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  1. #pragma once
  2. #include "ggl.h"
  3. unsigned char* LoadFileContent(const char* path, int &filesize);
  4. unsigned char* DecodeBMP(unsigned char* bmpFileData, int &width, int &height);
  5. GLuint CreateTexture2D(unsigned char* pixelData, int width, int height, GLenum type);
  6. GLuint CreateTexture2DFromBMP(const char* bmpPath);
  7. GLuint CreateDisplayList(std::function<void()>foo);
  8. float GetFrameTime();