get("deep3d.backend-api.dev.com/test/render-task"); $resContents = $response->getBody()->getContents(); $resData = json_decode($resContents); // 创建一个场景; $scene = new Scene(); // 一、创建光场: // 1、创建 面片光001 $materials = new materials\Matte(); $materials->setBaseColor('0 0 0'); $materials->setTransparencyShadow('1 1 1'); $materials->setEmission('1 1 1'); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/FaceLight001.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 2、创建 面片光002 $materials = new materials\Matte(); $materials->setBaseColor('0 0 0'); $materials->setTransparencyShadow('1 1 1'); $materials->setEmission('0 0 0'); $materials->emissionCfg = new lights\Emission([ 'gain' => "30 30 30", ]); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/FaceLight002.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 3、创建 面片光003 $materials = new materials\Matte(); $materials->setBaseColor('0 0 0'); $materials->setTransparencyShadow('1 1 1'); $materials->setEmission('1 1 1'); $materials->emissionCfg = new lights\Emission([ 'gain' => "50 50 50", ]); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/FaceLight003.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 4、创建 面片光004 $materials = new materials\Matte(); $materials->setBaseColor('0 0 0'); $materials->setTransparencyShadow('1 1 1'); $materials->setEmission('0 0 0'); $materials->emissionCfg = new lights\Emission([ 'gain' => "4 4 4", ]); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/FaceLight004.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 5、创建 面片光005 $materials = new materials\Matte(); $materials->setBaseColor('0 0 0'); $materials->setTransparencyShadow('1 1 1'); $materials->setEmission('1 1 1'); $materials->emissionCfg = new lights\Emission([ 'gain' => "10 10 10", ]); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/FaceLight005.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 6、创建 面片光006 $materials = new materials\Matte(); $materials->setBaseColor('0 0 0'); $materials->setTransparencyShadow('1 1 1'); $materials->setEmission('1 1 1'); $materials->emissionCfg = new lights\Emission([ 'gain' => "8 8 8", 'mapfile' => "./map/SD-037.exr", 'gamma' => 1, 'storage' => "float" ]); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/FaceLight006.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 7、创建 面片光000 $materials = new materials\Matte(); $materials->setBaseColor('0 0 0'); $materials->setTransparencyShadow('1 1 1'); $materials->setEmission('1 1 1'); $materials->emissionCfg = new lights\Emission([ 'gain' => "3.3 3.3 3.3", ]); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/FaceLight000.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 8、创建环境光 $light = new lights\env\HdrImage([ 'gain' => "1.25 1.25 1.25", 'transformation' => "0.1736481 -0.9848078 0 0 -0.9848078 -0.1736481 0 0 0 0 1 0 0 0 0 1", 'file' => "./map/env.png", 'gamma' => 1, 'storage' => "byte" ]); $light->id = 0; $scene->registerLight($light); // 9、创建地面模型 $mapping = new texture\mapping\Mapping(); $mapping->useUVMapping2d(0, "0", "0.4 -0.966", "0.3 0.983"); $texture = new texture\procedural\ImageMap([ 'file' => "./map/方形阴影遮照.png", 'gain' => 0.6, 'gamma' => 1, ]); $texture->mapping = $mapping; $scene->registerTexture($texture); $materials = new materials\Disney([ 'shadowcatcherEnable' => OPEN, 'photongiEnable' => CLOSE ]); $materials->setBaseColor('1 1 1'); $materials->setTransparencyFront($texture); $materials->setTransparencyBack($texture); $scene->registerMaterial($materials); $obj = new objects\Objects(); $obj->ply = './ply/ground.ply'; $obj->setMaterial($materials); $scene->registerObjects($obj); // 二、添加要渲染的模型 $loadModel = $resData->data->scene->model; $loadCamera = $resData->data->scene->camera; foreach($loadModel->childsParams as $childParams){ print_r($childParams); } ?>