Blender渲染
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<?php
namespace Blobt\Luxcore\scene;
include dirname(dirname(__FILE__)) . "/vendor/autoload.php";
//设置打印 渲染引擎 的配置参数
$renderEngine = new RenderEngine();
echo $renderEngine;
//设置打印GPU渲染设备的配置参数
$openCL = new OpenCL();
echo $openCL;
//设置打印光线跟踪的配置参数
$path = new Path();
$path->photonGI = new cache\PhotonGI();
echo $path;
//设置打印 采样器 配置参数
$sampler = new Sampler();
echo $sampler;
//设置打印 灯光策略 配置参数
$lightStrategy = new cache\LightStrategy();
echo $lightStrategy;
//设置打印 文件储存格式 配置参数
$filesaver = new FileSaver();
echo $filesaver;
//设置打印 渲染终止 配置参数
$batch = new Batch();
$batch->useNoiseThreshold();
echo $batch;
//设置打印 场景属性 配置参数
$scene = new Scene();
echo $scene;
//设置打印 “胶片” 配置参数
$film = new Film();
$film->outputs[] = new file\ImageSaverBase(['type' => file\ImageSaverBase::TYPE_RGBA ]);
$film->outputs[] = new file\ImageSaverBase(['type' => file\ImageSaverBase::TYPE_MATERIAL_ID ]);
$film->outputs[] = new file\ImageSaverNumber(['index' => 2 ]);
$film->imagepipelines['002'] = [new effect\NoiseReducerOIDN(),new effect\Pretreatment(),new effect\ToneMapLinear(),new effect\AnalogFilmSimulation(),new effect\CammaCorrection()];
echo $film;
?>