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16 lines
412 B
16 lines
412 B
#ifdef GL_ES
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precision mediump float;
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#endif;
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attribute vec4 position;
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attribute vec4 texcoord;
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attribute vec2 normal;
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uniform mat4 ModelMatrix;
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec4 U_AmbientMaterial;
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uniform vec4 U_AmbientLight;
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varying vec4 V_Color;
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void main(){
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V_Color=U_AmbientMaterial*U_AmbientLight;
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gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * position;
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}
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