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完成vec3

master
blobt 3 years ago
parent
commit
c5e1465447
  1. 6
      src/render/math/Vec2.ts
  2. 150
      src/render/math/Vec3.ts

6
src/render/math/Vec2.ts

@ -1,7 +1,7 @@
/**
*
*/
export class Vec2 {
export class vec2 {
/**
* @var
@ -33,8 +33,8 @@ export class Vec2 {
}
}
copy(dest: Vec2 | null = null): Vec2 {
if (!dest) dest = new Vec2();
copy(dest: vec2 | null = null): vec2 {
if (!dest) dest = new vec2();
dest.x = this.x;
dest.y = this.y;
return dest;

150
src/render/math/Vec3.ts

@ -1,6 +1,6 @@
import { EPSILON } from "../common";
export class Vec3 {
export class vec3 {
/**
* @var
*/
@ -50,8 +50,8 @@ export class Vec3 {
this.z = z;
}
public copy(dest: Vec3 | null = null): Vec3 {
if (!dest) dest = new Vec3();
public copy(dest: vec3 | null = null): vec3 {
if (!dest) dest = new vec3();
dest.x = this.x;
dest.y = this.y;
@ -65,7 +65,7 @@ export class Vec3 {
* @param dest
* @returns
*/
public negate(dest: Vec3 | null = null): Vec3 {
public negate(dest: vec3 | null = null): vec3 {
if (!dest) dest = this;
dest.x = -this.x;
@ -81,7 +81,7 @@ export class Vec3 {
* @param threshold
* @returns
*/
public equals(vector: Vec3, threshold = EPSILON): boolean {
public equals(vector: vec3, threshold = EPSILON): boolean {
if (Math.abs(this.x - vector.x) > threshold)
return false;
@ -117,7 +117,7 @@ export class Vec3 {
* @param vector
* @returns
*/
add(vector: Vec3): Vec3 {
add(vector: vec3): vec3 {
this.x += vector.x;
this.y += vector.y;
this.z += vector.z;
@ -130,7 +130,7 @@ export class Vec3 {
* @param vector
* @returns
*/
subtract(vector: Vec3): Vec3 {
subtract(vector: vec3): vec3 {
this.x -= vector.x;
this.y -= vector.y;
this.z -= vector.z;
@ -145,7 +145,7 @@ export class Vec3 {
* @param dest
* @returns
*/
public scale(value: number, dest: Vec3 | null = null): Vec3 {
public scale(value: number, dest: vec3 | null = null): vec3 {
if (!dest) {
dest = this;
} else {
@ -158,4 +158,138 @@ export class Vec3 {
return dest;
}
/**
*
* @param dest
* @returns
*/
public normalize(dest: vec3 | null = null): vec3 {
if (!dest) {
dest = this;
}
let length = this.length;
if (length === 1) {
return this;
}
if (length === 0) {
dest.x = 0
dest.y = 0;
dest.z = 0;
return dest;
}
dest.x /= length;
dest.y /= length;
dest.z /= length;
return dest;
}
/**
*
* @returns
*/
public normalize2(): number {
let length = this.length;
this.x /= length;
this.y /= length;
this.z /= length;
return length;
}
/**
*
* @param vector
* @param value
* @param dest
* @returns
*/
public static multiplyScalar(vector: vec3, value: number, dest: vec3 | null = null): vec3 {
if (!dest) dest = new vec3();
dest.x *= value;
dest.y *= value;
dest.z *= value;
return dest;
}
/**
*
* @param vector
* @param vector2
* @param dest
* @returns
*/
public static cross(vector: vec3, vector2: vec3, dest: vec3 | null = null): vec3 {
if (!dest) dest = new vec3();
let x = vector.x,
y = vector.y,
z = vector.z;
let x2 = vector2.x,
y2 = vector2.y,
z2 = vector2.z;
dest.x = y * z2 - z * y2;
dest.y = z * x2 - x * z2;
dest.z = x * y2 - y * x2;
return dest;
}
/**
*
* @param vector
* @param vector2
* @returns
*/
public static dot(vector: vec3, vector2: vec3): number {
let x = vector.x,
y = vector.y,
z = vector.z;
let x2 = vector2.x,
y2 = vector2.y,
z2 = vector2.z;
return (x * x2 + y * y2 + z * z2);
}
public static sum(vector: vec3, vector2: vec3, dest: vec3 | null = null): vec3 {
if (!dest) dest = new vec3();
dest.x = vector.x + vector2.x;
dest.y = vector.y + vector2.y;
dest.z = vector.z + vector2.z;
return dest;
}
public static difference(vector: vec3, vector2: vec3, dest: vec3 | null = null): vec3 {
if (!dest) dest = new vec3();
dest.x = vector.x - vector2.x;
dest.y = vector.y - vector2.y;
dest.z = vector.z - vector2.z;
return dest;
}
static readonly up = new vec3([0, 1, 0]);
static readonly down = new vec3([0, -1, 0]);
static readonly right = new vec3([1, 0, 0]);
static readonly left = new vec3([-1, 0, 0]);
static readonly forward = new vec3([0, 0, 1]);
static readonly backward = new vec3([0, 0, -1]);
static readonly zero = new vec3([0, 0, 0]);
static v0 = new vec3([0, 0, 0]);
static v1 = new vec3([0, 0, 0]);
static v2 = new vec3([0, 0, 0]);
}
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