Blender渲染
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  1. <?php
  2. namespace Blobt\Luxcore\scene;
  3. use Blobt\Luxcore\scene\materials;
  4. use Blobt\Luxcore\scene\objects\Objects;
  5. include dirname(dirname(__FILE__)) . "/vendor/autoload.php";
  6. /*
  7. //设置打印 渲染引擎 的配置参数
  8. $renderEngine = new RenderEngine();
  9. echo $renderEngine;
  10. //设置打印GPU渲染设备的配置参数
  11. $openCL = new OpenCL();
  12. echo $openCL;
  13. //设置打印光线跟踪的配置参数
  14. $path = new Path();
  15. echo $path;
  16. //设置打印 采样器 配置参数
  17. $sampler = new Sampler();
  18. echo $sampler;
  19. //设置打印 灯光策略 配置参数
  20. $lightStrategy = new LightStrategy();
  21. echo $lightStrategy;
  22. //设置打印 文件储存格式 配置参数
  23. $filesaver = new FileSaver();
  24. echo $filesaver;
  25. //设置打印 渲染终止 配置参数
  26. $batch = new Batch();
  27. echo $batch;
  28. //设置打印 场景属性 配置参数
  29. $scene = new Scene();
  30. echo $scene;
  31. //设置打印 “胶片” 配置参数
  32. $film = new Film();
  33. $film->outputs[] = new file\ImageSaver(['type' => file\ImageSaver::TYPE_RGBA ]);
  34. $film->outputs[] = new file\ImageSaver(['type' => file\ImageSaver::TYPE_MATERIAL_ID ]);
  35. $film->outputs[] = new file\ImageSaver(['index' => 5 ]);
  36. $film->imagepipelines[5] = [new effect\NoiseReducerOIDN(),new effect\Pretreatment(),new effect\ToneMapLinear(),new effect\AnalogFilmSimulation(),new effect\CammaCorrection()];
  37. echo $film;
  38. */
  39. $scene = new Scene();//创建一个场景,
  40. $scene->materials[7] = new materials\Mix(); //在场景中创建一个编号为7的 Mix材质,
  41. $scene->materials[7]->material1 = 'wood1'; //指定混合材质的第一个材质为 wood1
  42. $scene->materials[7]->material2 = 'wood2'; //指定混合材质的第二个材质为 wood2
  43. $scene->materials[7]->amount = 0.6; //指定混合系数为 0.6
  44. $scene->objects[0] = new Objects(); //在场景中创建一个编号为0的模型,
  45. $scene->objects[0]->material = 7; //为模型指定编号为7的材质
  46. $scene->objects[0]->ply = 'mesh-00000.ply'; //为模型指定网格
  47. $scene->objects[0]->camerainvisible = false; //是否对摄像机隐藏,
  48. $scene->objects[0]->id = 10086; //为模型指定ID
  49. $scene->objects[0]->appliedtransformation = '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1'; //设置模型的位值参数
  50. $scene->materials[8] = new materials\Metal(); //在场景中创建一个编号为8的 Metal材质,
  51. $scene->materials[8]->fresnel = "2517393611944Fresnel"; //指定金属材质菲列尔参数为一个颜色类型的贴图
  52. $scene->objects[1] = new Objects(); //在场景中创建一个编号为1的模型,
  53. $scene->objects[1]->material = 8; //为模型指定编号为8的材质
  54. $scene->objects[1]->ply = 'mesh-119.ply'; //为模型指定网格
  55. $scene->objects[1]->camerainvisible = false; //是否对摄像机隐藏,
  56. $scene->objects[1]->id = 911; //为模型指定ID
  57. $scene->objects[1]->appliedtransformation = '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1'; //设置模型的位值参数
  58. echo $scene;
  59. ?>