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@ -12,7 +12,9 @@ void main() |
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float texelOffset = 1/100.0; |
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float weight[5] = float[](0.22,0.19,0.12,0.08,0.01); |
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for(int i = 0; i < 5; i++){ |
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color = texture2D(U_MainTexture, V_Texcoord)*weight[0]; |
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for(int i = 1; i < 5; i++){ |
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color += texture2D(U_MainTexture, vec2(V_Texcoord.x+texelOffset*i, V_Texcoord.y))*weight[i]; |
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color += texture2D(U_MainTexture, vec2(V_Texcoord.x-texelOffset*i, V_Texcoord.y))*weight[i]; |
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} |
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