You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
392 lines
11 KiB
392 lines
11 KiB
<?php
|
|
|
|
|
|
|
|
namespace Blobt\Luxcore\scene;
|
|
|
|
use Blobt\Luxcore\scene\lights\Emission;
|
|
use Blobt\Luxcore\scene\lights\env\HdrImage;
|
|
use Blobt\Luxcore\scene\materials\Disney;
|
|
use Blobt\Luxcore\scene\materials\Matte;
|
|
use Blobt\Luxcore\scene\objects\Objects;
|
|
use Blobt\Luxcore\scene\render\Batch;
|
|
use Blobt\Luxcore\scene\render\effect\BackgroundImg;
|
|
use Blobt\Luxcore\scene\render\effect\CammaCorrection;
|
|
use Blobt\Luxcore\scene\render\effect\NoiseReducerOIDN;
|
|
use Blobt\Luxcore\scene\render\effect\Pretreatment;
|
|
use Blobt\Luxcore\scene\render\effect\Synthesis;
|
|
use Blobt\Luxcore\scene\render\effect\ToneMapLinear;
|
|
use Blobt\Luxcore\scene\render\FileSaver;
|
|
use Blobt\Luxcore\scene\render\Film;
|
|
use Blobt\Luxcore\scene\render\Image;
|
|
use Blobt\Luxcore\scene\render\LightStrategy;
|
|
use Blobt\Luxcore\scene\render\Native;
|
|
use Blobt\Luxcore\scene\render\OpenCL;
|
|
use Blobt\Luxcore\scene\render\Path;
|
|
use Blobt\Luxcore\scene\render\RenderEngine;
|
|
use Blobt\Luxcore\scene\render\Sampler;
|
|
use Blobt\Luxcore\scene\texture\mapping\Mapping;
|
|
use Blobt\Luxcore\scene\texture\procedural\ImageMap;
|
|
use Blobt\Luxcore\utils\MatHelper;
|
|
use GuzzleHttp\Client;
|
|
use GuzzleHttp\RequestOptions;
|
|
|
|
include dirname(dirname(__FILE__)) . "/vendor/autoload.php";
|
|
|
|
const OPEN = true | 1;
|
|
const CLOSE = false | 0;
|
|
/**
|
|
* 标准材质长宽
|
|
*/
|
|
const MAT_STANDARD_SIZE = 1000;
|
|
const UNIT_CONVERSION_MM_TO_M = 0.001;
|
|
|
|
|
|
|
|
|
|
$client = new Client();
|
|
$response = $client->get("deep3d.backend-api.dev.com/test/render-task");
|
|
$resContents = $response->getBody()->getContents();
|
|
$result = json_decode($resContents,false);
|
|
$taskData = $result->data;
|
|
$taskScene = $taskData->scene;
|
|
$taskModel = $taskScene->model;
|
|
$taskCamera = $taskScene->camera;
|
|
|
|
|
|
|
|
|
|
/**
|
|
* 创建 Luxcore 材质
|
|
*/
|
|
function createLuxcoreMat($matOriginal, $textureScaleU, $textureScaleV, $downloadDir, $scene){
|
|
switch($matOriginal->renderType){
|
|
case 1:
|
|
return MatHelper::createMatOfDisney($matOriginal, $textureScaleU, $textureScaleV, $downloadDir, $scene);
|
|
case 2:
|
|
return;
|
|
case 3:
|
|
return;
|
|
case 4:
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
// 创建一个场景;
|
|
$scene = new Scene();
|
|
$sceneTemplatePath = dirname(dirname(__FILE__)) . "/sceneTemplate";
|
|
|
|
|
|
// 一、创建光场:
|
|
// 1、创建 面片光001
|
|
$material = new Matte();
|
|
$material->setBaseColor('0 0 0');
|
|
$material->setTransparencyShadow('1 1 1');
|
|
$material->setEmission('1 1 1');
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/FaceLight001.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
// 2、创建 面片光002
|
|
$material = new Matte();
|
|
$material->setBaseColor('0 0 0');
|
|
$material->setTransparencyShadow('1 1 1');
|
|
$material->setEmission('0 0 0');
|
|
$material->emissionCfg = new Emission([
|
|
'gain' => "30 30 30",
|
|
]);
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/FaceLight002.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
// 3、创建 面片光003
|
|
$material = new Matte();
|
|
$material->setBaseColor('0 0 0');
|
|
$material->setTransparencyShadow('1 1 1');
|
|
$material->setEmission('1 1 1');
|
|
$material->emissionCfg = new Emission([
|
|
'gain' => "50 50 50",
|
|
]);
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/FaceLight003.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
// 4、创建 面片光004
|
|
$material = new Matte();
|
|
$material->setBaseColor('0 0 0');
|
|
$material->setTransparencyShadow('1 1 1');
|
|
$material->setEmission('0 0 0');
|
|
$material->emissionCfg = new Emission([
|
|
'gain' => "4 4 4",
|
|
]);
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/FaceLight004.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
// 5、创建 面片光005
|
|
$material = new Matte();
|
|
$material->setBaseColor('0 0 0');
|
|
$material->setTransparencyShadow('1 1 1');
|
|
$material->setEmission('1 1 1');
|
|
$material->emissionCfg = new Emission([
|
|
'gain' => "10 10 10",
|
|
]);
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/FaceLight005.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
// 6、创建 面片光006
|
|
$material = new Matte();
|
|
$material->setBaseColor('0 0 0');
|
|
$material->setTransparencyShadow('1 1 1');
|
|
$material->setEmission('1 1 1');
|
|
$material->emissionCfg = new Emission([
|
|
'gain' => "8 8 8",
|
|
'mapfile' => "./map/SD-037.exr",
|
|
'gamma' => 1,
|
|
'storage' => "float"
|
|
]);
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/FaceLight006.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
// 7、创建 面片光000
|
|
$material = new Matte();
|
|
$material->setBaseColor('0 0 0');
|
|
$material->setTransparencyShadow('1 1 1');
|
|
$material->setEmission('1 1 1');
|
|
$material->emissionCfg = new Emission([
|
|
'gain' => "3.3 3.3 3.3",
|
|
]);
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/FaceLight000.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
// 8、创建环境光
|
|
$light = new HdrImage([
|
|
'gain' => "1.25 1.25 1.25",
|
|
'transformation' => "0.1736481 -0.9848078 0 0 -0.9848078 -0.1736481 0 0 0 0 1 0 0 0 0 1",
|
|
'file' => "./map/env.png",
|
|
'gamma' => 1,
|
|
'storage' => "byte"
|
|
]);
|
|
$light->id = 0;
|
|
$scene->registerLight($light);
|
|
|
|
// 9、创建地面模型
|
|
$mapping = new Mapping();
|
|
$mapping->useUVMapping2d(0, "0", "0.4 -0.966", "0.3 0.983");
|
|
$texture = new ImageMap([
|
|
'file' => "./map/方形阴影遮照.png",
|
|
'gain' => 0.6,
|
|
'gamma' => 1,
|
|
]);
|
|
$texture->mapping = $mapping;
|
|
$scene->registerTexture($texture);
|
|
$material = new Disney([
|
|
'shadowcatcherEnable' => OPEN,
|
|
'photongiEnable' => CLOSE
|
|
]);
|
|
$material->setBaseColor('1 1 1');
|
|
$material->setTransparencyFront($texture);
|
|
$material->setTransparencyBack($texture);
|
|
$scene->registerMaterial($material);
|
|
$obj = new Objects();
|
|
$obj->ply = './ply/ground.ply';
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
|
|
|
|
// 二、添加要渲染的模型
|
|
foreach($taskModel->childsParams as $childParams){
|
|
$downloadDir = $sceneTemplatePath.'/cacheFiles/';
|
|
$material = null;
|
|
$matOriginal = (function ($childParams){
|
|
if(is_object($childParams->customMat)){
|
|
return $childParams->customMat;
|
|
}else if(is_object($childParams->fixedMat)){
|
|
return $childParams->fixedMat;
|
|
}else if(is_object($childParams->defaultMat)){
|
|
return $childParams->defaultMat;
|
|
}
|
|
})($childParams);
|
|
$textureScaleU = $taskModel->uvScale*(MAT_STANDARD_SIZE/$matOriginal->width);
|
|
$textureScaleV = $taskModel->uvScale*(MAT_STANDARD_SIZE/$matOriginal->height);
|
|
if(is_object($matOriginal)){
|
|
$material = createLuxcoreMat($matOriginal, $textureScaleU, $textureScaleV, $downloadDir, $scene);
|
|
}else{
|
|
$material = new Disney();
|
|
$material->setBaseColor('1 1 1');
|
|
}
|
|
$scene->registerMaterial($material);
|
|
|
|
$plyFileSavaPath = $downloadDir.basename($childParams->childPlyFile);
|
|
$plyFileHandle = fopen($plyFileSavaPath, "w");
|
|
(new Client())->get($childParams->childPlyFile, [RequestOptions::SINK => $plyFileHandle]);
|
|
$obj = new Objects();
|
|
$obj->ply = $plyFileSavaPath;
|
|
$obj->setMaterial($material);
|
|
$scene->registerObjects($obj);
|
|
}
|
|
|
|
|
|
// 三、创建相机
|
|
$position = $taskCamera->position;
|
|
$position->x = $position->x * UNIT_CONVERSION_MM_TO_M;
|
|
$position->y = $position->y * UNIT_CONVERSION_MM_TO_M;
|
|
$position->z = $position->z * UNIT_CONVERSION_MM_TO_M;
|
|
$target = $taskCamera->target;
|
|
$target->x = $target->x * UNIT_CONVERSION_MM_TO_M;
|
|
$target->y = $target->y * UNIT_CONVERSION_MM_TO_M;
|
|
$target->z = $target->z * UNIT_CONVERSION_MM_TO_M;
|
|
$upVector = $taskCamera->upVector;
|
|
$camera = new camera\Perspective(
|
|
[
|
|
'autovolumeEnable' => 0,
|
|
'lookatOrig' => "{$position->x} {$position->y} {$position->z}",
|
|
'lookatTarget' => "{$target->x} {$target->y} {$target->z}",
|
|
'up' => "{$upVector->x} {$upVector->y} {$upVector->z}",
|
|
'screenwindow' => "-1 1 -1 1",
|
|
'autofocusEnable' => 0,
|
|
'fieldofview' => $taskCamera->fov,
|
|
'cliphither' => 0.1,
|
|
]
|
|
);
|
|
$camera->bokeh->blades = 0;
|
|
$scene->registerCamera($camera);
|
|
|
|
|
|
// 四、设置渲染参数
|
|
// // gpu 渲染
|
|
// $render = '';
|
|
// $renderEngine = new RenderEngine();
|
|
// $render .= $renderEngine;
|
|
|
|
// $openCL = new OpenCL();
|
|
// $render .= $openCL;
|
|
|
|
// $lightStrategy = new LightStrategy();
|
|
// $render .= $lightStrategy;
|
|
|
|
// $path = new Path();
|
|
// $render .= $path;
|
|
|
|
// $sampler = new Sampler();
|
|
// $render .= $sampler;
|
|
|
|
// $filesaver = new FileSaver();
|
|
// $render .= $filesaver;
|
|
|
|
// $batch = new Batch();
|
|
// $batch->haltspp = 200;
|
|
// // $batch->halttime = 2000;
|
|
// $render .= $batch;
|
|
|
|
// $sceneCfg = new render\Scene();
|
|
// $render .= $sceneCfg;
|
|
|
|
// cpu 渲染
|
|
$render = '';
|
|
$renderEngine = new RenderEngine();
|
|
$renderEngine->type = RenderEngine::TYPE_PATHCPU;
|
|
$render .= $renderEngine;
|
|
|
|
$native = new Native();
|
|
$render .= $native;
|
|
|
|
$lightStrategy = new LightStrategy();
|
|
$render .= $lightStrategy;
|
|
|
|
$path = new Path();
|
|
$render .= $path;
|
|
|
|
$sampler = new Sampler();
|
|
$render .= $sampler;
|
|
|
|
$filesaver = new FileSaver();
|
|
$filesaver->renderengineType = FileSaver::TYPE_PATHCPU;
|
|
$render .= $filesaver;
|
|
|
|
$batch = new Batch();
|
|
$batch->haltspp = 200;
|
|
// $batch->halttime = 2000;
|
|
$render .= $batch;
|
|
|
|
$sceneCfg = new render\Scene();
|
|
$render .= $sceneCfg;
|
|
|
|
// 图像输出设置
|
|
$imageOutPath = $sceneTemplatePath.'/imageOut';
|
|
$film = new Film();
|
|
$film->width = 1024;
|
|
$film->heigth = 1024;
|
|
|
|
$img = new Image();
|
|
$img->effect = [new Pretreatment(),new ToneMapLinear(),new CammaCorrection()];
|
|
$film->addImage($img, $imageOutPath);
|
|
|
|
$film->addImage(new Image(['type' => Image::TYPE_OBJECT_ID]), $imageOutPath);
|
|
$film->addImage(new Image(['type' => Image::TYPE_RGBA]), $imageOutPath);
|
|
|
|
$img = new Image();
|
|
$img->effect[] = new NoiseReducerOIDN();
|
|
$img->effect[] = new Pretreatment();
|
|
$img->effect[] = new ToneMapLinear();
|
|
$img->effect[] = new Synthesis();
|
|
$img->effect[] = new BackgroundImg(
|
|
[
|
|
'file' => "./map/纯白242.png"
|
|
]
|
|
);
|
|
$img->effect[] = new CammaCorrection();
|
|
$film->addImage($img, $imageOutPath);
|
|
$render .= $film;
|
|
|
|
|
|
// 五、输出场景文件 scene.scn,及渲染文件 render.cfg
|
|
echo $scene;
|
|
$handle = fopen( $sceneTemplatePath . "/scene.scn",'w+');
|
|
fwrite($handle,$scene);
|
|
fclose($handle);
|
|
|
|
echo $render ;
|
|
$handle = fopen( $sceneTemplatePath . "/render.cfg",'w+');
|
|
fwrite($handle,$render);
|
|
fclose($handle);
|
|
|
|
|
|
|
|
|
|
// 六、启动渲染器
|
|
$cfgPath = $sceneTemplatePath . "/render.cfg";
|
|
$scenePath = $sceneTemplatePath . "/scene.scn";
|
|
$logPath = $sceneTemplatePath . "/log/render.log";
|
|
|
|
$cmd = "luxcoreconsole -o " . $cfgPath . " -f " . $scenePath . " 1>" . $logPath . " 2>&1";
|
|
echo "\n".$cmd."\n";
|
|
$output;
|
|
$returnVar;
|
|
exec($cmd,$output,$returnVar);
|
|
|
|
if( $returnVar == 127 ){
|
|
throw new \Exception("Please install the luxcorerender bin file in the system directory correctly,Or add to the system environment variable");
|
|
}
|
|
|
|
?>
|