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新四个Blender原生的程序纹理类文件,Clouds、Blend类文件分别更名为BlenderClouds、BlenderBlend类文件,其他有部分程序纹理类文件修改了注释
master
新四个Blender原生的程序纹理类文件,Clouds、Blend类文件分别更名为BlenderClouds、BlenderBlend类文件,其他有部分程序纹理类文件修改了注释
master
yuanjiajia
3 years ago
9 changed files with 379 additions and 10 deletions
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10src/scene/texture/procedural/BlenderBlend.php
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8src/scene/texture/procedural/BlenderClouds.php
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80src/scene/texture/procedural/BlenderDistortedNoise.php
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57src/scene/texture/procedural/BlenderMagic.php
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99src/scene/texture/procedural/BlenderMarble.php
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118src/scene/texture/procedural/BlenderMusgrave.php
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5src/scene/texture/procedural/Fbm.php
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5src/scene/texture/procedural/Marble.php
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5src/scene/texture/procedural/Wrinkled.php
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<?php |
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namespace Blobt\Luxcore\scene\texture\procedural; |
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use Blobt\Luxcore\scene\texture\TextureBase; |
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use Blobt\Luxcore\scene\Scene; |
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use Blobt\Luxcore\core\Base; |
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use Blobt\Luxcore\scene\texture\mapping\Mapping; |
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class BlenderDistortedNoise extends TextureBase |
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{ |
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/** |
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* Blender原生的畸变劋波的程序纹理 |
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*/ |
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const TYPE_BLENDER_DISTORTEDNOISE = 'blender_distortednoise'; |
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/** |
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* 噪波效果 原型 |
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*/ |
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const TYPE_BLENDER_ORIGINAL = 0; |
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const TYPE_ORIGINAL_PERLIN = 1; |
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const TYPE_IMPROVED_PERLIN = 2; |
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const TYPE_VORONOI_F1 = 3; |
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const TYPE_VORONOI_F2 = 4; |
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const TYPE_VORONOI_F3 = 5; |
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const TYPE_VORONOI_F4 = 6; |
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const TYPE_VORONOI_CRACKLE = 8; |
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const TYPE_CELL_NOISE = 9; |
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/** |
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* @var string 畸变噪波效果 原型,取值是一个属于 噪波效果原型 的字符串常量 |
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*/ |
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public $noise_distortion = self::TYPE_BLENDER_ORIGINAL; |
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/** |
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* @var string 噪波效果 原型,取值是一个属于 噪波效果原型 的字符串常量 |
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*/ |
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public $noisebasis = self::TYPE_BLENDER_ORIGINAL; |
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/** |
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* @var float 噪波大小,单位跟随系统,(取值:大于0的小数) |
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*/ |
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public $noisesize = 0.25; |
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/** |
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* @var float 畸变强度,(取值:任意自然数) |
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*/ |
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public $distortion = 1; |
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/** |
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* @var float 亮度,(取值:大于等于0的小数) |
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*/ |
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public $bright = 1; |
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/** |
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* @var float 对比度,(取值:大于等于0的小数) |
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*/ |
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public $contrast = 1; |
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/** |
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* @var object 铺贴参数,一个Mapping类对象 |
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*/ |
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public $mapping; |
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/** |
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* @param array $config 接收一个数组,可以初始化当前实例化对象的各种属性 |
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* @param object $mapping 如需自定义铺贴参数,必须传入一个 Mapping类对象,否则使用一个默认的铺贴参数 |
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*/ |
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public function __construct($config = [],Mapping $mapping = null) |
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{ |
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if( $mapping != null )$this->mapping = $mapping; |
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else $this->mapping = new Mapping(); |
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$this->type = self::TYPE_BLENDER_DISTORTEDNOISE; |
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$this->id = Scene::createID(); |
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Base::__construct($config); |
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} |
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} |
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?>
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<?php |
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namespace Blobt\Luxcore\scene\texture\procedural; |
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use Blobt\Luxcore\scene\texture\TextureBase; |
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use Blobt\Luxcore\scene\Scene; |
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use Blobt\Luxcore\core\Base; |
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use Blobt\Luxcore\scene\texture\mapping\Mapping; |
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class BlenderMagic extends TextureBase |
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{ |
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/** |
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* Blender原生的幻彩效果的程序纹理 |
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*/ |
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const TYPE_MAGIC = 'magic'; |
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/** |
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* @var float 湍流,(取值:大于0的小数) |
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*/ |
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public $turbulence = 5; |
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/** |
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* @var integer 噪波深度,(取值:0-10的整数) |
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*/ |
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public $noisedepth = 2; |
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/** |
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* @var float 亮度,(取值:大于等于0的小数) |
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*/ |
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public $bright = 1; |
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/** |
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* @var float 对比度,(取值:大于等于0的小数) |
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*/ |
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public $contrast = 1; |
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/** |
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* @var object 铺贴参数,一个Mapping类对象 |
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*/ |
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public $mapping; |
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/** |
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* @param array $config 接收一个数组,可以初始化当前实例化对象的各种属性 |
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* @param object $mapping 如需自定义铺贴参数,必须传入一个 Mapping类对象,否则使用一个默认的铺贴参数 |
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*/ |
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public function __construct($config = [],Mapping $mapping = null) |
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{ |
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if( $mapping != null )$this->mapping = $mapping; |
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else $this->mapping = new Mapping(); |
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$this->type = self::TYPE_MAGIC; |
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$this->id = Scene::createID(); |
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Base::__construct($config); |
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} |
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} |
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?>
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<?php |
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namespace Blobt\Luxcore\scene\texture\procedural; |
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use Blobt\Luxcore\scene\texture\TextureBase; |
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use Blobt\Luxcore\scene\Scene; |
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use Blobt\Luxcore\core\Base; |
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use Blobt\Luxcore\scene\texture\mapping\Mapping; |
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class BlenderMarble extends TextureBase |
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{ |
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/** |
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* Blender原生的大理石的程序纹理 |
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*/ |
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const TYPE_BLENDER_MARBLE = 'blender_marble'; |
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/** |
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* 噪波的 柔和 与 锐利 类型 |
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*/ |
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const TYPE_SOFT_NOISE = 'soft_noise'; |
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const TYPE_HARD_NOISE = 'hard_noise'; |
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/** |
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* 噪波效果 原型 |
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*/ |
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const TYPE_BLENDER_ORIGINAL = 'blender_original'; |
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const TYPE_ORIGINAL_PERLIN = 'original_perlin'; |
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const TYPE_IMPROVED_PERLIN = 'oimproved_perlin'; |
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const TYPE_VORONOI_F1 = 'voronoi_f1'; |
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const TYPE_VORONOI_F2 = 'voronoi_f2'; |
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const TYPE_VORONOI_F3 = 'voronoi_f3'; |
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const TYPE_VORONOI_F4 = 'voronoi_f4'; |
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const TYPE_VORONOI_CRACKLE = 'voronoi_crackle'; |
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const TYPE_CELL_NOISE = 'cell_noise'; |
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/** |
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* 波形效果 原型 |
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*/ |
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const TYPE_SIN = 'sin'; //正玄波
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const TYPE_SAW = 'saw'; //锯齿波
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const TYPE_TRI = 'tri'; //三角波
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/** |
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* @var string 噪波的 柔和 与 锐利 类型,(取值:soft_noise或hard_noise) |
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*/ |
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public $noisetype = self::TYPE_SOFT_NOISE; |
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/** |
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* @var string 波形效果 原型,取值是一个属于 波形效果原型 的字符串常量 |
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*/ |
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public $noisebasis2 = self::TYPE_SIN; |
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/** |
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* @var string 噪波效果 原型,取值是一个属于 噪波效果原型 的字符串常量 |
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*/ |
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public $noisebasis = self::TYPE_BLENDER_ORIGINAL; |
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/** |
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* @var float 噪波大小,单位跟随系统,(取值:大于0的小数) |
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*/ |
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public $noisesize = 0.25; |
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/** |
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* @var float 湍流,(取值:大于0的小数) |
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*/ |
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public $turbulence = 5; |
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/** |
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* @var float 亮度,(取值:大于等于0的小数) |
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*/ |
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public $bright = 1; |
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/** |
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* @var float 对比度,(取值:大于等于0的小数) |
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*/ |
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public $contrast = 1; |
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/** |
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* @var object 铺贴参数,一个Mapping类对象 |
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*/ |
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public $mapping; |
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/** |
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* @param array $config 接收一个数组,可以初始化当前实例化对象的各种属性 |
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* @param object $mapping 如需自定义铺贴参数,必须传入一个 Mapping类对象,否则使用一个默认的铺贴参数 |
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*/ |
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public function __construct($config = [],Mapping $mapping = null) |
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{ |
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if( $mapping != null )$this->mapping = $mapping; |
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else $this->mapping = new Mapping(); |
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$this->type = self::TYPE_BLENDER_MARBLE; |
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$this->id = Scene::createID(); |
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Base::__construct($config); |
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} |
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} |
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?>
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<?php |
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namespace Blobt\Luxcore\scene\texture\procedural; |
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use Blobt\Luxcore\scene\texture\TextureBase; |
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use Blobt\Luxcore\scene\Scene; |
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use Blobt\Luxcore\core\Base; |
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use Blobt\Luxcore\scene\texture\mapping\Mapping; |
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class BlenderMusgrave extends TextureBase |
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{ |
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/** |
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* Blender原生的马氏分形的程序纹理 |
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*/ |
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const TYPE_BLENDER_MUSGRAVE = 'blender_musgrave'; |
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/** |
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* 噪波效果 原型 |
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*/ |
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const TYPE_BLENDER_ORIGINAL = 'blender_original'; |
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const TYPE_ORIGINAL_PERLIN = 'original_perlin'; |
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const TYPE_IMPROVED_PERLIN = 'oimproved_perlin'; |
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const TYPE_VORONOI_F1 = 'voronoi_f1'; |
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const TYPE_VORONOI_F2 = 'voronoi_f2'; |
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const TYPE_VORONOI_F3 = 'voronoi_f3'; |
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const TYPE_VORONOI_F4 = 'voronoi_f4'; |
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const TYPE_VORONOI_CRACKLE = 'voronoi_crackle'; |
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const TYPE_CELL_NOISE = 'cell_noise'; |
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/** |
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* 分形效果 原型 |
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*/ |
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const TYPE_MULTIFRACTAL = 0; //多重分形
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const TYPE_RIDGE_MULTIFRACTAL = 1; //脊状多重分形
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const TYPE_BLEND_MULTIFRACTAL = 2; //混合式多重分形
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const TYPE_BLEND_TERRAIN = 4; //地形
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/** |
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* @var string 分形效果 原型,取值是一个属于 分形效果原型 的字符串常量 |
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*/ |
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public $musgravetype = self::TYPE_MULTIFRACTAL; |
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/** |
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* @var string 噪波效果 原型,取值是一个属于 噪波效果原型 的字符串常量 |
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*/ |
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public $noisebasis = self::TYPE_BLENDER_ORIGINAL; |
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/** |
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* @var float 噪波大小,单位跟随系统,(取值:大于0的小数) |
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*/ |
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public $noisesize = 0.25; |
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/** |
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* @var float 规格尺寸,(取值:大于0的小数) |
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*/ |
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public $dimension = 1; |
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/** |
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* @var float 间隙度,(取值:任意自然数) |
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*/ |
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public $lacunarity = 2; |
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/** |
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* @var float 倍频,(取值:大于等于0的小数) |
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*/ |
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public $octaves = 2; |
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/** |
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* @var float 亮度,(取值:大于等于0的小数) |
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*/ |
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public $bright = 1; |
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/** |
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* @var float 对比度,(取值:大于等于0的小数) |
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*/ |
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public $contrast = 1; |
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/** |
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* @var float 强度,(取值:任意自然数) |
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*/ |
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public $intensity = 1; |
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/** |
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* @var float 增益,(取值:大于等于0的小数),分形类形是 脊状多重分形、混合式多重分形之一时,可以设置此参数,否则为 多重分形、异向地形 之一时只能取固定值 1 |
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*/ |
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public $gain = 1; |
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/** |
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* @var float 偏移,(取值:任意自然数),分形类形是 脊状多重分形、混合式多重分形、异向地形之一时,可以设置此参数,否则为 多重分形 时只能取固定值 1 |
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*/ |
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public $offset = 1; |
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/** |
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* @var object 铺贴参数,一个Mapping类对象 |
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*/ |
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public $mapping; |
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/** |
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* @param array $config 接收一个数组,可以初始化当前实例化对象的各种属性 |
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* @param object $mapping 如需自定义铺贴参数,必须传入一个 Mapping类对象,否则使用一个默认的铺贴参数 |
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*/ |
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public function __construct($config = [],Mapping $mapping = null) |
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{ |
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if( $mapping != null )$this->mapping = $mapping; |
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else $this->mapping = new Mapping(); |
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$this->type = self::TYPE_BLENDER_MUSGRAVE; |
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$this->id = Scene::createID(); |
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Base::__construct($config); |
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} |
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} |
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?>
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