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110 lines
3.0 KiB
110 lines
3.0 KiB
<?php
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namespace Blobt\Luxcore\scene;
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use Blobt\Luxcore\scene\materials;
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use Blobt\Luxcore\scene\objects;
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use Blobt\Luxcore\scene\render;
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include dirname(dirname(__FILE__)) . "/vendor/autoload.php";
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echo '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>渲染配置参数>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>';
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echo "\n\n\n\n";
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/*
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//设置打印 渲染引擎 的配置参数
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$renderEngine = new RenderEngine();
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echo $renderEngine;
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//设置打印GPU渲染设备的配置参数
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$openCL = new OpenCL();
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echo $openCL;
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//设置打印光线跟踪的配置参数
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$path = new Path();
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echo $path;
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//设置打印 采样器 配置参数
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$sampler = new Sampler();
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echo $sampler;
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//设置打印 灯光策略 配置参数
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$lightStrategy = new LightStrategy();
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echo $lightStrategy;
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//设置打印 文件储存格式 配置参数
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$filesaver = new FileSaver();
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echo $filesaver;
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//设置打印 渲染终止 配置参数
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$batch = new Batch();
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echo $batch;
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//设置打印 场景属性 配置参数
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$scene = new Scene();
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echo $scene;
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*/
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//设置打印 “胶片” 配置参数
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$film = new render\Film();//添加一个胶片,
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$img = new render\Image();
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$img->effect = [new render\effect\Pretreatment(),new render\effect\ToneMapLinear(),new render\effect\CammaCorrection()];
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$film->addImage($img);
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$film->addImage(new render\Image(['type' => 'ALBEDO']));
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$film->addImage(new render\Image(['type' => 'AVG_SHADING_NORMAL']));
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$img = new render\Image();
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$img->effect = [new render\effect\NoiseReducerOIDN(),new render\effect\Pretreatment(),new render\effect\ToneMapLinear(),new render\effect\CammaCorrection()];
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$film->addImage($img);
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echo $film;
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echo "\n\n\n\n";
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echo '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>场景配置参数>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>';
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echo "\n\n\n\n";
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$scene = new Scene();//创建一个场景,
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//添加第一个模型
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$obj = new objects\Objects( [ 'ply' => 'mesh-10086.ply','appliedtransformation' => '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1' ] ); //创建一个的模型,
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$mix = new materials\Mix(); //创建一个 Mix材质,
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$mix->material1 = new materials\Disney();//指定混合材质的第一个材质为 Disney
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$mix->material2 = new materials\Metal();//指定混合材质的第一个材质为 Metal
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$mix->amount = 0.6; //指定混合系数为 0.6
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$obj->material = $mix; //为模型赋予这个混合材质
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$scene->addobjects($obj); //将模型添加到场景中
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/*
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//添加第二个模型
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$obj = new objects\Objects( [ 'ply' => 'mesh-119.ply','appliedtransformation' => '1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1' ] ); //创建一个的模型,
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$obj->material = new materials\Metal( ['fresnel' => "2517393611944Fresnel"] ); //为模型创建一个 金属 类型的材质
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$scene->addObject($obj); //将模型添加到场景中
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*/
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//echo $scene;
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?>
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