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#include "scene.h"
#include "utils.h"
#include "model.h"
glm::mat4 viewMatrix, projectionMatrix;
glm::vec3 cameraPos(4.0f, 3.0f, 4.0f);
Model model;
void Init()
{
model.Init("Res/Cube.obj");
model.mShader->Init("Res/rgbcube.vs", "Res/rgbcube.fs");
model.SetPosition(0.0f, 0.0f, 0.0f);
viewMatrix = glm::lookAt(cameraPos, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
}
void SetViewPortSize(float width, float height)
{
projectionMatrix = glm::perspective(50.0f, width/height, 0.1f, 1000.0f);
}
void Draw()
{
glClearColor(0.0f,0.0f,0.0f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
model.Draw(viewMatrix, projectionMatrix, cameraPos.x, cameraPos.y, cameraPos.z);
}