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@ -96,8 +96,8 @@ INT WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _ |
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float ambientLightColor[] = {0.4f,0.4f,0.4f,1.0f}; |
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float ambientLightColor[] = {0.4f,0.4f,0.4f,1.0f}; |
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float ambientMaterial[] = { 0.2f,0.2f,0.2f,1.0f }; |
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float ambientMaterial[] = { 0.2f,0.2f,0.2f,1.0f }; |
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float diffuseLightColor[] = { 1.0f,1.0f,1.0f,1.0f }; |
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float diffuseLightColor[] = { 1.0f,1.0f,1.0f,1.0f }; |
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float diffuseMaterial[] = { 0.8f,0.8f,0.8f,1.0f }; |
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float lightPos[] = {1.0f,1.0f,0.0f,0.0f}; |
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float diffuseMaterial[] = { 0.6f,0.6f,0.6f,1.0f }; |
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float lightPos[] = {3.0f,3.0f,0.0f,1.0f}; |
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float specularLightColor[] = { 1.0f,1.0f,1.0f,1.0f }; |
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float specularLightColor[] = { 1.0f,1.0f,1.0f,1.0f }; |
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float specularMaterial[] = { 1.0f,1.0f,1.0f,1.0f }; |
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float specularMaterial[] = { 1.0f,1.0f,1.0f,1.0f }; |
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float eyePos[] = { 0.0f,0.0f,0.0f }; |
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float eyePos[] = { 0.0f,0.0f,0.0f }; |
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