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11 lines
588 B
11 lines
588 B
#pragma once
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#include "ggl.h"
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unsigned char * LoadFileContent(const char*path, int&filesize);
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GLuint CompileShader(GLenum shaderType, const char*shaderCode);
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GLuint CreateProgram(GLuint vsShader, GLuint fsShader);
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float GetFrameTime();
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unsigned char * DecodeBMP(unsigned char*bmpFileData, int&width, int&height);
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GLuint CreateTexture2D(unsigned char*pixelData, int width, int height, GLenum type);
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GLuint CreateTexture2DFromBMP(const char *bmpPath);
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GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void*data = nullptr);
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GLuint CreateProcedureTexture(int size);
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