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渲染测式 开发

master
yuanjiajia 1 year ago
parent
commit
64e392130b
  1. 12
      src/utils/MatHelper.php

12
src/utils/MatHelper.php

@ -37,7 +37,7 @@ class MatHelper{
/**
* 获得 十六进制颜色 同色调 最大亮度
*/
static function colorMaxBrightness($hexColor){
static function colorMaxBrightness($hexColor,$scale){
$r = (hexdec(substr($hexColor, 1, 2)));
$g = (hexdec(substr($hexColor, 3, 2)));
$b = (hexdec(substr($hexColor, 5, 2)));
@ -47,10 +47,10 @@ class MatHelper{
$MaxBrightnessPass = $value > $MaxBrightnessPass ? $value : $MaxBrightnessPass;
}
$scale = 255 / $MaxBrightnessPass;
$r =dechex(round($r * $scale));
$g =dechex(round($g * $scale));
$b =dechex(round($b * $scale));
$gain = (255 - $MaxBrightnessPass) / 255 * $scale;
$r =dechex(round($r + 255 * $gain));
$g =dechex(round($g + 255 * $gain));
$b =dechex(round($b + 255 * $gain));
return "#{$r}{$g}{$b}";
}
@ -430,7 +430,7 @@ class MatHelper{
$matOriginal->matParams->translucencyColor
));
$material->setBaseColor( self::hex2floatColor(
self::colorMaxBrightness($matOriginal->matParams->translucencyColor),
self::colorMaxBrightness($matOriginal->matParams->translucencyColor, $translucencyIntensity),
1 - $translucencyIntensity
));
// $material->setSpecular(

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