clone(){ + + return new FogExp2(this.color,this.density); + + }; + + FogExp2.prototype.toJSON=function toJSON()/* meta */{ + + return{ + type:'FogExp2', + color:this.color.getHex(), + density:this.density}; + + + }; + + var Fog=function Fog(color,near,far){ + + Object.defineProperty(this,'isFog',{value:true}); + + this.name=''; + + this.color=new Color(color); + + this.near=near!==undefined?near:1; + this.far=far!==undefined?far:1000; + + }; + + Fog.prototype.clone=function clone(){ + + return new Fog(this.color,this.near,this.far); + + }; + + Fog.prototype.toJSON=function toJSON()/* meta */{ + + return{ + type:'Fog', + color:this.color.getHex(), + near:this.near, + far:this.far}; + + + }; + + function Scene(){ + + Object3D.call(this); + + Object.defineProperty(this,'isScene',{value:true}); + + this.type='Scene'; + + this.background=null; + this.environment=null; + this.fog=null; + + this.overrideMaterial=null; + + this.autoUpdate=true;// checked by the renderer + + if(typeof __THREE_DEVTOOLS__!=='undefined'){ + + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe',{detail:this}));// eslint-disable-line no-undef + + } + + } + + Scene.prototype=Object.create(Object3D.prototype); + Scene.prototype.constructor=Scene; + + Scene.prototype.copy=function copy(source,recursive){ + + Object3D.prototype.copy.call(this,source,recursive); + + if(source.background!==null){this.background=source.background.clone();} + if(source.environment!==null){this.environment=source.environment.clone();} + if(source.fog!==null){this.fog=source.fog.clone();} + + if(source.overrideMaterial!==null){this.overrideMaterial=source.overrideMaterial.clone();} + + this.autoUpdate=source.autoUpdate; + this.matrixAutoUpdate=source.matrixAutoUpdate; + + return this; + + }; + + Scene.prototype.toJSON=function toJSON(meta){ + + var data=Object3D.prototype.toJSON.call(this,meta); + + if(this.background!==null){data.object.background=this.background.toJSON(meta);} + if(this.environment!==null){data.object.environment=this.environment.toJSON(meta);} + if(this.fog!==null){data.object.fog=this.fog.toJSON();} + + return data; + + }; + + function InterleavedBuffer(array,stride){ + + this.array=array; + this.stride=stride; + this.count=array!==undefined?array.length/stride:0; + + this.usage=StaticDrawUsage; + this.updateRange={offset:0,count:-1}; + + this.version=0; + + this.uuid=MathUtils.generateUUID(); + + } + + Object.defineProperty(InterleavedBuffer.prototype,'needsUpdate',{ + + set:function set(value){ + + if(value===true){this.version++;} + + }}); + + + + Object.assign(InterleavedBuffer.prototype,{ + + isInterleavedBuffer:true, + + onUploadCallback:function onUploadCallback(){}, + + setUsage:function setUsage(value){ + + this.usage=value; + + return this; + + }, + + copy:function copy(source){ + + this.array=new source.array.constructor(source.array); + this.count=source.count; + this.stride=source.stride; + this.usage=source.usage; + + return this; + + }, + + copyAt:function copyAt(index1,attribute,index2){ + + index1*=this.stride; + index2*=attribute.stride; + + for(var i=0,l=this.stride;i, + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * rotation: , + * sizeAttenuation: + * } + */ + + function SpriteMaterial(parameters){ + + Material.call(this); + + this.type='SpriteMaterial'; + + this.color=new Color(0xffffff); + + this.map=null; + + this.alphaMap=null; + + this.rotation=0; + + this.sizeAttenuation=true; + + this.transparent=true; + + this.setValues(parameters); + + } + + SpriteMaterial.prototype=Object.create(Material.prototype); + SpriteMaterial.prototype.constructor=SpriteMaterial; + SpriteMaterial.prototype.isSpriteMaterial=true; + + SpriteMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + + this.map=source.map; + + this.alphaMap=source.alphaMap; + + this.rotation=source.rotation; + + this.sizeAttenuation=source.sizeAttenuation; + + return this; + + }; + + var _geometry; + + var _intersectPoint=new Vector3(); + var _worldScale=new Vector3(); + var _mvPosition=new Vector3(); + + var _alignedPosition=new Vector2(); + var _rotatedPosition=new Vector2(); + var _viewWorldMatrix=new Matrix4(); + + var _vA$1=new Vector3(); + var _vB$1=new Vector3(); + var _vC$1=new Vector3(); + + var _uvA$1=new Vector2(); + var _uvB$1=new Vector2(); + var _uvC$1=new Vector2(); + + function Sprite(material){ + + Object3D.call(this); + + this.type='Sprite'; + + if(_geometry===undefined){ + + _geometry=new BufferGeometry(); + + var float32Array=new Float32Array([ + -0.5,-0.5,0,0,0, + 0.5,-0.5,0,1,0, + 0.5,0.5,0,1,1, + -0.5,0.5,0,0,1]); + + + var interleavedBuffer=new InterleavedBuffer(float32Array,5); + + _geometry.setIndex([0,1,2,0,2,3]); + _geometry.setAttribute('position',new InterleavedBufferAttribute(interleavedBuffer,3,0,false)); + _geometry.setAttribute('uv',new InterleavedBufferAttribute(interleavedBuffer,2,3,false)); + + } + + this.geometry=_geometry; + this.material=material!==undefined?material:new SpriteMaterial(); + + this.center=new Vector2(0.5,0.5); + + } + + Sprite.prototype=Object.assign(Object.create(Object3D.prototype),{ + + constructor:Sprite, + + isSprite:true, + + raycast:function raycast(raycaster,intersects){ + + if(raycaster.camera===null){ + + console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); + + } + + _worldScale.setFromMatrixScale(this.matrixWorld); + + _viewWorldMatrix.copy(raycaster.camera.matrixWorld); + this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse,this.matrixWorld); + + _mvPosition.setFromMatrixPosition(this.modelViewMatrix); + + if(raycaster.camera.isPerspectiveCamera&&this.material.sizeAttenuation===false){ + + _worldScale.multiplyScalar(-_mvPosition.z); + + } + + var rotation=this.material.rotation; + var sin,cos; + + if(rotation!==0){ + + cos=Math.cos(rotation); + sin=Math.sin(rotation); + + } + + var center=this.center; + + transformVertex(_vA$1.set(-0.5,-0.5,0),_mvPosition,center,_worldScale,sin,cos); + transformVertex(_vB$1.set(0.5,-0.5,0),_mvPosition,center,_worldScale,sin,cos); + transformVertex(_vC$1.set(0.5,0.5,0),_mvPosition,center,_worldScale,sin,cos); + + _uvA$1.set(0,0); + _uvB$1.set(1,0); + _uvC$1.set(1,1); + + // check first triangle + var intersect=raycaster.ray.intersectTriangle(_vA$1,_vB$1,_vC$1,false,_intersectPoint); + + if(intersect===null){ + + // check second triangle + transformVertex(_vB$1.set(-0.5,0.5,0),_mvPosition,center,_worldScale,sin,cos); + _uvB$1.set(0,1); + + intersect=raycaster.ray.intersectTriangle(_vA$1,_vC$1,_vB$1,false,_intersectPoint); + if(intersect===null){ + + return; + + } + + } + + var distance=raycaster.ray.origin.distanceTo(_intersectPoint); + + if(distanceraycaster.far){return;} + + intersects.push({ + + distance:distance, + point:_intersectPoint.clone(), + uv:Triangle.getUV(_intersectPoint,_vA$1,_vB$1,_vC$1,_uvA$1,_uvB$1,_uvC$1,new Vector2()), + face:null, + object:this}); + + + + }, + + copy:function copy(source){ + + Object3D.prototype.copy.call(this,source); + + if(source.center!==undefined){this.center.copy(source.center);} + + this.material=source.material; + + return this; + + }}); + + + + function transformVertex(vertexPosition,mvPosition,center,scale,sin,cos){ + + // compute position in camera space + _alignedPosition.subVectors(vertexPosition,center).addScalar(0.5).multiply(scale); + + // to check if rotation is not zero + if(sin!==undefined){ + + _rotatedPosition.x=cos*_alignedPosition.x-sin*_alignedPosition.y; + _rotatedPosition.y=sin*_alignedPosition.x+cos*_alignedPosition.y; + + }else{ + + _rotatedPosition.copy(_alignedPosition); + + } + + + vertexPosition.copy(mvPosition); + vertexPosition.x+=_rotatedPosition.x; + vertexPosition.y+=_rotatedPosition.y; + + // transform to world space + vertexPosition.applyMatrix4(_viewWorldMatrix); + + } + + var _v1$4=new Vector3(); + var _v2$2=new Vector3(); + + function LOD(){ + + Object3D.call(this); + + this._currentLevel=0; + + this.type='LOD'; + + Object.defineProperties(this,{ + levels:{ + enumerable:true, + value:[]}}); + + + + this.autoUpdate=true; + + } + + LOD.prototype=Object.assign(Object.create(Object3D.prototype),{ + + constructor:LOD, + + isLOD:true, + + copy:function copy(source){ + + Object3D.prototype.copy.call(this,source,false); + + var levels=source.levels; + + for(var i=0,l=levels.length;i0){ + + var i,l; + + for(i=1,l=levels.length;i0){ + + _v1$4.setFromMatrixPosition(this.matrixWorld); + + var distance=raycaster.ray.origin.distanceTo(_v1$4); + + this.getObjectForDistance(distance).raycast(raycaster,intersects); + + } + + }, + + update:function update(camera){ + + var levels=this.levels; + + if(levels.length>1){ + + _v1$4.setFromMatrixPosition(camera.matrixWorld); + _v2$2.setFromMatrixPosition(this.matrixWorld); + + var distance=_v1$4.distanceTo(_v2$2)/camera.zoom; + + levels[0].object.visible=true; + + var i,l; + + for(i=1,l=levels.length;i=levels[i].distance){ + + levels[i-1].object.visible=false; + levels[i].object.visible=true; + + }else{ + + break; + + } + + } + + this._currentLevel=i-1; + + for(;i, + * opacity: , + * + * linewidth: , + * linecap: "round", + * linejoin: "round" + * } + */ + + function LineBasicMaterial(parameters){ + + Material.call(this); + + this.type='LineBasicMaterial'; + + this.color=new Color(0xffffff); + + this.linewidth=1; + this.linecap='round'; + this.linejoin='round'; + + this.morphTargets=false; + + this.setValues(parameters); + + } + + LineBasicMaterial.prototype=Object.create(Material.prototype); + LineBasicMaterial.prototype.constructor=LineBasicMaterial; + + LineBasicMaterial.prototype.isLineBasicMaterial=true; + + LineBasicMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + + this.linewidth=source.linewidth; + this.linecap=source.linecap; + this.linejoin=source.linejoin; + + this.morphTargets=source.morphTargets; + + return this; + + }; + + var _start=new Vector3(); + var _end=new Vector3(); + var _inverseMatrix$1=new Matrix4(); + var _ray$1=new Ray(); + var _sphere$2=new Sphere(); + + function Line(geometry,material,mode){ + + if(mode===1){ + + console.error('THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.'); + + } + + Object3D.call(this); + + this.type='Line'; + + this.geometry=geometry!==undefined?geometry:new BufferGeometry(); + this.material=material!==undefined?material:new LineBasicMaterial(); + + this.updateMorphTargets(); + + } + + Line.prototype=Object.assign(Object.create(Object3D.prototype),{ + + constructor:Line, + + isLine:true, + + copy:function copy(source){ + + Object3D.prototype.copy.call(this,source); + + this.material=source.material; + this.geometry=source.geometry; + + return this; + + }, + + computeLineDistances:function computeLineDistances(){ + + var geometry=this.geometry; + + if(geometry.isBufferGeometry){ + + // we assume non-indexed geometry + + if(geometry.index===null){ + + var positionAttribute=geometry.attributes.position; + var lineDistances=[0]; + + for(var i=1,l=positionAttribute.count;ilocalThresholdSq){continue;} + + interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation + + var distance=raycaster.ray.origin.distanceTo(interRay); + + if(distanceraycaster.far){continue;} + + intersects.push({ + + distance:distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point:interSegment.clone().applyMatrix4(this.matrixWorld), + index:i, + face:null, + faceIndex:null, + object:this}); + + + + } + + }else{ + + for(var i$1=0,l$1=positions.length/3-1;i$1localThresholdSq){continue;} + + interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation + + var distance$1=raycaster.ray.origin.distanceTo(interRay); + + if(distance$1raycaster.far){continue;} + + intersects.push({ + + distance:distance$1, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point:interSegment.clone().applyMatrix4(this.matrixWorld), + index:i$1, + face:null, + faceIndex:null, + object:this}); + + + + } + + } + + }else if(geometry.isGeometry){ + + var vertices=geometry.vertices; + var nbVertices=vertices.length; + + for(var i$2=0;i$2localThresholdSq){continue;} + + interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation + + var distance$2=raycaster.ray.origin.distanceTo(interRay); + + if(distance$2raycaster.far){continue;} + + intersects.push({ + + distance:distance$2, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point:interSegment.clone().applyMatrix4(this.matrixWorld), + index:i$2, + face:null, + faceIndex:null, + object:this}); + + + + } + + } + + }, + + updateMorphTargets:function updateMorphTargets(){ + + var geometry=this.geometry; + + if(geometry.isBufferGeometry){ + + var morphAttributes=geometry.morphAttributes; + var keys=Object.keys(morphAttributes); + + if(keys.length>0){ + + var morphAttribute=morphAttributes[keys[0]]; + + if(morphAttribute!==undefined){ + + this.morphTargetInfluences=[]; + this.morphTargetDictionary={}; + + for(var m=0,ml=morphAttribute.length;m0){ + + console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); + + } + + } + + }}); + + + + var _start$1=new Vector3(); + var _end$1=new Vector3(); + + function LineSegments(geometry,material){ + + Line.call(this,geometry,material); + + this.type='LineSegments'; + + } + + LineSegments.prototype=Object.assign(Object.create(Line.prototype),{ + + constructor:LineSegments, + + isLineSegments:true, + + computeLineDistances:function computeLineDistances(){ + + var geometry=this.geometry; + + if(geometry.isBufferGeometry){ + + // we assume non-indexed geometry + + if(geometry.index===null){ + + var positionAttribute=geometry.attributes.position; + var lineDistances=[]; + + for(var i=0,l=positionAttribute.count;i, + * opacity: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * + * size: , + * sizeAttenuation: + * + * morphTargets: + * } + */ + + function PointsMaterial(parameters){ + + Material.call(this); + + this.type='PointsMaterial'; + + this.color=new Color(0xffffff); + + this.map=null; + + this.alphaMap=null; + + this.size=1; + this.sizeAttenuation=true; + + this.morphTargets=false; + + this.setValues(parameters); + + } + + PointsMaterial.prototype=Object.create(Material.prototype); + PointsMaterial.prototype.constructor=PointsMaterial; + + PointsMaterial.prototype.isPointsMaterial=true; + + PointsMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + + this.map=source.map; + + this.alphaMap=source.alphaMap; + + this.size=source.size; + this.sizeAttenuation=source.sizeAttenuation; + + this.morphTargets=source.morphTargets; + + return this; + + }; + + var _inverseMatrix$2=new Matrix4(); + var _ray$2=new Ray(); + var _sphere$3=new Sphere(); + var _position$1=new Vector3(); + + function Points(geometry,material){ + + Object3D.call(this); + + this.type='Points'; + + this.geometry=geometry!==undefined?geometry:new BufferGeometry(); + this.material=material!==undefined?material:new PointsMaterial(); + + this.updateMorphTargets(); + + } + + Points.prototype=Object.assign(Object.create(Object3D.prototype),{ + + constructor:Points, + + isPoints:true, + + copy:function copy(source){ + + Object3D.prototype.copy.call(this,source); + + this.material=source.material; + this.geometry=source.geometry; + + return this; + + }, + + raycast:function raycast(raycaster,intersects){ + + var geometry=this.geometry; + var matrixWorld=this.matrixWorld; + var threshold=raycaster.params.Points.threshold; + + // Checking boundingSphere distance to ray + + if(geometry.boundingSphere===null){geometry.computeBoundingSphere();} + + _sphere$3.copy(geometry.boundingSphere); + _sphere$3.applyMatrix4(matrixWorld); + _sphere$3.radius+=threshold; + + if(raycaster.ray.intersectsSphere(_sphere$3)===false){return;} + + // + + _inverseMatrix$2.getInverse(matrixWorld); + _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); + + var localThreshold=threshold/((this.scale.x+this.scale.y+this.scale.z)/3); + var localThresholdSq=localThreshold*localThreshold; + + if(geometry.isBufferGeometry){ + + var index=geometry.index; + var attributes=geometry.attributes; + var positions=attributes.position.array; + + if(index!==null){ + + var indices=index.array; + + for(var i=0,il=indices.length;i0){ + + var morphAttribute=morphAttributes[keys[0]]; + + if(morphAttribute!==undefined){ + + this.morphTargetInfluences=[]; + this.morphTargetDictionary={}; + + for(var m=0,ml=morphAttribute.length;m0){ + + console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); + + } + + } + + }}); + + + + function testPoint(point,index,localThresholdSq,matrixWorld,raycaster,intersects,object){ + + var rayPointDistanceSq=_ray$2.distanceSqToPoint(point); + + if(rayPointDistanceSqraycaster.far){return;} + + intersects.push({ + + distance:distance, + distanceToRay:Math.sqrt(rayPointDistanceSq), + point:intersectPoint, + index:index, + face:null, + object:object}); + + + + } + + } + + function VideoTexture(video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){ + + Texture.call(this,video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy); + + this.format=format!==undefined?format:RGBFormat; + + this.minFilter=minFilter!==undefined?minFilter:LinearFilter; + this.magFilter=magFilter!==undefined?magFilter:LinearFilter; + + this.generateMipmaps=false; + + var scope=this; + + function updateVideo(){ + + scope.needsUpdate=true; + video.requestVideoFrameCallback(updateVideo); + + } + + if('requestVideoFrameCallback'in video){ + + video.requestVideoFrameCallback(updateVideo); + + } + + } + + VideoTexture.prototype=Object.assign(Object.create(Texture.prototype),{ + + constructor:VideoTexture, + + isVideoTexture:true, + + update:function update(){ + + var video=this.image; + var hasVideoFrameCallback='requestVideoFrameCallback'in video; + + if(hasVideoFrameCallback===false&&video.readyState>=video.HAVE_CURRENT_DATA){ + + this.needsUpdate=true; + + } + + }}); + + + + function CompressedTexture(mipmaps,width,height,format,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,encoding){ + + Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding); + + this.image={width:width,height:height}; + this.mipmaps=mipmaps; + + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + this.flipY=false; + + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps=false; + + } + + CompressedTexture.prototype=Object.create(Texture.prototype); + CompressedTexture.prototype.constructor=CompressedTexture; + + CompressedTexture.prototype.isCompressedTexture=true; + + function CanvasTexture(canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){ + + Texture.call(this,canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy); + + this.needsUpdate=true; + + } + + CanvasTexture.prototype=Object.create(Texture.prototype); + CanvasTexture.prototype.constructor=CanvasTexture; + CanvasTexture.prototype.isCanvasTexture=true; + + function DepthTexture(width,height,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,format){ + + format=format!==undefined?format:DepthFormat; + + if(format!==DepthFormat&&format!==DepthStencilFormat){ + + throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'); + + } + + if(type===undefined&&format===DepthFormat){type=UnsignedShortType;} + if(type===undefined&&format===DepthStencilFormat){type=UnsignedInt248Type;} + + Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy); + + this.image={width:width,height:height}; + + this.magFilter=magFilter!==undefined?magFilter:NearestFilter; + this.minFilter=minFilter!==undefined?minFilter:NearestFilter; + + this.flipY=false; + this.generateMipmaps=false; + + } + + DepthTexture.prototype=Object.create(Texture.prototype); + DepthTexture.prototype.constructor=DepthTexture; + DepthTexture.prototype.isDepthTexture=true; + + function WireframeGeometry(geometry){ + + BufferGeometry.call(this); + this.type='WireframeGeometry'; + + // buffer + + var vertices=[]; + + // helper variables + + var edge=[0,0],edges={}; + var keys=['a','b','c']; + + // different logic for Geometry and BufferGeometry + + if(geometry&&geometry.isGeometry){ + + // create a data structure that contains all edges without duplicates + + var faces=geometry.faces; + + for(var i=0,l=faces.length;i=0){ + + func(u-EPS,v,p1); + pu.subVectors(p0,p1); + + }else{ + + func(u+EPS,v,p1); + pu.subVectors(p1,p0); + + } + + if(v-EPS>=0){ + + func(u,v-EPS,p1); + pv.subVectors(p0,p1); + + }else{ + + func(u,v+EPS,p1); + pv.subVectors(p1,p0); + + } + + // cross product of tangent vectors returns surface normal + + normal.crossVectors(pu,pv).normalize(); + normals.push(normal.x,normal.y,normal.z); + + // uv + + uvs.push(u,v); + + } + + } + + // generate indices + + for(var i$1=0;i$10.9&&min<0.1){ + + if(x0<0.2){uvBuffer[i+0]+=1;} + if(x1<0.2){uvBuffer[i+2]+=1;} + if(x2<0.2){uvBuffer[i+4]+=1;} + + } + + } + + } + + function pushVertex(vertex){ + + vertexBuffer.push(vertex.x,vertex.y,vertex.z); + + } + + function getVertexByIndex(index,vertex){ + + var stride=index*3; + + vertex.x=vertices[stride+0]; + vertex.y=vertices[stride+1]; + vertex.z=vertices[stride+2]; + + } + + function correctUVs(){ + + var a=new Vector3(); + var b=new Vector3(); + var c=new Vector3(); + + var centroid=new Vector3(); + + var uvA=new Vector2(); + var uvB=new Vector2(); + var uvC=new Vector2(); + + for(var i=0,j=0;i80*dim){ + + minX=maxX=data[0]; + minY=maxY=data[1]; + + for(var i=dim;imaxX){maxX=x;} + if(y>maxY){maxY=y;} + + } + + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize=Math.max(maxX-minX,maxY-minY); + invSize=invSize!==0?1/invSize:0; + + } + + earcutLinked(outerNode,triangles,dim,minX,minY,invSize); + + return triangles; + + }}; + + + + // create a circular doubly linked list from polygon points in the specified winding order + function linkedList(data,start,end,dim,clockwise){ + + var i,last; + + if(clockwise===signedArea(data,start,end,dim)>0){ + + for(i=start;i=start;i-=dim){last=insertNode(i,data[i],data[i+1],last);} + + } + + if(last&&equals(last,last.next)){ + + removeNode(last); + last=last.next; + + } + + return last; + + } + + // eliminate colinear or duplicate points + function filterPoints(start,end){ + + if(!start){return start;} + if(!end){end=start;} + + var p=start, + again; + do{ + + again=false; + + if(!p.steiner&&(equals(p,p.next)||area(p.prev,p,p.next)===0)){ + + removeNode(p); + p=end=p.prev; + if(p===p.next){break;} + again=true; + + }else{ + + p=p.next; + + } + + }while(again||p!==end); + + return end; + + } + + // main ear slicing loop which triangulates a polygon (given as a linked list) + function earcutLinked(ear,triangles,dim,minX,minY,invSize,pass){ + + if(!ear){return;} + + // interlink polygon nodes in z-order + if(!pass&&invSize){indexCurve(ear,minX,minY,invSize);} + + var stop=ear, + prev,next; + + // iterate through ears, slicing them one by one + while(ear.prev!==ear.next){ + + prev=ear.prev; + next=ear.next; + + if(invSize?isEarHashed(ear,minX,minY,invSize):isEar(ear)){ + + // cut off the triangle + triangles.push(prev.i/dim); + triangles.push(ear.i/dim); + triangles.push(next.i/dim); + + removeNode(ear); + + // skipping the next vertex leads to less sliver triangles + ear=next.next; + stop=next.next; + + continue; + + } + + ear=next; + + // if we looped through the whole remaining polygon and can't find any more ears + if(ear===stop){ + + // try filtering points and slicing again + if(!pass){ + + earcutLinked(filterPoints(ear),triangles,dim,minX,minY,invSize,1); + + // if this didn't work, try curing all small self-intersections locally + + }else if(pass===1){ + + ear=cureLocalIntersections(filterPoints(ear),triangles,dim); + earcutLinked(ear,triangles,dim,minX,minY,invSize,2); + + // as a last resort, try splitting the remaining polygon into two + + }else if(pass===2){ + + splitEarcut(ear,triangles,dim,minX,minY,invSize); + + } + + break; + + } + + } + + } + + // check whether a polygon node forms a valid ear with adjacent nodes + function isEar(ear){ + + var a=ear.prev, + b=ear, + c=ear.next; + + if(area(a,b,c)>=0){return false;}// reflex, can't be an ear + + // now make sure we don't have other points inside the potential ear + var p=ear.next.next; + + while(p!==ear.prev){ + + if(pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,p.x,p.y)&& + area(p.prev,p,p.next)>=0){return false;} + p=p.next; + + } + + return true; + + } + + function isEarHashed(ear,minX,minY,invSize){ + + var a=ear.prev, + b=ear, + c=ear.next; + + if(area(a,b,c)>=0){return false;}// reflex, can't be an ear + + // triangle bbox; min & max are calculated like this for speed + var minTX=a.xb.x?a.x>c.x?a.x:c.x:b.x>c.x?b.x:c.x, + maxTY=a.y>b.y?a.y>c.y?a.y:c.y:b.y>c.y?b.y:c.y; + + // z-order range for the current triangle bbox; + var minZ=zOrder(minTX,minTY,minX,minY,invSize), + maxZ=zOrder(maxTX,maxTY,minX,minY,invSize); + + var p=ear.prevZ, + n=ear.nextZ; + + // look for points inside the triangle in both directions + while(p&&p.z>=minZ&&n&&n.z<=maxZ){ + + if(p!==ear.prev&&p!==ear.next&& + pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,p.x,p.y)&& + area(p.prev,p,p.next)>=0){return false;} + p=p.prevZ; + + if(n!==ear.prev&&n!==ear.next&& + pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,n.x,n.y)&& + area(n.prev,n,n.next)>=0){return false;} + n=n.nextZ; + + } + + // look for remaining points in decreasing z-order + while(p&&p.z>=minZ){ + + if(p!==ear.prev&&p!==ear.next&& + pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,p.x,p.y)&& + area(p.prev,p,p.next)>=0){return false;} + p=p.prevZ; + + } + + // look for remaining points in increasing z-order + while(n&&n.z<=maxZ){ + + if(n!==ear.prev&&n!==ear.next&& + pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,n.x,n.y)&& + area(n.prev,n,n.next)>=0){return false;} + n=n.nextZ; + + } + + return true; + + } + + // go through all polygon nodes and cure small local self-intersections + function cureLocalIntersections(start,triangles,dim){ + + var p=start; + do{ + + var a=p.prev, + b=p.next.next; + + if(!equals(a,b)&&intersects(a,p,p.next,b)&&locallyInside(a,b)&&locallyInside(b,a)){ + + triangles.push(a.i/dim); + triangles.push(p.i/dim); + triangles.push(b.i/dim); + + // remove two nodes involved + removeNode(p); + removeNode(p.next); + + p=start=b; + + } + + p=p.next; + + }while(p!==start); + + return filterPoints(p); + + } + + // try splitting polygon into two and triangulate them independently + function splitEarcut(start,triangles,dim,minX,minY,invSize){ + + // look for a valid diagonal that divides the polygon into two + var a=start; + do{ + + var b=a.next.next; + while(b!==a.prev){ + + if(a.i!==b.i&&isValidDiagonal(a,b)){ + + // split the polygon in two by the diagonal + var c=splitPolygon(a,b); + + // filter colinear points around the cuts + a=filterPoints(a,a.next); + c=filterPoints(c,c.next); + + // run earcut on each half + earcutLinked(a,triangles,dim,minX,minY,invSize); + earcutLinked(c,triangles,dim,minX,minY,invSize); + return; + + } + + b=b.next; + + } + + a=a.next; + + }while(a!==start); + + } + + // link every hole into the outer loop, producing a single-ring polygon without holes + function eliminateHoles(data,holeIndices,outerNode,dim){ + + var queue=[]; + var i,len,start,end,list; + + for(i=0,len=holeIndices.length;i=p.next.y&&p.next.y!==p.y){ + + var x=p.x+(hy-p.y)*(p.next.x-p.x)/(p.next.y-p.y); + if(x<=hx&&x>qx){ + + qx=x; + if(x===hx){ + + if(hy===p.y){return p;} + if(hy===p.next.y){return p.next;} + + } + + m=p.x=p.x&&p.x>=mx&&hx!==p.x&& + pointInTriangle(hym.x||p.x===m.x&§orContainsSector(m,p)))){ + + m=p; + tanMin=tan; + + } + + } + + p=p.next; + + }while(p!==stop); + + return m; + + } + + // whether sector in vertex m contains sector in vertex p in the same coordinates + function sectorContainsSector(m,p){ + + return area(m.prev,m,p.prev)<0&&area(p.next,m,m.next)<0; + + } + + // interlink polygon nodes in z-order + function indexCurve(start,minX,minY,invSize){ + + var p=start; + do{ + + if(p.z===null){p.z=zOrder(p.x,p.y,minX,minY,invSize);} + p.prevZ=p.prev; + p.nextZ=p.next; + p=p.next; + + }while(p!==start); + + p.prevZ.nextZ=null; + p.prevZ=null; + + sortLinked(p); + + } + + // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + function sortLinked(list){ + + var i,p,q,e,tail,numMerges,pSize,qSize, + inSize=1; + + do{ + + p=list; + list=null; + tail=null; + numMerges=0; + + while(p){ + + numMerges++; + q=p; + pSize=0; + for(i=0;i0||qSize>0&&q){ + + if(pSize!==0&&(qSize===0||!q||p.z<=q.z)){ + + e=p; + p=p.nextZ; + pSize--; + + }else{ + + e=q; + q=q.nextZ; + qSize--; + + } + + if(tail){tail.nextZ=e;}else + {list=e;} + + e.prevZ=tail; + tail=e; + + } + + p=q; + + } + + tail.nextZ=null; + inSize*=2; + + }while(numMerges>1); + + return list; + + } + + // z-order of a point given coords and inverse of the longer side of data bbox + function zOrder(x,y,minX,minY,invSize){ + + // coords are transformed into non-negative 15-bit integer range + x=32767*(x-minX)*invSize; + y=32767*(y-minY)*invSize; + + x=(x|x<<8)&0x00FF00FF; + x=(x|x<<4)&0x0F0F0F0F; + x=(x|x<<2)&0x33333333; + x=(x|x<<1)&0x55555555; + + y=(y|y<<8)&0x00FF00FF; + y=(y|y<<4)&0x0F0F0F0F; + y=(y|y<<2)&0x33333333; + y=(y|y<<1)&0x55555555; + + return x|y<<1; + + } + + // find the leftmost node of a polygon ring + function getLeftmost(start){ + + var p=start, + leftmost=start; + do{ + + if(p.x=0&& + (ax-px)*(by-py)-(bx-px)*(ay-py)>=0&& + (bx-px)*(cy-py)-(cx-px)*(by-py)>=0; + + } + + // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + function isValidDiagonal(a,b){ + + return a.next.i!==b.i&&a.prev.i!==b.i&&!intersectsPolygon(a,b)&&(// dones't intersect other edges + locallyInside(a,b)&&locallyInside(b,a)&&middleInside(a,b)&&(// locally visible + area(a.prev,a,b.prev)||area(a,b.prev,b))||// does not create opposite-facing sectors + equals(a,b)&&area(a.prev,a,a.next)>0&&area(b.prev,b,b.next)>0);// special zero-length case + + } + + // signed area of a triangle + function area(p,q,r){ + + return(q.y-p.y)*(r.x-q.x)-(q.x-p.x)*(r.y-q.y); + + } + + // check if two points are equal + function equals(p1,p2){ + + return p1.x===p2.x&&p1.y===p2.y; + + } + + // check if two segments intersect + function intersects(p1,q1,p2,q2){ + + var o1=sign(area(p1,q1,p2)); + var o2=sign(area(p1,q1,q2)); + var o3=sign(area(p2,q2,p1)); + var o4=sign(area(p2,q2,q1)); + + if(o1!==o2&&o3!==o4){return true;}// general case + + if(o1===0&&onSegment(p1,p2,q1)){return true;}// p1, q1 and p2 are collinear and p2 lies on p1q1 + if(o2===0&&onSegment(p1,q2,q1)){return true;}// p1, q1 and q2 are collinear and q2 lies on p1q1 + if(o3===0&&onSegment(p2,p1,q2)){return true;}// p2, q2 and p1 are collinear and p1 lies on p2q2 + if(o4===0&&onSegment(p2,q1,q2)){return true;}// p2, q2 and q1 are collinear and q1 lies on p2q2 + + return false; + + } + + // for collinear points p, q, r, check if point q lies on segment pr + function onSegment(p,q,r){ + + return q.x<=Math.max(p.x,r.x)&&q.x>=Math.min(p.x,r.x)&&q.y<=Math.max(p.y,r.y)&&q.y>=Math.min(p.y,r.y); + + } + + function sign(num){ + + return num>0?1:num<0?-1:0; + + } + + // check if a polygon diagonal intersects any polygon segments + function intersectsPolygon(a,b){ + + var p=a; + do{ + + if(p.i!==a.i&&p.next.i!==a.i&&p.i!==b.i&&p.next.i!==b.i&& + intersects(p,p.next,a,b)){return true;} + p=p.next; + + }while(p!==a); + + return false; + + } + + // check if a polygon diagonal is locally inside the polygon + function locallyInside(a,b){ + + return area(a.prev,a,a.next)<0? + area(a,b,a.next)>=0&&area(a,a.prev,b)>=0: + area(a,b,a.prev)<0||area(a,a.next,b)<0; + + } + + // check if the middle point of a polygon diagonal is inside the polygon + function middleInside(a,b){ + + var p=a, + inside=false; + var px=(a.x+b.x)/2, + py=(a.y+b.y)/2; + do{ + + if(p.y>py!==p.next.y>py&&p.next.y!==p.y&& + px<(p.next.x-p.x)*(py-p.y)/(p.next.y-p.y)+p.x) + {inside=!inside;} + p=p.next; + + }while(p!==a); + + return inside; + + } + + // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + function splitPolygon(a,b){ + + var a2=new Node(a.i,a.x,a.y), + b2=new Node(b.i,b.x,b.y), + an=a.next, + bp=b.prev; + + a.next=b; + b.prev=a; + + a2.next=an; + an.prev=a2; + + b2.next=a2; + a2.prev=b2; + + bp.next=b2; + b2.prev=bp; + + return b2; + + } + + // create a node and optionally link it with previous one (in a circular doubly linked list) + function insertNode(i,x,y,last){ + + var p=new Node(i,x,y); + + if(!last){ + + p.prev=p; + p.next=p; + + }else{ + + p.next=last.next; + p.prev=last; + last.next.prev=p; + last.next=p; + + } + + return p; + + } + + function removeNode(p){ + + p.next.prev=p.prev; + p.prev.next=p.next; + + if(p.prevZ){p.prevZ.nextZ=p.nextZ;} + if(p.nextZ){p.nextZ.prevZ=p.prevZ;} + + } + + function Node(i,x,y){ + + // vertex index in coordinates array + this.i=i; + + // vertex coordinates + this.x=x; + this.y=y; + + // previous and next vertex nodes in a polygon ring + this.prev=null; + this.next=null; + + // z-order curve value + this.z=null; + + // previous and next nodes in z-order + this.prevZ=null; + this.nextZ=null; + + // indicates whether this is a steiner point + this.steiner=false; + + } + + function signedArea(data,start,end,dim){ + + var sum=0; + for(var i=start,j=end-dim;i2&&points[l-1].equals(points[0])){ + + points.pop(); + + } + + } + + function addContour(vertices,contour){ + + for(var i=0;i, // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + + // ExtrudeGeometry + + function ExtrudeGeometry(shapes,options){ + + Geometry.call(this); + + this.type='ExtrudeGeometry'; + + this.parameters={ + shapes:shapes, + options:options}; + + + this.fromBufferGeometry(new ExtrudeBufferGeometry(shapes,options)); + this.mergeVertices(); + + } + + ExtrudeGeometry.prototype=Object.create(Geometry.prototype); + ExtrudeGeometry.prototype.constructor=ExtrudeGeometry; + + ExtrudeGeometry.prototype.toJSON=function toJSON$1(){ + + var data=Geometry.prototype.toJSON.call(this); + + var shapes=this.parameters.shapes; + var options=this.parameters.options; + + return toJSON(shapes,options,data); + + }; + + + // ExtrudeBufferGeometry + + function ExtrudeBufferGeometry(shapes,options){ + + BufferGeometry.call(this); + + this.type='ExtrudeBufferGeometry'; + + this.parameters={ + shapes:shapes, + options:options}; + + + shapes=Array.isArray(shapes)?shapes:[shapes]; + + var scope=this; + + var verticesArray=[]; + var uvArray=[]; + + for(var i=0,l=shapes.length;iNumber.EPSILON){ + + // not collinear + + // length of vectors for normalizing + + var v_prev_len=Math.sqrt(v_prev_lensq); + var v_next_len=Math.sqrt(v_next_x*v_next_x+v_next_y*v_next_y); + + // shift adjacent points by unit vectors to the left + + var ptPrevShift_x=inPrev.x-v_prev_y/v_prev_len; + var ptPrevShift_y=inPrev.y+v_prev_x/v_prev_len; + + var ptNextShift_x=inNext.x-v_next_y/v_next_len; + var ptNextShift_y=inNext.y+v_next_x/v_next_len; + + // scaling factor for v_prev to intersection point + + var sf=((ptNextShift_x-ptPrevShift_x)*v_next_y- + (ptNextShift_y-ptPrevShift_y)*v_next_x)/( + v_prev_x*v_next_y-v_prev_y*v_next_x); + + // vector from inPt to intersection point + + v_trans_x=ptPrevShift_x+v_prev_x*sf-inPt.x; + v_trans_y=ptPrevShift_y+v_prev_y*sf-inPt.y; + + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + var v_trans_lensq=v_trans_x*v_trans_x+v_trans_y*v_trans_y; + if(v_trans_lensq<=2){ + + return new Vector2(v_trans_x,v_trans_y); + + }else{ + + shrink_by=Math.sqrt(v_trans_lensq/2); + + } + + }else{ + + // handle special case of collinear edges + + var direction_eq=false;// assumes: opposite + + if(v_prev_x>Number.EPSILON){ + + if(v_next_x>Number.EPSILON){ + + direction_eq=true; + + } + + }else{ + + if(v_prev_x<-Number.EPSILON){ + + if(v_next_x<-Number.EPSILON){ + + direction_eq=true; + + } + + }else{ + + if(Math.sign(v_prev_y)===Math.sign(v_next_y)){ + + direction_eq=true; + + } + + } + + } + + if(direction_eq){ + + // console.log("Warning: lines are a straight sequence"); + v_trans_x=-v_prev_y; + v_trans_y=v_prev_x; + shrink_by=Math.sqrt(v_prev_lensq); + + }else{ + + // console.log("Warning: lines are a straight spike"); + v_trans_x=v_prev_x; + v_trans_y=v_prev_y; + shrink_by=Math.sqrt(v_prev_lensq/2); + + } + + } + + return new Vector2(v_trans_x/shrink_by,v_trans_y/shrink_by); + + } + + + var contourMovements=[]; + + for(var i=0,il=contour.length,j=il-1,k=i+1;i 0; b -- ) { + + var t=b/bevelSegments; + var z=bevelThickness*Math.cos(t*Math.PI/2); + var bs$1=bevelSize*Math.sin(t*Math.PI/2)+bevelOffset; + + // contract shape + + for(var i$2=0,il$2=contour.length;i$2=0;b$1--){ + + var t$1=b$1/bevelSegments; + var z$1=bevelThickness*Math.cos(t$1*Math.PI/2); + var bs$2=bevelSize*Math.sin(t$1*Math.PI/2)+bevelOffset; + + // contract shape + + for(var i$6=0,il$4=contour.length;i$6=0){ + + var j=i; + var k=i-1; + if(k<0){k=contour.length-1;} + + //console.log('b', i,j, i-1, k,vertices.length); + + for(var s=0,sl=steps+bevelSegments*2;s, // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: , // how far from text outline (including bevelOffset) is bevel + * bevelOffset: // how far from text outline does bevel start + * } + */ + + // TextGeometry + + function TextGeometry(text,parameters){ + + Geometry.call(this); + this.type='TextGeometry'; + + this.parameters={ + text:text, + parameters:parameters}; + + + this.fromBufferGeometry(new TextBufferGeometry(text,parameters)); + this.mergeVertices(); + + } + + TextGeometry.prototype=Object.create(Geometry.prototype); + TextGeometry.prototype.constructor=TextGeometry; + + + // TextBufferGeometry + + function TextBufferGeometry(text,parameters){ + + parameters=parameters||{}; + + var font=parameters.font; + + if(!(font&&font.isFont)){ + + console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.'); + return new Geometry(); + + } + + var shapes=font.generateShapes(text,parameters.size); + + // translate parameters to ExtrudeGeometry API + + parameters.depth=parameters.height!==undefined?parameters.height:50; + + // defaults + + if(parameters.bevelThickness===undefined){parameters.bevelThickness=10;} + if(parameters.bevelSize===undefined){parameters.bevelSize=8;} + if(parameters.bevelEnabled===undefined){parameters.bevelEnabled=false;} + + ExtrudeBufferGeometry.call(this,shapes,parameters); + + this.type='TextBufferGeometry'; + + } + + TextBufferGeometry.prototype=Object.create(ExtrudeBufferGeometry.prototype); + TextBufferGeometry.prototype.constructor=TextBufferGeometry; + + // SphereGeometry + + function SphereGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength){ + + Geometry.call(this); + this.type='SphereGeometry'; + + this.parameters={ + radius:radius, + widthSegments:widthSegments, + heightSegments:heightSegments, + phiStart:phiStart, + phiLength:phiLength, + thetaStart:thetaStart, + thetaLength:thetaLength}; + + + this.fromBufferGeometry(new SphereBufferGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength)); + this.mergeVertices(); + + } + + SphereGeometry.prototype=Object.create(Geometry.prototype); + SphereGeometry.prototype.constructor=SphereGeometry; + + // SphereBufferGeometry + + function SphereBufferGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength){ + + BufferGeometry.call(this); + this.type='SphereBufferGeometry'; + + this.parameters={ + radius:radius, + widthSegments:widthSegments, + heightSegments:heightSegments, + phiStart:phiStart, + phiLength:phiLength, + thetaStart:thetaStart, + thetaLength:thetaLength}; + + + radius=radius||1; + + widthSegments=Math.max(3,Math.floor(widthSegments)||8); + heightSegments=Math.max(2,Math.floor(heightSegments)||6); + + phiStart=phiStart!==undefined?phiStart:0; + phiLength=phiLength!==undefined?phiLength:Math.PI*2; + + thetaStart=thetaStart!==undefined?thetaStart:0; + thetaLength=thetaLength!==undefined?thetaLength:Math.PI; + + var thetaEnd=Math.min(thetaStart+thetaLength,Math.PI); + + var index=0; + var grid=[]; + + var vertex=new Vector3(); + var normal=new Vector3(); + + // buffers + + var indices=[]; + var vertices=[]; + var normals=[]; + var uvs=[]; + + // generate vertices, normals and uvs + + for(var iy=0;iy<=heightSegments;iy++){ + + var verticesRow=[]; + + var v=iy/heightSegments; + + // special case for the poles + + var uOffset=0; + + if(iy==0&&thetaStart==0){ + + uOffset=0.5/widthSegments; + + }else if(iy==heightSegments&&thetaEnd==Math.PI){ + + uOffset=-0.5/widthSegments; + + } + + for(var ix=0;ix<=widthSegments;ix++){ + + var u=ix/widthSegments; + + // vertex + + vertex.x=-radius*Math.cos(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength); + vertex.y=radius*Math.cos(thetaStart+v*thetaLength); + vertex.z=radius*Math.sin(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength); + + vertices.push(vertex.x,vertex.y,vertex.z); + + // normal + + normal.copy(vertex).normalize(); + normals.push(normal.x,normal.y,normal.z); + + // uv + + uvs.push(u+uOffset,1-v); + + verticesRow.push(index++); + + } + + grid.push(verticesRow); + + } + + // indices + + for(var iy$1=0;iy$10){indices.push(a,b,d);} + if(iy$1!==heightSegments-1||thetaEnd0){generateCap(true);} + if(radiusBottom>0){generateCap(false);} + + } + + // build geometry + + this.setIndex(indices); + this.setAttribute('position',new Float32BufferAttribute(vertices,3)); + this.setAttribute('normal',new Float32BufferAttribute(normals,3)); + this.setAttribute('uv',new Float32BufferAttribute(uvs,2)); + + function generateTorso(){ + + var normal=new Vector3(); + var vertex=new Vector3(); + + var groupCount=0; + + // this will be used to calculate the normal + var slope=(radiusBottom-radiusTop)/height; + + // generate vertices, normals and uvs + + for(var y=0;y<=heightSegments;y++){ + + var indexRow=[]; + + var v=y/heightSegments; + + // calculate the radius of the current row + + var radius=v*(radiusBottom-radiusTop)+radiusTop; + + for(var x=0;x<=radialSegments;x++){ + + var u=x/radialSegments; + + var theta=u*thetaLength+thetaStart; + + var sinTheta=Math.sin(theta); + var cosTheta=Math.cos(theta); + + // vertex + + vertex.x=radius*sinTheta; + vertex.y=-v*height+halfHeight; + vertex.z=radius*cosTheta; + vertices.push(vertex.x,vertex.y,vertex.z); + + // normal + + normal.set(sinTheta,slope,cosTheta).normalize(); + normals.push(normal.x,normal.y,normal.z); + + // uv + + uvs.push(u,1-v); + + // save index of vertex in respective row + + indexRow.push(index++); + + } + + // now save vertices of the row in our index array + + indexArray.push(indexRow); + + } + + // generate indices + + for(var x$1=0;x$1 + * } + */ + + function ShadowMaterial(parameters){ + + Material.call(this); + + this.type='ShadowMaterial'; + + this.color=new Color(0x000000); + this.transparent=true; + + this.setValues(parameters); + + } + + ShadowMaterial.prototype=Object.create(Material.prototype); + ShadowMaterial.prototype.constructor=ShadowMaterial; + + ShadowMaterial.prototype.isShadowMaterial=true; + + ShadowMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + + return this; + + }; + + function RawShaderMaterial(parameters){ + + ShaderMaterial.call(this,parameters); + + this.type='RawShaderMaterial'; + + } + + RawShaderMaterial.prototype=Object.create(ShaderMaterial.prototype); + RawShaderMaterial.prototype.constructor=RawShaderMaterial; + + RawShaderMaterial.prototype.isRawShaderMaterial=true; + + /** + * parameters = { + * color: , + * roughness: , + * metalness: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * roughnessMap: new THREE.Texture( ), + * + * metalnessMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: + * + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshStandardMaterial(parameters){ + + Material.call(this); + + this.defines={'STANDARD':''}; + + this.type='MeshStandardMaterial'; + + this.color=new Color(0xffffff);// diffuse + this.roughness=1.0; + this.metalness=0.0; + + this.map=null; + + this.lightMap=null; + this.lightMapIntensity=1.0; + + this.aoMap=null; + this.aoMapIntensity=1.0; + + this.emissive=new Color(0x000000); + this.emissiveIntensity=1.0; + this.emissiveMap=null; + + this.bumpMap=null; + this.bumpScale=1; + + this.normalMap=null; + this.normalMapType=TangentSpaceNormalMap; + this.normalScale=new Vector2(1,1); + + this.displacementMap=null; + this.displacementScale=1; + this.displacementBias=0; + + this.roughnessMap=null; + + this.metalnessMap=null; + + this.alphaMap=null; + + this.envMap=null; + this.envMapIntensity=1.0; + + this.refractionRatio=0.98; + + this.wireframe=false; + this.wireframeLinewidth=1; + this.wireframeLinecap='round'; + this.wireframeLinejoin='round'; + + this.skinning=false; + this.morphTargets=false; + this.morphNormals=false; + + this.vertexTangents=false; + + this.setValues(parameters); + + } + + MeshStandardMaterial.prototype=Object.create(Material.prototype); + MeshStandardMaterial.prototype.constructor=MeshStandardMaterial; + + MeshStandardMaterial.prototype.isMeshStandardMaterial=true; + + MeshStandardMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.defines={'STANDARD':''}; + + this.color.copy(source.color); + this.roughness=source.roughness; + this.metalness=source.metalness; + + this.map=source.map; + + this.lightMap=source.lightMap; + this.lightMapIntensity=source.lightMapIntensity; + + this.aoMap=source.aoMap; + this.aoMapIntensity=source.aoMapIntensity; + + this.emissive.copy(source.emissive); + this.emissiveMap=source.emissiveMap; + this.emissiveIntensity=source.emissiveIntensity; + + this.bumpMap=source.bumpMap; + this.bumpScale=source.bumpScale; + + this.normalMap=source.normalMap; + this.normalMapType=source.normalMapType; + this.normalScale.copy(source.normalScale); + + this.displacementMap=source.displacementMap; + this.displacementScale=source.displacementScale; + this.displacementBias=source.displacementBias; + + this.roughnessMap=source.roughnessMap; + + this.metalnessMap=source.metalnessMap; + + this.alphaMap=source.alphaMap; + + this.envMap=source.envMap; + this.envMapIntensity=source.envMapIntensity; + + this.refractionRatio=source.refractionRatio; + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + this.wireframeLinecap=source.wireframeLinecap; + this.wireframeLinejoin=source.wireframeLinejoin; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + this.morphNormals=source.morphNormals; + + this.vertexTangents=source.vertexTangents; + + return this; + + }; + + /** + * parameters = { + * clearcoat: , + * clearcoatMap: new THREE.Texture( ), + * clearcoatRoughness: , + * clearcoatRoughnessMap: new THREE.Texture( ), + * clearcoatNormalScale: , + * clearcoatNormalMap: new THREE.Texture( ), + * + * reflectivity: , + * + * sheen: , + * + * transmission: , + * transmissionMap: new THREE.Texture( ) + * } + */ + + function MeshPhysicalMaterial(parameters){ + + MeshStandardMaterial.call(this); + + this.defines={ + + 'STANDARD':'', + 'PHYSICAL':''}; + + + + this.type='MeshPhysicalMaterial'; + + this.clearcoat=0.0; + this.clearcoatMap=null; + this.clearcoatRoughness=0.0; + this.clearcoatRoughnessMap=null; + this.clearcoatNormalScale=new Vector2(1,1); + this.clearcoatNormalMap=null; + + this.reflectivity=0.5;// maps to F0 = 0.04 + + this.sheen=null;// null will disable sheen bsdf + + this.transmission=0.0; + this.transmissionMap=null; + + this.setValues(parameters); + + } + + MeshPhysicalMaterial.prototype=Object.create(MeshStandardMaterial.prototype); + MeshPhysicalMaterial.prototype.constructor=MeshPhysicalMaterial; + + MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial=true; + + MeshPhysicalMaterial.prototype.copy=function(source){ + + MeshStandardMaterial.prototype.copy.call(this,source); + + this.defines={ + + 'STANDARD':'', + 'PHYSICAL':''}; + + + + this.clearcoat=source.clearcoat; + this.clearcoatMap=source.clearcoatMap; + this.clearcoatRoughness=source.clearcoatRoughness; + this.clearcoatRoughnessMap=source.clearcoatRoughnessMap; + this.clearcoatNormalMap=source.clearcoatNormalMap; + this.clearcoatNormalScale.copy(source.clearcoatNormalScale); + + this.reflectivity=source.reflectivity; + + if(source.sheen){ + + this.sheen=(this.sheen||new Color()).copy(source.sheen); + + }else{ + + this.sheen=null; + + } + + this.transmission=source.transmission; + this.transmissionMap=source.transmissionMap; + + return this; + + }; + + /** + * parameters = { + * color: , + * specular: , + * shininess: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.MultiplyOperation, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshPhongMaterial(parameters){ + + Material.call(this); + + this.type='MeshPhongMaterial'; + + this.color=new Color(0xffffff);// diffuse + this.specular=new Color(0x111111); + this.shininess=30; + + this.map=null; + + this.lightMap=null; + this.lightMapIntensity=1.0; + + this.aoMap=null; + this.aoMapIntensity=1.0; + + this.emissive=new Color(0x000000); + this.emissiveIntensity=1.0; + this.emissiveMap=null; + + this.bumpMap=null; + this.bumpScale=1; + + this.normalMap=null; + this.normalMapType=TangentSpaceNormalMap; + this.normalScale=new Vector2(1,1); + + this.displacementMap=null; + this.displacementScale=1; + this.displacementBias=0; + + this.specularMap=null; + + this.alphaMap=null; + + this.envMap=null; + this.combine=MultiplyOperation; + this.reflectivity=1; + this.refractionRatio=0.98; + + this.wireframe=false; + this.wireframeLinewidth=1; + this.wireframeLinecap='round'; + this.wireframeLinejoin='round'; + + this.skinning=false; + this.morphTargets=false; + this.morphNormals=false; + + this.setValues(parameters); + + } + + MeshPhongMaterial.prototype=Object.create(Material.prototype); + MeshPhongMaterial.prototype.constructor=MeshPhongMaterial; + + MeshPhongMaterial.prototype.isMeshPhongMaterial=true; + + MeshPhongMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + this.specular.copy(source.specular); + this.shininess=source.shininess; + + this.map=source.map; + + this.lightMap=source.lightMap; + this.lightMapIntensity=source.lightMapIntensity; + + this.aoMap=source.aoMap; + this.aoMapIntensity=source.aoMapIntensity; + + this.emissive.copy(source.emissive); + this.emissiveMap=source.emissiveMap; + this.emissiveIntensity=source.emissiveIntensity; + + this.bumpMap=source.bumpMap; + this.bumpScale=source.bumpScale; + + this.normalMap=source.normalMap; + this.normalMapType=source.normalMapType; + this.normalScale.copy(source.normalScale); + + this.displacementMap=source.displacementMap; + this.displacementScale=source.displacementScale; + this.displacementBias=source.displacementBias; + + this.specularMap=source.specularMap; + + this.alphaMap=source.alphaMap; + + this.envMap=source.envMap; + this.combine=source.combine; + this.reflectivity=source.reflectivity; + this.refractionRatio=source.refractionRatio; + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + this.wireframeLinecap=source.wireframeLinecap; + this.wireframeLinejoin=source.wireframeLinejoin; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + this.morphNormals=source.morphNormals; + + return this; + + }; + + /** + * parameters = { + * color: , + * + * map: new THREE.Texture( ), + * gradientMap: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshToonMaterial(parameters){ + + Material.call(this); + + this.defines={'TOON':''}; + + this.type='MeshToonMaterial'; + + this.color=new Color(0xffffff); + + this.map=null; + this.gradientMap=null; + + this.lightMap=null; + this.lightMapIntensity=1.0; + + this.aoMap=null; + this.aoMapIntensity=1.0; + + this.emissive=new Color(0x000000); + this.emissiveIntensity=1.0; + this.emissiveMap=null; + + this.bumpMap=null; + this.bumpScale=1; + + this.normalMap=null; + this.normalMapType=TangentSpaceNormalMap; + this.normalScale=new Vector2(1,1); + + this.displacementMap=null; + this.displacementScale=1; + this.displacementBias=0; + + this.alphaMap=null; + + this.wireframe=false; + this.wireframeLinewidth=1; + this.wireframeLinecap='round'; + this.wireframeLinejoin='round'; + + this.skinning=false; + this.morphTargets=false; + this.morphNormals=false; + + this.setValues(parameters); + + } + + MeshToonMaterial.prototype=Object.create(Material.prototype); + MeshToonMaterial.prototype.constructor=MeshToonMaterial; + + MeshToonMaterial.prototype.isMeshToonMaterial=true; + + MeshToonMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + + this.map=source.map; + this.gradientMap=source.gradientMap; + + this.lightMap=source.lightMap; + this.lightMapIntensity=source.lightMapIntensity; + + this.aoMap=source.aoMap; + this.aoMapIntensity=source.aoMapIntensity; + + this.emissive.copy(source.emissive); + this.emissiveMap=source.emissiveMap; + this.emissiveIntensity=source.emissiveIntensity; + + this.bumpMap=source.bumpMap; + this.bumpScale=source.bumpScale; + + this.normalMap=source.normalMap; + this.normalMapType=source.normalMapType; + this.normalScale.copy(source.normalScale); + + this.displacementMap=source.displacementMap; + this.displacementScale=source.displacementScale; + this.displacementBias=source.displacementBias; + + this.alphaMap=source.alphaMap; + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + this.wireframeLinecap=source.wireframeLinecap; + this.wireframeLinejoin=source.wireframeLinejoin; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + this.morphNormals=source.morphNormals; + + return this; + + }; + + /** + * parameters = { + * opacity: , + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshNormalMaterial(parameters){ + + Material.call(this); + + this.type='MeshNormalMaterial'; + + this.bumpMap=null; + this.bumpScale=1; + + this.normalMap=null; + this.normalMapType=TangentSpaceNormalMap; + this.normalScale=new Vector2(1,1); + + this.displacementMap=null; + this.displacementScale=1; + this.displacementBias=0; + + this.wireframe=false; + this.wireframeLinewidth=1; + + this.fog=false; + + this.skinning=false; + this.morphTargets=false; + this.morphNormals=false; + + this.setValues(parameters); + + } + + MeshNormalMaterial.prototype=Object.create(Material.prototype); + MeshNormalMaterial.prototype.constructor=MeshNormalMaterial; + + MeshNormalMaterial.prototype.isMeshNormalMaterial=true; + + MeshNormalMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.bumpMap=source.bumpMap; + this.bumpScale=source.bumpScale; + + this.normalMap=source.normalMap; + this.normalMapType=source.normalMapType; + this.normalScale.copy(source.normalScale); + + this.displacementMap=source.displacementMap; + this.displacementScale=source.displacementScale; + this.displacementBias=source.displacementBias; + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + this.morphNormals=source.morphNormals; + + return this; + + }; + + /** + * parameters = { + * color: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshLambertMaterial(parameters){ + + Material.call(this); + + this.type='MeshLambertMaterial'; + + this.color=new Color(0xffffff);// diffuse + + this.map=null; + + this.lightMap=null; + this.lightMapIntensity=1.0; + + this.aoMap=null; + this.aoMapIntensity=1.0; + + this.emissive=new Color(0x000000); + this.emissiveIntensity=1.0; + this.emissiveMap=null; + + this.specularMap=null; + + this.alphaMap=null; + + this.envMap=null; + this.combine=MultiplyOperation; + this.reflectivity=1; + this.refractionRatio=0.98; + + this.wireframe=false; + this.wireframeLinewidth=1; + this.wireframeLinecap='round'; + this.wireframeLinejoin='round'; + + this.skinning=false; + this.morphTargets=false; + this.morphNormals=false; + + this.setValues(parameters); + + } + + MeshLambertMaterial.prototype=Object.create(Material.prototype); + MeshLambertMaterial.prototype.constructor=MeshLambertMaterial; + + MeshLambertMaterial.prototype.isMeshLambertMaterial=true; + + MeshLambertMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.color.copy(source.color); + + this.map=source.map; + + this.lightMap=source.lightMap; + this.lightMapIntensity=source.lightMapIntensity; + + this.aoMap=source.aoMap; + this.aoMapIntensity=source.aoMapIntensity; + + this.emissive.copy(source.emissive); + this.emissiveMap=source.emissiveMap; + this.emissiveIntensity=source.emissiveIntensity; + + this.specularMap=source.specularMap; + + this.alphaMap=source.alphaMap; + + this.envMap=source.envMap; + this.combine=source.combine; + this.reflectivity=source.reflectivity; + this.refractionRatio=source.refractionRatio; + + this.wireframe=source.wireframe; + this.wireframeLinewidth=source.wireframeLinewidth; + this.wireframeLinecap=source.wireframeLinecap; + this.wireframeLinejoin=source.wireframeLinejoin; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + this.morphNormals=source.morphNormals; + + return this; + + }; + + /** + * parameters = { + * color: , + * opacity: , + * + * matcap: new THREE.Texture( ), + * + * map: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshMatcapMaterial(parameters){ + + Material.call(this); + + this.defines={'MATCAP':''}; + + this.type='MeshMatcapMaterial'; + + this.color=new Color(0xffffff);// diffuse + + this.matcap=null; + + this.map=null; + + this.bumpMap=null; + this.bumpScale=1; + + this.normalMap=null; + this.normalMapType=TangentSpaceNormalMap; + this.normalScale=new Vector2(1,1); + + this.displacementMap=null; + this.displacementScale=1; + this.displacementBias=0; + + this.alphaMap=null; + + this.skinning=false; + this.morphTargets=false; + this.morphNormals=false; + + this.setValues(parameters); + + } + + MeshMatcapMaterial.prototype=Object.create(Material.prototype); + MeshMatcapMaterial.prototype.constructor=MeshMatcapMaterial; + + MeshMatcapMaterial.prototype.isMeshMatcapMaterial=true; + + MeshMatcapMaterial.prototype.copy=function(source){ + + Material.prototype.copy.call(this,source); + + this.defines={'MATCAP':''}; + + this.color.copy(source.color); + + this.matcap=source.matcap; + + this.map=source.map; + + this.bumpMap=source.bumpMap; + this.bumpScale=source.bumpScale; + + this.normalMap=source.normalMap; + this.normalMapType=source.normalMapType; + this.normalScale.copy(source.normalScale); + + this.displacementMap=source.displacementMap; + this.displacementScale=source.displacementScale; + this.displacementBias=source.displacementBias; + + this.alphaMap=source.alphaMap; + + this.skinning=source.skinning; + this.morphTargets=source.morphTargets; + this.morphNormals=source.morphNormals; + + return this; + + }; + + /** + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * + * scale: , + * dashSize: , + * gapSize: + * } + */ + + function LineDashedMaterial(parameters){ + + LineBasicMaterial.call(this); + + this.type='LineDashedMaterial'; + + this.scale=1; + this.dashSize=3; + this.gapSize=1; + + this.setValues(parameters); + + } + + LineDashedMaterial.prototype=Object.create(LineBasicMaterial.prototype); + LineDashedMaterial.prototype.constructor=LineDashedMaterial; + + LineDashedMaterial.prototype.isLineDashedMaterial=true; + + LineDashedMaterial.prototype.copy=function(source){ + + LineBasicMaterial.prototype.copy.call(this,source); + + this.scale=source.scale; + this.dashSize=source.dashSize; + this.gapSize=source.gapSize; + + return this; + + }; + + var Materials=/*#__PURE__*/Object.freeze({ + __proto__:null, + ShadowMaterial:ShadowMaterial, + SpriteMaterial:SpriteMaterial, + RawShaderMaterial:RawShaderMaterial, + ShaderMaterial:ShaderMaterial, + PointsMaterial:PointsMaterial, + MeshPhysicalMaterial:MeshPhysicalMaterial, + MeshStandardMaterial:MeshStandardMaterial, + MeshPhongMaterial:MeshPhongMaterial, + MeshToonMaterial:MeshToonMaterial, + MeshNormalMaterial:MeshNormalMaterial, + MeshLambertMaterial:MeshLambertMaterial, + MeshDepthMaterial:MeshDepthMaterial, + MeshDistanceMaterial:MeshDistanceMaterial, + MeshBasicMaterial:MeshBasicMaterial, + MeshMatcapMaterial:MeshMatcapMaterial, + LineDashedMaterial:LineDashedMaterial, + LineBasicMaterial:LineBasicMaterial, + Material:Material}); + + + var AnimationUtils={ + + // same as Array.prototype.slice, but also works on typed arrays + arraySlice:function arraySlice(array,from,to){ + + if(AnimationUtils.isTypedArray(array)){ + + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor(array.subarray(from,to!==undefined?to:array.length)); + + } + + return array.slice(from,to); + + }, + + // converts an array to a specific type + convertArray:function convertArray(array,type,forceClone){ + + if(!array||// let 'undefined' and 'null' pass + !forceClone&&array.constructor===type){return array;} + + if(typeof type.BYTES_PER_ELEMENT==='number'){ + + return new type(array);// create typed array + + } + + return Array.prototype.slice.call(array);// create Array + + }, + + isTypedArray:function isTypedArray(object){ + + return ArrayBuffer.isView(object)&& + !(object instanceof DataView); + + }, + + // returns an array by which times and values can be sorted + getKeyframeOrder:function getKeyframeOrder(times){ + + function compareTime(i,j){ + + return times[i]-times[j]; + + } + + var n=times.length; + var result=new Array(n); + for(var i=0;i!==n;++i){result[i]=i;} + + result.sort(compareTime); + + return result; + + }, + + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray:function sortedArray(values,stride,order){ + + var nValues=values.length; + var result=new values.constructor(nValues); + + for(var i=0,dstOffset=0;dstOffset!==nValues;++i){ + + var srcOffset=order[i]*stride; + + for(var j=0;j!==stride;++j){ + + result[dstOffset++]=values[srcOffset+j]; + + } + + } + + return result; + + }, + + // function for parsing AOS keyframe formats + flattenJSON:function flattenJSON(jsonKeys,times,values,valuePropertyName){ + + var i=1,key=jsonKeys[0]; + + while(key!==undefined&&key[valuePropertyName]===undefined){ + + key=jsonKeys[i++]; + + } + + if(key===undefined){return;}// no data + + var value=key[valuePropertyName]; + if(value===undefined){return;}// no data + + if(Array.isArray(value)){ + + do{ + + value=key[valuePropertyName]; + + if(value!==undefined){ + + times.push(key.time); + values.push.apply(values,value);// push all elements + + } + + key=jsonKeys[i++]; + + }while(key!==undefined); + + }else if(value.toArray!==undefined){ + + // ...assume THREE.Math-ish + + do{ + + value=key[valuePropertyName]; + + if(value!==undefined){ + + times.push(key.time); + value.toArray(values,values.length); + + } + + key=jsonKeys[i++]; + + }while(key!==undefined); + + }else{ + + // otherwise push as-is + + do{ + + value=key[valuePropertyName]; + + if(value!==undefined){ + + times.push(key.time); + values.push(value); + + } + + key=jsonKeys[i++]; + + }while(key!==undefined); + + } + + }, + + subclip:function subclip(sourceClip,name,startFrame,endFrame,fps){ + + fps=fps||30; + + var clip=sourceClip.clone(); + + clip.name=name; + + var tracks=[]; + + for(var i=0;i=endFrame){continue;} + + times.push(track.times[j]); + + for(var k=0;kclip.tracks[i$1].times[0]){ + + minStartTime=clip.tracks[i$1].times[0]; + + } + + } + + // shift all tracks such that clip begins at t=0 + + for(var i$2=0;i$2=referenceTrack.times[lastIndex]){ + + // Reference frame is after the last keyframe, so just use the last keyframe + var startIndex$1=lastIndex*referenceValueSize+referenceOffset; + var endIndex$1=startIndex$1+referenceValueSize-referenceOffset; + referenceValue=AnimationUtils.arraySlice(referenceTrack.values,startIndex$1,endIndex$1); + + }else{ + + // Interpolate to the reference value + var interpolant=referenceTrack.createInterpolant(); + var startIndex$2=referenceOffset; + var endIndex$2=referenceValueSize-referenceOffset; + interpolant.evaluate(referenceTime); + referenceValue=AnimationUtils.arraySlice(interpolant.resultBuffer,startIndex$2,endIndex$2); + + } + + // Conjugate the quaternion + if(referenceTrackType==='quaternion'){ + + var referenceQuat=new Quaternion().fromArray(referenceValue).normalize().conjugate(); + referenceQuat.toArray(referenceValue); + + } + + // Subtract the reference value from all of the track values + + var numTimes=targetTrack.times.length; + for(var j=0;j= t1 || t1 === undefined ) { + forward_scan:if(!(t=t0)){ + + // looping? + + var t1global=pp[1]; + + if(t=t0){ + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the left side of the index + right=i1; + i1=0; + break linear_scan; + + } + + // the interval is valid + + break validate_interval; + + }// linear scan + + // binary search + + while(i1>>1; + + if(t seconds conversions) + scale:function scale(timeScale){ + + if(timeScale!==1.0){ + + var times=this.times; + + for(var i=0,n=times.length;i!==n;++i){ + + times[i]*=timeScale; + + } + + } + + return this; + + }, + + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim:function trim(startTime,endTime){ + + var times=this.times, + nKeys=times.length; + + var from=0, + to=nKeys-1; + + while(from!==nKeys&×[from]endTime){ + + --to; + + } + + ++to;// inclusive -> exclusive bound + + if(from!==0||to!==nKeys){ + + // empty tracks are forbidden, so keep at least one keyframe + if(from>=to){ + + to=Math.max(to,1); + from=to-1; + + } + + var stride=this.getValueSize(); + this.times=AnimationUtils.arraySlice(times,from,to); + this.values=AnimationUtils.arraySlice(this.values,from*stride,to*stride); + + } + + return this; + + }, + + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate:function validate(){ + + var valid=true; + + var valueSize=this.getValueSize(); + if(valueSize-Math.floor(valueSize)!==0){ + + console.error('THREE.KeyframeTrack: Invalid value size in track.',this); + valid=false; + + } + + var times=this.times, + values=this.values, + + nKeys=times.length; + + if(nKeys===0){ + + console.error('THREE.KeyframeTrack: Track is empty.',this); + valid=false; + + } + + var prevTime=null; + + for(var i=0;i!==nKeys;i++){ + + var currTime=times[i]; + + if(typeof currTime==='number'&&isNaN(currTime)){ + + console.error('THREE.KeyframeTrack: Time is not a valid number.',this,i,currTime); + valid=false; + break; + + } + + if(prevTime!==null&&prevTime>currTime){ + + console.error('THREE.KeyframeTrack: Out of order keys.',this,i,currTime,prevTime); + valid=false; + break; + + } + + prevTime=currTime; + + } + + if(values!==undefined){ + + if(AnimationUtils.isTypedArray(values)){ + + for(var i$1=0,n=values.length;i$1!==n;++i$1){ + + var value=values[i$1]; + + if(isNaN(value)){ + + console.error('THREE.KeyframeTrack: Value is not a valid number.',this,i$1,value); + valid=false; + break; + + } + + } + + } + + } + + return valid; + + }, + + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize:function optimize(){ + + // times or values may be shared with other tracks, so overwriting is unsafe + var times=AnimationUtils.arraySlice(this.times), + values=AnimationUtils.arraySlice(this.values), + stride=this.getValueSize(), + + smoothInterpolation=this.getInterpolation()===InterpolateSmooth, + + lastIndex=times.length-1; + + var writeIndex=1; + + for(var i=1;i0){ + + times[writeIndex]=times[lastIndex]; + + for(var readOffset$1=lastIndex*stride,writeOffset$1=writeIndex*stride,j$2=0;j$2!==stride;++j$2){ + + values[writeOffset$1+j$2]=values[readOffset$1+j$2]; + + } + + ++writeIndex; + + } + + if(writeIndex!==times.length){ + + this.times=AnimationUtils.arraySlice(times,0,writeIndex); + this.values=AnimationUtils.arraySlice(values,0,writeIndex*stride); + + }else{ + + this.times=times; + this.values=values; + + } + + return this; + + }, + + clone:function clone(){ + + var times=AnimationUtils.arraySlice(this.times,0); + var values=AnimationUtils.arraySlice(this.values,0); + + var TypedKeyframeTrack=this.constructor; + var track=new TypedKeyframeTrack(this.name,times,values); + + // Interpolant argument to constructor is not saved, so copy the factory method directly. + track.createInterpolant=this.createInterpolant; + + return track; + + }}); + + + + /** + * A Track of Boolean keyframe values. + */ + + function BooleanKeyframeTrack(name,times,values){ + + KeyframeTrack.call(this,name,times,values); + + } + + BooleanKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrack.prototype),{ + + constructor:BooleanKeyframeTrack, + + ValueTypeName:'bool', + ValueBufferType:Array, + + DefaultInterpolation:InterpolateDiscrete, + + InterpolantFactoryMethodLinear:undefined, + InterpolantFactoryMethodSmooth:undefined + + // Note: Actually this track could have a optimized / compressed + // representation of a single value and a custom interpolant that + // computes "firstValue ^ isOdd( index )". + }); + + + /** + * A Track of keyframe values that represent color. + */ + + function ColorKeyframeTrack(name,times,values,interpolation){ + + KeyframeTrack.call(this,name,times,values,interpolation); + + } + + ColorKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrack.prototype),{ + + constructor:ColorKeyframeTrack, + + ValueTypeName:'color' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + // Note: Very basic implementation and nothing special yet. + // However, this is the place for color space parameterization. + }); + + + /** + * A Track of numeric keyframe values. + */ + + function NumberKeyframeTrack(name,times,values,interpolation){ + + KeyframeTrack.call(this,name,times,values,interpolation); + + } + + NumberKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrack.prototype),{ + + constructor:NumberKeyframeTrack, + + ValueTypeName:'number' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + }); + + + /** + * Spherical linear unit quaternion interpolant. + */ + + function QuaternionLinearInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){ + + Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer); + + } + + QuaternionLinearInterpolant.prototype=Object.assign(Object.create(Interpolant.prototype),{ + + constructor:QuaternionLinearInterpolant, + + interpolate_:function interpolate_(i1,t0,t,t1){ + + var result=this.resultBuffer, + values=this.sampleValues, + stride=this.valueSize, + + alpha=(t-t0)/(t1-t0); + + var offset=i1*stride; + + for(var end=offset+stride;offset!==end;offset+=4){ + + Quaternion.slerpFlat(result,0,values,offset-stride,values,offset,alpha); + + } + + return result; + + }}); + + + + /** + * A Track of quaternion keyframe values. + */ + + function QuaternionKeyframeTrack(name,times,values,interpolation){ + + KeyframeTrack.call(this,name,times,values,interpolation); + + } + + QuaternionKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrack.prototype),{ + + constructor:QuaternionKeyframeTrack, + + ValueTypeName:'quaternion', + + // ValueBufferType is inherited + + DefaultInterpolation:InterpolateLinear, + + InterpolantFactoryMethodLinear:function InterpolantFactoryMethodLinear(result){ + + return new QuaternionLinearInterpolant(this.times,this.values,this.getValueSize(),result); + + }, + + InterpolantFactoryMethodSmooth:undefined// not yet implemented + }); + + + /** + * A Track that interpolates Strings + */ + + function StringKeyframeTrack(name,times,values,interpolation){ + + KeyframeTrack.call(this,name,times,values,interpolation); + + } + + StringKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrack.prototype),{ + + constructor:StringKeyframeTrack, + + ValueTypeName:'string', + ValueBufferType:Array, + + DefaultInterpolation:InterpolateDiscrete, + + InterpolantFactoryMethodLinear:undefined, + + InterpolantFactoryMethodSmooth:undefined}); + + + + /** + * A Track of vectored keyframe values. + */ + + function VectorKeyframeTrack(name,times,values,interpolation){ + + KeyframeTrack.call(this,name,times,values,interpolation); + + } + + VectorKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrack.prototype),{ + + constructor:VectorKeyframeTrack, + + ValueTypeName:'vector' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + }); + + + function AnimationClip(name,duration,tracks,blendMode){ + + this.name=name; + this.tracks=tracks; + this.duration=duration!==undefined?duration:-1; + this.blendMode=blendMode!==undefined?blendMode:NormalAnimationBlendMode; + + this.uuid=MathUtils.generateUUID(); + + // this means it should figure out its duration by scanning the tracks + if(this.duration<0){ + + this.resetDuration(); + + } + + } + + function getTrackTypeForValueTypeName(typeName){ + + switch(typeName.toLowerCase()){ + + case'scalar': + case'double': + case'float': + case'number': + case'integer': + + return NumberKeyframeTrack; + + case'vector': + case'vector2': + case'vector3': + case'vector4': + + return VectorKeyframeTrack; + + case'color': + + return ColorKeyframeTrack; + + case'quaternion': + + return QuaternionKeyframeTrack; + + case'bool': + case'boolean': + + return BooleanKeyframeTrack; + + case'string': + + return StringKeyframeTrack;} + + + + throw new Error('THREE.KeyframeTrack: Unsupported typeName: '+typeName); + + } + + function parseKeyframeTrack(json){ + + if(json.type===undefined){ + + throw new Error('THREE.KeyframeTrack: track type undefined, can not parse'); + + } + + var trackType=getTrackTypeForValueTypeName(json.type); + + if(json.times===undefined){ + + var times=[],values=[]; + + AnimationUtils.flattenJSON(json.keys,times,values,'value'); + + json.times=times; + json.values=values; + + } + + // derived classes can define a static parse method + if(trackType.parse!==undefined){ + + return trackType.parse(json); + + }else{ + + // by default, we assume a constructor compatible with the base + return new trackType(json.name,json.times,json.values,json.interpolation); + + } + + } + + Object.assign(AnimationClip,{ + + parse:function parse(json){ + + var tracks=[], + jsonTracks=json.tracks, + frameTime=1.0/(json.fps||1.0); + + for(var i=0,n=jsonTracks.length;i!==n;++i){ + + tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)); + + } + + return new AnimationClip(json.name,json.duration,tracks,json.blendMode); + + }, + + toJSON:function toJSON(clip){ + + var tracks=[], + clipTracks=clip.tracks; + + var json={ + + 'name':clip.name, + 'duration':clip.duration, + 'tracks':tracks, + 'uuid':clip.uuid, + 'blendMode':clip.blendMode}; + + + + for(var i=0,n=clipTracks.length;i!==n;++i){ + + tracks.push(KeyframeTrack.toJSON(clipTracks[i])); + + } + + return json; + + }, + + CreateFromMorphTargetSequence:function CreateFromMorphTargetSequence(name,morphTargetSequence,fps,noLoop){ + + var numMorphTargets=morphTargetSequence.length; + var tracks=[]; + + for(var i=0;i1){ + + var name=parts[1]; + + var animationMorphTargets=animationToMorphTargets[name]; + + if(!animationMorphTargets){ + + animationToMorphTargets[name]=animationMorphTargets=[]; + + } + + animationMorphTargets.push(morphTarget); + + } + + } + + var clips=[]; + + for(var name$1 in animationToMorphTargets){ + + clips.push(AnimationClip.CreateFromMorphTargetSequence(name$1,animationToMorphTargets[name$1],fps,noLoop)); + + } + + return clips; + + }, + + // parse the animation.hierarchy format + parseAnimation:function parseAnimation(animation,bones){ + + if(!animation){ + + console.error('THREE.AnimationClip: No animation in JSONLoader data.'); + return null; + + } + + var addNonemptyTrack=function addNonemptyTrack(trackType,trackName,animationKeys,propertyName,destTracks){ + + // only return track if there are actually keys. + if(animationKeys.length!==0){ + + var times=[]; + var values=[]; + + AnimationUtils.flattenJSON(animationKeys,times,values,propertyName); + + // empty keys are filtered out, so check again + if(times.length!==0){ + + destTracks.push(new trackType(trackName,times,values)); + + } + + } + + }; + + var tracks=[]; + + var clipName=animation.name||'default'; + var fps=animation.fps||30; + var blendMode=animation.blendMode; + + // automatic length determination in AnimationClip. + var duration=animation.length||-1; + + var hierarchyTracks=animation.hierarchy||[]; + + for(var h=0;h0||url.search(/^data\:image\/jpeg/)===0; + + texture.format=isJPEG?RGBFormat:RGBAFormat; + texture.needsUpdate=true; + + if(onLoad!==undefined){ + + onLoad(texture); + + } + + },onProgress,onError); + + return texture; + + }}); + + + + /** + * Extensible curve object. + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + + function Curve(){ + + this.type='Curve'; + + this.arcLengthDivisions=200; + + } + + Object.assign(Curve.prototype,{ + + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + getPoint:function getPoint()/* t, optionalTarget */{ + + console.warn('THREE.Curve: .getPoint() not implemented.'); + return null; + + }, + + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + getPointAt:function getPointAt(u,optionalTarget){ + + var t=this.getUtoTmapping(u); + return this.getPoint(t,optionalTarget); + + }, + + // Get sequence of points using getPoint( t ) + + getPoints:function getPoints(divisions){ + + if(divisions===undefined){divisions=5;} + + var points=[]; + + for(var d=0;d<=divisions;d++){ + + points.push(this.getPoint(d/divisions)); + + } + + return points; + + }, + + // Get sequence of points using getPointAt( u ) + + getSpacedPoints:function getSpacedPoints(divisions){ + + if(divisions===undefined){divisions=5;} + + var points=[]; + + for(var d=0;d<=divisions;d++){ + + points.push(this.getPointAt(d/divisions)); + + } + + return points; + + }, + + // Get total curve arc length + + getLength:function getLength(){ + + var lengths=this.getLengths(); + return lengths[lengths.length-1]; + + }, + + // Get list of cumulative segment lengths + + getLengths:function getLengths(divisions){ + + if(divisions===undefined){divisions=this.arcLengthDivisions;} + + if(this.cacheArcLengths&& + this.cacheArcLengths.length===divisions+1&& + !this.needsUpdate){ + + return this.cacheArcLengths; + + } + + this.needsUpdate=false; + + var cache=[]; + var current,last=this.getPoint(0); + var sum=0; + + cache.push(0); + + for(var p=1;p<=divisions;p++){ + + current=this.getPoint(p/divisions); + sum+=current.distanceTo(last); + cache.push(sum); + last=current; + + } + + this.cacheArcLengths=cache; + + return cache;// { sums: cache, sum: sum }; Sum is in the last element. + + }, + + updateArcLengths:function updateArcLengths(){ + + this.needsUpdate=true; + this.getLengths(); + + }, + + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + getUtoTmapping:function getUtoTmapping(u,distance){ + + var arcLengths=this.getLengths(); + + var i=0; + var il=arcLengths.length; + + var targetArcLength;// The targeted u distance value to get + + if(distance){ + + targetArcLength=distance; + + }else{ + + targetArcLength=u*arcLengths[il-1]; + + } + + // binary search for the index with largest value smaller than target u distance + + var low=0,high=il-1,comparison; + + while(low<=high){ + + i=Math.floor(low+(high-low)/2);// less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison=arcLengths[i]-targetArcLength; + + if(comparison<0){ + + low=i+1; + + }else if(comparison>0){ + + high=i-1; + + }else{ + + high=i; + break; + + // DONE + + } + + } + + i=high; + + if(arcLengths[i]===targetArcLength){ + + return i/(il-1); + + } + + // we could get finer grain at lengths, or use simple interpolation between two points + + var lengthBefore=arcLengths[i]; + var lengthAfter=arcLengths[i+1]; + + var segmentLength=lengthAfter-lengthBefore; + + // determine where we are between the 'before' and 'after' points + + var segmentFraction=(targetArcLength-lengthBefore)/segmentLength; + + // add that fractional amount to t + + var t=(i+segmentFraction)/(il-1); + + return t; + + }, + + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + + getTangent:function getTangent(t,optionalTarget){ + + var delta=0.0001; + var t1=t-delta; + var t2=t+delta; + + // Capping in case of danger + + if(t1<0){t1=0;} + if(t2>1){t2=1;} + + var pt1=this.getPoint(t1); + var pt2=this.getPoint(t2); + + var tangent=optionalTarget||(pt1.isVector2?new Vector2():new Vector3()); + + tangent.copy(pt2).sub(pt1).normalize(); + + return tangent; + + }, + + getTangentAt:function getTangentAt(u,optionalTarget){ + + var t=this.getUtoTmapping(u); + return this.getTangent(t,optionalTarget); + + }, + + computeFrenetFrames:function computeFrenetFrames(segments,closed){ + + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + + var normal=new Vector3(); + + var tangents=[]; + var normals=[]; + var binormals=[]; + + var vec=new Vector3(); + var mat=new Matrix4(); + + // compute the tangent vectors for each segment on the curve + + for(var i=0;i<=segments;i++){ + + var u=i/segments; + + tangents[i]=this.getTangentAt(u,new Vector3()); + tangents[i].normalize(); + + } + + // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + normals[0]=new Vector3(); + binormals[0]=new Vector3(); + var min=Number.MAX_VALUE; + var tx=Math.abs(tangents[0].x); + var ty=Math.abs(tangents[0].y); + var tz=Math.abs(tangents[0].z); + + if(tx<=min){ + + min=tx; + normal.set(1,0,0); + + } + + if(ty<=min){ + + min=ty; + normal.set(0,1,0); + + } + + if(tz<=min){ + + normal.set(0,0,1); + + } + + vec.crossVectors(tangents[0],normal).normalize(); + + normals[0].crossVectors(tangents[0],vec); + binormals[0].crossVectors(tangents[0],normals[0]); + + + // compute the slowly-varying normal and binormal vectors for each segment on the curve + + for(var i$1=1;i$1<=segments;i$1++){ + + normals[i$1]=normals[i$1-1].clone(); + + binormals[i$1]=binormals[i$1-1].clone(); + + vec.crossVectors(tangents[i$1-1],tangents[i$1]); + + if(vec.length()>Number.EPSILON){ + + vec.normalize(); + + var theta=Math.acos(MathUtils.clamp(tangents[i$1-1].dot(tangents[i$1]),-1,1));// clamp for floating pt errors + + normals[i$1].applyMatrix4(mat.makeRotationAxis(vec,theta)); + + } + + binormals[i$1].crossVectors(tangents[i$1],normals[i$1]); + + } + + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + if(closed===true){ + + var theta$1=Math.acos(MathUtils.clamp(normals[0].dot(normals[segments]),-1,1)); + theta$1/=segments; + + if(tangents[0].dot(vec.crossVectors(normals[0],normals[segments]))>0){ + + theta$1=-theta$1; + + } + + for(var i$2=1;i$2<=segments;i$2++){ + + // twist a little... + normals[i$2].applyMatrix4(mat.makeRotationAxis(tangents[i$2],theta$1*i$2)); + binormals[i$2].crossVectors(tangents[i$2],normals[i$2]); + + } + + } + + return{ + tangents:tangents, + normals:normals, + binormals:binormals}; + + + }, + + clone:function clone(){ + + return new this.constructor().copy(this); + + }, + + copy:function copy(source){ + + this.arcLengthDivisions=source.arcLengthDivisions; + + return this; + + }, + + toJSON:function toJSON(){ + + var data={ + metadata:{ + version:4.5, + type:'Curve', + generator:'Curve.toJSON'}}; + + + + data.arcLengthDivisions=this.arcLengthDivisions; + data.type=this.type; + + return data; + + }, + + fromJSON:function fromJSON(json){ + + this.arcLengthDivisions=json.arcLengthDivisions; + + return this; + + }}); + + + + function EllipseCurve(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){ + + Curve.call(this); + + this.type='EllipseCurve'; + + this.aX=aX||0; + this.aY=aY||0; + + this.xRadius=xRadius||1; + this.yRadius=yRadius||1; + + this.aStartAngle=aStartAngle||0; + this.aEndAngle=aEndAngle||2*Math.PI; + + this.aClockwise=aClockwise||false; + + this.aRotation=aRotation||0; + + } + + EllipseCurve.prototype=Object.create(Curve.prototype); + EllipseCurve.prototype.constructor=EllipseCurve; + + EllipseCurve.prototype.isEllipseCurve=true; + + EllipseCurve.prototype.getPoint=function(t,optionalTarget){ + + var point=optionalTarget||new Vector2(); + + var twoPi=Math.PI*2; + var deltaAngle=this.aEndAngle-this.aStartAngle; + var samePoints=Math.abs(deltaAngle)twoPi){deltaAngle-=twoPi;} + + if(deltaAngle0?0:(Math.floor(Math.abs(intPoint)/l)+1)*l; + + }else if(weight===0&&intPoint===l-1){ + + intPoint=l-2; + weight=1; + + } + + var p0,p3;// 4 points (p1 & p2 defined below) + + if(this.closed||intPoint>0){ + + p0=points[(intPoint-1)%l]; + + }else{ + + // extrapolate first point + tmp.subVectors(points[0],points[1]).add(points[0]); + p0=tmp; + + } + + var p1=points[intPoint%l]; + var p2=points[(intPoint+1)%l]; + + if(this.closed||intPoint+2points.length-2?points.length-1:intPoint+1]; + var p3=points[intPoint>points.length-3?points.length-1:intPoint+2]; + + point.set( + CatmullRom(weight,p0.x,p1.x,p2.x,p3.x), + CatmullRom(weight,p0.y,p1.y,p2.y,p3.y)); + + + return point; + + }; + + SplineCurve.prototype.copy=function(source){ + + Curve.prototype.copy.call(this,source); + + this.points=[]; + + for(var i=0,l=source.points.length;i=d){ + + var diff=curveLengths[i]-d; + var curve=this.curves[i]; + + var segmentLength=curve.getLength(); + var u=segmentLength===0?0:1-diff/segmentLength; + + return curve.getPointAt(u); + + } + + i++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 1&&!points[points.length-1].equals(points[0])){ + + points.push(points[0]); + + } + + return points; + + }, + + copy:function copy(source){ + + Curve.prototype.copy.call(this,source); + + this.curves=[]; + + for(var i=0,l=source.curves.length;i0){ + + // if a previous curve is present, attempt to join + var firstPoint=curve.getPoint(0); + + if(!firstPoint.equals(this.currentPoint)){ + + this.lineTo(firstPoint.x,firstPoint.y); + + } + + } + + this.curves.push(curve); + + var lastPoint=curve.getPoint(1); + this.currentPoint.copy(lastPoint); + + return this; + + }, + + copy:function copy(source){ + + CurvePath.prototype.copy.call(this,source); + + this.currentPoint.copy(source.currentPoint); + + return this; + + }, + + toJSON:function toJSON(){ + + var data=CurvePath.prototype.toJSON.call(this); + + data.currentPoint=this.currentPoint.toArray(); + + return data; + + }, + + fromJSON:function fromJSON(json){ + + CurvePath.prototype.fromJSON.call(this,json); + + this.currentPoint.fromArray(json.currentPoint); + + return this; + + }}); + + + + function Shape(points){ + + Path.call(this,points); + + this.uuid=MathUtils.generateUUID(); + + this.type='Shape'; + + this.holes=[]; + + } + + Shape.prototype=Object.assign(Object.create(Path.prototype),{ + + constructor:Shape, + + getPointsHoles:function getPointsHoles(divisions){ + + var holesPts=[]; + + for(var i=0,l=this.holes.length;i0?true:false; + + }else{ + + material.vertexColors=json.vertexColors; + + } + + } + + // Shader Material + + if(json.uniforms!==undefined){ + + for(var name in json.uniforms){ + + var uniform=json.uniforms[name]; + + material.uniforms[name]={}; + + switch(uniform.type){ + + case't': + material.uniforms[name].value=getTexture(uniform.value); + break; + + case'c': + material.uniforms[name].value=new Color().setHex(uniform.value); + break; + + case'v2': + material.uniforms[name].value=new Vector2().fromArray(uniform.value); + break; + + case'v3': + material.uniforms[name].value=new Vector3().fromArray(uniform.value); + break; + + case'v4': + material.uniforms[name].value=new Vector4().fromArray(uniform.value); + break; + + case'm3': + material.uniforms[name].value=new Matrix3().fromArray(uniform.value); + break; + + case'm4': + material.uniforms[name].value=new Matrix4().fromArray(uniform.value); + break; + + default: + material.uniforms[name].value=uniform.value;} + + + + } + + } + + if(json.defines!==undefined){material.defines=json.defines;} + if(json.vertexShader!==undefined){material.vertexShader=json.vertexShader;} + if(json.fragmentShader!==undefined){material.fragmentShader=json.fragmentShader;} + + if(json.extensions!==undefined){ + + for(var key in json.extensions){ + + material.extensions[key]=json.extensions[key]; + + } + + } + + // Deprecated + + if(json.shading!==undefined){material.flatShading=json.shading===1;}// THREE.FlatShading + + // for PointsMaterial + + if(json.size!==undefined){material.size=json.size;} + if(json.sizeAttenuation!==undefined){material.sizeAttenuation=json.sizeAttenuation;} + + // maps + + if(json.map!==undefined){material.map=getTexture(json.map);} + if(json.matcap!==undefined){material.matcap=getTexture(json.matcap);} + + if(json.alphaMap!==undefined){material.alphaMap=getTexture(json.alphaMap);} + + if(json.bumpMap!==undefined){material.bumpMap=getTexture(json.bumpMap);} + if(json.bumpScale!==undefined){material.bumpScale=json.bumpScale;} + + if(json.normalMap!==undefined){material.normalMap=getTexture(json.normalMap);} + if(json.normalMapType!==undefined){material.normalMapType=json.normalMapType;} + if(json.normalScale!==undefined){ + + var normalScale=json.normalScale; + + if(Array.isArray(normalScale)===false){ + + // Blender exporter used to export a scalar. See #7459 + + normalScale=[normalScale,normalScale]; + + } + + material.normalScale=new Vector2().fromArray(normalScale); + + } + + if(json.displacementMap!==undefined){material.displacementMap=getTexture(json.displacementMap);} + if(json.displacementScale!==undefined){material.displacementScale=json.displacementScale;} + if(json.displacementBias!==undefined){material.displacementBias=json.displacementBias;} + + if(json.roughnessMap!==undefined){material.roughnessMap=getTexture(json.roughnessMap);} + if(json.metalnessMap!==undefined){material.metalnessMap=getTexture(json.metalnessMap);} + + if(json.emissiveMap!==undefined){material.emissiveMap=getTexture(json.emissiveMap);} + if(json.emissiveIntensity!==undefined){material.emissiveIntensity=json.emissiveIntensity;} + + if(json.specularMap!==undefined){material.specularMap=getTexture(json.specularMap);} + + if(json.envMap!==undefined){material.envMap=getTexture(json.envMap);} + if(json.envMapIntensity!==undefined){material.envMapIntensity=json.envMapIntensity;} + + if(json.reflectivity!==undefined){material.reflectivity=json.reflectivity;} + if(json.refractionRatio!==undefined){material.refractionRatio=json.refractionRatio;} + + if(json.lightMap!==undefined){material.lightMap=getTexture(json.lightMap);} + if(json.lightMapIntensity!==undefined){material.lightMapIntensity=json.lightMapIntensity;} + + if(json.aoMap!==undefined){material.aoMap=getTexture(json.aoMap);} + if(json.aoMapIntensity!==undefined){material.aoMapIntensity=json.aoMapIntensity;} + + if(json.gradientMap!==undefined){material.gradientMap=getTexture(json.gradientMap);} + + if(json.clearcoatMap!==undefined){material.clearcoatMap=getTexture(json.clearcoatMap);} + if(json.clearcoatRoughnessMap!==undefined){material.clearcoatRoughnessMap=getTexture(json.clearcoatRoughnessMap);} + if(json.clearcoatNormalMap!==undefined){material.clearcoatNormalMap=getTexture(json.clearcoatNormalMap);} + if(json.clearcoatNormalScale!==undefined){material.clearcoatNormalScale=new Vector2().fromArray(json.clearcoatNormalScale);} + + if(json.transmission!==undefined){material.transmission=json.transmission;} + if(json.transmissionMap!==undefined){material.transmissionMap=getTexture(json.transmissionMap);} + + return material; + + }, + + setTextures:function setTextures(value){ + + this.textures=value; + return this; + + }}); + + + + var LoaderUtils={ + + decodeText:function decodeText(array){ + + if(typeof TextDecoder!=='undefined'){ + + return new TextDecoder().decode(array); + + } + + // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. + + var s=''; + + for(var i=0,il=array.length;i0){ + + var manager=new LoadingManager(onLoad); + + loader=new ImageLoader(manager); + loader.setCrossOrigin(this.crossOrigin); + + for(var i=0,il=json.length;i immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + var inside=false; + for(var p=polyLen-1,q=0;qNumber.EPSILON){ + + // not parallel + if(edgeDy<0){ + + edgeLowPt=inPolygon[q];edgeDx=-edgeDx; + edgeHighPt=inPolygon[p];edgeDy=-edgeDy; + + } + + if(inPt.yedgeHighPt.y){continue;} + + if(inPt.y===edgeLowPt.y){ + + if(inPt.x===edgeLowPt.x){return true;}// inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + + }else{ + + var perpEdge=edgeDy*(inPt.x-edgeLowPt.x)-edgeDx*(inPt.y-edgeLowPt.y); + if(perpEdge===0){return true;}// inPt is on contour ? + if(perpEdge<0){continue;} + inside=!inside;// true intersection left of inPt + + } + + }else{ + + // parallel or collinear + if(inPt.y!==edgeLowPt.y){continue;}// parallel + // edge lies on the same horizontal line as inPt + if(edgeHighPt.x<=inPt.x&&inPt.x<=edgeLowPt.x|| + edgeLowPt.x<=inPt.x&&inPt.x<=edgeHighPt.x){return true;}// inPt: Point on contour ! + // continue; + + } + + } + + return inside; + + } + + var isClockWise=ShapeUtils.isClockWise; + + var subPaths=this.subPaths; + if(subPaths.length===0){return[];} + + if(noHoles===true){return toShapesNoHoles(subPaths);} + + + var solid,tmpPath,tmpShape; + var shapes=[]; + + if(subPaths.length===1){ + + tmpPath=subPaths[0]; + tmpShape=new Shape(); + tmpShape.curves=tmpPath.curves; + shapes.push(tmpShape); + return shapes; + + } + + var holesFirst=!isClockWise(subPaths[0].getPoints()); + holesFirst=isCCW?!holesFirst:holesFirst; + + // console.log("Holes first", holesFirst); + + var betterShapeHoles=[]; + var newShapes=[]; + var newShapeHoles=[]; + var mainIdx=0; + var tmpPoints; + + newShapes[mainIdx]=undefined; + newShapeHoles[mainIdx]=[]; + + for(var i=0,l=subPaths.length;i probably all Shapes with wrong orientation + if(!newShapes[0]){return toShapesNoHoles(subPaths);} + + + if(newShapes.length>1){ + + var ambiguous=false; + var toChange=[]; + + for(var sIdx=0,sLen=newShapes.length;sIdx0){ + + // console.log("to change: ", toChange); + if(!ambiguous){newShapeHoles=betterShapeHoles;} + + } + + } + + var tmpHoles; + + for(var i$1=0,il=newShapes.length;i$10){ + + this.source.connect(this.filters[0]); + + for(var i=1,l=this.filters.length;i0){ + + this.source.disconnect(this.filters[0]); + + for(var i=1,l=this.filters.length;i' + accumulate:function accumulate(accuIndex,weight){ + + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place + + var buffer=this.buffer, + stride=this.valueSize, + offset=accuIndex*stride+stride; + + var currentWeight=this.cumulativeWeight; + + if(currentWeight===0){ + + // accuN := incoming * weight + + for(var i=0;i!==stride;++i){ + + buffer[offset+i]=buffer[i]; + + } + + currentWeight=weight; + + }else{ + + // accuN := accuN + incoming * weight + + currentWeight+=weight; + var mix=weight/currentWeight; + this._mixBufferRegion(buffer,offset,0,mix,stride); + + } + + this.cumulativeWeight=currentWeight; + + }, + + // accumulate data in the 'incoming' region into 'add' + accumulateAdditive:function accumulateAdditive(weight){ + + var buffer=this.buffer, + stride=this.valueSize, + offset=stride*this._addIndex; + + if(this.cumulativeWeightAdditive===0){ + + // add = identity + + this._setIdentity(); + + } + + // add := add + incoming * weight + + this._mixBufferRegionAdditive(buffer,offset,0,weight,stride); + this.cumulativeWeightAdditive+=weight; + + }, + + // apply the state of 'accu' to the binding when accus differ + apply:function apply(accuIndex){ + + var stride=this.valueSize, + buffer=this.buffer, + offset=accuIndex*stride+stride, + + weight=this.cumulativeWeight, + weightAdditive=this.cumulativeWeightAdditive, + + binding=this.binding; + + this.cumulativeWeight=0; + this.cumulativeWeightAdditive=0; + + if(weight<1){ + + // accuN := accuN + original * ( 1 - cumulativeWeight ) + + var originalValueOffset=stride*this._origIndex; + + this._mixBufferRegion( + buffer,offset,originalValueOffset,1-weight,stride); + + } + + if(weightAdditive>0){ + + // accuN := accuN + additive accuN + + this._mixBufferRegionAdditive(buffer,offset,this._addIndex*stride,1,stride); + + } + + for(var i=stride,e=stride+stride;i!==e;++i){ + + if(buffer[i]!==buffer[i+stride]){ + + // value has changed -> update scene graph + + binding.setValue(buffer,offset); + break; + + } + + } + + }, + + // remember the state of the bound property and copy it to both accus + saveOriginalState:function saveOriginalState(){ + + var binding=this.binding; + + var buffer=this.buffer, + stride=this.valueSize, + + originalValueOffset=stride*this._origIndex; + + binding.getValue(buffer,originalValueOffset); + + // accu[0..1] := orig -- initially detect changes against the original + for(var i=stride,e=originalValueOffset;i!==e;++i){ + + buffer[i]=buffer[originalValueOffset+i%stride]; + + } + + // Add to identity for additive + this._setIdentity(); + + this.cumulativeWeight=0; + this.cumulativeWeightAdditive=0; + + }, + + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState:function restoreOriginalState(){ + + var originalValueOffset=this.valueSize*3; + this.binding.setValue(this.buffer,originalValueOffset); + + }, + + _setAdditiveIdentityNumeric:function _setAdditiveIdentityNumeric(){ + + var startIndex=this._addIndex*this.valueSize; + var endIndex=startIndex+this.valueSize; + + for(var i=startIndex;i=0.5){ + + for(var i=0;i!==stride;++i){ + + buffer[dstOffset+i]=buffer[srcOffset+i]; + + } + + } + + }, + + _slerp:function _slerp(buffer,dstOffset,srcOffset,t){ + + Quaternion.slerpFlat(buffer,dstOffset,buffer,dstOffset,buffer,srcOffset,t); + + }, + + _slerpAdditive:function _slerpAdditive(buffer,dstOffset,srcOffset,t,stride){ + + var workOffset=this._workIndex*stride; + + // Store result in intermediate buffer offset + Quaternion.multiplyQuaternionsFlat(buffer,workOffset,buffer,dstOffset,buffer,srcOffset); + + // Slerp to the intermediate result + Quaternion.slerpFlat(buffer,dstOffset,buffer,dstOffset,buffer,workOffset,t); + + }, + + _lerp:function _lerp(buffer,dstOffset,srcOffset,t,stride){ + + var s=1-t; + + for(var i=0;i!==stride;++i){ + + var j=dstOffset+i; + + buffer[j]=buffer[j]*s+buffer[srcOffset+i]*t; + + } + + }, + + _lerpAdditive:function _lerpAdditive(buffer,dstOffset,srcOffset,t,stride){ + + for(var i=0;i!==stride;++i){ + + var j=dstOffset+i; + + buffer[j]=buffer[j]+buffer[srcOffset+i]*t; + + } + + }}); + + + + // Characters [].:/ are reserved for track binding syntax. + var _RESERVED_CHARS_RE='\\[\\]\\.:\\/'; + var _reservedRe=new RegExp('['+_RESERVED_CHARS_RE+']','g'); + + // Attempts to allow node names from any language. ES5's `\w` regexp matches + // only latin characters, and the unicode \p{L} is not yet supported. So + // instead, we exclude reserved characters and match everything else. + var _wordChar='[^'+_RESERVED_CHARS_RE+']'; + var _wordCharOrDot='[^'+_RESERVED_CHARS_RE.replace('\\.','')+']'; + + // Parent directories, delimited by '/' or ':'. Currently unused, but must + // be matched to parse the rest of the track name. + var _directoryRe=/((?:WC+[\/:])*)/.source.replace('WC',_wordChar); + + // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. + var _nodeRe=/(WCOD+)?/.source.replace('WCOD',_wordCharOrDot); + + // Object on target node, and accessor. May not contain reserved + // characters. Accessor may contain any character except closing bracket. + var _objectRe=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC',_wordChar); + + // Property and accessor. May not contain reserved characters. Accessor may + // contain any non-bracket characters. + var _propertyRe=/\.(WC+)(?:\[(.+)\])?/.source.replace('WC',_wordChar); + + var _trackRe=new RegExp(''+ + '^'+ + _directoryRe+ + _nodeRe+ + _objectRe+ + _propertyRe+ + '$'); + + + var _supportedObjectNames=['material','materials','bones']; + + function Composite(targetGroup,path,optionalParsedPath){ + + var parsedPath=optionalParsedPath||PropertyBinding.parseTrackName(path); + + this._targetGroup=targetGroup; + this._bindings=targetGroup.subscribe_(path,parsedPath); + + } + + Object.assign(Composite.prototype,{ + + getValue:function getValue(array,offset){ + + this.bind();// bind all binding + + var firstValidIndex=this._targetGroup.nCachedObjects_, + binding=this._bindings[firstValidIndex]; + + // and only call .getValue on the first + if(binding!==undefined){binding.getValue(array,offset);} + + }, + + setValue:function setValue(array,offset){ + + var bindings=this._bindings; + + for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){ + + bindings[i].setValue(array,offset); + + } + + }, + + bind:function bind(){ + + var bindings=this._bindings; + + for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){ + + bindings[i].bind(); + + } + + }, + + unbind:function unbind(){ + + var bindings=this._bindings; + + for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){ + + bindings[i].unbind(); + + } + + }}); + + + + + function PropertyBinding(rootNode,path,parsedPath){ + + this.path=path; + this.parsedPath=parsedPath||PropertyBinding.parseTrackName(path); + + this.node=PropertyBinding.findNode(rootNode,this.parsedPath.nodeName)||rootNode; + + this.rootNode=rootNode; + + } + + Object.assign(PropertyBinding,{ + + Composite:Composite, + + create:function create(root,path,parsedPath){ + + if(!(root&&root.isAnimationObjectGroup)){ + + return new PropertyBinding(root,path,parsedPath); + + }else{ + + return new PropertyBinding.Composite(root,path,parsedPath); + + } + + }, + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + sanitizeNodeName:function sanitizeNodeName(name){ + + return name.replace(/\s/g,'_').replace(_reservedRe,''); + + }, + + parseTrackName:function parseTrackName(trackName){ + + var matches=_trackRe.exec(trackName); + + if(!matches){ + + throw new Error('PropertyBinding: Cannot parse trackName: '+trackName); + + } + + var results={ + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName:matches[2], + objectName:matches[3], + objectIndex:matches[4], + propertyName:matches[5],// required + propertyIndex:matches[6]}; + + + var lastDot=results.nodeName&&results.nodeName.lastIndexOf('.'); + + if(lastDot!==undefined&&lastDot!==-1){ + + var objectName=results.nodeName.substring(lastDot+1); + + // Object names must be checked against an allowlist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + if(_supportedObjectNames.indexOf(objectName)!==-1){ + + results.nodeName=results.nodeName.substring(0,lastDot); + results.objectName=objectName; + + } + + } + + if(results.propertyName===null||results.propertyName.length===0){ + + throw new Error('PropertyBinding: can not parse propertyName from trackName: '+trackName); + + } + + return results; + + }, + + findNode:function findNode(root,nodeName){ + + if(!nodeName||nodeName===""||nodeName==="."||nodeName===-1||nodeName===root.name||nodeName===root.uuid){ + + return root; + + } + + // search into skeleton bones. + if(root.skeleton){ + + var bone=root.skeleton.getBoneByName(nodeName); + + if(bone!==undefined){ + + return bone; + + } + + } + + // search into node subtree. + if(root.children){ + + var searchNodeSubtree=function searchNodeSubtree(children){ + + for(var i=0;i + this._bindingsIndicesByPath={};// inside: indices in these arrays + + var scope=this; + + this.stats={ + + objects:{ + get total(){ + + return scope._objects.length; + + }, + get inUse(){ + + return this.total-scope.nCachedObjects_; + + }}, + + get bindingsPerObject(){ + + return scope._bindings.length; + + }}; + + + + } + + Object.assign(AnimationObjectGroup.prototype,{ + + isAnimationObjectGroup:true, + + add:function add(){ + + var objects=this._objects, + indicesByUUID=this._indicesByUUID, + paths=this._paths, + parsedPaths=this._parsedPaths, + bindings=this._bindings, + nBindings=bindings.length; + + var knownObject=undefined, + nObjects=objects.length, + nCachedObjects=this.nCachedObjects_; + + for(var i=0,n=arguments.length;i!==n;++i){ + + var object=arguments[i], + uuid=object.uuid; + var index=indicesByUUID[uuid]; + + if(index===undefined){ + + // unknown object -> add it to the ACTIVE region + + index=nObjects++; + indicesByUUID[uuid]=index; + objects.push(object); + + // accounting is done, now do the same for all bindings + + for(var j=0,m=nBindings;j!==m;++j){ + + bindings[j].push(new PropertyBinding(object,paths[j],parsedPaths[j])); + + } + + }else if(index=nCachedObjects){ + + // move existing object into the CACHED region + + var lastCachedIndex=nCachedObjects++, + firstActiveObject=objects[lastCachedIndex]; + + indicesByUUID[firstActiveObject.uuid]=index; + objects[index]=firstActiveObject; + + indicesByUUID[uuid]=lastCachedIndex; + objects[lastCachedIndex]=object; + + // accounting is done, now do the same for all bindings + + for(var j=0,m=nBindings;j!==m;++j){ + + var bindingsForPath=bindings[j], + firstActive=bindingsForPath[lastCachedIndex], + binding=bindingsForPath[index]; + + bindingsForPath[index]=firstActive; + bindingsForPath[lastCachedIndex]=binding; + + } + + } + + }// for arguments + + this.nCachedObjects_=nCachedObjects; + + }, + + // remove & forget + uncache:function uncache(){ + + var objects=this._objects, + indicesByUUID=this._indicesByUUID, + bindings=this._bindings, + nBindings=bindings.length; + + var nCachedObjects=this.nCachedObjects_, + nObjects=objects.length; + + for(var i=0,n=arguments.length;i!==n;++i){ + + var object=arguments[i], + uuid=object.uuid, + index=indicesByUUID[uuid]; + + if(index!==undefined){ + + delete indicesByUUID[uuid]; + + if(index zero effective time scale + this.enabled=true;// false -> zero effective weight + + this.clampWhenFinished=false;// keep feeding the last frame? + + this.zeroSlopeAtStart=true;// for smooth interpolation w/o separate + this.zeroSlopeAtEnd=true;// clips for start, loop and end + + }; + + // State & Scheduling + + AnimationAction.prototype.play=function play(){ + + this._mixer._activateAction(this); + + return this; + + }; + + AnimationAction.prototype.stop=function stop(){ + + this._mixer._deactivateAction(this); + + return this.reset(); + + }; + + AnimationAction.prototype.reset=function reset(){ + + this.paused=false; + this.enabled=true; + + this.time=0;// restart clip + this._loopCount=-1;// forget previous loops + this._startTime=null;// forget scheduling + + return this.stopFading().stopWarping(); + + }; + + AnimationAction.prototype.isRunning=function isRunning(){ + + return this.enabled&&!this.paused&&this.timeScale!==0&& + this._startTime===null&&this._mixer._isActiveAction(this); + + }; + + // return true when play has been called + AnimationAction.prototype.isScheduled=function isScheduled(){ + + return this._mixer._isActiveAction(this); + + }; + + AnimationAction.prototype.startAt=function startAt(time){ + + this._startTime=time; + + return this; + + }; + + AnimationAction.prototype.setLoop=function setLoop(mode,repetitions){ + + this.loop=mode; + this.repetitions=repetitions; + + return this; + + }; + + // Weight + + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + AnimationAction.prototype.setEffectiveWeight=function setEffectiveWeight(weight){ + + this.weight=weight; + + // note: same logic as when updated at runtime + this._effectiveWeight=this.enabled?weight:0; + + return this.stopFading(); + + }; + + // return the weight considering fading and .enabled + AnimationAction.prototype.getEffectiveWeight=function getEffectiveWeight(){ + + return this._effectiveWeight; + + }; + + AnimationAction.prototype.fadeIn=function fadeIn(duration){ + + return this._scheduleFading(duration,0,1); + + }; + + AnimationAction.prototype.fadeOut=function fadeOut(duration){ + + return this._scheduleFading(duration,1,0); + + }; + + AnimationAction.prototype.crossFadeFrom=function crossFadeFrom(fadeOutAction,duration,warp){ + + fadeOutAction.fadeOut(duration); + this.fadeIn(duration); + + if(warp){ + + var fadeInDuration=this._clip.duration, + fadeOutDuration=fadeOutAction._clip.duration, + + startEndRatio=fadeOutDuration/fadeInDuration, + endStartRatio=fadeInDuration/fadeOutDuration; + + fadeOutAction.warp(1.0,startEndRatio,duration); + this.warp(endStartRatio,1.0,duration); + + } + + return this; + + }; + + AnimationAction.prototype.crossFadeTo=function crossFadeTo(fadeInAction,duration,warp){ + + return fadeInAction.crossFadeFrom(this,duration,warp); + + }; + + AnimationAction.prototype.stopFading=function stopFading(){ + + var weightInterpolant=this._weightInterpolant; + + if(weightInterpolant!==null){ + + this._weightInterpolant=null; + this._mixer._takeBackControlInterpolant(weightInterpolant); + + } + + return this; + + }; + + // Time Scale Control + + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + AnimationAction.prototype.setEffectiveTimeScale=function setEffectiveTimeScale(timeScale){ + + this.timeScale=timeScale; + this._effectiveTimeScale=this.paused?0:timeScale; + + return this.stopWarping(); + + }; + + // return the time scale considering warping and .paused + AnimationAction.prototype.getEffectiveTimeScale=function getEffectiveTimeScale(){ + + return this._effectiveTimeScale; + + }; + + AnimationAction.prototype.setDuration=function setDuration(duration){ + + this.timeScale=this._clip.duration/duration; + + return this.stopWarping(); + + }; + + AnimationAction.prototype.syncWith=function syncWith(action){ + + this.time=action.time; + this.timeScale=action.timeScale; + + return this.stopWarping(); + + }; + + AnimationAction.prototype.halt=function halt(duration){ + + return this.warp(this._effectiveTimeScale,0,duration); + + }; + + AnimationAction.prototype.warp=function warp(startTimeScale,endTimeScale,duration){ + + var mixer=this._mixer, + now=mixer.time, + timeScale=this.timeScale; + + var interpolant=this._timeScaleInterpolant; + + if(interpolant===null){ + + interpolant=mixer._lendControlInterpolant(); + this._timeScaleInterpolant=interpolant; + + } + + var times=interpolant.parameterPositions, + values=interpolant.sampleValues; + + times[0]=now; + times[1]=now+duration; + + values[0]=startTimeScale/timeScale; + values[1]=endTimeScale/timeScale; + + return this; + + }; + + AnimationAction.prototype.stopWarping=function stopWarping(){ + + var timeScaleInterpolant=this._timeScaleInterpolant; + + if(timeScaleInterpolant!==null){ + + this._timeScaleInterpolant=null; + this._mixer._takeBackControlInterpolant(timeScaleInterpolant); + + } + + return this; + + }; + + // Object Accessors + + AnimationAction.prototype.getMixer=function getMixer(){ + + return this._mixer; + + }; + + AnimationAction.prototype.getClip=function getClip(){ + + return this._clip; + + }; + + AnimationAction.prototype.getRoot=function getRoot(){ + + return this._localRoot||this._mixer._root; + + }; + + // Interna + + AnimationAction.prototype._update=function _update(time,deltaTime,timeDirection,accuIndex){ + + // called by the mixer + + if(!this.enabled){ + + // call ._updateWeight() to update ._effectiveWeight + + this._updateWeight(time); + return; + + } + + var startTime=this._startTime; + + if(startTime!==null){ + + // check for scheduled start of action + + var timeRunning=(time-startTime)*timeDirection; + if(timeRunning<0||timeDirection===0){ + + return;// yet to come / don't decide when delta = 0 + + } + + // start + + this._startTime=null;// unschedule + deltaTime=timeDirection*timeRunning; + + } + + // apply time scale and advance time + + deltaTime*=this._updateTimeScale(time); + var clipTime=this._updateTime(deltaTime); + + // note: _updateTime may disable the action resulting in + // an effective weight of 0 + + var weight=this._updateWeight(time); + + if(weight>0){ + + var interpolants=this._interpolants; + var propertyMixers=this._propertyBindings; + + switch(this.blendMode){ + + case AdditiveAnimationBlendMode: + + for(var j=0,m=interpolants.length;j!==m;++j){ + + interpolants[j].evaluate(clipTime); + propertyMixers[j].accumulateAdditive(weight); + + } + + break; + + case NormalAnimationBlendMode: + default: + + for(var j$1=0,m$1=interpolants.length;j$1!==m$1;++j$1){ + + interpolants[j$1].evaluate(clipTime); + propertyMixers[j$1].accumulate(accuIndex,weight); + + }} + + + + } + + }; + + AnimationAction.prototype._updateWeight=function _updateWeight(time){ + + var weight=0; + + if(this.enabled){ + + weight=this.weight; + var interpolant=this._weightInterpolant; + + if(interpolant!==null){ + + var interpolantValue=interpolant.evaluate(time)[0]; + + weight*=interpolantValue; + + if(time>interpolant.parameterPositions[1]){ + + this.stopFading(); + + if(interpolantValue===0){ + + // faded out, disable + this.enabled=false; + + } + + } + + } + + } + + this._effectiveWeight=weight; + return weight; + + }; + + AnimationAction.prototype._updateTimeScale=function _updateTimeScale(time){ + + var timeScale=0; + + if(!this.paused){ + + timeScale=this.timeScale; + + var interpolant=this._timeScaleInterpolant; + + if(interpolant!==null){ + + var interpolantValue=interpolant.evaluate(time)[0]; + + timeScale*=interpolantValue; + + if(time>interpolant.parameterPositions[1]){ + + this.stopWarping(); + + if(timeScale===0){ + + // motion has halted, pause + this.paused=true; + + }else{ + + // warp done - apply final time scale + this.timeScale=timeScale; + + } + + } + + } + + } + + this._effectiveTimeScale=timeScale; + return timeScale; + + }; + + AnimationAction.prototype._updateTime=function _updateTime(deltaTime){ + + var duration=this._clip.duration; + var loop=this.loop; + + var time=this.time+deltaTime; + var loopCount=this._loopCount; + + var pingPong=loop===LoopPingPong; + + if(deltaTime===0){ + + if(loopCount===-1){return time;} + + return pingPong&&(loopCount&1)===1?duration-time:time; + + } + + if(loop===LoopOnce){ + + if(loopCount===-1){ + + // just started + + this._loopCount=0; + this._setEndings(true,true,false); + + } + + handle_stop:{ + + if(time>=duration){ + + time=duration; + + }else if(time<0){ + + time=0; + + }else{ + + this.time=time; + + break handle_stop; + + } + + if(this.clampWhenFinished){this.paused=true;}else + {this.enabled=false;} + + this.time=time; + + this._mixer.dispatchEvent({ + type:'finished',action:this, + direction:deltaTime<0?-1:1}); + + + } + + }else{// repetitive Repeat or PingPong + + if(loopCount===-1){ + + // just started + + if(deltaTime>=0){ + + loopCount=0; + + this._setEndings(true,this.repetitions===0,pingPong); + + }else{ + + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + + this._setEndings(this.repetitions===0,true,pingPong); + + } + + } + + if(time>=duration||time<0){ + + // wrap around + + var loopDelta=Math.floor(time/duration);// signed + time-=duration*loopDelta; + + loopCount+=Math.abs(loopDelta); + + var pending=this.repetitions-loopCount; + + if(pending<=0){ + + // have to stop (switch state, clamp time, fire event) + + if(this.clampWhenFinished){this.paused=true;}else + {this.enabled=false;} + + time=deltaTime>0?duration:0; + + this.time=time; + + this._mixer.dispatchEvent({ + type:'finished',action:this, + direction:deltaTime>0?1:-1}); + + + }else{ + + // keep running + + if(pending===1){ + + // entering the last round + + var atStart=deltaTime<0; + this._setEndings(atStart,!atStart,pingPong); + + }else{ + + this._setEndings(false,false,pingPong); + + } + + this._loopCount=loopCount; + + this.time=time; + + this._mixer.dispatchEvent({ + type:'loop',action:this,loopDelta:loopDelta}); + + + } + + }else{ + + this.time=time; + + } + + if(pingPong&&(loopCount&1)===1){ + + // invert time for the "pong round" + + return duration-time; + + } + + } + + return time; + + }; + + AnimationAction.prototype._setEndings=function _setEndings(atStart,atEnd,pingPong){ + + var settings=this._interpolantSettings; + + if(pingPong){ + + settings.endingStart=ZeroSlopeEnding; + settings.endingEnd=ZeroSlopeEnding; + + }else{ + + // assuming for LoopOnce atStart == atEnd == true + + if(atStart){ + + settings.endingStart=this.zeroSlopeAtStart?ZeroSlopeEnding:ZeroCurvatureEnding; + + }else{ + + settings.endingStart=WrapAroundEnding; + + } + + if(atEnd){ + + settings.endingEnd=this.zeroSlopeAtEnd?ZeroSlopeEnding:ZeroCurvatureEnding; + + }else{ + + settings.endingEnd=WrapAroundEnding; + + } + + } + + }; + + AnimationAction.prototype._scheduleFading=function _scheduleFading(duration,weightNow,weightThen){ + + var mixer=this._mixer,now=mixer.time; + var interpolant=this._weightInterpolant; + + if(interpolant===null){ + + interpolant=mixer._lendControlInterpolant(); + this._weightInterpolant=interpolant; + + } + + var times=interpolant.parameterPositions, + values=interpolant.sampleValues; + + times[0]=now; + values[0]=weightNow; + times[1]=now+duration; + values[1]=weightThen; + + return this; + + }; + + function AnimationMixer(root){ + + this._root=root; + this._initMemoryManager(); + this._accuIndex=0; + + this.time=0; + + this.timeScale=1.0; + + } + + AnimationMixer.prototype=Object.assign(Object.create(EventDispatcher.prototype),{ + + constructor:AnimationMixer, + + _bindAction:function _bindAction(action,prototypeAction){ + + var root=action._localRoot||this._root, + tracks=action._clip.tracks, + nTracks=tracks.length, + bindings=action._propertyBindings, + interpolants=action._interpolants, + rootUuid=root.uuid, + bindingsByRoot=this._bindingsByRootAndName; + + var bindingsByName=bindingsByRoot[rootUuid]; + + if(bindingsByName===undefined){ + + bindingsByName={}; + bindingsByRoot[rootUuid]=bindingsByName; + + } + + for(var i=0;i!==nTracks;++i){ + + var track=tracks[i], + trackName=track.name; + + var binding=bindingsByName[trackName]; + + if(binding!==undefined){ + + bindings[i]=binding; + + }else{ + + binding=bindings[i]; + + if(binding!==undefined){ + + // existing binding, make sure the cache knows + + if(binding._cacheIndex===null){ + + ++binding.referenceCount; + this._addInactiveBinding(binding,rootUuid,trackName); + + } + + continue; + + } + + var path=prototypeAction&&prototypeAction. + _propertyBindings[i].binding.parsedPath; + + binding=new PropertyMixer( + PropertyBinding.create(root,trackName,path), + track.ValueTypeName,track.getValueSize()); + + ++binding.referenceCount; + this._addInactiveBinding(binding,rootUuid,trackName); + + bindings[i]=binding; + + } + + interpolants[i].resultBuffer=binding.buffer; + + } + + }, + + _activateAction:function _activateAction(action){ + + if(!this._isActiveAction(action)){ + + if(action._cacheIndex===null){ + + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + + var rootUuid=(action._localRoot||this._root).uuid, + clipUuid=action._clip.uuid, + actionsForClip=this._actionsByClip[clipUuid]; + + this._bindAction(action, + actionsForClip&&actionsForClip.knownActions[0]); + + this._addInactiveAction(action,clipUuid,rootUuid); + + } + + var bindings=action._propertyBindings; + + // increment reference counts / sort out state + for(var i=0,n=bindings.length;i!==n;++i){ + + var binding=bindings[i]; + + if(binding.useCount++===0){ + + this._lendBinding(binding); + binding.saveOriginalState(); + + } + + } + + this._lendAction(action); + + } + + }, + + _deactivateAction:function _deactivateAction(action){ + + if(this._isActiveAction(action)){ + + var bindings=action._propertyBindings; + + // decrement reference counts / sort out state + for(var i=0,n=bindings.length;i!==n;++i){ + + var binding=bindings[i]; + + if(--binding.useCount===0){ + + binding.restoreOriginalState(); + this._takeBackBinding(binding); + + } + + } + + this._takeBackAction(action); + + } + + }, + + // Memory manager + + _initMemoryManager:function _initMemoryManager(){ + + this._actions=[];// 'nActiveActions' followed by inactive ones + this._nActiveActions=0; + + this._actionsByClip={}; + // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + + this._bindings=[];// 'nActiveBindings' followed by inactive ones + this._nActiveBindings=0; + + this._bindingsByRootAndName={};// inside: Map< name, PropertyMixer > + + + this._controlInterpolants=[];// same game as above + this._nActiveControlInterpolants=0; + + var scope=this; + + this.stats={ + + actions:{ + get total(){ + + return scope._actions.length; + + }, + get inUse(){ + + return scope._nActiveActions; + + }}, + + bindings:{ + get total(){ + + return scope._bindings.length; + + }, + get inUse(){ + + return scope._nActiveBindings; + + }}, + + controlInterpolants:{ + get total(){ + + return scope._controlInterpolants.length; + + }, + get inUse(){ + + return scope._nActiveControlInterpolants; + + }}}; + + + + + }, + + // Memory management for AnimationAction objects + + _isActiveAction:function _isActiveAction(action){ + + var index=action._cacheIndex; + return index!==null&&index| inactive actions ] + // s a + // <-swap-> + // a s + + var actions=this._actions, + prevIndex=action._cacheIndex, + + lastActiveIndex=this._nActiveActions++, + + firstInactiveAction=actions[lastActiveIndex]; + + action._cacheIndex=lastActiveIndex; + actions[lastActiveIndex]=action; + + firstInactiveAction._cacheIndex=prevIndex; + actions[prevIndex]=firstInactiveAction; + + }, + + _takeBackAction:function _takeBackAction(action){ + + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + + var actions=this._actions, + prevIndex=action._cacheIndex, + + firstInactiveIndex=--this._nActiveActions, + + lastActiveAction=actions[firstInactiveIndex]; + + action._cacheIndex=firstInactiveIndex; + actions[firstInactiveIndex]=action; + + lastActiveAction._cacheIndex=prevIndex; + actions[prevIndex]=lastActiveAction; + + }, + + // Memory management for PropertyMixer objects + + _addInactiveBinding:function _addInactiveBinding(binding,rootUuid,trackName){ + + var bindingsByRoot=this._bindingsByRootAndName, + bindings=this._bindings; + + var bindingByName=bindingsByRoot[rootUuid]; + + if(bindingByName===undefined){ + + bindingByName={}; + bindingsByRoot[rootUuid]=bindingByName; + + } + + bindingByName[trackName]=binding; + + binding._cacheIndex=bindings.length; + bindings.push(binding); + + }, + + _removeInactiveBinding:function _removeInactiveBinding(binding){ + + var bindings=this._bindings, + propBinding=binding.binding, + rootUuid=propBinding.rootNode.uuid, + trackName=propBinding.path, + bindingsByRoot=this._bindingsByRootAndName, + bindingByName=bindingsByRoot[rootUuid], + + lastInactiveBinding=bindings[bindings.length-1], + cacheIndex=binding._cacheIndex; + + lastInactiveBinding._cacheIndex=cacheIndex; + bindings[cacheIndex]=lastInactiveBinding; + bindings.pop(); + + delete bindingByName[trackName]; + + if(Object.keys(bindingByName).length===0){ + + delete bindingsByRoot[rootUuid]; + + } + + }, + + _lendBinding:function _lendBinding(binding){ + + var bindings=this._bindings, + prevIndex=binding._cacheIndex, + + lastActiveIndex=this._nActiveBindings++, + + firstInactiveBinding=bindings[lastActiveIndex]; + + binding._cacheIndex=lastActiveIndex; + bindings[lastActiveIndex]=binding; + + firstInactiveBinding._cacheIndex=prevIndex; + bindings[prevIndex]=firstInactiveBinding; + + }, + + _takeBackBinding:function _takeBackBinding(binding){ + + var bindings=this._bindings, + prevIndex=binding._cacheIndex, + + firstInactiveIndex=--this._nActiveBindings, + + lastActiveBinding=bindings[firstInactiveIndex]; + + binding._cacheIndex=firstInactiveIndex; + bindings[firstInactiveIndex]=binding; + + lastActiveBinding._cacheIndex=prevIndex; + bindings[prevIndex]=lastActiveBinding; + + }, + + + // Memory management of Interpolants for weight and time scale + + _lendControlInterpolant:function _lendControlInterpolant(){ + + var interpolants=this._controlInterpolants, + lastActiveIndex=this._nActiveControlInterpolants++; + + var interpolant=interpolants[lastActiveIndex]; + + if(interpolant===undefined){ + + interpolant=new LinearInterpolant( + new Float32Array(2),new Float32Array(2), + 1,this._controlInterpolantsResultBuffer); + + interpolant.__cacheIndex=lastActiveIndex; + interpolants[lastActiveIndex]=interpolant; + + } + + return interpolant; + + }, + + _takeBackControlInterpolant:function _takeBackControlInterpolant(interpolant){ + + var interpolants=this._controlInterpolants, + prevIndex=interpolant.__cacheIndex, + + firstInactiveIndex=--this._nActiveControlInterpolants, + + lastActiveInterpolant=interpolants[firstInactiveIndex]; + + interpolant.__cacheIndex=firstInactiveIndex; + interpolants[firstInactiveIndex]=interpolant; + + lastActiveInterpolant.__cacheIndex=prevIndex; + interpolants[prevIndex]=lastActiveInterpolant; + + }, + + _controlInterpolantsResultBuffer:new Float32Array(1), + + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction:function clipAction(clip,optionalRoot,blendMode){ + + var root=optionalRoot||this._root, + rootUuid=root.uuid; + + var clipObject=typeof clip==='string'?AnimationClip.findByName(root,clip):clip; + + var clipUuid=clipObject!==null?clipObject.uuid:clip; + + var actionsForClip=this._actionsByClip[clipUuid]; + var prototypeAction=null; + + if(blendMode===undefined){ + + if(clipObject!==null){ + + blendMode=clipObject.blendMode; + + }else{ + + blendMode=NormalAnimationBlendMode; + + } + + } + + if(actionsForClip!==undefined){ + + var existingAction=actionsForClip.actionByRoot[rootUuid]; + + if(existingAction!==undefined&&existingAction.blendMode===blendMode){ + + return existingAction; + + } + + // we know the clip, so we don't have to parse all + // the bindings again but can just copy + prototypeAction=actionsForClip.knownActions[0]; + + // also, take the clip from the prototype action + if(clipObject===null) + {clipObject=prototypeAction._clip;} + + } + + // clip must be known when specified via string + if(clipObject===null){return null;} + + // allocate all resources required to run it + var newAction=new AnimationAction(this,clipObject,optionalRoot,blendMode); + + this._bindAction(newAction,prototypeAction); + + // and make the action known to the memory manager + this._addInactiveAction(newAction,clipUuid,rootUuid); + + return newAction; + + }, + + // get an existing action + existingAction:function existingAction(clip,optionalRoot){ + + var root=optionalRoot||this._root, + rootUuid=root.uuid, + + clipObject=typeof clip==='string'? + AnimationClip.findByName(root,clip):clip, + + clipUuid=clipObject?clipObject.uuid:clip, + + actionsForClip=this._actionsByClip[clipUuid]; + + if(actionsForClip!==undefined){ + + return actionsForClip.actionByRoot[rootUuid]||null; + + } + + return null; + + }, + + // deactivates all previously scheduled actions + stopAllAction:function stopAllAction(){ + + var actions=this._actions, + nActions=this._nActiveActions; + + for(var i=nActions-1;i>=0;--i){ + + actions[i].stop(); + + } + + return this; + + }, + + // advance the time and update apply the animation + update:function update(deltaTime){ + + deltaTime*=this.timeScale; + + var actions=this._actions, + nActions=this._nActiveActions, + + time=this.time+=deltaTime, + timeDirection=Math.sign(deltaTime), + + accuIndex=this._accuIndex^=1; + + // run active actions + + for(var i=0;i!==nActions;++i){ + + var action=actions[i]; + + action._update(time,deltaTime,timeDirection,accuIndex); + + } + + // update scene graph + + var bindings=this._bindings, + nBindings=this._nActiveBindings; + + for(var i$1=0;i$1!==nBindings;++i$1){ + + bindings[i$1].apply(accuIndex); + + } + + return this; + + }, + + // Allows you to seek to a specific time in an animation. + setTime:function setTime(timeInSeconds){ + + this.time=0;// Zero out time attribute for AnimationMixer object; + for(var i=0;ithis.max.x|| + point.ythis.max.y?false:true; + + }; + + Box2.prototype.containsBox=function containsBox(box){ + + return this.min.x<=box.min.x&&box.max.x<=this.max.x&& + this.min.y<=box.min.y&&box.max.y<=this.max.y; + + }; + + Box2.prototype.getParameter=function getParameter(point,target){ + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if(target===undefined){ + + console.warn('THREE.Box2: .getParameter() target is now required'); + target=new Vector2(); + + } + + return target.set( + (point.x-this.min.x)/(this.max.x-this.min.x), + (point.y-this.min.y)/(this.max.y-this.min.y)); + + + }; + + Box2.prototype.intersectsBox=function intersectsBox(box){ + + // using 4 splitting planes to rule out intersections + + return box.max.xthis.max.x|| + box.max.ythis.max.y?false:true; + + }; + + Box2.prototype.clampPoint=function clampPoint(point,target){ + + if(target===undefined){ + + console.warn('THREE.Box2: .clampPoint() target is now required'); + target=new Vector2(); + + } + + return target.copy(point).clamp(this.min,this.max); + + }; + + Box2.prototype.distanceToPoint=function distanceToPoint(point){ + + var clampedPoint=_vector$7.copy(point).clamp(this.min,this.max); + return clampedPoint.sub(point).length(); + + }; + + Box2.prototype.intersect=function intersect(box){ + + this.min.max(box.min); + this.max.min(box.max); + + return this; + + }; + + Box2.prototype.union=function union(box){ + + this.min.min(box.min); + this.max.max(box.max); + + return this; + + }; + + Box2.prototype.translate=function translate(offset){ + + this.min.add(offset); + this.max.add(offset); + + return this; + + }; + + Box2.prototype.equals=function equals(box){ + + return box.min.equals(this.min)&&box.max.equals(this.max); + + }; + + var _startP=new Vector3(); + var _startEnd=new Vector3(); + + var Line3=function Line3(start,end){ + + this.start=start!==undefined?start:new Vector3(); + this.end=end!==undefined?end:new Vector3(); + + }; + + Line3.prototype.set=function set(start,end){ + + this.start.copy(start); + this.end.copy(end); + + return this; + + }; + + Line3.prototype.clone=function clone(){ + + return new this.constructor().copy(this); + + }; + + Line3.prototype.copy=function copy(line){ + + this.start.copy(line.start); + this.end.copy(line.end); + + return this; + + }; + + Line3.prototype.getCenter=function getCenter(target){ + + if(target===undefined){ + + console.warn('THREE.Line3: .getCenter() target is now required'); + target=new Vector3(); + + } + + return target.addVectors(this.start,this.end).multiplyScalar(0.5); + + }; + + Line3.prototype.delta=function delta(target){ + + if(target===undefined){ + + console.warn('THREE.Line3: .delta() target is now required'); + target=new Vector3(); + + } + + return target.subVectors(this.end,this.start); + + }; + + Line3.prototype.distanceSq=function distanceSq(){ + + return this.start.distanceToSquared(this.end); + + }; + + Line3.prototype.distance=function distance(){ + + return this.start.distanceTo(this.end); + + }; + + Line3.prototype.at=function at(t,target){ + + if(target===undefined){ + + console.warn('THREE.Line3: .at() target is now required'); + target=new Vector3(); + + } + + return this.delta(target).multiplyScalar(t).add(this.start); + + }; + + Line3.prototype.closestPointToPointParameter=function closestPointToPointParameter(point,clampToLine){ + + _startP.subVectors(point,this.start); + _startEnd.subVectors(this.end,this.start); + + var startEnd2=_startEnd.dot(_startEnd); + var startEnd_startP=_startEnd.dot(_startP); + + var t=startEnd_startP/startEnd2; + + if(clampToLine){ + + t=MathUtils.clamp(t,0,1); + + } + + return t; + + }; + + Line3.prototype.closestPointToPoint=function closestPointToPoint(point,clampToLine,target){ + + var t=this.closestPointToPointParameter(point,clampToLine); + + if(target===undefined){ + + console.warn('THREE.Line3: .closestPointToPoint() target is now required'); + target=new Vector3(); + + } + + return this.delta(target).multiplyScalar(t).add(this.start); + + }; + + Line3.prototype.applyMatrix4=function applyMatrix4(matrix){ + + this.start.applyMatrix4(matrix); + this.end.applyMatrix4(matrix); + + return this; + + }; + + Line3.prototype.equals=function equals(line){ + + return line.start.equals(this.start)&&line.end.equals(this.end); + + }; + + function ImmediateRenderObject(material){ + + Object3D.call(this); + + this.material=material; + this.render=function()/* renderCallback */{}; + + this.hasPositions=false; + this.hasNormals=false; + this.hasColors=false; + this.hasUvs=false; + + this.positionArray=null; + this.normalArray=null; + this.colorArray=null; + this.uvArray=null; + + this.count=0; + + } + + ImmediateRenderObject.prototype=Object.create(Object3D.prototype); + ImmediateRenderObject.prototype.constructor=ImmediateRenderObject; + + ImmediateRenderObject.prototype.isImmediateRenderObject=true; + + var _vector$8=new Vector3(); + + function SpotLightHelper(light,color){ + + Object3D.call(this); + this.light=light; + this.light.updateMatrixWorld(); + + this.matrix=light.matrixWorld; + this.matrixAutoUpdate=false; + + this.color=color; + + var geometry=new BufferGeometry(); + + var positions=[ + 0,0,0,0,0,1, + 0,0,0,1,0,1, + 0,0,0,-1,0,1, + 0,0,0,0,1,1, + 0,0,0,0,-1,1]; + + + for(var i=0,j=1,l=32;i0.99999){ + + this.quaternion.set(0,0,0,1); + + }else if(dir.y<-0.99999){ + + this.quaternion.set(1,0,0,0); + + }else{ + + _axis.set(dir.z,0,-dir.x).normalize(); + + var radians=Math.acos(dir.y); + + this.quaternion.setFromAxisAngle(_axis,radians); + + } + + }; + + ArrowHelper.prototype.setLength=function setLength(length,headLength,headWidth){ + + if(headLength===undefined){headLength=0.2*length;} + if(headWidth===undefined){headWidth=0.2*headLength;} + + this.line.scale.set(1,Math.max(0.0001,length-headLength),1);// see #17458 + this.line.updateMatrix(); + + this.cone.scale.set(headWidth,headLength,headWidth); + this.cone.position.y=length; + this.cone.updateMatrix(); + + }; + + ArrowHelper.prototype.setColor=function setColor(color){ + + this.line.material.color.set(color); + this.cone.material.color.set(color); + + }; + + ArrowHelper.prototype.copy=function copy(source){ + + Object3D.prototype.copy.call(this,source,false); + + this.line.copy(source.line); + this.cone.copy(source.cone); + + return this; + + }; + + function AxesHelper(size){ + if(size===void 0)size=1; + + + var vertices=[ + 0,0,0,size,0,0, + 0,0,0,0,size,0, + 0,0,0,0,0,size]; + + + var colors=[ + 1,0,0,1,0.6,0, + 0,1,0,0.6,1,0, + 0,0,1,0,0.6,1]; + + + var geometry=new BufferGeometry(); + geometry.setAttribute('position',new Float32BufferAttribute(vertices,3)); + geometry.setAttribute('color',new Float32BufferAttribute(colors,3)); + + var material=new LineBasicMaterial({vertexColors:true,toneMapped:false}); + + LineSegments.call(this,geometry,material); + + this.type='AxesHelper'; + + } + + AxesHelper.prototype=Object.create(LineSegments.prototype); + AxesHelper.prototype.constructor=AxesHelper; + + var LOD_MIN=4; + var LOD_MAX=8; + var SIZE_MAX=Math.pow(2,LOD_MAX); + + // The standard deviations (radians) associated with the extra mips. These are + // chosen to approximate a Trowbridge-Reitz distribution function times the + // geometric shadowing function. These sigma values squared must match the + // variance #defines in cube_uv_reflection_fragment.glsl.js. + var EXTRA_LOD_SIGMA=[0.125,0.215,0.35,0.446,0.526,0.582]; + + var TOTAL_LODS=LOD_MAX-LOD_MIN+1+EXTRA_LOD_SIGMA.length; + + // The maximum length of the blur for loop. Smaller sigmas will use fewer + // samples and exit early, but not recompile the shader. + var MAX_SAMPLES=20; + + var ENCODINGS={}; + ENCODINGS[LinearEncoding]=0; + ENCODINGS[sRGBEncoding]=1; + ENCODINGS[RGBEEncoding]=2; + ENCODINGS[RGBM7Encoding]=3; + ENCODINGS[RGBM16Encoding]=4; + ENCODINGS[RGBDEncoding]=5; + ENCODINGS[GammaEncoding]=6; + + var _flatCamera=new OrthographicCamera(); + var ref=_createPlanes(); + var _lodPlanes=ref._lodPlanes; + var _sizeLods=ref._sizeLods; + var _sigmas=ref._sigmas; + var _oldTarget=null; + + // Golden Ratio + var PHI=(1+Math.sqrt(5))/2; + var INV_PHI=1/PHI; + + // Vertices of a dodecahedron (except the opposites, which represent the + // same axis), used as axis directions evenly spread on a sphere. + var _axisDirections=[ + new Vector3(1,1,1), + new Vector3(-1,1,1), + new Vector3(1,1,-1), + new Vector3(-1,1,-1), + new Vector3(0,PHI,INV_PHI), + new Vector3(0,PHI,-INV_PHI), + new Vector3(INV_PHI,0,PHI), + new Vector3(-INV_PHI,0,PHI), + new Vector3(PHI,INV_PHI,0), + new Vector3(-PHI,INV_PHI,0)]; + + /** + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + */ + + var PMREMGenerator=function PMREMGenerator(renderer){ + + this._renderer=renderer; + this._pingPongRenderTarget=null; + + this._blurMaterial=_getBlurShader(MAX_SAMPLES); + this._equirectShader=null; + this._cubemapShader=null; + + this._compileMaterial(this._blurMaterial); + + }; + + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + PMREMGenerator.prototype.fromScene=function fromScene(scene,sigma,near,far){ + if(sigma===void 0)sigma=0; + if(near===void 0)near=0.1; + if(far===void 0)far=100; + + + _oldTarget=this._renderer.getRenderTarget(); + var cubeUVRenderTarget=this._allocateTargets(); + + this._sceneToCubeUV(scene,near,far,cubeUVRenderTarget); + if(sigma>0){ + + this._blur(cubeUVRenderTarget,0,0,sigma); + + } + + this._applyPMREM(cubeUVRenderTarget); + this._cleanup(cubeUVRenderTarget); + + return cubeUVRenderTarget; + + }; + + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + */ + PMREMGenerator.prototype.fromEquirectangular=function fromEquirectangular(equirectangular){ + + return this._fromTexture(equirectangular); + + }; + + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + */ + PMREMGenerator.prototype.fromCubemap=function fromCubemap(cubemap){ + + return this._fromTexture(cubemap); + + }; + + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + PMREMGenerator.prototype.compileCubemapShader=function compileCubemapShader(){ + + if(this._cubemapShader===null){ + + this._cubemapShader=_getCubemapShader(); + this._compileMaterial(this._cubemapShader); + + } + + }; + + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + PMREMGenerator.prototype.compileEquirectangularShader=function compileEquirectangularShader(){ + + if(this._equirectShader===null){ + + this._equirectShader=_getEquirectShader(); + this._compileMaterial(this._equirectShader); + + } + + }; + + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + PMREMGenerator.prototype.dispose=function dispose(){ + + this._blurMaterial.dispose(); + + if(this._cubemapShader!==null){this._cubemapShader.dispose();} + if(this._equirectShader!==null){this._equirectShader.dispose();} + + for(var i=0;i<_lodPlanes.length;i++){ + + _lodPlanes[i].dispose(); + + } + + }; + + // private interface + + PMREMGenerator.prototype._cleanup=function _cleanup(outputTarget){ + + this._pingPongRenderTarget.dispose(); + this._renderer.setRenderTarget(_oldTarget); + outputTarget.scissorTest=false; + _setViewport(outputTarget,0,0,outputTarget.width,outputTarget.height); + + }; + + PMREMGenerator.prototype._fromTexture=function _fromTexture(texture){ + + _oldTarget=this._renderer.getRenderTarget(); + var cubeUVRenderTarget=this._allocateTargets(texture); + this._textureToCubeUV(texture,cubeUVRenderTarget); + this._applyPMREM(cubeUVRenderTarget); + this._cleanup(cubeUVRenderTarget); + + return cubeUVRenderTarget; + + }; + + PMREMGenerator.prototype._allocateTargets=function _allocateTargets(texture){// warning: null texture is valid + + var params={ + magFilter:NearestFilter, + minFilter:NearestFilter, + generateMipmaps:false, + type:UnsignedByteType, + format:RGBEFormat, + encoding:_isLDR(texture)?texture.encoding:RGBEEncoding, + depthBuffer:false}; + + + var cubeUVRenderTarget=_createRenderTarget(params); + cubeUVRenderTarget.depthBuffer=texture?false:true; + this._pingPongRenderTarget=_createRenderTarget(params); + return cubeUVRenderTarget; + + }; + + PMREMGenerator.prototype._compileMaterial=function _compileMaterial(material){ + + var tmpMesh=new Mesh(_lodPlanes[0],material); + this._renderer.compile(tmpMesh,_flatCamera); + + }; + + PMREMGenerator.prototype._sceneToCubeUV=function _sceneToCubeUV(scene,near,far,cubeUVRenderTarget){ + + var fov=90; + var aspect=1; + var cubeCamera=new PerspectiveCamera(fov,aspect,near,far); + var upSign=[1,-1,1,1,1,1]; + var forwardSign=[1,1,1,-1,-1,-1]; + var renderer=this._renderer; + + var outputEncoding=renderer.outputEncoding; + var toneMapping=renderer.toneMapping; + var clearColor=renderer.getClearColor(); + var clearAlpha=renderer.getClearAlpha(); + + renderer.toneMapping=NoToneMapping; + renderer.outputEncoding=LinearEncoding; + + var background=scene.background; + if(background&&background.isColor){ + + background.convertSRGBToLinear(); + // Convert linear to RGBE + var maxComponent=Math.max(background.r,background.g,background.b); + var fExp=Math.min(Math.max(Math.ceil(Math.log2(maxComponent)),-128.0),127.0); + background=background.multiplyScalar(Math.pow(2.0,-fExp)); + var alpha=(fExp+128.0)/255.0; + renderer.setClearColor(background,alpha); + scene.background=null; + + } + + for(var i=0;i<6;i++){ + + var col=i%3; + if(col==0){ + + cubeCamera.up.set(0,upSign[i],0); + cubeCamera.lookAt(forwardSign[i],0,0); + + }else if(col==1){ + + cubeCamera.up.set(0,0,upSign[i]); + cubeCamera.lookAt(0,forwardSign[i],0); + + }else{ + + cubeCamera.up.set(0,upSign[i],0); + cubeCamera.lookAt(0,0,forwardSign[i]); + + } + + _setViewport(cubeUVRenderTarget, + col*SIZE_MAX,i>2?SIZE_MAX:0,SIZE_MAX,SIZE_MAX); + renderer.setRenderTarget(cubeUVRenderTarget); + renderer.render(scene,cubeCamera); + + } + + renderer.toneMapping=toneMapping; + renderer.outputEncoding=outputEncoding; + renderer.setClearColor(clearColor,clearAlpha); + + }; + + PMREMGenerator.prototype._textureToCubeUV=function _textureToCubeUV(texture,cubeUVRenderTarget){ + + var renderer=this._renderer; + + if(texture.isCubeTexture){ + + if(this._cubemapShader==null){ + + this._cubemapShader=_getCubemapShader(); + + } + + }else{ + + if(this._equirectShader==null){ + + this._equirectShader=_getEquirectShader(); + + } + + } + + var material=texture.isCubeTexture?this._cubemapShader:this._equirectShader; + var mesh=new Mesh(_lodPlanes[0],material); + + var uniforms=material.uniforms; + + uniforms['envMap'].value=texture; + + if(!texture.isCubeTexture){ + + uniforms['texelSize'].value.set(1.0/texture.image.width,1.0/texture.image.height); + + } + + uniforms['inputEncoding'].value=ENCODINGS[texture.encoding]; + uniforms['outputEncoding'].value=ENCODINGS[cubeUVRenderTarget.texture.encoding]; + + _setViewport(cubeUVRenderTarget,0,0,3*SIZE_MAX,2*SIZE_MAX); + + renderer.setRenderTarget(cubeUVRenderTarget); + renderer.render(mesh,_flatCamera); + + }; + + PMREMGenerator.prototype._applyPMREM=function _applyPMREM(cubeUVRenderTarget){ + + var renderer=this._renderer; + var autoClear=renderer.autoClear; + renderer.autoClear=false; + + for(var i=1;iMAX_SAMPLES){ + + console.warn("sigmaRadians, "+sigmaRadians+", is too large and will clip, as it requested "+samples+" samples when the maximum is set to "+MAX_SAMPLES); + + } + + var weights=[]; + var sum=0; + + for(var i=0;iLOD_MAX-LOD_MIN?lodOut-LOD_MAX+LOD_MIN:0); + + _setViewport(targetOut,x,y,3*outputSize,2*outputSize); + renderer.setRenderTarget(targetOut); + renderer.render(blurMesh,_flatCamera); + + }; + + function _isLDR(texture){ + + if(texture===undefined||texture.type!==UnsignedByteType){return false;} + + return texture.encoding===LinearEncoding||texture.encoding===sRGBEncoding||texture.encoding===GammaEncoding; + + } + + function _createPlanes(){ + + var _lodPlanes=[]; + var _sizeLods=[]; + var _sigmas=[]; + + var lod=LOD_MAX; + + for(var i=0;iLOD_MAX-LOD_MIN){ + + sigma=EXTRA_LOD_SIGMA[i-LOD_MAX+LOD_MIN-1]; + + }else if(i==0){ + + sigma=0; + + } + + _sigmas.push(sigma); + + var texelSize=1.0/(sizeLod-1); + var min=-texelSize/2; + var max=1+texelSize/2; + var uv1=[min,min,max,min,max,max,min,min,max,max,min,max]; + + var cubeFaces=6; + var vertices=6; + var positionSize=3; + var uvSize=2; + var faceIndexSize=1; + + var position=new Float32Array(positionSize*vertices*cubeFaces); + var uv=new Float32Array(uvSize*vertices*cubeFaces); + var faceIndex=new Float32Array(faceIndexSize*vertices*cubeFaces); + + for(var face=0;face2?0:-1; + var coordinates=[ + x,y,0, + x+2/3,y,0, + x+2/3,y+1,0, + x,y,0, + x+2/3,y+1,0, + x,y+1,0]; + + position.set(coordinates,positionSize*vertices*face); + uv.set(uv1,uvSize*vertices*face); + var fill=[face,face,face,face,face,face]; + faceIndex.set(fill,faceIndexSize*vertices*face); + + } + + var planes=new BufferGeometry(); + planes.setAttribute('position',new BufferAttribute(position,positionSize)); + planes.setAttribute('uv',new BufferAttribute(uv,uvSize)); + planes.setAttribute('faceIndex',new BufferAttribute(faceIndex,faceIndexSize)); + _lodPlanes.push(planes); + + if(lod>LOD_MIN){ + + lod--; + + } + + } + + return{_lodPlanes:_lodPlanes,_sizeLods:_sizeLods,_sigmas:_sigmas}; + + } + + function _createRenderTarget(params){ + + var cubeUVRenderTarget=new WebGLRenderTarget(3*SIZE_MAX,3*SIZE_MAX,params); + cubeUVRenderTarget.texture.mapping=CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name='PMREM.cubeUv'; + cubeUVRenderTarget.scissorTest=true; + return cubeUVRenderTarget; + + } + + function _setViewport(target,x,y,width,height){ + + target.viewport.set(x,y,width,height); + target.scissor.set(x,y,width,height); + + } + + function _getBlurShader(maxSamples){ + + var weights=new Float32Array(maxSamples); + var poleAxis=new Vector3(0,1,0); + var shaderMaterial=new RawShaderMaterial({ + + name:'SphericalGaussianBlur', + + defines:{'n':maxSamples}, + + uniforms:{ + 'envMap':{value:null}, + 'samples':{value:1}, + 'weights':{value:weights}, + 'latitudinal':{value:false}, + 'dTheta':{value:0}, + 'mipInt':{value:0}, + 'poleAxis':{value:poleAxis}, + 'inputEncoding':{value:ENCODINGS[LinearEncoding]}, + 'outputEncoding':{value:ENCODINGS[LinearEncoding]}}, + + + vertexShader:_getCommonVertexShader(), + + fragmentShader:/* glsl */"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t"+_getEncodings()+"\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", + + blending:NoBlending, + depthTest:false, + depthWrite:false}); + + + + return shaderMaterial; + + } + + function _getEquirectShader(){ + + var texelSize=new Vector2(1,1); + var shaderMaterial=new RawShaderMaterial({ + + name:'EquirectangularToCubeUV', + + uniforms:{ + 'envMap':{value:null}, + 'texelSize':{value:texelSize}, + 'inputEncoding':{value:ENCODINGS[LinearEncoding]}, + 'outputEncoding':{value:ENCODINGS[LinearEncoding]}}, + + + vertexShader:_getCommonVertexShader(), + + fragmentShader:/* glsl */"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t"+_getEncodings()+"\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", + + blending:NoBlending, + depthTest:false, + depthWrite:false}); + + + + return shaderMaterial; + + } + + function _getCubemapShader(){ + + var shaderMaterial=new RawShaderMaterial({ + + name:'CubemapToCubeUV', + + uniforms:{ + 'envMap':{value:null}, + 'inputEncoding':{value:ENCODINGS[LinearEncoding]}, + 'outputEncoding':{value:ENCODINGS[LinearEncoding]}}, + + + vertexShader:_getCommonVertexShader(), + + fragmentShader:/* glsl */"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t"+_getEncodings()+"\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", + + blending:NoBlending, + depthTest:false, + depthWrite:false}); + + + + return shaderMaterial; + + } + + function _getCommonVertexShader(){ + + return(/* glsl */"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"); + + } + + function _getEncodings(){ + + return(/* glsl */"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"); + + } + + function Face4(a,b,c,d,normal,color,materialIndex){ + + console.warn('THREE.Face4 has been removed. A THREE.Face3 will be created instead.'); + return new Face3(a,b,c,normal,color,materialIndex); + + } + + var LineStrip=0; + var LinePieces=1; + var NoColors=0; + var FaceColors=1; + var VertexColors=2; + + function MeshFaceMaterial(materials){ + + console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.'); + return materials; + + } + + function MultiMaterial(materials){ + + if(materials===undefined){materials=[];} + + console.warn('THREE.MultiMaterial has been removed. Use an Array instead.'); + materials.isMultiMaterial=true; + materials.materials=materials; + materials.clone=function(){ + + return materials.slice(); + + }; + + return materials; + + } + + function PointCloud(geometry,material){ + + console.warn('THREE.PointCloud has been renamed to THREE.Points.'); + return new Points(geometry,material); + + } + + function Particle(material){ + + console.warn('THREE.Particle has been renamed to THREE.Sprite.'); + return new Sprite(material); + + } + + function ParticleSystem(geometry,material){ + + console.warn('THREE.ParticleSystem has been renamed to THREE.Points.'); + return new Points(geometry,material); + + } + + function PointCloudMaterial(parameters){ + + console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.'); + return new PointsMaterial(parameters); + + } + + function ParticleBasicMaterial(parameters){ + + console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.'); + return new PointsMaterial(parameters); + + } + + function ParticleSystemMaterial(parameters){ + + console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.'); + return new PointsMaterial(parameters); + + } + + function Vertex(x,y,z){ + + console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.'); + return new Vector3(x,y,z); + + } + + // + + function DynamicBufferAttribute(array,itemSize){ + + console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.'); + return new BufferAttribute(array,itemSize).setUsage(DynamicDrawUsage); + + } + + function Int8Attribute(array,itemSize){ + + console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.'); + return new Int8BufferAttribute(array,itemSize); + + } + + function Uint8Attribute(array,itemSize){ + + console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.'); + return new Uint8BufferAttribute(array,itemSize); + + } + + function Uint8ClampedAttribute(array,itemSize){ + + console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.'); + return new Uint8ClampedBufferAttribute(array,itemSize); + + } + + function Int16Attribute(array,itemSize){ + + console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.'); + return new Int16BufferAttribute(array,itemSize); + + } + + function Uint16Attribute(array,itemSize){ + + console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.'); + return new Uint16BufferAttribute(array,itemSize); + + } + + function Int32Attribute(array,itemSize){ + + console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.'); + return new Int32BufferAttribute(array,itemSize); + + } + + function Uint32Attribute(array,itemSize){ + + console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.'); + return new Uint32BufferAttribute(array,itemSize); + + } + + function Float32Attribute(array,itemSize){ + + console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.'); + return new Float32BufferAttribute(array,itemSize); + + } + + function Float64Attribute(array,itemSize){ + + console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.'); + return new Float64BufferAttribute(array,itemSize); + + } + + // + + Curve.create=function(construct,getPoint){ + + console.log('THREE.Curve.create() has been deprecated'); + + construct.prototype=Object.create(Curve.prototype); + construct.prototype.constructor=construct; + construct.prototype.getPoint=getPoint; + + return construct; + + }; + + // + + Object.assign(CurvePath.prototype,{ + + createPointsGeometry:function createPointsGeometry(divisions){ + + console.warn('THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); + + // generate geometry from path points (for Line or Points objects) + + var pts=this.getPoints(divisions); + return this.createGeometry(pts); + + }, + + createSpacedPointsGeometry:function createSpacedPointsGeometry(divisions){ + + console.warn('THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); + + // generate geometry from equidistant sampling along the path + + var pts=this.getSpacedPoints(divisions); + return this.createGeometry(pts); + + }, + + createGeometry:function createGeometry(points){ + + console.warn('THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); + + var geometry=new Geometry(); + + for(var i=0,l=points.length;i - - - - - Three Js - - -

Three Js

- + + + + My first three.js app + + + + + \ No newline at end of file