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@ -9,9 +9,25 @@ int main() { |
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GVector3 v2(-1, 1, -1); |
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GVector3 v3(0, -2, -2); |
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//ËšĂÜĚŘŐý˝ťťŻ
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GVector3 w1 = v1; |
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GVector3 w2 = v2 - proj(v2, w1); //cout << w2 << endl;
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GVector3 w3 = v3 - proj(v3, w1) - proj(v3, w2); //cout << w3 << endl;
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//normalize
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w1 = w1 / norm(w1); |
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w2 = w2 / norm(w2); |
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w3 = w3 / norm(w3); |
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GMatrix M1(3, 3); |
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M1.SetRowVec(0, w1); |
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M1.SetRowVec(1, w2); |
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M1.SetRowVec(2, w3); |
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cout << M1 << endl; |
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GMatrix M2 = Transpose(M1); |
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cout << M2 << endl; |
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cout << M1 * M2 << endl; |
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return 0; |
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} |