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# Tapable
The tapable package expose many Hook classes, which can be used to create hooks for plugins.
``` javascript const { SyncHook, SyncBailHook, SyncWaterfallHook, SyncLoopHook, AsyncParallelHook, AsyncParallelBailHook, AsyncSeriesHook, AsyncSeriesBailHook, AsyncSeriesWaterfallHook } = require("tapable"); ```
## Installation
``` shell npm install --save tapable ```
## Usage
All Hook constructors take one optional argument, which is a list of argument names as strings.
``` js const hook = new SyncHook(["arg1", "arg2", "arg3"]); ```
The best practice is to expose all hooks of a class in a `hooks` property:
``` js class Car { constructor() { this.hooks = { accelerate: new SyncHook(["newSpeed"]), brake: new SyncHook(), calculateRoutes: new AsyncParallelHook(["source", "target", "routesList"]) }; }
/* ... */ } ```
Other people can now use these hooks:
``` js const myCar = new Car();
// Use the tap method to add a consument myCar.hooks.brake.tap("WarningLampPlugin", () => warningLamp.on()); ```
It's required to pass a name to identify the plugin/reason.
You may receive arguments:
``` js myCar.hooks.accelerate.tap("LoggerPlugin", newSpeed => console.log(`Accelerating to ${newSpeed}`)); ```
For sync hooks, `tap` is the only valid method to add a plugin. Async hooks also support async plugins:
``` js myCar.hooks.calculateRoutes.tapPromise("GoogleMapsPlugin", (source, target, routesList) => { // return a promise return google.maps.findRoute(source, target).then(route => { routesList.add(route); }); }); myCar.hooks.calculateRoutes.tapAsync("BingMapsPlugin", (source, target, routesList, callback) => { bing.findRoute(source, target, (err, route) => { if(err) return callback(err); routesList.add(route); // call the callback callback(); }); });
// You can still use sync plugins myCar.hooks.calculateRoutes.tap("CachedRoutesPlugin", (source, target, routesList) => { const cachedRoute = cache.get(source, target); if(cachedRoute) routesList.add(cachedRoute); }) ```
The class declaring these hooks need to call them:
``` js class Car { /* ... */
setSpeed(newSpeed) { this.hooks.accelerate.call(newSpeed); }
useNavigationSystemPromise(source, target) { const routesList = new List(); return this.hooks.calculateRoutes.promise(source, target, routesList).then(() => { return routesList.getRoutes(); }); }
useNavigationSystemAsync(source, target, callback) { const routesList = new List(); this.hooks.calculateRoutes.callAsync(source, target, routesList, err => { if(err) return callback(err); callback(null, routesList.getRoutes()); }); } } ```
The Hook will compile a method with the most efficient way of running your plugins. It generates code depending on: * The number of registered plugins (none, one, many) * The kind of registered plugins (sync, async, promise) * The used call method (sync, async, promise) * The number of arguments * Whether interception is used
This ensures fastest possible execution.
## Hook types
Each hook can be tapped with one or several functions. How they are executed depends on the hook type:
* Basic hook (without “Waterfall”, “Bail” or “Loop” in its name). This hook simply calls every function it tapped in a row.
* __Waterfall__. A waterfall hook also calls each tapped function in a row. Unlike the basic hook, it passes a return value from each function to the next function.
* __Bail__. A bail hook allows exiting early. When any of the tapped function returns anything, the bail hook will stop executing the remaining ones.
* __Loop__. TODO
Additionally, hooks can be synchronous or asynchronous. To reflect this, there’re “Sync”, “AsyncSeries”, and “AsyncParallel” hook classes:
* __Sync__. A sync hook can only be tapped with synchronous functions (using `myHook.tap()`).
* __AsyncSeries__. An async-series hook can be tapped with synchronous, callback-based and promise-based functions (using `myHook.tap()`, `myHook.tapAsync()` and `myHook.tapPromise()`). They call each async method in a row.
* __AsyncParallel__. An async-parallel hook can also be tapped with synchronous, callback-based and promise-based functions (using `myHook.tap()`, `myHook.tapAsync()` and `myHook.tapPromise()`). However, they run each async method in parallel.
The hook type is reflected in its class name. E.g., `AsyncSeriesWaterfallHook` allows asynchronous functions and runs them in series, passing each function’s return value into the next function.
## Interception
All Hooks offer an additional interception API:
``` js myCar.hooks.calculateRoutes.intercept({ call: (source, target, routesList) => { console.log("Starting to calculate routes"); }, register: (tapInfo) => { // tapInfo = { type: "promise", name: "GoogleMapsPlugin", fn: ... } console.log(`${tapInfo.name} is doing its job`); return tapInfo; // may return a new tapInfo object } }) ```
**call**: `(...args) => void` Adding `call` to your interceptor will trigger when hooks are triggered. You have access to the hooks arguments.
**tap**: `(tap: Tap) => void` Adding `tap` to your interceptor will trigger when a plugin taps into a hook. Provided is the `Tap` object. `Tap` object can't be changed.
**loop**: `(...args) => void` Adding `loop` to your interceptor will trigger for each loop of a looping hook.
**register**: `(tap: Tap) => Tap | undefined` Adding `register` to your interceptor will trigger for each added `Tap` and allows to modify it.
## Context
Plugins and interceptors can opt-in to access an optional `context` object, which can be used to pass arbitrary values to subsequent plugins and interceptors.
``` js myCar.hooks.accelerate.intercept({ context: true, tap: (context, tapInfo) => { // tapInfo = { type: "sync", name: "NoisePlugin", fn: ... } console.log(`${tapInfo.name} is doing it's job`);
// `context` starts as an empty object if at least one plugin uses `context: true`. // If no plugins use `context: true`, then `context` is undefined. if (context) { // Arbitrary properties can be added to `context`, which plugins can then access. context.hasMuffler = true; } } });
myCar.hooks.accelerate.tap({ name: "NoisePlugin", context: true }, (context, newSpeed) => { if (context && context.hasMuffler) { console.log("Silence..."); } else { console.log("Vroom!"); } }); ```
## HookMap
A HookMap is a helper class for a Map with Hooks
``` js const keyedHook = new HookMap(key => new SyncHook(["arg"])) ```
``` js keyedHook.tap("some-key", "MyPlugin", (arg) => { /* ... */ }); keyedHook.tapAsync("some-key", "MyPlugin", (arg, callback) => { /* ... */ }); keyedHook.tapPromise("some-key", "MyPlugin", (arg) => { /* ... */ }); ```
``` js const hook = keyedHook.get("some-key"); if(hook !== undefined) { hook.callAsync("arg", err => { /* ... */ }); } ```
## Hook/HookMap interface
Public:
``` ts interface Hook { tap: (name: string | Tap, fn: (context?, ...args) => Result) => void, tapAsync: (name: string | Tap, fn: (context?, ...args, callback: (err, result: Result) => void) => void) => void, tapPromise: (name: string | Tap, fn: (context?, ...args) => Promise<Result>) => void, intercept: (interceptor: HookInterceptor) => void }
interface HookInterceptor { call: (context?, ...args) => void, loop: (context?, ...args) => void, tap: (context?, tap: Tap) => void, register: (tap: Tap) => Tap, context: boolean }
interface HookMap { for: (key: any) => Hook, tap: (key: any, name: string | Tap, fn: (context?, ...args) => Result) => void, tapAsync: (key: any, name: string | Tap, fn: (context?, ...args, callback: (err, result: Result) => void) => void) => void, tapPromise: (key: any, name: string | Tap, fn: (context?, ...args) => Promise<Result>) => void, intercept: (interceptor: HookMapInterceptor) => void }
interface HookMapInterceptor { factory: (key: any, hook: Hook) => Hook }
interface Tap { name: string, type: string fn: Function, stage: number, context: boolean } ```
Protected (only for the class containing the hook):
``` ts interface Hook { isUsed: () => boolean, call: (...args) => Result, promise: (...args) => Promise<Result>, callAsync: (...args, callback: (err, result: Result) => void) => void, }
interface HookMap { get: (key: any) => Hook | undefined, for: (key: any) => Hook } ```
## MultiHook
A helper Hook-like class to redirect taps to multiple other hooks:
``` js const { MultiHook } = require("tapable");
this.hooks.allHooks = new MultiHook([this.hooks.hookA, this.hooks.hookB]); ```
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