From 9405b622d5b1feff3f82014e0ece4ac7588754aa Mon Sep 17 00:00:00 2001 From: yuanjiajia <1139393632@qq.com> Date: Wed, 9 Mar 2022 15:44:53 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E4=BA=86printScene.php?= =?UTF-8?q?=E6=96=87=E4=BB=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- examples/PrintScene.php | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/PrintScene.php b/examples/PrintScene.php index 6ba4ef8..e0bf3d6 100644 --- a/examples/PrintScene.php +++ b/examples/PrintScene.php @@ -13,13 +13,13 @@ $scene = new Scene(); $obj = new objects\Objects( [ 'ply' => 'mesh-10086.ply','appliedtransformation' => '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1' ] ); //创建一个的模型 -$cloudsMap = new texture\map\Clouds(); //创建一个 Clouds类的贴图对象 +$cloudsMap = new texture\procedural\Clouds(); //创建一个 Clouds类的贴图对象 $scene->registerTexture($cloudsMap); //将这个对象注册到 Scene -$imageMap = new texture\map\ImageMap(); //创建一个 ImageMap类的贴图对象 +$imageMap = new texture\procedural\ImageMap(); //创建一个 ImageMap类的贴图对象 $scene->registerTexture($imageMap); //将这个对象注册到 Scene -$blend = new texture\map\Blend(); //创建一个 Blend类的贴图对象 +$blend = new texture\procedural\Blend(); //创建一个 Blend类的贴图对象 $scene->registerTexture($blend); //将这个对象注册到 Scene