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"use strict";
Object.defineProperty(exports, "__esModule", { value: true }); exports.alloc = alloc; exports.free = free; exports.resize = resize; exports.readInt = readInt; exports.readUInt = readUInt; exports.writeInt64 = writeInt64; exports.writeUInt64 = writeUInt64; // Copyright 2012 The Obvious Corporation.
/* * bufs: Buffer utilities. */
/* * Module variables */
/** Pool of buffers, where `bufPool[x].length === x`. */ var bufPool = []; /** Maximum length of kept temporary buffers. */
var TEMP_BUF_MAXIMUM_LENGTH = 20; /** Minimum exactly-representable 64-bit int. */
var MIN_EXACT_INT64 = -0x8000000000000000; /** Maximum exactly-representable 64-bit int. */
var MAX_EXACT_INT64 = 0x7ffffffffffffc00; /** Maximum exactly-representable 64-bit uint. */
var MAX_EXACT_UINT64 = 0xfffffffffffff800; /** * The int value consisting just of a 1 in bit #32 (that is, one more * than the maximum 32-bit unsigned value). */
var BIT_32 = 0x100000000; /** * The int value consisting just of a 1 in bit #64 (that is, one more * than the maximum 64-bit unsigned value). */
var BIT_64 = 0x10000000000000000; /* * Helper functions */
/** * Masks off all but the lowest bit set of the given number. */
function lowestBit(num) { return num & -num; } /** * Gets whether trying to add the second number to the first is lossy * (inexact). The first number is meant to be an accumulated result. */
function isLossyToAdd(accum, num) { if (num === 0) { return false; }
var lowBit = lowestBit(num); var added = accum + lowBit;
if (added === accum) { return true; }
if (added - lowBit !== accum) { return true; }
return false; } /* * Exported functions */
/** * Allocates a buffer of the given length, which is initialized * with all zeroes. This returns a buffer from the pool if it is * available, or a freshly-allocated buffer if not. */
function alloc(length) { var result = bufPool[length];
if (result) { bufPool[length] = undefined; } else { result = new Buffer(length); }
result.fill(0); return result; } /** * Releases a buffer back to the pool. */
function free(buffer) { var length = buffer.length;
if (length < TEMP_BUF_MAXIMUM_LENGTH) { bufPool[length] = buffer; } } /** * Resizes a buffer, returning a new buffer. Returns the argument if * the length wouldn't actually change. This function is only safe to * use if the given buffer was allocated within this module (since * otherwise the buffer might possibly be shared externally). */
function resize(buffer, length) { if (length === buffer.length) { return buffer; }
var newBuf = alloc(length); buffer.copy(newBuf); free(buffer); return newBuf; } /** * Reads an arbitrary signed int from a buffer. */
function readInt(buffer) { var length = buffer.length; var positive = buffer[length - 1] < 0x80; var result = positive ? 0 : -1; var lossy = false; // Note: We can't use bit manipulation here, since that stops
// working if the result won't fit in a 32-bit int.
if (length < 7) { // Common case which can't possibly be lossy (because the result has
// no more than 48 bits, and loss only happens with 54 or more).
for (var i = length - 1; i >= 0; i--) { result = result * 0x100 + buffer[i]; } } else { for (var _i = length - 1; _i >= 0; _i--) { var one = buffer[_i]; result *= 0x100;
if (isLossyToAdd(result, one)) { lossy = true; }
result += one; } }
return { value: result, lossy: lossy }; } /** * Reads an arbitrary unsigned int from a buffer. */
function readUInt(buffer) { var length = buffer.length; var result = 0; var lossy = false; // Note: See above in re bit manipulation.
if (length < 7) { // Common case which can't possibly be lossy (see above).
for (var i = length - 1; i >= 0; i--) { result = result * 0x100 + buffer[i]; } } else { for (var _i2 = length - 1; _i2 >= 0; _i2--) { var one = buffer[_i2]; result *= 0x100;
if (isLossyToAdd(result, one)) { lossy = true; }
result += one; } }
return { value: result, lossy: lossy }; } /** * Writes a little-endian 64-bit signed int into a buffer. */
function writeInt64(value, buffer) { if (value < MIN_EXACT_INT64 || value > MAX_EXACT_INT64) { throw new Error("Value out of range."); }
if (value < 0) { value += BIT_64; }
writeUInt64(value, buffer); } /** * Writes a little-endian 64-bit unsigned int into a buffer. */
function writeUInt64(value, buffer) { if (value < 0 || value > MAX_EXACT_UINT64) { throw new Error("Value out of range."); }
var lowWord = value % BIT_32; var highWord = Math.floor(value / BIT_32); buffer.writeUInt32LE(lowWord, 0); buffer.writeUInt32LE(highWord, 4); }
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