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12 lines
304 B
12 lines
304 B
#pragma once
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#include "vertexbuffer.h"
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#include "shader.h"
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class ParticleSystem {
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VertexBuffer *mVertexBuffer;
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glm::mat4 mModelMatrix;
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Shader *mShader;
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public:
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void Init(float x, float y, float z);
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void Draw(glm::mat4 & viewMatrix, glm::mat4 & projectionMatrix);
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void Update(float deltaTime);
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};
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