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#pragma once
#include "vertexbuffer.h"
#include "shader.h"
class ParticleSystem {
VertexBuffer *mVertexBuffer;
glm::mat4 mModelMatrix;
Shader *mShader;
public:
void Init(float x, float y, float z);
void Draw(glm::mat4 & viewMatrix, glm::mat4 & projectionMatrix);
void Update(float deltaTime);
};