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#pragma once
#include "ggl.h"
unsigned char * LoadFileContent(const char*path, int&filesize); GLuint CompileShader(GLenum shaderType, const char*shaderCode); GLuint CreateProgram(GLuint vsShader, GLuint fsShader); float GetFrameTime(); unsigned char * DecodeBMP(unsigned char*bmpFileData, int&width, int&height); GLuint CreateTexture2D(unsigned char*pixelData, int width, int height, GLenum type); GLuint CreateTexture2DFromBMP(const char *bmpPath); GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void*data = nullptr); GLuint CreateProcedureTexture(int size);
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