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).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t","blending":No,"depthTest":!1,"depthWrite":!1})}function ja(t,e,n,r,i,a,o){return console.warn("THREE.Face4 has been removed. 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t.x===this.x&&t.y===this.y},ml.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this},ml.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t},ml.prototype.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this},ml.prototype.rotateAround=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=this.x-t.x,a=this.y-t.y;return this.x=i*n-a*r+t.x,this.y=i*r+a*n+t.y,this},ml.prototype.random=function(){return this.x=Math.random(),this.y=Math.random(),this},Object.defineProperties(ml.prototype,vl);var gl=function(){Object.defineProperty(this,"isMatrix3",{"value":!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};gl.prototype.set=function(t,e,n,r,i,a,o,s,c){var l=this.elements;return l[0]=t,l[1]=r,l[2]=o,l[3]=e,l[4]=i,l[5]=s,l[6]=n,l[7]=a,l[8]=c,this},gl.prototype.identity=function(){return this.set(1,0,0,0,1,0,0,0,1),this},gl.prototype.clone=function(){return(new this.constructor).fromArray(this.elements)},gl.prototype.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this},gl.prototype.extractBasis=function(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this},gl.prototype.setFromMatrix4=function(t){var e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},gl.prototype.multiply=function(t){return this.multiplyMatrices(this,t)},gl.prototype.premultiply=function(t){return this.multiplyMatrices(t,this)},gl.prototype.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[3],s=n[6],c=n[1],l=n[4],h=n[7],u=n[2],p=n[5],d=n[8],f=r[0],m=r[3],v=r[6],g=r[1],y=r[4],x=r[7],b=r[2],_=r[5],w=r[8];return i[0]=a*f+o*g+s*b,i[3]=a*m+o*y+s*_,i[6]=a*v+o*x+s*w,i[1]=c*f+l*g+h*b,i[4]=c*m+l*y+h*_,i[7]=c*v+l*x+h*w,i[2]=u*f+p*g+d*b,i[5]=u*m+p*y+d*_,i[8]=u*v+p*x+d*w,this},gl.prototype.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this},gl.prototype.determinant=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8];return e*a*l-e*o*c-n*i*l+n*o*s+r*i*c-r*a*s},gl.prototype.getInverse=function(t,e){void 0!==e&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");var n=t.elements,r=this.elements,i=n[0],a=n[1],o=n[2],s=n[3],c=n[4],l=n[5],h=n[6],u=n[7],p=n[8],d=p*c-l*u,f=l*h-p*s,m=u*s-c*h,v=i*d+a*f+o*m;if(0===v)return this.set(0,0,0,0,0,0,0,0,0);var g=1/v;return r[0]=d*g,r[1]=(o*u-p*a)*g,r[2]=(l*a-o*c)*g,r[3]=f*g,r[4]=(p*i-o*h)*g,r[5]=(o*s-l*i)*g,r[6]=m*g,r[7]=(a*h-u*i)*g,r[8]=(c*i-a*s)*g,this},gl.prototype.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this},gl.prototype.getNormalMatrix=function(t){return this.setFromMatrix4(t).getInverse(this).transpose()},gl.prototype.transposeIntoArray=function(t){var e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this},gl.prototype.setUvTransform=function(t,e,n,r,i,a,o){var s=Math.cos(i),c=Math.sin(i);this.set(n*s,n*c,-n*(s*a+c*o)+a+t,-r*c,r*s,-r*(-c*a+s*o)+o+e,0,0,1)},gl.prototype.scale=function(t,e){var n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this},gl.prototype.rotate=function(t){var e=Math.cos(t),n=Math.sin(t),r=this.elements,i=r[0],a=r[3],o=r[6],s=r[1],c=r[4],l=r[7];return r[0]=e*i+n*s,r[3]=e*a+n*c,r[6]=e*o+n*l,r[1]=-n*i+e*s,r[4]=-n*a+e*c,r[7]=-n*o+e*l,this},gl.prototype.translate=function(t,e){var n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this},gl.prototype.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<9;r++)if(e[r]!==n[r])return!1;return!0},gl.prototype.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<9;n++)this.elements[n]=t[n+e];return this},gl.prototype.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t};var yl,xl={"getDataURL":function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;var e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===yl&&(yl=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),yl.width=t.width,yl.height=t.height;var n=yl.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=yl}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}},bl=0;n.DEFAULT_IMAGE=void 0,n.DEFAULT_MAPPING=300,n.prototype=Object.assign(Object.create(e.prototype),{"constructor":n,"isTexture":!0,"updateMatrix":function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},"toJSON":function(t){var e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];var n={"metadata":{"version":4.5,"type":"Texture","generator":"Texture.toJSON"},"uuid":this.uuid,"name":this.name,"mapping":this.mapping,"repeat":[this.repeat.x,this.repeat.y],"offset":[this.offset.x,this.offset.y],"center":[this.center.x,this.center.y],"rotation":this.rotation,"wrap":[this.wrapS,this.wrapT],"format":this.format,"type":this.type,"encoding":this.encoding,"minFilter":this.minFilter,"magFilter":this.magFilter,"anisotropy":this.anisotropy,"flipY":this.flipY,"premultiplyAlpha":this.premultiplyAlpha,"unpackAlignment":this.unpackAlignment};if(void 0!==this.image){var r=this.image;if(void 0===r.uuid&&(r.uuid=fl.generateUUID()),!e&&void 0===t.images[r.uuid]){var i;if(Array.isArray(r)){i=[];for(var a=0,o=r.length;a1)switch(this.wrapS){case Es:t.x=t.x-Math.floor(t.x);break;case As:t.x=t.x<0?0:1;break;case Ls:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case Es:t.y=t.y-Math.floor(t.y);break;case As:t.y=t.y<0?0:1;break;case Ls:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(n.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}});var _l=function(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isVector4",{"value":!0}),this.x=t,this.y=e,this.z=n,this.w=r},wl={"width":{"configurable":!0},"height":{"configurable":!0}};wl.width.get=function(){return this.z},wl.width.set=function(t){this.z=t},wl.height.get=function(){return this.w},wl.height.set=function(t){this.w=t},_l.prototype.set=function(t,e,n,r){return this.x=t,this.y=e,this.z=n,this.w=r,this},_l.prototype.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},_l.prototype.setX=function(t){return this.x=t,this},_l.prototype.setY=function(t){return this.y=t,this},_l.prototype.setZ=function(t){return this.z=t,this},_l.prototype.setW=function(t){return this.w=t,this},_l.prototype.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},_l.prototype.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},_l.prototype.clone=function(){return new this.constructor(this.x,this.y,this.z,this.w)},_l.prototype.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},_l.prototype.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},_l.prototype.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},_l.prototype.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},_l.prototype.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},_l.prototype.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},_l.prototype.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},_l.prototype.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},_l.prototype.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},_l.prototype.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*e+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*e+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*e+a[7]*n+a[11]*r+a[15]*i,this},_l.prototype.divideScalar=function(t){return this.multiplyScalar(1/t)},_l.prototype.setAxisAngleFromQuaternion=function(t){this.w=2*Math.acos(t.w);var e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},_l.prototype.setAxisAngleFromRotationMatrix=function(t){var e,n,r,i,a=t.elements,o=a[0],s=a[4],c=a[8],l=a[1],h=a[5],u=a[9],p=a[2],d=a[6],f=a[10];if(Math.abs(s-l)<.01&&Math.abs(c-p)<.01&&Math.abs(u-d)<.01){if(Math.abs(s+l)<.1&&Math.abs(c+p)<.1&&Math.abs(u+d)<.1&&Math.abs(o+h+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;var m=(o+1)/2,v=(h+1)/2,g=(f+1)/2,y=(s+l)/4,x=(c+p)/4,b=(u+d)/4;return m>v&&m>g?m<.01?(n=0,r=.707106781,i=.707106781):(n=Math.sqrt(m),r=y/n,i=x/n):v>g?v<.01?(n=.707106781,r=0,i=.707106781):(r=Math.sqrt(v),n=y/r,i=b/r):g<.01?(n=.707106781,r=.707106781,i=0):(i=Math.sqrt(g),n=x/i,r=b/i),this.set(n,r,i,e),this}var _=Math.sqrt((d-u)*(d-u)+(c-p)*(c-p)+(l-s)*(l-s));return Math.abs(_)<.001&&(_=1),this.x=(d-u)/_,this.y=(c-p)/_,this.z=(l-s)/_,this.w=Math.acos((o+h+f-1)/2),this},_l.prototype.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},_l.prototype.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},_l.prototype.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},_l.prototype.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},_l.prototype.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},_l.prototype.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},_l.prototype.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},_l.prototype.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},_l.prototype.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},_l.prototype.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},_l.prototype.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},_l.prototype.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},_l.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},_l.prototype.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},_l.prototype.normalize=function(){return this.divideScalar(this.length()||1)},_l.prototype.setLength=function(t){return this.normalize().multiplyScalar(t)},_l.prototype.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},_l.prototype.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},_l.prototype.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},_l.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},_l.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},_l.prototype.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},_l.prototype.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this},Object.defineProperties(_l.prototype,wl),r.prototype=Object.assign(Object.create(e.prototype),{"constructor":r,"isWebGLRenderTarget":!0,"setSize":function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},"dispose":function(){this.dispatchEvent({"type":"dispose"})}}),i.prototype=Object.assign(Object.create(r.prototype),{"constructor":i,"isWebGLMultisampleRenderTarget":!0,"copy":function(t){return r.prototype.copy.call(this,t),this.samples=t.samples,this}}) ;var Ml=function(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isQuaternion",{"value":!0}),this._x=t,this._y=e,this._z=n,this._w=r},Sl={"x":{"configurable":!0},"y":{"configurable":!0},"z":{"configurable":!0},"w":{"configurable":!0}};Ml.slerp=function(t,e,n,r){return n.copy(t).slerp(e,r)},Ml.slerpFlat=function(t,e,n,r,i,a,o){var s=n[r+0],c=n[r+1],l=n[r+2],h=n[r+3],u=i[a+0],p=i[a+1],d=i[a+2],f=i[a+3];if(h!==f||s!==u||c!==p||l!==d){var m=1-o,v=s*u+c*p+l*d+h*f,g=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),b=Math.atan2(x,v*g);m=Math.sin(m*b)/x,o=Math.sin(o*b)/x}var _=o*g;if(s=s*m+u*_,c=c*m+p*_,l=l*m+d*_,h=h*m+f*_,m===1-o){var w=1/Math.sqrt(s*s+c*c+l*l+h*h);s*=w,c*=w,l*=w,h*=w}}t[e]=s,t[e+1]=c,t[e+2]=l,t[e+3]=h},Ml.multiplyQuaternionsFlat=function(t,e,n,r,i,a){var o=n[r],s=n[r+1],c=n[r+2],l=n[r+3],h=i[a],u=i[a+1],p=i[a+2],d=i[a+3];return t[e]=o*d+l*h+s*p-c*u,t[e+1]=s*d+l*u+c*h-o*p,t[e+2]=c*d+l*p+o*u-s*h,t[e+3]=l*d-o*h-s*u-c*p,t},Sl.x.get=function(){return this._x},Sl.x.set=function(t){this._x=t,this._onChangeCallback()},Sl.y.get=function(){return this._y},Sl.y.set=function(t){this._y=t,this._onChangeCallback()},Sl.z.get=function(){return this._z},Sl.z.set=function(t){this._z=t,this._onChangeCallback()},Sl.w.get=function(){return this._w},Sl.w.set=function(t){this._w=t,this._onChangeCallback()},Ml.prototype.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this._onChangeCallback(),this},Ml.prototype.clone=function(){return new this.constructor(this._x,this._y,this._z,this._w)},Ml.prototype.copy=function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},Ml.prototype.setFromEuler=function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=t._x,r=t._y,i=t._z,a=t._order,o=Math.cos,s=Math.sin,c=o(n/2),l=o(r/2),h=o(i/2),u=s(n/2),p=s(r/2),d=s(i/2);switch(a){case"XYZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"YXZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"ZXY":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"ZYX":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"YZX":this._x=u*l*h+c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h-u*p*d;break;case"XZY":this._x=u*l*h-c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h+u*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this},Ml.prototype.setFromAxisAngle=function(t,e){var n=e/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this._onChangeCallback(),this},Ml.prototype.setFromRotationMatrix=function(t){var e=t.elements,n=e[0],r=e[4],i=e[8],a=e[1],o=e[5],s=e[9],c=e[2],l=e[6],h=e[10],u=n+o+h;if(u>0){var p=.5/Math.sqrt(u+1);this._w=.25/p,this._x=(l-s)*p,this._y=(i-c)*p,this._z=(a-r)*p}else if(n>o&&n>h){var d=2*Math.sqrt(1+n-o-h);this._w=(l-s)/d,this._x=.25*d,this._y=(r+a)/d,this._z=(i+c)/d}else if(o>h){var f=2*Math.sqrt(1+o-n-h);this._w=(i-c)/f,this._x=(r+a)/f,this._y=.25*f,this._z=(s+l)/f}else{var m=2*Math.sqrt(1+h-n-o);this._w=(a-r)/m,this._x=(i+c)/m,this._y=(s+l)/m,this._z=.25*m}return this._onChangeCallback(),this},Ml.prototype.setFromUnitVectors=function(t,e){var n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()},Ml.prototype.angleTo=function(t){return 2*Math.acos(Math.abs(fl.clamp(this.dot(t),-1,1)))},Ml.prototype.rotateTowards=function(t,e){var n=this.angleTo(t);if(0===n)return this;var r=Math.min(1,e/n);return this.slerp(t,r),this},Ml.prototype.identity=function(){return this.set(0,0,0,1)},Ml.prototype.inverse=function(){return this.conjugate()},Ml.prototype.conjugate=function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},Ml.prototype.dot=function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},Ml.prototype.lengthSq=function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},Ml.prototype.length=function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},Ml.prototype.normalize=function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},Ml.prototype.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},Ml.prototype.premultiply=function(t){return this.multiplyQuaternions(t,this)},Ml.prototype.multiplyQuaternions=function(t,e){var n=t._x,r=t._y,i=t._z,a=t._w,o=e._x,s=e._y,c=e._z,l=e._w;return this._x=n*l+a*o+r*c-i*s,this._y=r*l+a*s+i*o-n*c,this._z=i*l+a*c+n*s-r*o,this._w=a*l-n*o-r*s-i*c,this._onChangeCallback(),this},Ml.prototype.slerp=function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,r=this._y,i=this._z,a=this._w,o=a*t._w+n*t._x+r*t._y+i*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;var s=1-o*o;if(s<=Number.EPSILON){var c=1-e;return this._w=c*a+e*this._w,this._x=c*n+e*this._x,this._y=c*r+e*this._y,this._z=c*i+e*this._z,this.normalize(),this._onChangeCallback(),this}var l=Math.sqrt(s),h=Math.atan2(l,o),u=Math.sin((1-e)*h)/l,p=Math.sin(e*h)/l;return this._w=a*u+this._w*p,this._x=n*u+this._x*p,this._y=r*u+this._y*p,this._z=i*u+this._z*p,this._onChangeCallback(),this},Ml.prototype.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},Ml.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},Ml.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},Ml.prototype.fromBufferAttribute=function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},Ml.prototype._onChange=function(t){return this._onChangeCallback=t,this},Ml.prototype._onChangeCallback=function(){},Object.defineProperties(Ml.prototype,Sl);var Tl=function(t,e,n){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),Object.defineProperty(this,"isVector3",{"value":!0}),this.x=t,this.y=e,this.z=n};Tl.prototype.set=function(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this},Tl.prototype.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this},Tl.prototype.setX=function(t){return this.x=t,this},Tl.prototype.setY=function(t){return this.y=t,this},Tl.prototype.setZ=function(t){return this.z=t,this},Tl.prototype.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},Tl.prototype.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},Tl.prototype.clone=function(){return new this.constructor(this.x,this.y,this.z)},Tl.prototype.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},Tl.prototype.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},Tl.prototype.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this},Tl.prototype.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},Tl.prototype.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},Tl.prototype.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},Tl.prototype.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this},Tl.prototype.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},Tl.prototype.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},Tl.prototype.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this},Tl.prototype.multiplyVectors=function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},Tl.prototype.applyEuler=function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Al.setFromEuler(t))},Tl.prototype.applyAxisAngle=function(t,e){return this.applyQuaternion(Al.setFromAxisAngle(t,e))},Tl.prototype.applyMatrix3=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this},Tl.prototype.applyNormalMatrix=function(t){return this.applyMatrix3(t).normalize()},Tl.prototype.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements,a=1/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*a,this},Tl.prototype.applyQuaternion=function(t){var e=this.x,n=this.y,r=this.z,i=t.x,a=t.y,o=t.z,s=t.w,c=s*e+a*r-o*n,l=s*n+o*e-i*r,h=s*r+i*n-a*e,u=-i*e-a*n-o*r;return this.x=c*s+u*-i+l*-o-h*-a,this.y=l*s+u*-a+h*-i-c*-o,this.z=h*s+u*-o+c*-a-l*-i,this},Tl.prototype.project=function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},Tl.prototype.unproject=function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},Tl.prototype.transformDirection=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()},Tl.prototype.divide=function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},Tl.prototype.divideScalar=function(t){return this.multiplyScalar(1/t)},Tl.prototype.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},Tl.prototype.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},Tl.prototype.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},Tl.prototype.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},Tl.prototype.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},Tl.prototype.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},Tl.prototype.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},Tl.prototype.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},Tl.prototype.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},Tl.prototype.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},Tl.prototype.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z},Tl.prototype.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z},Tl.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},Tl.prototype.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},Tl.prototype.normalize=function(){return this.divideScalar(this.length()||1)},Tl.prototype.setLength=function(t){return this.normalize().multiplyScalar(t)},Tl.prototype.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},Tl.prototype.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},Tl.prototype.cross=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},Tl.prototype.crossVectors=function(t,e){var n=t.x,r=t.y,i=t.z,a=e.x,o=e.y,s=e.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this},Tl.prototype.projectOnVector=function(t){var e=t.lengthSq();if(0===e)return this.set(0,0,0);var n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},Tl.prototype.projectOnPlane=function(t){return El.copy(this).projectOnVector(t),this.sub(El)},Tl.prototype.reflect=function(t){return this.sub(El.copy(t).multiplyScalar(2*this.dot(t)))},Tl.prototype.angleTo=function(t){var e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;var n=this.dot(t)/e;return Math.acos(fl.clamp(n,-1,1))},Tl.prototype.distanceTo=function(t){return Math.sqrt(this.distanceToSquared(t))},Tl.prototype.distanceToSquared=function(t){var e=this.x-t.x,n=this.y-t.y,r=this.z-t.z;return e*e+n*n+r*r},Tl.prototype.manhattanDistanceTo=function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},Tl.prototype.setFromSpherical=function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},Tl.prototype.setFromSphericalCoords=function(t,e,n){var r=Math.sin(e)*t;return this.x=r*Math.sin(n),this.y=Math.cos(e)*t,this.z=r*Math.cos(n),this},Tl.prototype.setFromCylindrical=function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},Tl.prototype.setFromCylindricalCoords=function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},Tl.prototype.setFromMatrixPosition=function(t){var e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},Tl.prototype.setFromMatrixScale=function(t){var e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),r=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=r,this},Tl.prototype.setFromMatrixColumn=function(t,e){return this.fromArray(t.elements,4*e)},Tl.prototype.setFromMatrix3Column=function(t,e){return this.fromArray(t.elements,3*e)},Tl.prototype.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},Tl.prototype.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},Tl.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},Tl.prototype.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},Tl.prototype.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this};var El=new Tl,Al=new Ml,Ll=function(t,e){Object.defineProperty(this,"isBox3",{"value":!0}),this.min=void 0!==t?t:new Tl(1/0,1/0,1/0),this.max=void 0!==e?e:new Tl(-1/0,-1/0,-1/0)};Ll.prototype.set=function(t,e){return this.min.copy(t),this.max.copy(e),this},Ll.prototype.setFromArray=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.length;si&&(i=l),h>a&&(a=h),u>o&&(o=u)}return this.min.set(e,n,r),this.max.set(i,a,o),this},Ll.prototype.setFromBufferAttribute=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.count;si&&(i=l),h>a&&(a=h),u>o&&(o=u)}return this.min.set(e,n,r),this.max.set(i,a,o),this},Ll.prototype.setFromPoints=function(t){this.makeEmpty();for(var e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},Ll.prototype.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},Ll.prototype.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Tl),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},Ll.prototype.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},Ll.prototype.intersectsSphere=function(t){return this.clampPoint(t.center,Pl),Pl.distanceToSquared(t.center)<=t.radius*t.radius},Ll.prototype.intersectsPlane=function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},Ll.prototype.intersectsTriangle=function(t){if(this.isEmpty())return!1;this.getCenter(Gl),Fl.subVectors(this.max,Gl),Ol.subVectors(t.a,Gl),Il.subVectors(t.b,Gl),Dl.subVectors(t.c,Gl),Nl.subVectors(Il,Ol),Bl.subVectors(Dl,Il),zl.subVectors(Ol,Dl);var e=[0,-Nl.z,Nl.y,0,-Bl.z,Bl.y,0,-zl.z,zl.y,Nl.z,0,-Nl.x,Bl.z,0,-Bl.x,zl.z,0,-zl.x,-Nl.y,Nl.x,0,-Bl.y,Bl.x,0,-zl.y,zl.x,0];return!!a(e,Ol,Il,Dl,Fl)&&(e=[1,0,0,0,1,0,0,0,1],!!a(e,Ol,Il,Dl,Fl)&&(Ul.crossVectors(Nl,Bl),e=[Ul.x,Ul.y,Ul.z],a(e,Ol,Il,Dl,Fl)))},Ll.prototype.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Tl),e.copy(t).clamp(this.min,this.max)},Ll.prototype.distanceToPoint=function(t){return Pl.copy(t).clamp(this.min,this.max).sub(t).length()},Ll.prototype.getBoundingSphere=function(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(Pl).length(),t},Ll.prototype.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},Ll.prototype.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},Ll.prototype.applyMatrix4=function(t){return this.isEmpty()?this:(Rl[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Rl[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Rl[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Rl[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Rl[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Rl[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Rl[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Rl[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Rl),this)},Ll.prototype.translate=function(t){return this.min.add(t),this.max.add(t),this},Ll.prototype.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)};var Rl=[new Tl,new Tl,new Tl,new Tl,new Tl,new Tl,new Tl,new Tl],Pl=new Tl,Cl=new Ll,Ol=new Tl,Il=new Tl,Dl=new Tl,Nl=new Tl,Bl=new Tl,zl=new Tl,Gl=new Tl,Fl=new Tl,Ul=new Tl,Hl=new Tl,kl=new Ll,Vl=function(t,e){this.center=void 0!==t?t:new Tl,this.radius=void 0!==e?e:-1};Vl.prototype.set=function(t,e){return this.center.copy(t),this.radius=e,this},Vl.prototype.setFromPoints=function(t,e){var n=this.center;void 0!==e?n.copy(e):kl.setFromPoints(t).getCenter(n);for(var r=0,i=0,a=t.length;ithis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},Vl.prototype.getBoundingBox=function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Ll),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},Vl.prototype.applyMatrix4=function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},Vl.prototype.translate=function(t){return this.center.add(t),this},Vl.prototype.equals=function(t){return t.center.equals(this.center)&&t.radius===this.radius};var jl=new Tl,Wl=new Tl,ql=new Tl,Xl=new Tl,Yl=new Tl,Zl=new Tl,Jl=new Tl,Ql=function(t,e){this.origin=void 0!==t?t:new Tl,this.direction=void 0!==e?e:new Tl(0,0,-1)};Ql.prototype.set=function(t,e){return this.origin.copy(t),this.direction.copy(e),this},Ql.prototype.clone=function(){return(new this.constructor).copy(this)},Ql.prototype.copy=function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},Ql.prototype.at=function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Tl),e.copy(this.direction).multiplyScalar(t).add(this.origin)},Ql.prototype.lookAt=function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},Ql.prototype.recast=function(t){return this.origin.copy(this.at(t,jl)),this},Ql.prototype.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Tl),e.subVectors(t,this.origin);var n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},Ql.prototype.distanceToPoint=function(t){return Math.sqrt(this.distanceSqToPoint(t))},Ql.prototype.distanceSqToPoint=function(t){var e=jl.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(jl.copy(this.direction).multiplyScalar(e).add(this.origin),jl.distanceToSquared(t))},Ql.prototype.distanceSqToSegment=function(t,e,n,r){Wl.copy(t).add(e).multiplyScalar(.5),ql.copy(e).sub(t).normalize(),Xl.copy(this.origin).sub(Wl);var i,a,o,s,c=.5*t.distanceTo(e),l=-this.direction.dot(ql),h=Xl.dot(this.direction),u=-Xl.dot(ql),p=Xl.lengthSq(),d=Math.abs(1-l*l);if(d>0)if(i=l*u-h,a=l*h-u,s=c*d,i>=0)if(a>=-s)if(a<=s){var f=1/d;i*=f,a*=f,o=i*(i+l*a+2*h)+a*(l*i+a+2*u)+p}else a=c,i=Math.max(0,-(l*a+h)),o=-i*i+a*(a+2*u)+p;else a=-c,i=Math.max(0,-(l*a+h)),o=-i*i+a*(a+2*u)+p;else a<=-s?(i=Math.max(0,-(-l*c+h)),a=i>0?-c:Math.min(Math.max(-c,-u),c),o=-i*i+a*(a+2*u)+p):a<=s?(i=0,a=Math.min(Math.max(-c,-u),c),o=a*(a+2*u)+p):(i=Math.max(0,-(l*c+h)),a=i>0?c:Math.min(Math.max(-c,-u),c),o=-i*i+a*(a+2*u)+p);else a=l>0?-c:c,i=Math.max(0,-(l*a+h)),o=-i*i+a*(a+2*u)+p;return n&&n.copy(this.direction).multiplyScalar(i).add(this.origin),r&&r.copy(ql).multiplyScalar(a).add(Wl),o},Ql.prototype.intersectSphere=function(t,e){jl.subVectors(t.center,this.origin);var n=jl.dot(this.direction),r=jl.dot(jl)-n*n,i=t.radius*t.radius;if(r>i)return null;var a=Math.sqrt(i-r),o=n-a,s=n+a;return o<0&&s<0?null:o<0?this.at(s,e):this.at(o,e)},Ql.prototype.intersectsSphere=function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},Ql.prototype.distanceToPlane=function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},Ql.prototype.intersectPlane=function(t,e){var n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},Ql.prototype.intersectsPlane=function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},Ql.prototype.intersectBox=function(t,e){var n,r,i,a,o,s,c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,r=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,r=(t.min.x-u.x)*c),l>=0?(i=(t.min.y-u.y)*l,a=(t.max.y-u.y)*l):(i=(t.max.y-u.y)*l,a=(t.min.y-u.y)*l),n>a||i>r?null:((i>n||n!==n)&&(n=i),(a=0?(o=(t.min.z-u.z)*h,s=(t.max.z-u.z)*h):(o=(t.max.z-u.z)*h,s=(t.min.z-u.z)*h),n>s||o>r?null:((o>n||n!==n)&&(n=o),(s=0?n:r,e)))},Ql.prototype.intersectsBox=function(t){return null!==this.intersectBox(t,jl)},Ql.prototype.intersectTriangle=function(t,e,n,r,i){Yl.subVectors(e,t),Zl.subVectors(n,t),Jl.crossVectors(Yl,Zl);var a,o=this.direction.dot(Jl);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}Xl.subVectors(this.origin,t);var s=a*this.direction.dot(Zl.crossVectors(Xl,Zl));if(s<0)return null;var c=a*this.direction.dot(Yl.cross(Xl));if(c<0)return null;if(s+c>o)return null;var l=-a*Xl.dot(Jl);return l<0?null:this.at(l/o,i)},Ql.prototype.applyMatrix4=function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},Ql.prototype.equals=function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)};var Kl=function(){Object.defineProperty(this,"isMatrix4",{"value":!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};Kl.prototype.set=function(t,e,n,r,i,a,o,s,c,l,h,u,p,d,f,m){var v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=r,v[1]=i,v[5]=a,v[9]=o,v[13]=s,v[2]=c,v[6]=l,v[10]=h,v[14]=u,v[3]=p,v[7]=d,v[11]=f,v[15]=m,this},Kl.prototype.identity=function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},Kl.prototype.clone=function(){return(new Kl).fromArray(this.elements)},Kl.prototype.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},Kl.prototype.copyPosition=function(t){var e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},Kl.prototype.extractBasis=function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},Kl.prototype.makeBasis=function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},Kl.prototype.extractRotation=function(t){var e=this.elements,n=t.elements,r=1/$l.setFromMatrixColumn(t,0).length(),i=1/$l.setFromMatrixColumn(t,1).length(),a=1/$l.setFromMatrixColumn(t,2).length();return e[0]=n[0]*r,e[1]=n[1]*r,e[2]=n[2]*r,e[3]=0,e[4]=n[4]*i,e[5]=n[5]*i,e[6]=n[6]*i,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},Kl.prototype.makeRotationFromEuler=function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,n=t.x,r=t.y,i=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),h=Math.sin(i);if("XYZ"===t.order){var u=a*l,p=a*h,d=o*l,f=o*h;e[0]=s*l,e[4]=-s*h,e[8]=c,e[1]=p+d*c,e[5]=u-f*c,e[9]=-o*s,e[2]=f-u*c,e[6]=d+p*c,e[10]=a*s}else if("YXZ"===t.order){var m=s*l,v=s*h,g=c*l,y=c*h;e[0]=m+y*o,e[4]=g*o-v,e[8]=a*c,e[1]=a*h,e[5]=a*l,e[9]=-o,e[2]=v*o-g,e[6]=y+m*o,e[10]=a*s}else if("ZXY"===t.order){var x=s*l,b=s*h,_=c*l,w=c*h;e[0]=x-w*o,e[4]=-a*h,e[8]=_+b*o,e[1]=b+_*o,e[5]=a*l,e[9]=w-x*o,e[2]=-a*c,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){var M=a*l,S=a*h,T=o*l,E=o*h;e[0]=s*l,e[4]=T*c-S,e[8]=M*c+E,e[1]=s*h,e[5]=E*c+M,e[9]=S*c-T,e[2]=-c,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){var A=a*s,L=a*c,R=o*s,P=o*c;e[0]=s*l,e[4]=P-A*h,e[8]=R*h+L,e[1]=h,e[5]=a*l,e[9]=-o*l,e[2]=-c*l,e[6]=L*h+R,e[10]=A-P*h}else if("XZY"===t.order){var C=a*s,O=a*c,I=o*s,D=o*c;e[0]=s*l,e[4]=-h,e[8]=c*l,e[1]=C*h+D,e[5]=a*l,e[9]=O*h-I,e[2]=I*h-O,e[6]=o*l,e[10]=D*h+C}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},Kl.prototype.makeRotationFromQuaternion=function(t){return this.compose(eh,t,nh)},Kl.prototype.lookAt=function(t,e,n){var r=this.elements;return ah.subVectors(t,e),0===ah.lengthSq()&&(ah.z=1),ah.normalize(),rh.crossVectors(n,ah),0===rh.lengthSq()&&(1===Math.abs(n.z)?ah.x+=1e-4:ah.z+=1e-4,ah.normalize(),rh.crossVectors(n,ah)),rh.normalize(),ih.crossVectors(ah,rh),r[0]=rh.x,r[4]=ih.x,r[8]=ah.x,r[1]=rh.y,r[5]=ih.y,r[9]=ah.y,r[2]=rh.z,r[6]=ih.z,r[10]=ah.z,this},Kl.prototype.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},Kl.prototype.premultiply=function(t){return this.multiplyMatrices(t,this)},Kl.prototype.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],h=n[5],u=n[9],p=n[13],d=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],b=n[15],_=r[0],w=r[4],M=r[8],S=r[12],T=r[1],E=r[5],A=r[9],L=r[13],R=r[2],P=r[6],C=r[10],O=r[14],I=r[3],D=r[7],N=r[11],B=r[15];return i[0]=a*_+o*T+s*R+c*I,i[4]=a*w+o*E+s*P+c*D,i[8]=a*M+o*A+s*C+c*N,i[12]=a*S+o*L+s*O+c*B,i[1]=l*_+h*T+u*R+p*I,i[5]=l*w+h*E+u*P+p*D,i[9]=l*M+h*A+u*C+p*N,i[13]=l*S+h*L+u*O+p*B,i[2]=d*_+f*T+m*R+v*I,i[6]=d*w+f*E+m*P+v*D,i[10]=d*M+f*A+m*C+v*N,i[14]=d*S+f*L+m*O+v*B,i[3]=g*_+y*T+x*R+b*I,i[7]=g*w+y*E+x*P+b*D,i[11]=g*M+y*A+x*C+b*N,i[15]=g*S+y*L+x*O+b*B,this},Kl.prototype.multiplyScalar=function(t){ var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},Kl.prototype.determinant=function(){var t=this.elements,e=t[0],n=t[4],r=t[8],i=t[12],a=t[1],o=t[5],s=t[9],c=t[13],l=t[2],h=t[6],u=t[10],p=t[14];return t[3]*(+i*s*h-r*c*h-i*o*u+n*c*u+r*o*p-n*s*p)+t[7]*(+e*s*p-e*c*u+i*a*u-r*a*p+r*c*l-i*s*l)+t[11]*(+e*c*h-e*o*p-i*a*h+n*a*p+i*o*l-n*c*l)+t[15]*(-r*o*l-e*s*h+e*o*u+r*a*h-n*a*u+n*s*l)},Kl.prototype.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this},Kl.prototype.setPosition=function(t,e,n){var r=this.elements;return t.isVector3?(r[12]=t.x,r[13]=t.y,r[14]=t.z):(r[12]=t,r[13]=e,r[14]=n),this},Kl.prototype.getInverse=function(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");var n=this.elements,r=t.elements,i=r[0],a=r[1],o=r[2],s=r[3],c=r[4],l=r[5],h=r[6],u=r[7],p=r[8],d=r[9],f=r[10],m=r[11],v=r[12],g=r[13],y=r[14],x=r[15],b=d*y*u-g*f*u+g*h*m-l*y*m-d*h*x+l*f*x,_=v*f*u-p*y*u-v*h*m+c*y*m+p*h*x-c*f*x,w=p*g*u-v*d*u+v*l*m-c*g*m-p*l*x+c*d*x,M=v*d*h-p*g*h-v*l*f+c*g*f+p*l*y-c*d*y,S=i*b+a*_+o*w+s*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var T=1/S;return n[0]=b*T,n[1]=(g*f*s-d*y*s-g*o*m+a*y*m+d*o*x-a*f*x)*T,n[2]=(l*y*s-g*h*s+g*o*u-a*y*u-l*o*x+a*h*x)*T,n[3]=(d*h*s-l*f*s-d*o*u+a*f*u+l*o*m-a*h*m)*T,n[4]=_*T,n[5]=(p*y*s-v*f*s+v*o*m-i*y*m-p*o*x+i*f*x)*T,n[6]=(v*h*s-c*y*s-v*o*u+i*y*u+c*o*x-i*h*x)*T,n[7]=(c*f*s-p*h*s+p*o*u-i*f*u-c*o*m+i*h*m)*T,n[8]=w*T,n[9]=(v*d*s-p*g*s-v*a*m+i*g*m+p*a*x-i*d*x)*T,n[10]=(c*g*s-v*l*s+v*a*u-i*g*u-c*a*x+i*l*x)*T,n[11]=(p*l*s-c*d*s-p*a*u+i*d*u+c*a*m-i*l*m)*T,n[12]=M*T,n[13]=(p*g*o-v*d*o+v*a*f-i*g*f-p*a*y+i*d*y)*T,n[14]=(v*l*o-c*g*o-v*a*h+i*g*h+c*a*y-i*l*y)*T,n[15]=(c*d*o-p*l*o+p*a*h-i*d*h-c*a*f+i*l*f)*T,this},Kl.prototype.scale=function(t){var e=this.elements,n=t.x,r=t.y,i=t.z;return e[0]*=n,e[4]*=r,e[8]*=i,e[1]*=n,e[5]*=r,e[9]*=i,e[2]*=n,e[6]*=r,e[10]*=i,e[3]*=n,e[7]*=r,e[11]*=i,this},Kl.prototype.getMaxScaleOnAxis=function(){var t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],r=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,r))},Kl.prototype.makeTranslation=function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},Kl.prototype.makeRotationX=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},Kl.prototype.makeRotationY=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},Kl.prototype.makeRotationZ=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},Kl.prototype.makeRotationAxis=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=1-n,a=t.x,o=t.y,s=t.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this},Kl.prototype.makeScale=function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},Kl.prototype.makeShear=function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},Kl.prototype.compose=function(t,e,n){var r=this.elements,i=e._x,a=e._y,o=e._z,s=e._w,c=i+i,l=a+a,h=o+o,u=i*c,p=i*l,d=i*h,f=a*l,m=a*h,v=o*h,g=s*c,y=s*l,x=s*h,b=n.x,_=n.y,w=n.z;return r[0]=(1-(f+v))*b,r[1]=(p+x)*b,r[2]=(d-y)*b,r[3]=0,r[4]=(p-x)*_,r[5]=(1-(u+v))*_,r[6]=(m+g)*_,r[7]=0,r[8]=(d+y)*w,r[9]=(m-g)*w,r[10]=(1-(u+f))*w,r[11]=0,r[12]=t.x,r[13]=t.y,r[14]=t.z,r[15]=1,this},Kl.prototype.decompose=function(t,e,n){var r=this.elements,i=$l.set(r[0],r[1],r[2]).length(),a=$l.set(r[4],r[5],r[6]).length(),o=$l.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),t.x=r[12],t.y=r[13],t.z=r[14],th.copy(this);var s=1/i,c=1/a,l=1/o;return th.elements[0]*=s,th.elements[1]*=s,th.elements[2]*=s,th.elements[4]*=c,th.elements[5]*=c,th.elements[6]*=c,th.elements[8]*=l,th.elements[9]*=l,th.elements[10]*=l,e.setFromRotationMatrix(th),n.x=i,n.y=a,n.z=o,this},Kl.prototype.makePerspective=function(t,e,n,r,i,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var o=this.elements,s=2*i/(e-t),c=2*i/(n-r),l=(e+t)/(e-t),h=(n+r)/(n-r),u=-(a+i)/(a-i),p=-2*a*i/(a-i);return o[0]=s,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},Kl.prototype.makeOrthographic=function(t,e,n,r,i,a){var o=this.elements,s=1/(e-t),c=1/(n-r),l=1/(a-i),h=(e+t)*s,u=(n+r)*c,p=(a+i)*l;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},Kl.prototype.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<16;r++)if(e[r]!==n[r])return!1;return!0},Kl.prototype.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<16;n++)this.elements[n]=t[n+e];return this},Kl.prototype.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t};var $l=new Tl,th=new Kl,eh=new Tl(0,0,0),nh=new Tl(1,1,1),rh=new Tl,ih=new Tl,ah=new Tl,oh=function t(e,n,r,i){void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=0),void 0===i&&(i=t.DefaultOrder),Object.defineProperty(this,"isEuler",{"value":!0}),this._x=e,this._y=n,this._z=r,this._order=i},sh={"x":{"configurable":!0},"y":{"configurable":!0},"z":{"configurable":!0},"order":{"configurable":!0}};sh.x.get=function(){return this._x},sh.x.set=function(t){this._x=t,this._onChangeCallback()},sh.y.get=function(){return this._y},sh.y.set=function(t){this._y=t,this._onChangeCallback()},sh.z.get=function(){return this._z},sh.z.set=function(t){this._z=t,this._onChangeCallback()},sh.order.get=function(){return this._order},sh.order.set=function(t){this._order=t,this._onChangeCallback()},oh.prototype.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._order=r||this._order,this._onChangeCallback(),this},oh.prototype.clone=function(){return new this.constructor(this._x,this._y,this._z,this._order)},oh.prototype.copy=function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},oh.prototype.setFromRotationMatrix=function(t,e,n){var r=fl.clamp,i=t.elements,a=i[0],o=i[4],s=i[8],c=i[1],l=i[5],h=i[9],u=i[2],p=i[6],d=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(r(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(p,l),this._z=0);break;case"YXZ":this._x=Math.asin(-r(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(s,d),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,a),this._z=0);break;case"ZXY":this._x=Math.asin(r(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,a));break;case"ZYX":this._y=Math.asin(-r(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(p,d),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(r(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,a)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-r(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(p,l),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},oh.prototype.setFromQuaternion=function(t,e,n){return ch.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ch,e,n)},oh.prototype.setFromVector3=function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},oh.prototype.reorder=function(t){return lh.setFromEuler(this),this.setFromQuaternion(lh,t)},oh.prototype.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},oh.prototype.fromArray=function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},oh.prototype.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},oh.prototype.toVector3=function(t){return t?t.set(this._x,this._y,this._z):new Tl(this._x,this._y,this._z)},oh.prototype._onChange=function(t){return this._onChangeCallback=t,this},oh.prototype._onChangeCallback=function(){},Object.defineProperties(oh.prototype,sh),oh.DefaultOrder="XYZ",oh.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];var ch=new Kl,lh=new Ml,hh=function(){this.mask=1};hh.prototype.set=function(t){this.mask=1<1){for(var e=0;e1){for(var e=0;e0){a.children=[];for(var f=0;f0&&(i.geometries=m),v.length>0&&(i.materials=v),g.length>0&&(i.textures=g),y.length>0&&(i.images=y),x.length>0&&(i.shapes=x)}return i.object=a,i},"clone":function(t){return(new this.constructor).copy(this,t)},"copy":function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;n1))return e.copy(n).multiplyScalar(i).add(t.start)}else if(0===this.distanceToPoint(t.start))return e.copy(t.start)},Ah.prototype.intersectsLine=function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},Ah.prototype.intersectsBox=function(t){return t.intersectsPlane(this)},Ah.prototype.intersectsSphere=function(t){return t.intersectsPlane(this)},Ah.prototype.coplanarPoint=function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Tl),t.copy(this.normal).multiplyScalar(-this.constant)},Ah.prototype.applyMatrix4=function(t,e){var n=e||Eh.getNormalMatrix(t),r=this.coplanarPoint(Sh).applyMatrix4(t),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this},Ah.prototype.translate=function(t){return this.constant-=t.dot(this.normal),this},Ah.prototype.equals=function(t){return t.normal.equals(this.normal)&&t.constant===this.constant};var Lh=new Tl,Rh=new Tl,Ph=new Tl,Ch=new Tl,Oh=new Tl,Ih=new Tl,Dh=new Tl,Nh=new Tl,Bh=new Tl,zh=new Tl,Gh=function(t,e,n){this.a=void 0!==t?t:new Tl,this.b=void 0!==e?e:new Tl,this.c=void 0!==n?n:new Tl};Gh.getNormal=function(t,e,n,r){void 0===r&&(console.warn("THREE.Triangle: .getNormal() target is now required"),r=new Tl),r.subVectors(n,e),Lh.subVectors(t,e),r.cross(Lh);var i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)},Gh.getBarycoord=function(t,e,n,r,i){Lh.subVectors(r,e),Rh.subVectors(n,e),Ph.subVectors(t,e);var a=Lh.dot(Lh),o=Lh.dot(Rh),s=Lh.dot(Ph),c=Rh.dot(Rh),l=Rh.dot(Ph),h=a*c-o*o;if(void 0===i&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),i=new Tl),0===h)return i.set(-2,-1,-1);var u=1/h,p=(c*s-o*l)*u,d=(a*l-o*s)*u;return i.set(1-p-d,d,p)},Gh.containsPoint=function(t,e,n,r){return this.getBarycoord(t,e,n,r,Ch),Ch.x>=0&&Ch.y>=0&&Ch.x+Ch.y<=1},Gh.getUV=function(t,e,n,r,i,a,o,s){return this.getBarycoord(t,e,n,r,Ch),s.set(0,0),s.addScaledVector(i,Ch.x),s.addScaledVector(a,Ch.y),s.addScaledVector(o,Ch.z),s},Gh.isFrontFacing=function(t,e,n,r){return Lh.subVectors(n,e),Rh.subVectors(t,e),Lh.cross(Rh).dot(r)<0},Gh.prototype.set=function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},Gh.prototype.setFromPointsAndIndices=function(t,e,n,r){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[r]),this},Gh.prototype.clone=function(){return(new this.constructor).copy(this)},Gh.prototype.copy=function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},Gh.prototype.getArea=function(){return Lh.subVectors(this.c,this.b),Rh.subVectors(this.a,this.b),.5*Lh.cross(Rh).length()},Gh.prototype.getMidpoint=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Tl),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},Gh.prototype.getNormal=function(t){return Gh.getNormal(this.a,this.b,this.c,t)},Gh.prototype.getPlane=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ah),t.setFromCoplanarPoints(this.a,this.b,this.c)},Gh.prototype.getBarycoord=function(t,e){return Gh.getBarycoord(t,this.a,this.b,this.c,e)},Gh.prototype.getUV=function(t,e,n,r,i){return Gh.getUV(t,this.a,this.b,this.c,e,n,r,i)},Gh.prototype.containsPoint=function(t){return Gh.containsPoint(t,this.a,this.b,this.c)},Gh.prototype.isFrontFacing=function(t){return Gh.isFrontFacing(this.a,this.b,this.c,t)},Gh.prototype.intersectsBox=function(t){return t.intersectsTriangle(this)},Gh.prototype.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Tl);var n,r,i=this.a,a=this.b,o=this.c;Oh.subVectors(a,i),Ih.subVectors(o,i),Nh.subVectors(t,i);var s=Oh.dot(Nh),c=Ih.dot(Nh);if(s<=0&&c<=0)return e.copy(i);Bh.subVectors(t,a);var l=Oh.dot(Bh),h=Ih.dot(Bh);if(l>=0&&h<=l)return e.copy(a);var u=s*h-l*c;if(u<=0&&s>=0&&l<=0)return n=s/(s-l),e.copy(i).addScaledVector(Oh,n);zh.subVectors(t,o);var p=Oh.dot(zh),d=Ih.dot(zh);if(d>=0&&p<=d)return e.copy(o);var f=p*c-s*d;if(f<=0&&c>=0&&d<=0)return r=c/(c-d),e.copy(i).addScaledVector(Ih,r);var m=l*d-p*h;if(m<=0&&h-l>=0&&p-d>=0)return Dh.subVectors(o,a),r=(h-l)/(h-l+(p-d)),e.copy(a).addScaledVector(Dh,r);var v=1/(m+f+u);return n=f*v,r=u*v,e.copy(i).addScaledVector(Oh,n).addScaledVector(Ih,r)},Gh.prototype.equals=function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)};var Fh={"aliceblue":15792383,"antiquewhite":16444375,"aqua":65535,"aquamarine":8388564,"azure":15794175,"beige":16119260,"bisque":16770244,"black":0,"blanchedalmond":16772045,"blue":255,"blueviolet":9055202,"brown":10824234,"burlywood":14596231,"cadetblue":6266528,"chartreuse":8388352,"chocolate":13789470,"coral":16744272,"cornflowerblue":6591981,"cornsilk":16775388,"crimson":14423100,"cyan":65535,"darkblue":139,"darkcyan":35723,"darkgoldenrod":12092939,"darkgray":11119017,"darkgreen":25600,"darkgrey":11119017,"darkkhaki":12433259,"darkmagenta":9109643,"darkolivegreen":5597999,"darkorange":16747520,"darkorchid":10040012,"darkred":9109504,"darksalmon":15308410,"darkseagreen":9419919,"darkslateblue":4734347,"darkslategray":3100495,"darkslategrey":3100495,"darkturquoise":52945,"darkviolet":9699539,"deeppink":16716947,"deepskyblue":49151,"dimgray":6908265,"dimgrey":6908265,"dodgerblue":2003199,"firebrick":11674146,"floralwhite":16775920,"forestgreen":2263842,"fuchsia":16711935,"gainsboro":14474460,"ghostwhite":16316671,"gold":16766720,"goldenrod":14329120,"gray":8421504,"green":32768,"greenyellow":11403055,"grey":8421504,"honeydew":15794160,"hotpink":16738740,"indianred":13458524,"indigo":4915330,"ivory":16777200,"khaki":15787660,"lavender":15132410,"lavenderblush":16773365,"lawngreen":8190976,"lemonchiffon":16775885,"lightblue":11393254,"lightcoral":15761536,"lightcyan":14745599,"lightgoldenrodyellow":16448210,"lightgray":13882323,"lightgreen":9498256,"lightgrey":13882323,"lightpink":16758465,"lightsalmon":16752762,"lightseagreen":2142890,"lightskyblue":8900346,"lightslategray":7833753,"lightslategrey":7833753,"lightsteelblue":11584734,"lightyellow":16777184,"lime":65280,"limegreen":3329330,"linen":16445670,"magenta":16711935,"maroon":8388608,"mediumaquamarine":6737322,"mediumblue":205,"mediumorchid":12211667,"mediumpurple":9662683,"mediumseagreen":3978097,"mediumslateblue":8087790,"mediumspringgreen":64154,"mediumturquoise":4772300,"mediumvioletred":13047173,"midnightblue":1644912,"mintcream":16121850,"mistyrose":16770273,"moccasin":16770229,"navajowhite":16768685,"navy":128,"oldlace":16643558,"olive":8421376,"olivedrab":7048739,"orange":16753920,"orangered":16729344,"orchid":14315734,"palegoldenrod":15657130,"palegreen":10025880,"paleturquoise":11529966,"palevioletred":14381203,"papayawhip":16773077,"peachpuff":16767673,"peru":13468991,"pink":16761035,"plum":14524637,"powderblue":11591910,"purple":8388736,"rebeccapurple":6697881,"red":16711680,"rosybrown":12357519,"royalblue":4286945,"saddlebrown":9127187,"salmon":16416882,"sandybrown":16032864,"seagreen":3050327,"seashell":16774638,"sienna":10506797,"silver":12632256,"skyblue":8900331,"slateblue":6970061,"slategray":7372944,"slategrey":7372944,"snow":16775930,"springgreen":65407,"steelblue":4620980,"tan":13808780,"teal":32896,"thistle":14204888,"tomato":16737095,"turquoise":4251856,"violet":15631086,"wheat":16113331,"white":16777215,"whitesmoke":16119285,"yellow":16776960,"yellowgreen":10145074},Uh={"h":0,"s":0,"l":0},Hh={"h":0,"s":0,"l":0},kh=function(t,e,n){return Object.defineProperty(this,"isColor",{"value":!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)};kh.prototype.set=function(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this},kh.prototype.setScalar=function(t){return this.r=t,this.g=t,this.b=t,this},kh.prototype.setHex=function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},kh.prototype.setRGB=function(t,e,n){return this.r=t,this.g=e,this.b=n,this},kh.prototype.setHSL=function(t,e,n){if(t=fl.euclideanModulo(t,1),e=fl.clamp(e,0,1),n=fl.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{var r=n<=.5?n*(1+e):n+e-n*e,i=2*n-r;this.r=c(i,r,t+1/3),this.g=c(i,r,t),this.b=c(i,r,t-1/3)}return this},kh.prototype.setStyle=function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){var r,i=n[1],a=n[2];switch(i){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,e(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,e(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(r[1])/360,s=parseInt(r[2],10)/100,c=parseInt(r[3],10)/100;return e(r[5]),this.setHSL(o,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){var l=n[1],h=l.length;if(3===h)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)/255,this;if(6===h)return this.r=parseInt(l.charAt(0)+l.charAt(1),16)/255,this.g=parseInt(l.charAt(2)+l.charAt(3),16)/255,this.b=parseInt(l.charAt(4)+l.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},kh.prototype.setColorName=function(t){var e=Fh[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},kh.prototype.clone=function(){return new this.constructor(this.r,this.g,this.b)},kh.prototype.copy=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},kh.prototype.copyGammaToLinear=function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},kh.prototype.copyLinearToGamma=function(t,e){void 0===e&&(e=2);var n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},kh.prototype.convertGammaToLinear=function(t){return this.copyGammaToLinear(this,t),this},kh.prototype.convertLinearToGamma=function(t){return this.copyLinearToGamma(this,t),this},kh.prototype.copySRGBToLinear=function(t){return this.r=l(t.r),this.g=l(t.g),this.b=l(t.b),this},kh.prototype.copyLinearToSRGB=function(t){return this.r=h(t.r),this.g=h(t.g),this.b=h(t.b),this},kh.prototype.convertSRGBToLinear=function(){return this.copySRGBToLinear(this),this},kh.prototype.convertLinearToSRGB=function(){return this.copyLinearToSRGB(this),this},kh.prototype.getHex=function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},kh.prototype.getHexString=function(){return("000000"+this.getHex().toString(16)).slice(-6)},kh.prototype.getHSL=function(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={"h":0,"s":0,"l":0});var e,n,r=this.r,i=this.g,a=this.b,o=Math.max(r,i,a),s=Math.min(r,i,a),c=(s+o)/2;if(s===o)e=0,n=0;else{var l=o-s;switch(n=c<=.5?l/(o+s):l/(2-o-s),o){case r:e=(i-a)/l+(i0&&(r.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(r.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(r.wireframe=this.wireframe),this.wireframeLinewidth>1&&(r.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(r.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(r.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(r.morphTargets=!0),!0===this.morphNormals&&(r.morphNormals=!0),!0===this.skinning&&(r.skinning=!0),!1===this.visible&&(r.visible=!1),!1===this.toneMapped&&(r.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),n){var i=e(t.textures),a=e(t.images);i.length>0&&(r.textures=i),a.length>0&&(r.images=a)}return r},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;var e=t.clippingPlanes,n=null;if(null!==e){var r=e.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},"dispose":function(){this.dispatchEvent({"type":"dispose"})}}),Object.defineProperty(u.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}}),p.prototype=Object.create(u.prototype),p.prototype.constructor=p,p.prototype.isMeshBasicMaterial=!0,p.prototype.copy=function(t){return u.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};var Wh=new Tl,qh=new ml;Object.defineProperty(d.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}}),Object.assign(d.prototype,{"isBufferAttribute":!0,"onUploadCallback":function(){},"setUsage":function(t){return this.usage=t,this},"copy":function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},"copyAt":function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(var r=0,i=this.itemSize;r0,o=i[1]&&i[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var l=0;l0){h=[];for(var d=0;d0&&0===n.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(var y=0;y65535?b:y)(t,1):this.index=t},"getAttribute":function(t){return this.attributes[t]},"setAttribute":function(t,e){return this.attributes[t]=e,this},"deleteAttribute":function(t){return delete this.attributes[t],this},"addGroup":function(t,e,n){this.groups.push({"start":t,"count":e,"materialIndex":void 0!==n?n:0})},"clearGroups":function(){this.groups=[]},"setDrawRange":function(t,e){this.drawRange.start=t,this.drawRange.count=e},"applyMatrix4":function(t){var e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);var n=this.attributes.normal;if(void 0!==n){var r=(new gl).getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}var i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},"rotateX":function(t){return Zh.makeRotationX(t),this.applyMatrix4(Zh),this},"rotateY":function(t){return Zh.makeRotationY(t),this.applyMatrix4(Zh),this},"rotateZ":function(t){return Zh.makeRotationZ(t),this.applyMatrix4(Zh),this},"translate":function(t,e,n){return Zh.makeTranslation(t,e,n),this.applyMatrix4(Zh),this},"scale":function(t,e,n){return Zh.makeScale(t,e,n),this.applyMatrix4(Zh),this},"lookAt":function(t){return Jh.lookAt(t),Jh.updateMatrix(),this.applyMatrix4(Jh.matrix),this},"center":function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Qh).negate(),this.translate(Qh.x,Qh.y,Qh.z),this},"setFromObject":function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new _(3*e.vertices.length,3),r=new _(3*e.colors.length,3);if(this.setAttribute("position",n.copyVector3sArray(e.vertices)),this.setAttribute("color",r.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var i=new _(e.lineDistances.length,1);this.setAttribute("lineDistance",i.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},"setFromPoints":function(t){for(var e=[],n=0,r=t.length;n0){var n=new Float32Array(3*t.normals.length);this.setAttribute("normal",new d(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var r=new Float32Array(3*t.colors.length);this.setAttribute("color",new d(r,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var i=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new d(i,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var a=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new d(a,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(var o in t.morphTargets){for(var s=[],c=t.morphTargets[o],l=0,h=c.length;l0){var f=new _(4*t.skinIndices.length,4);this.setAttribute("skinIndex",f.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var m=new _(4*t.skinWeights.length,4);this.setAttribute("skinWeight",m.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},"computeBoundingBox":function(){null===this.boundingBox&&(this.boundingBox=new Ll);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Tl(-1/0,-1/0,-1/0),new Tl(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(var n=0,r=e.length;n0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={"attributes":{}};var r=this.index;null!==r&&(t.data.index={"type":r.array.constructor.name,"array":Array.prototype.slice.call(r.array)});var i=this.attributes;for(var a in i){var o=i[a],s=o.toJSON(t.data);""!==o.name&&(s.name=o.name),t.data.attributes[a]=s}var c={},l=!1;for(var h in this.morphAttributes){for(var u=this.morphAttributes[h],p=[],d=0,f=u.length;d0&&(c[h]=p,l=!0)}l&&(t.data.morphAttributes=c,t.data.morphTargetsRelative=this.morphTargetsRelative);var g=this.groups;g.length>0&&(t.data.groups=JSON.parse(JSON.stringify(g)));var y=this.boundingSphere;return null!==y&&(t.data.boundingSphere={"center":y.center.toArray(),"radius":y.radius}),t},"clone":function(){return(new S).copy(this)},"copy":function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;var e={};this.name=t.name;var n=t.index;null!==n&&this.setIndex(n.clone(e));var r=t.attributes;for(var i in r){var a=r[i];this.setAttribute(i,a.clone(e))}var o=t.morphAttributes;for(var s in o){for(var c=[],l=o[s],h=0,u=l.length;h0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},"raycast":function(t,e){var n=this.geometry,r=this.material,i=this.matrixWorld;if(void 0!==r&&(null===n.boundingSphere&&n.computeBoundingSphere(),ru.copy(n.boundingSphere),ru.applyMatrix4(i),!1!==t.ray.intersectsSphere(ru)&&(eu.getInverse(i),nu.copy(t.ray).applyMatrix4(eu),null===n.boundingBox||!1!==nu.intersectsBox(n.boundingBox)))){var a;if(n.isBufferGeometry){var o=n.index,s=n.attributes.position,c=n.morphAttributes.position,l=n.morphTargetsRelative,h=n.attributes.uv,u=n.attributes.uv2,p=n.groups,d=n.drawRange;if(null!==o)if(Array.isArray(r))for(var f=0,m=p.length;f0&&(K=nt);for(var rt=0,it=et.length;rt0)for(var p=0;p0&&(this.normalsNeedUpdate=!0)},"computeFlatVertexNormals":function(){this.computeFaceNormals();for(var t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},"computeMorphNormals":function(){for(var t=0,e=this.faces.length;t=0;f--){var m=c[f];this.faces.splice(m,1);for(var v=0,g=this.faceVertexUvs.length;v0,_=y.vertexNormals.length>0,w=1!==y.color.r||1!==y.color.g||1!==y.color.b,M=y.vertexColors.length>0,S=0;if(S=t(S,0,0),S=t(S,1,!0),S=t(S,2,!1),S=t(S,3,x),S=t(S,4,b),S=t(S,5,_),S=t(S,6,w),S=t(S,7,M),h.push(S),h.push(y.a,y.b,y.c),h.push(y.materialIndex),x){var T=this.faceVertexUvs[0][g];h.push(r(T[0]),r(T[1]),r(T[2]))}if(b&&h.push(e(y.normal)),_){var E=y.vertexNormals;h.push(e(E[0]),e(E[1]),e(E[2]))}if(w&&h.push(n(y.color)),M){var A=y.vertexColors;h.push(n(A[0]),n(A[1]),n(A[2]))}}return i.data={},i.data.vertices=s,i.data.normals=u,d.length>0&&(i.data.colors=d),m.length>0&&(i.data.uvs=[m]),i.data.faces=h,i},"clone":function(){return(new L).copy(this)},"copy":function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;for(var e=t.vertices,n=0,r=e.length;n0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;var a={};for(var o in this.extensions)!0===this.extensions[o]&&(a[o]=!0);return Object.keys(a).length>0&&(e.extensions=a),e},D.prototype=Object.assign(Object.create(s.prototype),{"constructor":D,"isCamera":!0,"copy":function(t,e){return s.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},"getWorldDirection":function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Tl),this.updateMatrixWorld(!0);var e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},"updateMatrixWorld":function(t){s.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},"updateWorldMatrix":function(t,e){s.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},"clone":function(){return(new this.constructor).copy(this)}}),N.prototype=Object.assign(Object.create(D.prototype),{"constructor":N,"isPerspectiveCamera":!0,"copy":function(t,e){return D.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},"setFocalLength":function(t){var e=.5*this.getFilmHeight()/t;this.fov=2*fl.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},"getFocalLength":function(){var t=Math.tan(.5*fl.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},"getEffectiveFOV":function(){return 2*fl.RAD2DEG*Math.atan(Math.tan(.5*fl.DEG2RAD*this.fov)/this.zoom)},"getFilmWidth":function(){return this.filmGauge*Math.min(this.aspect,1)},"getFilmHeight":function(){return this.filmGauge/Math.max(this.aspect,1)},"setViewOffset":function(t,e,n,r,i,a){this.aspect=t/e,null===this.view&&(this.view={"enabled":!0,"fullWidth":1,"fullHeight":1,"offsetX":0,"offsetY":0,"width":1,"height":1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},"clearViewOffset":function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},"updateProjectionMatrix":function(){var t=this.near,e=t*Math.tan(.5*fl.DEG2RAD*this.fov)/this.zoom,n=2*e,r=this.aspect*n,i=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r/o,e-=a.offsetY*n/s,r*=a.width/o,n*=a.height/s}var c=this.filmOffset;0!==c&&(i+=t*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},"toJSON":function(t){var e=s.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});var Tu=90,Eu=1;B.prototype=Object.create(s.prototype),B.prototype.constructor=B,z.prototype=Object.create(r.prototype),z.prototype.constructor=z,z.prototype.isWebGLCubeRenderTarget=!0,z.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=Zs,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;var n={"uniforms":{"tEquirect":{"value":null}},"vertexShader":"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t","fragmentShader":"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},r=new P(5,5,5),i=new I({"name":"CubemapFromEquirect","uniforms":C(n.uniforms),"vertexShader":n.vertexShader,"fragmentShader":n.fragmentShader,"side":Io,"blending":No});i.uniforms.tEquirect.value=e;var a=new T(r,i),o=e.minFilter;return e.minFilter===Ds&&(e.minFilter=Os),new B(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this},G.prototype=Object.create(n.prototype),G.prototype.constructor=G,G.prototype.isDataTexture=!0;var Au=new Vl,Lu=new Tl,Ru=function(t,e,n,r,i,a){this.planes=[void 0!==t?t:new Ah,void 0!==e?e:new Ah,void 0!==n?n:new Ah,void 0!==r?r:new Ah,void 0!==i?i:new Ah,void 0!==a?a:new Ah]};Ru.prototype.set=function(t,e,n,r,i,a){var o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this},Ru.prototype.clone=function(){return(new this.constructor).copy(this)},Ru.prototype.copy=function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},Ru.prototype.setFromProjectionMatrix=function(t){var e=this.planes,n=t.elements,r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],h=n[7],u=n[8],p=n[9],d=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(o-r,h-s,f-u,y-m).normalize(),e[1].setComponents(o+r,h+s,f+u,y+m).normalize(),e[2].setComponents(o+i,h+c,f+p,y+v).normalize(),e[3].setComponents(o-i,h-c,f-p,y-v).normalize(),e[4].setComponents(o-a,h-l,f-d,y-g).normalize(),e[5].setComponents(o+a,h+l,f+d,y+g).normalize(),this},Ru.prototype.intersectsObject=function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Au.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Au)},Ru.prototype.intersectsSprite=function(t){return Au.center.set(0,0,0),Au.radius=.7071067811865476,Au.applyMatrix4(t.matrixWorld),this.intersectsSphere(Au)},Ru.prototype.intersectsSphere=function(t){for(var e=this.planes,n=t.center,r=-t.radius,i=0;i<6;i++){if(e[i].distanceToPoint(n)0?t.max.x:t.min.x,Lu.y=r.normal.y>0?t.max.y:t.min.y,Lu.z=r.normal.z>0?t.max.z:t.min.z,r.distanceToPoint(Lu)<0)return!1}return!0},Ru.prototype.containsPoint=function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0},H.prototype=Object.create(L.prototype),H.prototype.constructor=H,k.prototype=Object.create(S.prototype),k.prototype.constructor=k;var Pu={"alphamap_fragment":"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif","alphamap_pars_fragment":"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif","alphatest_fragment":"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif","aomap_fragment":"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif","aomap_pars_fragment":"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif","begin_vertex":"vec3 transformed = vec3( position );","beginnormal_vertex":"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif","bsdfs":"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif","bumpmap_pars_fragment":"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif","clipping_planes_fragment":"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif","clipping_planes_pars_fragment":"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif","clipping_planes_pars_vertex":"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif","clipping_planes_vertex":"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif","color_fragment":"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif","color_pars_fragment":"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif","color_pars_vertex":"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif","color_vertex":"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif", "common":"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}","cube_uv_reflection_fragment":"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif","defaultnormal_vertex":"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif","displacementmap_pars_vertex":"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif","displacementmap_vertex":"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif","emissivemap_fragment":"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif","emissivemap_pars_fragment":"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif","encodings_fragment":"gl_FragColor = linearToOutputTexel( gl_FragColor );","encodings_pars_fragment":"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}","envmap_fragment":"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif","envmap_common_pars_fragment":"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif","envmap_pars_fragment":"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif","envmap_pars_vertex":"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif","envmap_physical_pars_fragment":"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif","envmap_vertex":"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif","fog_vertex":"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif","fog_pars_vertex":"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif","fog_fragment":"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif","fog_pars_fragment":"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif","gradientmap_pars_fragment":"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}","lightmap_fragment":"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif","lightmap_pars_fragment":"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif","lights_lambert_vertex":"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif","lights_pars_begin":"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif","lights_toon_fragment":"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;","lights_toon_pars_fragment":"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)","lights_phong_fragment":"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;","lights_phong_pars_fragment":"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)","lights_physical_fragment":"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif", "lights_physical_pars_fragment":"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}","lights_fragment_begin":"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif","lights_fragment_maps":"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif","lights_fragment_end":"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif","logdepthbuf_fragment":"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif","logdepthbuf_pars_fragment":"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif","logdepthbuf_pars_vertex":"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif","logdepthbuf_vertex":"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif","map_fragment":"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif","map_pars_fragment":"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif","map_particle_fragment":"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif","map_particle_pars_fragment":"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif","metalnessmap_fragment":"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif","metalnessmap_pars_fragment":"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif","morphnormal_vertex":"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif","morphtarget_pars_vertex":"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif","morphtarget_vertex":"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif","normal_fragment_begin":"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;","normal_fragment_maps":"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif","normalmap_pars_fragment":"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif","clearcoat_normal_fragment_begin":"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif","clearcoat_normal_fragment_maps":"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif","clearcoat_pars_fragment":"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif","packing":"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}","premultiplied_alpha_fragment":"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif","project_vertex":"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;","dithering_fragment":"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif","dithering_pars_fragment":"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif","roughnessmap_fragment":"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif","roughnessmap_pars_fragment":"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif","shadowmap_pars_fragment":"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif","shadowmap_pars_vertex":"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif", "shadowmap_vertex":"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif","shadowmask_pars_fragment":"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}","skinbase_vertex":"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif","skinning_pars_vertex":"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif","skinning_vertex":"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif","skinnormal_vertex":"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif","specularmap_fragment":"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif","specularmap_pars_fragment":"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif","tonemapping_fragment":"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif","tonemapping_pars_fragment":"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }","transmissionmap_fragment":"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif","transmissionmap_pars_fragment":"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif","uv_pars_fragment":"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif","uv_pars_vertex":"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif","uv_vertex":"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif","uv2_pars_fragment":"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif","uv2_pars_vertex":"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif","uv2_vertex":"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif","worldpos_vertex":"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif","background_frag":"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}","background_vert":"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}","cube_frag":"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}","cube_vert":"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}","depth_frag":"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}","depth_vert":"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}","distanceRGBA_frag":"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}","distanceRGBA_vert":"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}","equirect_frag":"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}","equirect_vert":"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}","linedashed_frag":"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}","linedashed_vert":"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshbasic_frag":"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshbasic_vert":"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshlambert_frag":"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshlambert_vert":"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshmatcap_frag":"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshmatcap_vert":"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}","meshtoon_frag":"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshtoon_vert":"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}","meshphong_frag":"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshphong_vert":"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}", "meshphysical_frag":"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","meshphysical_vert":"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}","normal_frag":"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}","normal_vert":"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}","points_frag":"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}","points_vert":"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}","shadow_frag":"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}","shadow_vert":"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}","sprite_frag":"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}","sprite_vert":"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},Cu={"common":{"diffuse":{"value":new kh(15658734)},"opacity":{"value":1},"map":{"value":null},"uvTransform":{"value":new gl},"uv2Transform":{"value":new gl},"alphaMap":{"value":null}},"specularmap":{"specularMap":{"value":null}},"envmap":{"envMap":{"value":null},"flipEnvMap":{"value":-1},"reflectivity":{"value":1},"refractionRatio":{"value":.98},"maxMipLevel":{"value":0}},"aomap":{"aoMap":{"value":null},"aoMapIntensity":{"value":1}},"lightmap":{"lightMap":{"value":null},"lightMapIntensity":{"value":1}},"emissivemap":{"emissiveMap":{"value":null}},"bumpmap":{"bumpMap":{"value":null},"bumpScale":{"value":1}},"normalmap":{"normalMap":{"value":null},"normalScale":{"value":new ml(1,1)}},"displacementmap":{"displacementMap":{"value":null},"displacementScale":{"value":1},"displacementBias":{"value":0}},"roughnessmap":{"roughnessMap":{"value":null}},"metalnessmap":{"metalnessMap":{"value":null}},"gradientmap":{"gradientMap":{"value":null}},"fog":{"fogDensity":{"value":25e-5},"fogNear":{"value":1},"fogFar":{"value":2e3},"fogColor":{"value":new kh(16777215)}},"lights":{"ambientLightColor":{"value":[]},"lightProbe":{"value":[]},"directionalLights":{"value":[],"properties":{"direction":{},"color":{}}},"directionalLightShadows":{"value":[],"properties":{"shadowBias":{},"shadowNormalBias":{},"shadowRadius":{},"shadowMapSize":{}}},"directionalShadowMap":{"value":[]},"directionalShadowMatrix":{"value":[]},"spotLights":{"value":[],"properties":{"color":{},"position":{},"direction":{},"distance":{},"coneCos":{},"penumbraCos":{},"decay":{}}},"spotLightShadows":{"value":[],"properties":{"shadowBias":{},"shadowNormalBias":{},"shadowRadius":{},"shadowMapSize":{}}},"spotShadowMap":{"value":[]},"spotShadowMatrix":{"value":[]},"pointLights":{"value":[],"properties":{"color":{},"position":{},"decay":{},"distance":{}}},"pointLightShadows":{"value":[],"properties":{"shadowBias":{},"shadowNormalBias":{},"shadowRadius":{},"shadowMapSize":{},"shadowCameraNear":{},"shadowCameraFar":{}}},"pointShadowMap":{"value":[]},"pointShadowMatrix":{"value":[]},"hemisphereLights":{"value":[],"properties":{"direction":{},"skyColor":{},"groundColor":{}}},"rectAreaLights":{"value":[],"properties":{"color":{},"position":{},"width":{},"height":{}}},"ltc_1":{"value":null},"ltc_2":{"value":null}},"points":{"diffuse":{"value":new kh(15658734)},"opacity":{"value":1},"size":{"value":1},"scale":{"value":1},"map":{"value":null},"alphaMap":{"value":null},"uvTransform":{"value":new gl}},"sprite":{"diffuse":{"value":new kh(15658734)},"opacity":{"value":1},"center":{"value":new ml(.5,.5)},"rotation":{"value":0},"map":{"value":null},"alphaMap":{"value":null},"uvTransform":{"value":new gl}}},Ou={"basic":{"uniforms":O([Cu.common,Cu.specularmap,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.fog]),"vertexShader":Pu.meshbasic_vert,"fragmentShader":Pu.meshbasic_frag},"lambert":{"uniforms":O([Cu.common,Cu.specularmap,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)}}]),"vertexShader":Pu.meshlambert_vert,"fragmentShader":Pu.meshlambert_frag},"phong":{"uniforms":O([Cu.common,Cu.specularmap,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)},"specular":{"value":new kh(1118481)},"shininess":{"value":30}}]),"vertexShader":Pu.meshphong_vert,"fragmentShader":Pu.meshphong_frag},"standard":{"uniforms":O([Cu.common,Cu.envmap,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.roughnessmap,Cu.metalnessmap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)},"roughness":{"value":1},"metalness":{"value":0},"envMapIntensity":{"value":1}}]),"vertexShader":Pu.meshphysical_vert,"fragmentShader":Pu.meshphysical_frag},"toon":{"uniforms":O([Cu.common,Cu.aomap,Cu.lightmap,Cu.emissivemap,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.gradientmap,Cu.fog,Cu.lights,{"emissive":{"value":new kh(0)}}]),"vertexShader":Pu.meshtoon_vert,"fragmentShader":Pu.meshtoon_frag},"matcap":{"uniforms":O([Cu.common,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,Cu.fog,{"matcap":{"value":null}}]),"vertexShader":Pu.meshmatcap_vert,"fragmentShader":Pu.meshmatcap_frag},"points":{"uniforms":O([Cu.points,Cu.fog]),"vertexShader":Pu.points_vert,"fragmentShader":Pu.points_frag},"dashed":{"uniforms":O([Cu.common,Cu.fog,{"scale":{"value":1},"dashSize":{"value":1},"totalSize":{"value":2}}]),"vertexShader":Pu.linedashed_vert,"fragmentShader":Pu.linedashed_frag},"depth":{"uniforms":O([Cu.common,Cu.displacementmap]),"vertexShader":Pu.depth_vert,"fragmentShader":Pu.depth_frag},"normal":{"uniforms":O([Cu.common,Cu.bumpmap,Cu.normalmap,Cu.displacementmap,{"opacity":{"value":1}}]),"vertexShader":Pu.normal_vert,"fragmentShader":Pu.normal_frag},"sprite":{"uniforms":O([Cu.sprite,Cu.fog]),"vertexShader":Pu.sprite_vert,"fragmentShader":Pu.sprite_frag},"background":{"uniforms":{"uvTransform":{"value":new 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kh(0)},"transmission":{"value":0},"transmissionMap":{"value":null}}]),"vertexShader":Pu.meshphysical_vert,"fragmentShader":Pu.meshphysical_frag},rt.prototype=Object.create(n.prototype),rt.prototype.constructor=rt,rt.prototype.isCubeTexture=!0,Object.defineProperty(rt.prototype,"images",{"get":function(){return this.image},"set":function(t){this.image=t}}),it.prototype=Object.create(n.prototype),it.prototype.constructor=it,it.prototype.isDataTexture2DArray=!0,at.prototype=Object.create(n.prototype),at.prototype.constructor=at,at.prototype.isDataTexture3D=!0;var Iu=new n,Du=new it,Nu=new at,Bu=new rt,zu=[],Gu=[],Fu=new Float32Array(16),Uu=new Float32Array(9),Hu=new Float32Array(4);kt.prototype.updateCache=function(t){var e=this.cache;t instanceof Float32Array&&e.length!==t.length&&(this.cache=new Float32Array(t.length)),ct(e,t)},Vt.prototype.setValue=function(t,e,n){for(var r=this.seq,i=0,a=r.length;i!==a;++i){var o=r[i];o.setValue(t,e[o.id],n)}};var ku=/([\w\d_]+)(\])?(\[|\.)?/g;qt.prototype.setValue=function(t,e,n,r){var i=this.map[e];void 0!==i&&i.setValue(t,n,r)},qt.prototype.setOptional=function(t,e,n){var r=e[n];void 0!==r&&this.setValue(t,n,r)},qt.upload=function(t,e,n,r){for(var i=0,a=e.length;i!==a;++i){var o=e[i],s=n[o.id];!1!==s.needsUpdate&&o.setValue(t,s.value,r)}},qt.seqWithValue=function(t,e){for(var n=[],r=0,i=t.length;r!==i;++r){var a=t[r];a.id in e&&n.push(a)}return n};var Vu=0,ju=/^[ \t]*#include +<([\w\d.\/]+)>/gm,Wu=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,qu=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g,Xu=0;Re.prototype=Object.create(u.prototype),Re.prototype.constructor=Re,Re.prototype.isMeshDepthMaterial=!0,Re.prototype.copy=function(t){return u.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Pe.prototype=Object.create(u.prototype),Pe.prototype.constructor=Pe,Pe.prototype.isMeshDistanceMaterial=!0,Pe.prototype.copy=function(t){return u.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};var Yu="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}",Zu="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";Ne.prototype=Object.assign(Object.create(N.prototype),{"constructor":Ne,"isArrayCamera":!0}),Be.prototype=Object.assign(Object.create(s.prototype),{"constructor":Be,"isGroup":!0}),Object.assign(ze.prototype,{"constructor":ze,"getHandSpace":function(){if(null===this._hand&&(this._hand=new Be,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={"pinching":!1},window.XRHand))for(var t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){var e=new Be;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},"getTargetRaySpace":function(){return null===this._targetRay&&(this._targetRay=new Be,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},"getGripSpace":function(){return null===this._grip&&(this._grip=new Be,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},"dispatchEvent":function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},"disconnect":function(t){return this.dispatchEvent({"type":"disconnected","data":t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},"update":function(t,e,n){var r=null,i=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(t)if(c&&t.hand){a=!0;for(var l=0;l<=window.XRHand.LITTLE_PHALANX_TIP;l++)if(t.hand[l]){var h=e.getJointPose(t.hand[l],n),u=c.joints[l];null!==h&&(u.matrix.fromArray(h.transform.matrix),u.matrix.decompose(u.position,u.rotation,u.scale),u.jointRadius=h.radius),u.visible=null!==h;var p=c.joints[window.XRHand.INDEX_PHALANX_TIP],d=c.joints[window.XRHand.THUMB_PHALANX_TIP],f=p.position.distanceTo(d.position);c.inputState.pinching&&f>.025?(c.inputState.pinching=!1,this.dispatchEvent({"type":"pinchend","handedness":t.handedness,"target":this})):!c.inputState.pinching&&f<=.015&&(c.inputState.pinching=!0,this.dispatchEvent({"type":"pinchstart","handedness":t.handedness,"target":this}))}}else null!==o&&null!==(r=e.getPose(t.targetRaySpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)),null!==s&&t.gripSpace&&null!==(i=e.getPose(t.gripSpace,n))&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale));return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==c&&(c.visible=null!==a),this}}),Object.assign(Ge.prototype,e.prototype),He.prototype=Object.assign(Object.create(Ue.prototype),{"constructor":He,"isWebGL1Renderer":!0});var Ju=function(t,e){Object.defineProperty(this,"isFogExp2",{"value":!0}),this.name="",this.color=new kh(t),this.density=void 0!==e?e:25e-5};Ju.prototype.clone=function(){return new Ju(this.color,this.density)},Ju.prototype.toJSON=function(){return{"type":"FogExp2","color":this.color.getHex(),"density":this.density}};var Qu=function(t,e,n){Object.defineProperty(this,"isFog",{"value":!0}),this.name="",this.color=new kh(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3};Qu.prototype.clone=function(){return new Qu(this.color,this.near,this.far)},Qu.prototype.toJSON=function(){return{"type":"Fog","color":this.color.getHex(),"near":this.near,"far":this.far}},ke.prototype=Object.create(s.prototype),ke.prototype.constructor=ke,ke.prototype.copy=function(t,e){return s.prototype.copy.call(this,t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this},ke.prototype.toJSON=function(t){var e=s.prototype.toJSON.call(this,t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e},Object.defineProperty(Ve.prototype,"needsUpdate",{"set":function(t){!0===t&&this.version++}}),Object.assign(Ve.prototype,{"isInterleavedBuffer":!0,"onUploadCallback":function(){},"setUsage":function(t){return this.usage=t,this},"copy":function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},"copyAt":function(t,e,n){t*=this.stride,n*=e.stride;for(var r=0,i=this.stride;rt.far||e.push({"distance":s,"point":tp.clone(),"uv":Gh.getUV(tp,op,sp,cp,lp,hp,up,new ml),"face":null,"object":this})}},"copy":function(t){return s.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});var pp=new Tl,dp=new Tl;Ye.prototype=Object.assign(Object.create(s.prototype),{"constructor":Ye,"isLOD":!0,"copy":function(t){s.prototype.copy.call(this,t,!1);for(var e=t.levels,n=0,r=e.length;n0){var n,r;for(n=1,r=e.length;n0){pp.setFromMatrixPosition(this.matrixWorld);var n=t.ray.origin.distanceTo(pp);this.getObjectForDistance(n).raycast(t,e)}},"update":function(t){var e=this.levels;if(e.length>1){pp.setFromMatrixPosition(t.matrixWorld),dp.setFromMatrixPosition(this.matrixWorld);var n=pp.distanceTo(dp)/t.zoom;e[0].object.visible=!0;var r,i;for(r=1,i=e.length;r=e[r].distance;r++)e[r-1].object.visible=!1,e[r].object.visible=!0;for(this._currentLevel=r-1;ro)){h.applyMatrix4(this.matrixWorld);var _=t.ray.origin.distanceTo(h);_t.far||e.push({"distance":_,"point":l.clone().applyMatrix4(this.matrixWorld),"index":v,"face":null,"faceIndex":null,"object":this})}}else for(var w=0,M=f.length/3-1;wo)){h.applyMatrix4(this.matrixWorld);var T=t.ray.origin.distanceTo(h);Tt.far||e.push({"distance":T,"point":l.clone().applyMatrix4(this.matrixWorld),"index":w,"face":null,"faceIndex":null,"object":this})}}}else if(n.isGeometry)for(var E=n.vertices,A=E.length,L=0;Lo)){h.applyMatrix4(this.matrixWorld);var P=t.ray.origin.distanceTo(h);Pt.far||e.push({"distance":P,"point":l.clone().applyMatrix4(this.matrixWorld),"index":L,"face":null,"faceIndex":null,"object":this})}}}},"updateMorphTargets":function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});var Tp=new Tl,Ep=new Tl;en.prototype=Object.assign(Object.create(tn.prototype),{"constructor":en,"isLineSegments":!0,"computeLineDistances":function(){var t=this.geometry;if(t.isBufferGeometry)if(null===t.index){for(var e=t.attributes.position,n=[],r=0,i=e.count;r0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),sn.prototype=Object.assign(Object.create(n.prototype),{"constructor":sn,"isVideoTexture":!0,"update":function(){var t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),cn.prototype=Object.create(n.prototype),cn.prototype.constructor=cn,cn.prototype.isCompressedTexture=!0,ln.prototype=Object.create(n.prototype),ln.prototype.constructor=ln,ln.prototype.isCanvasTexture=!0,hn.prototype=Object.create(n.prototype),hn.prototype.constructor=hn,hn.prototype.isDepthTexture=!0,un.prototype=Object.create(S.prototype),un.prototype.constructor=un,pn.prototype=Object.create(L.prototype),pn.prototype.constructor=pn,dn.prototype=Object.create(S.prototype),dn.prototype.constructor=dn,fn.prototype=Object.create(L.prototype),fn.prototype.constructor=fn,mn.prototype=Object.create(S.prototype),mn.prototype.constructor=mn,vn.prototype=Object.create(L.prototype),vn.prototype.constructor=vn,gn.prototype=Object.create(mn.prototype),gn.prototype.constructor=gn,yn.prototype=Object.create(L.prototype),yn.prototype.constructor=yn,xn.prototype=Object.create(mn.prototype),xn.prototype.constructor=xn,bn.prototype=Object.create(L.prototype),bn.prototype.constructor=bn,_n.prototype=Object.create(mn.prototype),_n.prototype.constructor=_n,wn.prototype=Object.create(L.prototype),wn.prototype.constructor=wn,Mn.prototype=Object.create(mn.prototype),Mn.prototype.constructor=Mn,Sn.prototype=Object.create(L.prototype),Sn.prototype.constructor=Sn,Tn.prototype=Object.create(S.prototype),Tn.prototype.constructor=Tn,Tn.prototype.toJSON=function(){var t=S.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t},En.prototype=Object.create(L.prototype),En.prototype.constructor=En,An.prototype=Object.create(S.prototype),An.prototype.constructor=An,Ln.prototype=Object.create(L.prototype),Ln.prototype.constructor=Ln,Rn.prototype=Object.create(S.prototype),Rn.prototype.constructor=Rn;var Cp={"triangulate":function(t,e,n){n=n||2;var r=e&&e.length,i=r?e[0]*n:t.length,a=Pn(t,0,i,n,!0),o=[];if(!a||a.next===a.prev)return o;var s,c,l,h,u,p,d;if(r&&(a=zn(t,e,a,n)),t.length>80*n){s=l=t[0],c=h=t[1];for(var f=n;fl&&(l=u),p>h&&(h=p);d=Math.max(l-s,h-c),d=0!==d?1/d:0}return On(a,o,n,s,c,d),o}},Op={"area":function(t){for(var e=t.length,n=0,r=e-1,i=0;i=r)){h.push(c.times[p]);for(var f=0;fa.tracks[v].times[0]&&(m=a.tracks[v].times[0]);for(var g=0;g=r.times[u]){var m=u*c+s,v=m+c-s;p=Bp.arraySlice(r.values,m,v)}else{var g=r.createInterpolant(),y=s,x=c-s;g.evaluate(a),p=Bp.arraySlice(g.resultBuffer,y,x)}if("quaternion"===i){(new Ml).fromArray(p).normalize().conjugate().toArray(p)}for(var b=o.times.length,_=0;_=i)break t;var s=e[1];t=i)break e}a=n,n=0}}for(;n>>1;te;)--a;if(++a,0!==i||a!==r){i>=a&&(a=Math.max(a,1),i=a-1);var o=this.getValueSize();this.times=Bp.arraySlice(n,i,a),this.values=Bp.arraySlice(this.values,i*o,a*o)}return this},"validate":function(){var t=!0,e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);var n=this.times,r=this.values,i=n.length;0===i&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);for(var a=null,o=0;o!==i;o++){var s=n[o];if("number"==typeof s&&isNaN(s)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,s),t=!1;break}if(null!==a&&a>s){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,s,a),t=!1;break}a=s}if(void 0!==r&&Bp.isTypedArray(r))for(var c=0,l=r.length;c!==l;++c){var h=r[c];if(isNaN(h)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,c,h),t=!1;break}}return t},"optimize":function(){for(var t=Bp.arraySlice(this.times),e=Bp.arraySlice(this.values),n=this.getValueSize(),r=2302===this.getInterpolation(),i=t.length-1,a=1,o=1;o0){t[a]=t[i];for(var g=i*n,y=a*n,x=0;x!==n;++x)e[y+x]=e[g+x];++a}return a!==t.length?(this.times=Bp.arraySlice(t,0,a),this.values=Bp.arraySlice(e,0,a*n)):(this.times=t,this.values=e),this},"clone":function(){var t=Bp.arraySlice(this.times,0),e=Bp.arraySlice(this.values,0),n=this.constructor,r=new n(this.name,t,e);return r.createInterpolant=this.createInterpolant,r}}),Wr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Wr,"ValueTypeName":"bool","ValueBufferType":Array,"DefaultInterpolation":2300,"InterpolantFactoryMethodLinear":void 0,"InterpolantFactoryMethodSmooth":void 0}), qr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":qr,"ValueTypeName":"color"}),Xr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Xr,"ValueTypeName":"number"}),Yr.prototype=Object.assign(Object.create(Ur.prototype),{"constructor":Yr,"interpolate_":function(t,e,n,r){for(var i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=(n-e)/(r-e),c=t*o,l=c+o;c!==l;c+=4)Ml.slerpFlat(i,0,a,c-o,a,c,s);return i}}),Zr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Zr,"ValueTypeName":"quaternion","DefaultInterpolation":2301,"InterpolantFactoryMethodLinear":function(t){return new Yr(this.times,this.values,this.getValueSize(),t)},"InterpolantFactoryMethodSmooth":void 0}),Jr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Jr,"ValueTypeName":"string","ValueBufferType":Array,"DefaultInterpolation":2300,"InterpolantFactoryMethodLinear":void 0,"InterpolantFactoryMethodSmooth":void 0}),Qr.prototype=Object.assign(Object.create(jr.prototype),{"constructor":Qr,"ValueTypeName":"vector"}),Object.assign(Kr,{"parse":function(t){for(var e=[],n=t.tracks,r=1/(t.fps||1),i=0,a=n.length;i!==a;++i)e.push(ti(n[i]).scale(r));return new Kr(t.name,t.duration,e,t.blendMode)},"toJSON":function(t){for(var e=[],n=t.tracks,r={"name":t.name,"duration":t.duration,"tracks":e,"uuid":t.uuid,"blendMode":t.blendMode},i=0,a=n.length;i!==a;++i)e.push(jr.toJSON(n[i]));return r},"CreateFromMorphTargetSequence":function(t,e,n,r){for(var i=e.length,a=[],o=0;o1){var l=c[1],h=r[l];h||(r[l]=h=[]),h.push(s)}}var u=[];for(var p in r)u.push(Kr.CreateFromMorphTargetSequence(p,r[p],e,n));return u},"parseAnimation":function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var n=function(t,e,n,r,i){if(0!==n.length){var a=[],o=[];Bp.flattenJSON(n,a,o,r),0!==a.length&&i.push(new t(e,a,o))}},r=[],i=t.name||"default",a=t.fps||30,o=t.blendMode,s=t.length||-1,c=t.hierarchy||[],l=0;l0||0===t.search(/^data\:image\/jpeg/);a.format=r?Ys:Zs,a.needsUpdate=!0,void 0!==e&&e(a)},r,i),a}}),Object.assign(hi.prototype,{"getPoint":function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},"getPointAt":function(t,e){var n=this.getUtoTmapping(t);return this.getPoint(n,e)},"getPoints":function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},"getSpacedPoints":function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},"getLength":function(){var t=this.getLengths();return t[t.length-1]},"getLengths":function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e,n=[],r=this.getPoint(0),i=0;n.push(0);for(var a=1;a<=t;a++)e=this.getPoint(a/t),i+=e.distanceTo(r),n.push(i),r=e;return this.cacheArcLengths=n,n},"updateArcLengths":function(){this.needsUpdate=!0,this.getLengths()},"getUtoTmapping":function(t,e){var n,r=this.getLengths(),i=0,a=r.length;n=e||t*r[a-1];for(var o,s=0,c=a-1;s<=c;)if(i=Math.floor(s+(c-s)/2),(o=r[i]-n)<0)s=i+1;else{if(!(o>0)){c=i;break}c=i-1}if(i=c,r[i]===n)return i/(a-1);var l=r[i];return(i+(n-l)/(r[i+1]-l))/(a-1)},"getTangent":function(t,e){var n=t-1e-4,r=t+1e-4;n<0&&(n=0),r>1&&(r=1);var i=this.getPoint(n),a=this.getPoint(r),o=e||(i.isVector2?new ml:new Tl);return o.copy(a).sub(i).normalize(),o},"getTangentAt":function(t,e){var n=this.getUtoTmapping(t);return this.getTangent(n,e)},"computeFrenetFrames":function(t,e){for(var n=new Tl,r=[],i=[],a=[],o=new Tl,s=new Kl,c=0;c<=t;c++){var l=c/t;r[c]=this.getTangentAt(l,new Tl),r[c].normalize()}i[0]=new Tl,a[0]=new Tl;var h=Number.MAX_VALUE,u=Math.abs(r[0].x),p=Math.abs(r[0].y),d=Math.abs(r[0].z);u<=h&&(h=u,n.set(1,0,0)),p<=h&&(h=p,n.set(0,1,0)),d<=h&&n.set(0,0,1),o.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],o),a[0].crossVectors(r[0],i[0]);for(var f=1;f<=t;f++){if(i[f]=i[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(r[f-1],r[f]),o.length()>Number.EPSILON){o.normalize();var m=Math.acos(fl.clamp(r[f-1].dot(r[f]),-1,1));i[f].applyMatrix4(s.makeRotationAxis(o,m))}a[f].crossVectors(r[f],i[f])}if(!0===e){var v=Math.acos(fl.clamp(i[0].dot(i[t]),-1,1));v/=t,r[0].dot(o.crossVectors(i[0],i[t]))>0&&(v=-v);for(var g=1;g<=t;g++)i[g].applyMatrix4(s.makeRotationAxis(r[g],v*g)),a[g].crossVectors(r[g],i[g])}return{"tangents":r,"normals":i,"binormals":a}},"clone":function(){return(new this.constructor).copy(this)},"copy":function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},"toJSON":function(){var t={"metadata":{"version":4.5,"type":"Curve","generator":"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},"fromJSON":function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),ui.prototype=Object.create(hi.prototype),ui.prototype.constructor=ui,ui.prototype.isEllipseCurve=!0,ui.prototype.getPoint=function(t,e){for(var n=e||new ml,r=2*Math.PI,i=this.aEndAngle-this.aStartAngle,a=Math.abs(i)r;)i-=r;i0?0:(Math.floor(Math.abs(o)/i)+1)*i:0===s&&o===i-1&&(o=i-2,s=1);var c,l;this.closed||o>0?c=r[(o-1)%i]:(Up.subVectors(r[0],r[1]).add(r[0]),c=Up);var h=r[o%i],u=r[(o+1)%i];if(this.closed||o+2r.length-2?r.length-1:a+1],h=r[a>r.length-3?r.length-1:a+2];return n.set(mi(o,s.x,c.x,l.x,h.x),mi(o,s.y,c.y,l.y,h.y)),n},Ci.prototype.copy=function(t){hi.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e=e){var i=n[r]-e,a=this.curves[r],o=a.getLength(),s=0===o?0:1-i/o;return a.getPointAt(s)}r++}return null},"getLength":function(){var t=this.getCurveLengths();return t[t.length-1]},"updateArcLengths":function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},"getCurveLengths":function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,r=this.curves.length;n1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},"copy":function(t){hi.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e0){var l=c.getPoint(0);l.equals(this.currentPoint)||this.lineTo(l.x,l.y)}this.curves.push(c);var h=c.getPoint(1);return this.currentPoint.copy(h),this},"copy":function(t){return Oi.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},"toJSON":function(){var t=Oi.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},"fromJSON":function(t){return Oi.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),Di.prototype=Object.assign(Object.create(Ii.prototype),{"constructor":Di,"getPointsHoles":function(t){for(var e=[],n=0,r=this.holes.length;n0:r.vertexColors=t.vertexColors),void 0!==t.uniforms)for(var i in t.uniforms){var a=t.uniforms[i];switch(r.uniforms[i]={},a.type){case"t":r.uniforms[i].value=e(a.value);break;case"c":r.uniforms[i].value=(new kh).setHex(a.value);break;case"v2":r.uniforms[i].value=(new ml).fromArray(a.value);break;case"v3":r.uniforms[i].value=(new Tl).fromArray(a.value);break;case"v4":r.uniforms[i].value=(new _l).fromArray(a.value);break;case"m3":r.uniforms[i].value=(new gl).fromArray(a.value);break;case"m4":r.uniforms[i].value=(new Kl).fromArray(a.value);break;default:r.uniforms[i].value=a.value}}if(void 0!==t.defines&&(r.defines=t.defines),void 0!==t.vertexShader&&(r.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(r.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(var o in t.extensions)r.extensions[o]=t.extensions[o];if(void 0!==t.shading&&(r.flatShading=1===t.shading),void 0!==t.size&&(r.size=t.size),void 0!==t.sizeAttenuation&&(r.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(r.map=e(t.map)),void 0!==t.matcap&&(r.matcap=e(t.matcap)),void 0!==t.alphaMap&&(r.alphaMap=e(t.alphaMap)),void 0!==t.bumpMap&&(r.bumpMap=e(t.bumpMap)),void 0!==t.bumpScale&&(r.bumpScale=t.bumpScale),void 0!==t.normalMap&&(r.normalMap=e(t.normalMap)),void 0!==t.normalMapType&&(r.normalMapType=t.normalMapType),void 0!==t.normalScale){var s=t.normalScale;!1===Array.isArray(s)&&(s=[s,s]),r.normalScale=(new ml).fromArray(s)}return void 0!==t.displacementMap&&(r.displacementMap=e(t.displacementMap)),void 0!==t.displacementScale&&(r.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(r.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(r.roughnessMap=e(t.roughnessMap)),void 0!==t.metalnessMap&&(r.metalnessMap=e(t.metalnessMap)),void 0!==t.emissiveMap&&(r.emissiveMap=e(t.emissiveMap)),void 0!==t.emissiveIntensity&&(r.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(r.specularMap=e(t.specularMap)),void 0!==t.envMap&&(r.envMap=e(t.envMap)),void 0!==t.envMapIntensity&&(r.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(r.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(r.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(r.lightMap=e(t.lightMap)),void 0!==t.lightMapIntensity&&(r.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(r.aoMap=e(t.aoMap)),void 0!==t.aoMapIntensity&&(r.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(r.gradientMap=e(t.gradientMap)),void 0!==t.clearcoatMap&&(r.clearcoatMap=e(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=e(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(r.clearcoatNormalMap=e(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(r.clearcoatNormalScale=(new ml).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(r.transmission=t.transmission),void 0!==t.transmissionMap&&(r.transmissionMap=e(t.transmissionMap)),r},"setTextures":function(t){return this.textures=t,this}});var qp={"decodeText":function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);for(var e="",n=0,r=t.length;n0){var o=new ei(e);r=new oi(o),r.setCrossOrigin(this.crossOrigin);for(var s=0,c=t.length;s1){for(var g=!1,y=[],x=0,b=p.length;xNumber.EPSILON){if(l<0&&(o=e[a],c=-c,s=e[i],l=-l),t.ys.y)continue;if(t.y===o.y){if(t.x===o.x)return!0}else{var h=l*(t.x-o.x)-c*(t.y-o.y);if(0===h)return!0;if(h<0)continue;r=!r}}else{if(t.y!==o.y)continue;if(s.x<=t.x&&t.x<=o.x||o.x<=t.x&&t.x<=s.x)return!0}}return r})(T.p,p[A].p)&&(_!==A&&y.push({"froms":_,"tos":A,"hole":S}),E?(E=!1,u[A].push(T)):g=!0);E&&u[_].push(T)}y.length>0&&(g||(d=u))}for(var L,R=0,P=p.length;R0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,r,this._addIndex*e,1,e);for(var c=e,l=e+e;c!==l;++c)if(n[c]!==n[c+e]){o.setValue(n,r);break}},"saveOriginalState":function(){var t=this.binding,e=this.buffer,n=this.valueSize,r=n*this._origIndex;t.getValue(e,r);for(var i=n,a=r;i!==a;++i)e[i]=e[r+i%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},"restoreOriginalState":function(){var t=3*this.valueSize;this.binding.setValue(this.buffer,t)},"_setAdditiveIdentityNumeric":function(){for(var t=this._addIndex*this.valueSize,e=t+this.valueSize,n=t;n=.5)for(var a=0;a!==i;++a)t[e+a]=t[n+a]},"_slerp":function(t,e,n,r){Ml.slerpFlat(t,e,t,e,t,n,r)},"_slerpAdditive":function(t,e,n,r,i){var a=this._workIndex*i;Ml.multiplyQuaternionsFlat(t,a,t,e,t,n),Ml.slerpFlat(t,e,t,e,t,a,r)},"_lerp":function(t,e,n,r,i){for(var a=1-r,o=0;o!==i;++o){var s=e+o;t[s]=t[s]*a+t[n+o]*r}},"_lerpAdditive":function(t,e,n,r,i){for(var a=0;a!==i;++a){var o=e+a;t[o]=t[o]+t[n+a]*r}}});var ud="\\[\\]\\.:\\/",pd=new RegExp("["+ud+"]","g"),dd="[^"+ud+"]",fd="[^"+ud.replace("\\.","")+"]",md=/((?:WC+[\/:])*)/.source.replace("WC",dd),vd=/(WCOD+)?/.source.replace("WCOD",fd),gd=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",dd),yd=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",dd),xd=new RegExp("^"+md+vd+gd+yd+"$"),bd=["material","materials","bones"];Object.assign(da.prototype,{"getValue":function(t,e){this.bind();var n=this._targetGroup.nCachedObjects_,r=this._bindings[n];void 0!==r&&r.getValue(t,e)},"setValue":function(t,e){for(var n=this._bindings,r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(t,e)},"bind":function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},"unbind":function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(fa,{"Composite":da,"create":function(t,e,n){return t&&t.isAnimationObjectGroup?new fa.Composite(t,e,n):new fa(t,e,n)},"sanitizeNodeName":function(t){return t.replace(/\s/g,"_").replace(pd,"")},"parseTrackName":function(t){var e=xd.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);var n={"nodeName":e[2],"objectName":e[3],"objectIndex":e[4],"propertyName":e[5],"propertyIndex":e[6]},r=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==r&&-1!==r){var i=n.nodeName.substring(r+1);-1!==bd.indexOf(i)&&(n.nodeName=n.nodeName.substring(0,r),n.objectName=i)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},"findNode":function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){var n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){var r=function t(n){for(var r=0;r=i){var h=i++,u=t[h];e[u.uuid]=l,t[l]=u,e[c]=h,t[h]=s;for(var p=0,d=r;p!==d;++p){var f=n[p],m=f[h],v=f[l];f[l]=m,f[h]=v}}}this.nCachedObjects_=i},"uncache":function(){for(var t=this._objects,e=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_,a=t.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],l=c.uuid,h=e[l];if(void 0!==h)if(delete e[l],h0){var c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case 2501:for(var h=0,u=c.length;h!==u;++h)c[h].evaluate(o),l[h].accumulateAdditive(s);break;case Xc:default:for(var p=0,d=c.length;p!==d;++p)c[p].evaluate(o),l[p].accumulate(r,s)}}},_d.prototype._updateWeight=function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var r=n.evaluate(t)[0];e*=r,t>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_d.prototype._updateTimeScale=function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},_d.prototype._updateTime=function(t){var e=this._clip.duration,n=this.loop,r=this.time+t,i=this._loopCount,a=2202===n;if(0===t)return-1===i?r:a&&1==(1&i)?e-r:r;if(2200===n){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(r>=e)r=e;else{if(!(r<0)){this.time=r;break t}r=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({"type":"finished","action":this,"direction":t<0?-1:1})}}else{if(-1===i&&(t>=0?(i=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),r>=e||r<0){var o=Math.floor(r/e);r-=e*o,i+=Math.abs(o);var s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,r=t>0?e:0,this.time=r,this._mixer.dispatchEvent({"type":"finished","action":this,"direction":t>0?1:-1});else{if(1===s){var c=t<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=i,this.time=r,this._mixer.dispatchEvent({"type":"loop","action":this,"loopDelta":o})}}else this.time=r;if(a&&1==(1&i))return e-r}return r},_d.prototype._setEndings=function(t,e,n){var r=this._interpolantSettings;n?(r.endingStart=2401,r.endingEnd=2401):(r.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,r.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)},_d.prototype._scheduleFading=function(t,e,n){var r=this._mixer,i=r.time,a=this._weightInterpolant;null===a&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=i,s[0]=e,o[1]=i+t,s[1]=n,this},va.prototype=Object.assign(Object.create(e.prototype),{"constructor":va,"_bindAction":function(t,e){var n=t._localRoot||this._root,r=t._clip.tracks,i=r.length,a=t._propertyBindings,o=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,l=c[s];void 0===l&&(l={},c[s]=l);for(var h=0;h!==i;++h){var u=r[h],p=u.name,d=l[p];if(void 0!==d)a[h]=d;else{if(void 0!==(d=a[h])){null===d._cacheIndex&&(++d.referenceCount,this._addInactiveBinding(d,s,p));continue}var f=e&&e._propertyBindings[h].binding.parsedPath;d=new pa(fa.create(n,p,f),u.ValueTypeName,u.getValueSize()),++d.referenceCount,this._addInactiveBinding(d,s,p),a[h]=d}o[h].resultBuffer=d.buffer}},"_activateAction":function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,r=this._actionsByClip[n];this._bindAction(t,r&&r.knownActions[0]),this._addInactiveAction(t,n,e)}for(var i=t._propertyBindings,a=0,o=i.length;a!==o;++a){var s=i[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},"_deactivateAction":function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,r=e.length;n!==r;++n){var i=e[n];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}},"_initMemoryManager":function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={"actions":{get"total"(){return t._actions.length},get"inUse"(){return t._nActiveActions}},"bindings":{get"total"(){return t._bindings.length},get"inUse"(){return t._nActiveBindings}},"controlInterpolants":{get"total"(){return t._controlInterpolants.length},get"inUse"(){return t._nActiveControlInterpolants}}}},"_isActiveAction":function(t){var e=t._cacheIndex;return null!==e&&e=0;--n)t[n].stop();return this},"update":function(t){t*=this.timeScale;for(var e=this._actions,n=this._nActiveActions,r=this.time+=t,i=Math.sign(t),a=this._accuIndex^=1,o=0;o!==n;++o){e[o]._update(r,t,i,a)}for(var s=this._bindings,c=this._nActiveBindings,l=0;l!==c;++l)s[l].apply(a);return this},"setTime":function(t){this.time=0;for(var e=0;ethis.max.x||t.ythis.max.y)},Ed.prototype.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},Ed.prototype.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new ml),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},Ed.prototype.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},Ed.prototype.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new ml),e.copy(t).clamp(this.min,this.max)},Ed.prototype.distanceToPoint=function(t){return Td.copy(t).clamp(this.min,this.max).sub(t).length()},Ed.prototype.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this},Ed.prototype.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},Ed.prototype.translate=function(t){return this.min.add(t),this.max.add(t),this},Ed.prototype.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)};var Ad=new Tl,Ld=new Tl,Rd=function(t,e){this.start=void 0!==t?t:new Tl,this.end=void 0!==e?e:new Tl};Rd.prototype.set=function(t,e){return this.start.copy(t),this.end.copy(e),this},Rd.prototype.clone=function(){return(new this.constructor).copy(this)},Rd.prototype.copy=function(t){return this.start.copy(t.start),this.end.copy(t.end),this},Rd.prototype.getCenter=function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Tl),t.addVectors(this.start,this.end).multiplyScalar(.5)},Rd.prototype.delta=function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Tl),t.subVectors(this.end,this.start)},Rd.prototype.distanceSq=function(){return this.start.distanceToSquared(this.end)},Rd.prototype.distance=function(){return this.start.distanceTo(this.end)},Rd.prototype.at=function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Tl),this.delta(e).multiplyScalar(t).add(this.start)},Rd.prototype.closestPointToPointParameter=function(t,e){Ad.subVectors(t,this.start),Ld.subVectors(this.end,this.start);var n=Ld.dot(Ld),r=Ld.dot(Ad),i=r/n;return e&&(i=fl.clamp(i,0,1)),i},Rd.prototype.closestPointToPoint=function(t,e,n){var r=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Tl),this.delta(n).multiplyScalar(r).add(this.start)},Rd.prototype.applyMatrix4=function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},Rd.prototype.equals=function(t){return t.start.equals(this.start)&&t.end.equals(this.end)},wa.prototype=Object.create(s.prototype),wa.prototype.constructor=wa,wa.prototype.isImmediateRenderObject=!0;var Pd=new Tl;Ma.prototype=Object.create(s.prototype),Ma.prototype.constructor=Ma,Ma.prototype.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},Ma.prototype.update=function(){this.light.updateMatrixWorld();var t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Pd.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Pd),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Cd=new Tl,Od=new Kl,Id=new Kl;Sa.prototype=Object.create(en.prototype),Sa.prototype.constructor=Sa,Sa.prototype.updateMatrixWorld=function(t){var e=this.bones,n=this.geometry,r=n.getAttribute("position");Id.getInverse(this.root.matrixWorld);for(var i=0,a=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Wd.set(t.z,0,-t.x).normalize();var e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Wd,e)}},Ba.prototype.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},Ba.prototype.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},Ba.prototype.copy=function(t){return s.prototype.copy.call(this,t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this},za.prototype=Object.create(en.prototype),za.prototype.constructor=za;var qd=4,Xd=8,Yd=Math.pow(2,Xd),Zd=[.125,.215,.35,.446,.526,.582],Jd=Xd-qd+1+Zd.length,Qd={};Qd[Yc]=0,Qd[Zc]=1,Qd[Qc]=2,Qd[$c]=3,Qd[tl]=4,Qd[el]=5,Qd[Jc]=6;var Kd=new ki,$d=function(){for(var t=[],e=[],n=[],r=Xd,i=0;iXd-qd?o=Zd[i-Xd+qd-1]:0==i&&(o=0),n.push(o);for(var s=1/(a-1),c=-s/2,l=1+s/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36),m=0;m<6;m++){var v=m%3*2/3-1,g=m>2?0:-1,y=[v,g,0,v+2/3,g,0,v+2/3,g+1,0,v,g,0,v+2/3,g+1,0,v,g+1,0];u.set(y,18*m),p.set(h,12*m);var x=[m,m,m,m,m,m];f.set(x,6*m)}var b=new S;b.setAttribute("position",new d(u,3)),b.setAttribute("uv",new d(p,2)),b.setAttribute("faceIndex",new d(f,1)),t.push(b),r>qd&&r--}return{"_lodPlanes":t,"_sizeLods":e,"_sigmas":n}}(),tf=$d._lodPlanes,ef=$d._sizeLods,nf=$d._sigmas,rf=null,af=(1+Math.sqrt(5))/2,of=1/af,sf=[new Tl(1,1,1),new Tl(-1,1,1),new Tl(1,1,-1),new Tl(-1,1,-1),new Tl(0,af,of),new Tl(0,af,-of),new Tl(of,0,af),new Tl(-of,0,af),new Tl(af,of,0),new Tl(-af,of,0)],cf=function(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=Ha(20),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)};cf.prototype.fromScene=function(t,e,n,r){void 0===e&&(e=0),void 0===n&&(n=.1),void 0===r&&(r=100),rf=this._renderer.getRenderTarget();var i=this._allocateTargets();return this._sceneToCubeUV(t,n,r,i),e>0&&this._blur(i,0,0,e),this._applyPMREM(i),this._cleanup(i),i},cf.prototype.fromEquirectangular=function(t){return this._fromTexture(t)},cf.prototype.fromCubemap=function(t){return this._fromTexture(t)},cf.prototype.compileCubemapShader=function(){null===this._cubemapShader&&(this._cubemapShader=Va(),this._compileMaterial(this._cubemapShader))},cf.prototype.compileEquirectangularShader=function(){null===this._equirectShader&&(this._equirectShader=ka(),this._compileMaterial(this._equirectShader))},cf.prototype.dispose=function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(var t=0;t2?Yd:0,Yd,Yd),s.setRenderTarget(r),s.render(t,i)}s.toneMapping=l,s.outputEncoding=c,s.setClearColor(h,u)},cf.prototype._textureToCubeUV=function(t,e){var n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Va()):null==this._equirectShader&&(this._equirectShader=ka());var r=t.isCubeTexture?this._cubemapShader:this._equirectShader,i=new T(tf[0],r),a=r.uniforms;a["envMap"].value=t,t.isCubeTexture||a["texelSize"].value.set(1/t.image.width,1/t.image.height),a["inputEncoding"].value=Qd[t.encoding],a["outputEncoding"].value=Qd[e.texture.encoding],Ua(e,0,0,3*Yd,2*Yd),n.setRenderTarget(e),n.render(i,Kd)},cf.prototype._applyPMREM=function(t){var e=this._renderer,n=e.autoClear;e.autoClear=!1;for(var r=1;r20&&console.warn("sigmaRadians, "+i+", is too large and will clip, as it requested "+f+" samples when the maximum is set to 20");for(var m=[],v=0,g=0;g<20;++g){var y=g/d,x=Math.exp(-y*y/2);m.push(x),0==g?v+=x:gXd-qd?r-Xd+qd:0),3*_,2*_),s.setRenderTarget(e),s.render(l,Kd)};hi.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(hi.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Oi.prototype,{"createPointsGeometry":function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getPoints(t);return this.createGeometry(e)},"createSpacedPointsGeometry":function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getSpacedPoints(t);return this.createGeometry(e)},"createGeometry":function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var e=new L,n=0,r=t.length;n