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attribute vec3 pos;
attribute vec2 texcoord;
attribute vec3 normal;
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform mat4 NM;
varying vec2 V_Texcoord;
void main() {
//V_Texcoord = vec2(texcoord.x, 1.0-texcoord.y);
V_Texcoord = vec2(texcoord.x, texcoord.y);
gl_Position = P*V*M*vec4(pos,1.0);
}