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#pragma once
#include "ggl.h"
unsigned char* LoadFileContent(const char* path, int &filesize);
unsigned char* DecodeBMP(unsigned char* bmpFileData, int &width, int &height);
GLuint CreateTexture2D(unsigned char* pixelData, int width, int height, GLenum type);
GLuint CreateTexture2DFromBMP(const char* bmpPath);
GLuint CreateDisplayList(std::function<void()>foo);
float GetFrameTime();