Blender渲染
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  1. <?php
  2. namespace Blobt\Luxcore\scene;
  3. use Blobt\Luxcore\scene\materials;
  4. use Blobt\Luxcore\scene\objects;
  5. use Blobt\Luxcore\scene\render;
  6. include dirname(dirname(__FILE__)) . "/vendor/autoload.php";
  7. echo '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>渲染配置参数>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>';
  8. echo "\n\n\n\n";
  9. /*
  10. //设置打印 渲染引擎 的配置参数
  11. $renderEngine = new RenderEngine();
  12. echo $renderEngine;
  13. //设置打印GPU渲染设备的配置参数
  14. $openCL = new OpenCL();
  15. echo $openCL;
  16. //设置打印光线跟踪的配置参数
  17. $path = new Path();
  18. echo $path;
  19. //设置打印 采样器 配置参数
  20. $sampler = new Sampler();
  21. echo $sampler;
  22. //设置打印 灯光策略 配置参数
  23. $lightStrategy = new LightStrategy();
  24. echo $lightStrategy;
  25. //设置打印 文件储存格式 配置参数
  26. $filesaver = new FileSaver();
  27. echo $filesaver;
  28. //设置打印 渲染终止 配置参数
  29. $batch = new Batch();
  30. echo $batch;
  31. //设置打印 场景属性 配置参数
  32. $scene = new Scene();
  33. echo $scene;
  34. */
  35. //设置打印 “胶片” 配置参数
  36. $film = new render\Film();//添加一个胶片,
  37. $film->addImage( new render\Image(['type' => render\Image::TYPE_RGBA ]) ); //为胶片添加一个 RGBA类型 的图片输出
  38. $film->addImage( new render\Image(['type' => render\Image::TYPE_MATERIAL_ID ]) );//为胶片添加一个 MATERIAL_ID类型 的图片输出
  39. $img = new render\Image(); //创建一个默认类型的图片输出,
  40. $img->effect = [new render\effect\NoiseReducerOIDN(),new render\effect\Pretreatment(),new render\effect\ToneMapLinear(),new render\effect\AnalogFilmSimulation(),new render\effect\CammaCorrection()]; //为图片添加效果管线处理
  41. $film->addImage($img); //将这个图片添加到胶片
  42. echo $film;
  43. echo "\n\n\n\n";
  44. echo '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>场景配置参数>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>';
  45. echo "\n\n\n\n";
  46. $scene = new Scene();//创建一个场景,
  47. //添加第一个模型
  48. $obj = new objects\Objects( [ 'ply' => 'mesh-10086.ply','appliedtransformation' => '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1' ] ); //创建一个的模型,
  49. $mix = new materials\Mix(); //创建一个 Mix材质,
  50. $mix->material1 = new materials\Disney();//指定混合材质的第一个材质为 Disney
  51. $mix->material2 = new materials\Metal();//指定混合材质的第一个材质为 Metal
  52. $mix->amount = 0.6; //指定混合系数为 0.6
  53. $obj->material = $mix; //为模型赋予这个混合材质
  54. $scene->addObject($obj); //将模型添加到场景中
  55. //添加第二个模型
  56. $obj = new objects\Objects( [ 'ply' => 'mesh-119.ply','appliedtransformation' => '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1' ] ); //创建一个的模型,
  57. $obj->material = new materials\Metal( ['fresnel' => "2517393611944Fresnel"] ); //为模型创建一个 金属 类型的材质
  58. $scene->addObject($obj); //将模型添加到场景中
  59. echo $scene;
  60. ?>