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'use strict';
/** * @module symbol-tree * @author Joris van der Wel <joris@jorisvanderwel.com> */
const SymbolTreeNode = require('./SymbolTreeNode'); const TreePosition = require('./TreePosition'); const TreeIterator = require('./TreeIterator');
function returnTrue() { return true; }
function reverseArrayIndex(array, reverseIndex) { return array[array.length - 1 - reverseIndex]; // no need to check `index >= 0`
}
class SymbolTree {
/** * @constructor * @alias module:symbol-tree * @param {string} [description='SymbolTree data'] Description used for the Symbol */ constructor(description) { this.symbol = Symbol(description || 'SymbolTree data'); }
/** * You can use this function to (optionally) initialize an object right after its creation, * to take advantage of V8's fast properties. Also useful if you would like to * freeze your object. * * `O(1)` * * @method * @alias module:symbol-tree#initialize * @param {Object} object * @return {Object} object */ initialize(object) { this._node(object);
return object; }
_node(object) { if (!object) { return null; }
const node = object[this.symbol];
if (node) { return node; }
return (object[this.symbol] = new SymbolTreeNode()); }
/** * Returns `true` if the object has any children. Otherwise it returns `false`. * * * `O(1)` * * @method hasChildren * @memberOf module:symbol-tree# * @param {Object} object * @return {Boolean} */ hasChildren(object) { return this._node(object).hasChildren; }
/** * Returns the first child of the given object. * * * `O(1)` * * @method firstChild * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} */ firstChild(object) { return this._node(object).firstChild; }
/** * Returns the last child of the given object. * * * `O(1)` * * @method lastChild * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} */ lastChild(object) { return this._node(object).lastChild; }
/** * Returns the previous sibling of the given object. * * * `O(1)` * * @method previousSibling * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} */ previousSibling(object) { return this._node(object).previousSibling; }
/** * Returns the next sibling of the given object. * * * `O(1)` * * @method nextSibling * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} */ nextSibling(object) { return this._node(object).nextSibling; }
/** * Return the parent of the given object. * * * `O(1)` * * @method parent * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} */ parent(object) { return this._node(object).parent; }
/** * Find the inclusive descendant that is last in tree order of the given object. * * * `O(n)` (worst case) where `n` is the depth of the subtree of `object` * * @method lastInclusiveDescendant * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} */ lastInclusiveDescendant(object) { let lastChild; let current = object;
while ((lastChild = this._node(current).lastChild)) { current = lastChild; }
return current; }
/** * Find the preceding object (A) of the given object (B). * An object A is preceding an object B if A and B are in the same tree * and A comes before B in tree order. * * * `O(n)` (worst case) * * `O(1)` (amortized when walking the entire tree) * * @method preceding * @memberOf module:symbol-tree# * @param {Object} object * @param {Object} [options] * @param {Object} [options.root] If set, `root` must be an inclusive ancestor * of the return value (or else null is returned). This check _assumes_ * that `root` is also an inclusive ancestor of the given `object` * @return {?Object} */ preceding(object, options) { const treeRoot = options && options.root;
if (object === treeRoot) { return null; }
const previousSibling = this._node(object).previousSibling;
if (previousSibling) { return this.lastInclusiveDescendant(previousSibling); }
// if there is no previous sibling return the parent (might be null)
return this._node(object).parent; }
/** * Find the following object (A) of the given object (B). * An object A is following an object B if A and B are in the same tree * and A comes after B in tree order. * * * `O(n)` (worst case) where `n` is the amount of objects in the entire tree * * `O(1)` (amortized when walking the entire tree) * * @method following * @memberOf module:symbol-tree# * @param {!Object} object * @param {Object} [options] * @param {Object} [options.root] If set, `root` must be an inclusive ancestor * of the return value (or else null is returned). This check _assumes_ * that `root` is also an inclusive ancestor of the given `object` * @param {Boolean} [options.skipChildren=false] If set, ignore the children of `object` * @return {?Object} */ following(object, options) { const treeRoot = options && options.root; const skipChildren = options && options.skipChildren;
const firstChild = !skipChildren && this._node(object).firstChild;
if (firstChild) { return firstChild; }
let current = object;
do { if (current === treeRoot) { return null; }
const nextSibling = this._node(current).nextSibling;
if (nextSibling) { return nextSibling; }
current = this._node(current).parent; } while (current);
return null; }
/** * Append all children of the given object to an array. * * * `O(n)` where `n` is the amount of children of the given `parent` * * @method childrenToArray * @memberOf module:symbol-tree# * @param {Object} parent * @param {Object} [options] * @param {Object[]} [options.array=[]] * @param {Function} [options.filter] Function to test each object before it is added to the array. * Invoked with arguments (object). Should return `true` if an object * is to be included. * @param {*} [options.thisArg] Value to use as `this` when executing `filter`. * @return {Object[]} */ childrenToArray(parent, options) { const array = (options && options.array) || []; const filter = (options && options.filter) || returnTrue; const thisArg = (options && options.thisArg) || undefined;
const parentNode = this._node(parent); let object = parentNode.firstChild; let index = 0;
while (object) { const node = this._node(object); node.setCachedIndex(parentNode, index);
if (filter.call(thisArg, object)) { array.push(object); }
object = node.nextSibling; ++index; }
return array; }
/** * Append all inclusive ancestors of the given object to an array. * * * `O(n)` where `n` is the amount of ancestors of the given `object` * * @method ancestorsToArray * @memberOf module:symbol-tree# * @param {Object} object * @param {Object} [options] * @param {Object[]} [options.array=[]] * @param {Function} [options.filter] Function to test each object before it is added to the array. * Invoked with arguments (object). Should return `true` if an object * is to be included. * @param {*} [options.thisArg] Value to use as `this` when executing `filter`. * @return {Object[]} */ ancestorsToArray(object, options) { const array = (options && options.array) || []; const filter = (options && options.filter) || returnTrue; const thisArg = (options && options.thisArg) || undefined;
let ancestor = object;
while (ancestor) { if (filter.call(thisArg, ancestor)) { array.push(ancestor); } ancestor = this._node(ancestor).parent; }
return array; }
/** * Append all descendants of the given object to an array (in tree order). * * * `O(n)` where `n` is the amount of objects in the sub-tree of the given `object` * * @method treeToArray * @memberOf module:symbol-tree# * @param {Object} root * @param {Object} [options] * @param {Object[]} [options.array=[]] * @param {Function} [options.filter] Function to test each object before it is added to the array. * Invoked with arguments (object). Should return `true` if an object * is to be included. * @param {*} [options.thisArg] Value to use as `this` when executing `filter`. * @return {Object[]} */ treeToArray(root, options) { const array = (options && options.array) || []; const filter = (options && options.filter) || returnTrue; const thisArg = (options && options.thisArg) || undefined;
let object = root;
while (object) { if (filter.call(thisArg, object)) { array.push(object); } object = this.following(object, {root: root}); }
return array; }
/** * Iterate over all children of the given object * * * `O(1)` for a single iteration * * @method childrenIterator * @memberOf module:symbol-tree# * @param {Object} parent * @param {Object} [options] * @param {Boolean} [options.reverse=false] * @return {Object} An iterable iterator (ES6) */ childrenIterator(parent, options) { const reverse = options && options.reverse; const parentNode = this._node(parent);
return new TreeIterator( this, parent, reverse ? parentNode.lastChild : parentNode.firstChild, reverse ? TreeIterator.PREV : TreeIterator.NEXT ); }
/** * Iterate over all the previous siblings of the given object. (in reverse tree order) * * * `O(1)` for a single iteration * * @method previousSiblingsIterator * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} An iterable iterator (ES6) */ previousSiblingsIterator(object) { return new TreeIterator( this, object, this._node(object).previousSibling, TreeIterator.PREV ); }
/** * Iterate over all the next siblings of the given object. (in tree order) * * * `O(1)` for a single iteration * * @method nextSiblingsIterator * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} An iterable iterator (ES6) */ nextSiblingsIterator(object) { return new TreeIterator( this, object, this._node(object).nextSibling, TreeIterator.NEXT ); }
/** * Iterate over all inclusive ancestors of the given object * * * `O(1)` for a single iteration * * @method ancestorsIterator * @memberOf module:symbol-tree# * @param {Object} object * @return {Object} An iterable iterator (ES6) */ ancestorsIterator(object) { return new TreeIterator( this, object, object, TreeIterator.PARENT ); }
/** * Iterate over all descendants of the given object (in tree order). * * Where `n` is the amount of objects in the sub-tree of the given `root`: * * * `O(n)` (worst case for a single iteration) * * `O(n)` (amortized, when completing the iterator) * * @method treeIterator * @memberOf module:symbol-tree# * @param {Object} root * @param {Object} options * @param {Boolean} [options.reverse=false] * @return {Object} An iterable iterator (ES6) */ treeIterator(root, options) { const reverse = options && options.reverse;
return new TreeIterator( this, root, reverse ? this.lastInclusiveDescendant(root) : root, reverse ? TreeIterator.PRECEDING : TreeIterator.FOLLOWING ); }
/** * Find the index of the given object (the number of preceding siblings). * * * `O(n)` where `n` is the amount of preceding siblings * * `O(1)` (amortized, if the tree is not modified) * * @method index * @memberOf module:symbol-tree# * @param {Object} child * @return {Number} The number of preceding siblings, or -1 if the object has no parent */ index(child) { const childNode = this._node(child); const parentNode = this._node(childNode.parent);
if (!parentNode) { // In principal, you could also find out the number of preceding siblings
// for objects that do not have a parent. This method limits itself only to
// objects that have a parent because that lets us optimize more.
return -1; }
let currentIndex = childNode.getCachedIndex(parentNode);
if (currentIndex >= 0) { return currentIndex; }
currentIndex = 0; let object = parentNode.firstChild;
if (parentNode.childIndexCachedUpTo) { const cachedUpToNode = this._node(parentNode.childIndexCachedUpTo); object = cachedUpToNode.nextSibling; currentIndex = cachedUpToNode.getCachedIndex(parentNode) + 1; }
while (object) { const node = this._node(object); node.setCachedIndex(parentNode, currentIndex);
if (object === child) { break; }
++currentIndex; object = node.nextSibling; }
parentNode.childIndexCachedUpTo = child;
return currentIndex; }
/** * Calculate the number of children. * * * `O(n)` where `n` is the amount of children * * `O(1)` (amortized, if the tree is not modified) * * @method childrenCount * @memberOf module:symbol-tree# * @param {Object} parent * @return {Number} */ childrenCount(parent) { const parentNode = this._node(parent);
if (!parentNode.lastChild) { return 0; }
return this.index(parentNode.lastChild) + 1; }
/** * Compare the position of an object relative to another object. A bit set is returned: * * <ul> * <li>DISCONNECTED : 1</li> * <li>PRECEDING : 2</li> * <li>FOLLOWING : 4</li> * <li>CONTAINS : 8</li> * <li>CONTAINED_BY : 16</li> * </ul> * * The semantics are the same as compareDocumentPosition in DOM, with the exception that * DISCONNECTED never occurs with any other bit. * * where `n` and `m` are the amount of ancestors of `left` and `right`; * where `o` is the amount of children of the lowest common ancestor of `left` and `right`: * * * `O(n + m + o)` (worst case) * * `O(n + m)` (amortized, if the tree is not modified) * * @method compareTreePosition * @memberOf module:symbol-tree# * @param {Object} left * @param {Object} right * @return {Number} */ compareTreePosition(left, right) { // In DOM terms:
// left = reference / context object
// right = other
if (left === right) { return 0; }
/* jshint -W016 */
const leftAncestors = []; { // inclusive
let leftAncestor = left;
while (leftAncestor) { if (leftAncestor === right) { return TreePosition.CONTAINS | TreePosition.PRECEDING; // other is ancestor of reference
}
leftAncestors.push(leftAncestor); leftAncestor = this.parent(leftAncestor); } }
const rightAncestors = []; { let rightAncestor = right;
while (rightAncestor) { if (rightAncestor === left) { return TreePosition.CONTAINED_BY | TreePosition.FOLLOWING; }
rightAncestors.push(rightAncestor); rightAncestor = this.parent(rightAncestor); } }
const root = reverseArrayIndex(leftAncestors, 0);
if (!root || root !== reverseArrayIndex(rightAncestors, 0)) { // note: unlike DOM, preceding / following is not set here
return TreePosition.DISCONNECTED; }
// find the lowest common ancestor
let commonAncestorIndex = 0; const ancestorsMinLength = Math.min(leftAncestors.length, rightAncestors.length);
for (let i = 0; i < ancestorsMinLength; ++i) { const leftAncestor = reverseArrayIndex(leftAncestors, i); const rightAncestor = reverseArrayIndex(rightAncestors, i);
if (leftAncestor !== rightAncestor) { break; }
commonAncestorIndex = i; }
// indexes within the common ancestor
const leftIndex = this.index(reverseArrayIndex(leftAncestors, commonAncestorIndex + 1)); const rightIndex = this.index(reverseArrayIndex(rightAncestors, commonAncestorIndex + 1));
return rightIndex < leftIndex ? TreePosition.PRECEDING : TreePosition.FOLLOWING; }
/** * Remove the object from this tree. * Has no effect if already removed. * * * `O(1)` * * @method remove * @memberOf module:symbol-tree# * @param {Object} removeObject * @return {Object} removeObject */ remove(removeObject) { const removeNode = this._node(removeObject); const parentNode = this._node(removeNode.parent); const prevNode = this._node(removeNode.previousSibling); const nextNode = this._node(removeNode.nextSibling);
if (parentNode) { if (parentNode.firstChild === removeObject) { parentNode.firstChild = removeNode.nextSibling; }
if (parentNode.lastChild === removeObject) { parentNode.lastChild = removeNode.previousSibling; } }
if (prevNode) { prevNode.nextSibling = removeNode.nextSibling; }
if (nextNode) { nextNode.previousSibling = removeNode.previousSibling; }
removeNode.parent = null; removeNode.previousSibling = null; removeNode.nextSibling = null; removeNode.cachedIndex = -1; removeNode.cachedIndexVersion = NaN;
if (parentNode) { parentNode.childrenChanged(); }
return removeObject; }
/** * Insert the given object before the reference object. * `newObject` is now the previous sibling of `referenceObject`. * * * `O(1)` * * @method insertBefore * @memberOf module:symbol-tree# * @param {Object} referenceObject * @param {Object} newObject * @throws {Error} If the newObject is already present in this SymbolTree * @return {Object} newObject */ insertBefore(referenceObject, newObject) { const referenceNode = this._node(referenceObject); const prevNode = this._node(referenceNode.previousSibling); const newNode = this._node(newObject); const parentNode = this._node(referenceNode.parent);
if (newNode.isAttached) { throw Error('Given object is already present in this SymbolTree, remove it first'); }
newNode.parent = referenceNode.parent; newNode.previousSibling = referenceNode.previousSibling; newNode.nextSibling = referenceObject; referenceNode.previousSibling = newObject;
if (prevNode) { prevNode.nextSibling = newObject; }
if (parentNode && parentNode.firstChild === referenceObject) { parentNode.firstChild = newObject; }
if (parentNode) { parentNode.childrenChanged(); }
return newObject; }
/** * Insert the given object after the reference object. * `newObject` is now the next sibling of `referenceObject`. * * * `O(1)` * * @method insertAfter * @memberOf module:symbol-tree# * @param {Object} referenceObject * @param {Object} newObject * @throws {Error} If the newObject is already present in this SymbolTree * @return {Object} newObject */ insertAfter(referenceObject, newObject) { const referenceNode = this._node(referenceObject); const nextNode = this._node(referenceNode.nextSibling); const newNode = this._node(newObject); const parentNode = this._node(referenceNode.parent);
if (newNode.isAttached) { throw Error('Given object is already present in this SymbolTree, remove it first'); }
newNode.parent = referenceNode.parent; newNode.previousSibling = referenceObject; newNode.nextSibling = referenceNode.nextSibling; referenceNode.nextSibling = newObject;
if (nextNode) { nextNode.previousSibling = newObject; }
if (parentNode && parentNode.lastChild === referenceObject) { parentNode.lastChild = newObject; }
if (parentNode) { parentNode.childrenChanged(); }
return newObject; }
/** * Insert the given object as the first child of the given reference object. * `newObject` is now the first child of `referenceObject`. * * * `O(1)` * * @method prependChild * @memberOf module:symbol-tree# * @param {Object} referenceObject * @param {Object} newObject * @throws {Error} If the newObject is already present in this SymbolTree * @return {Object} newObject */ prependChild(referenceObject, newObject) { const referenceNode = this._node(referenceObject); const newNode = this._node(newObject);
if (newNode.isAttached) { throw Error('Given object is already present in this SymbolTree, remove it first'); }
if (referenceNode.hasChildren) { this.insertBefore(referenceNode.firstChild, newObject); } else { newNode.parent = referenceObject; referenceNode.firstChild = newObject; referenceNode.lastChild = newObject; referenceNode.childrenChanged(); }
return newObject; }
/** * Insert the given object as the last child of the given reference object. * `newObject` is now the last child of `referenceObject`. * * * `O(1)` * * @method appendChild * @memberOf module:symbol-tree# * @param {Object} referenceObject * @param {Object} newObject * @throws {Error} If the newObject is already present in this SymbolTree * @return {Object} newObject */ appendChild(referenceObject, newObject) { const referenceNode = this._node(referenceObject); const newNode = this._node(newObject);
if (newNode.isAttached) { throw Error('Given object is already present in this SymbolTree, remove it first'); }
if (referenceNode.hasChildren) { this.insertAfter(referenceNode.lastChild, newObject); } else { newNode.parent = referenceObject; referenceNode.firstChild = newObject; referenceNode.lastChild = newObject; referenceNode.childrenChanged(); }
return newObject; } }
module.exports = SymbolTree; SymbolTree.TreePosition = TreePosition;
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