#include "GMath.h"
int main() {
GPlane PI1(GVector3(0.0f, 0.0f, 1.0f), GPoint3(0.0f, 0.0f, 0.0f));
GPlane PI2(GPoint3(1.0,0.0f,0.0f), GPoint3(0.0, 1.0f, 0.0f), GPoint3(0.0, 0.0f, 1.0f));
GPlane PI = PI1;
cout << PI.GetNormal() << endl;
return 0;
}