Blender渲染
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<?php
namespace Blobt\Luxcore\scene;
use Blobt\Luxcore\scene\materials;
use Blobt\Luxcore\scene\objects\Objects;
include dirname(dirname(__FILE__)) . "/vendor/autoload.php";
/*
//设置打印 渲染引擎 的配置参数
$renderEngine = new RenderEngine();
echo $renderEngine;
//设置打印GPU渲染设备的配置参数
$openCL = new OpenCL();
echo $openCL;
//设置打印光线跟踪的配置参数
$path = new Path();
echo $path;
//设置打印 采样器 配置参数
$sampler = new Sampler();
echo $sampler;
//设置打印 灯光策略 配置参数
$lightStrategy = new LightStrategy();
echo $lightStrategy;
//设置打印 文件储存格式 配置参数
$filesaver = new FileSaver();
echo $filesaver;
//设置打印 渲染终止 配置参数
$batch = new Batch();
echo $batch;
//设置打印 场景属性 配置参数
$scene = new Scene();
echo $scene;
//设置打印 “胶片” 配置参数
$film = new Film();
$film->outputs[] = new file\ImageSaver(['type' => file\ImageSaver::TYPE_RGBA ]);
$film->outputs[] = new file\ImageSaver(['type' => file\ImageSaver::TYPE_MATERIAL_ID ]);
$film->outputs[] = new file\ImageSaver(['index' => 5 ]);
$film->imagepipelines[5] = [new effect\NoiseReducerOIDN(),new effect\Pretreatment(),new effect\ToneMapLinear(),new effect\AnalogFilmSimulation(),new effect\CammaCorrection()];
echo $film;
*/
$scene = new Scene();//创建一个场景,
$scene->materials[7] = new materials\Mix(); //在场景中创建一个编号为7的 Mix材质,
$scene->materials[7]->material1 = 'wood1'; //指定混合材质的第一个材质为 wood1
$scene->materials[7]->material2 = 'wood2'; //指定混合材质的第二个材质为 wood2
$scene->materials[7]->amount = 0.6; //指定混合系数为 0.6
$scene->objects[0] = new Objects(); //在场景中创建一个编号为0的模型,
$scene->objects[0]->material = 7; //为模型指定编号为7的材质
$scene->objects[0]->ply = 'mesh-00000.ply'; //为模型指定网格
$scene->objects[0]->camerainvisible = false; //是否对摄像机隐藏,
$scene->objects[0]->id = 10086; //为模型指定ID
$scene->objects[0]->appliedtransformation = '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1'; //设置模型的位值参数
$scene->materials[8] = new materials\Disney(); //在场景中创建一个编号为8的 Disney材质,
$scene->objects[1] = new Objects(); //在场景中创建一个编号为1的模型,
$scene->objects[1]->material = 8; //为模型指定编号为8的材质
$scene->objects[1]->ply = 'mesh-119.ply'; //为模型指定网格
$scene->objects[1]->camerainvisible = false; //是否对摄像机隐藏,
$scene->objects[1]->id = 911; //为模型指定ID
$scene->objects[1]->appliedtransformation = '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1'; //设置模型的位值参数
echo $scene;
?>